Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Home // News // TFT Lore & Legends: Patch 16.4
#

TFT Lore & Legends: Patch 16.4

Patch 16.4 of TFT's Lore & Legends Set is here! Read on to learn about all the changes that have gone live this week in Teamfight Tactics.

As promised, going forward we're getting smaller and more focused patches. Patch 16.4 brings lots of Augment adjustments and nerfs, but otherwise aims to bring a few more traits and units into the foreground.

Two brand new augments have been added. Gilded Steel from K.O. Coliseum  has returned, and this Augment will instantly improve any board by granting you several 5-cost Units and more durability for your 1 through 4-costs. Trials of Twilight has gotten a Prismatic Upgrade, which will give you a Bloodthister and turn your Xin Zhao into an Attack Fighter.

Image sourced from leagueoflegends.com.



Rotating Shop Restock!


Image sourced from leagueoflegends.com.


System Changes

Level Cost Odds

Cost odds (the odds of finding the different tiers of units) at level 7 are being adjusted, which should allow players to roll a bit at level 7 to power up their board before going for 8. Essentially, you’ll be less likely to find 1-cost units and more likely to find 3-cost units at level 7 now.


– Cost Odds at Level 7: 19/30/40/10/1% > 16/30/43/10/1%


Levelling XP

The 16.3 XP change is being reverted, so that you now require 68 XP to get from level 8 to level 9. This will be coupled with a few Augment nerfs, so that getting to level 9 feels more competitive with staying at level 8.


Unlock Condition Changes

Certain units will now be a bit easier to unlock:


Kennen: 8 Star Levels > 7 Star Levels

Tahm Kench cost: 500 Serpents > 450 Serpents


Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


IONIA

Path of Blades Additional Attack: 30/35/40% > 30/38/45%


GUNSLINGER

Attack Damage: 20/35% > 22/40%


PILTOVER

Piltover (2) Blast Shield: 20% max HP > 18% max HP


Piltover (2) Tuned Oscillator: 25% bonus > 28%


Piltover (2) Overclocked Capacitor: 22% > 25%


Piltover (4) Acceleration Gate: 40% refund > 35% refund


Piltover (4) Gigantification Ray: 23% Health > 28% Health


Piltover (4) Kinetic Barrier Resists: 60/20 > 65/30


Unit Changes


UNITS: TIER 1

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

JHIN

– Ability Damage: 135/200/300 AD > 145/215/325 AD

SONA

– Heal: 40/50/80/110 AP > 30/40/65/100 AP


/


UNITS: TIER 2 ●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

BARD

– Ability Damage: 120/170/240/320 AP > 130/185/255/325 AP


TRISTANA

– Ability Damage: 250/375/565 AD > 250/375/600 AD


XIN ZHAO

– Heal amount: 95/135/170/245 AP > 105/145/200/280 AP

/

/


UNITS: TIER 3 ●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

DRAVEN

– Base AD: 53 > 58


GWEN

– Primary Damage: 45/68/105 AP > 50/75/120 AP

– Secondary Damage: 20/30/50 AP > 25/35/60 AP

JINX

– Ability Damage: 65/100/155 AD > 50/75/125 AD

DARIUS

– Bleed Duration: 4s > 5s

– Ability Damage Per Second: 15/25/40 AD > 12/18/30 AD


UNITS: TIER 4 ●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

LISSANDRA

– Ability Primary Target Damage: 275/415 AP > 315/475 AP

RIFT HERALD

– Ability Health Gain: 350/450 > 300/425


YUNARA

– Ability Attack Speed: 75% AP > 65% AP

AMBESSA

✶ NEW Slam deals 40/40/100% bonus damage to Tanks.

– Reset Damage: 100% > 80%


UNITS: TIER 5 ●●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

ORNN

– Additional HP: 250/450 > 350/600

– Chill Duration: 3s > 5s



SYLAS

– Cataclysm Damage: 100/180 AP > 120/200 AP

– Demacian Justice: 670/1000 > 700/1050


T-HEX

– Ability Damage: 145/250 AD > 160/265 AD

– Missile Damage: 25% of primary damage > 20%

– Damage Falloff per Target: 25% (max 75%) > 35% (max 80%)

– HexMech Fighter: +15/25/40% AD > +20/30/40%

– HexMech Marksman: +10/18/30% Damage Amp > 12/20/30%

– HexMech Tank: 15/25/40% Omnivamp > 20/30/40%

– HexMech Assassin: 30/60/100% Crit chance > 40/70/100%

/

AATROX

– Ability Damage: 95/200 AD > 95/185 AD

– Omnivamp to AD Conversion: 100% > 150%


AURELION SOL

– Star Forger Bonus Stardust: 20/33% > 25/30%

– Meteor Stardust: 750 > 800

– Black Hole Stardust: 1543 > 1444

– Bonus True Damage Stardust: 475 > 550


Augment Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Gilded Steel (Gold, 4-2 only)
Gain 3 non-Tank 5-cost champions. If you field a 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Championship, 2025

Trials of Twilight II (Prismatic, 2-1 Only)
Gain 2 Xin Zhaos and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 combats at 3-star, unlock Zaahen. At the start of the next 3 stages, gain a Lesser Champion Duplicator.

The World Runes: Re-enabled and adjusted
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 4 XP if 4 or more Region traits are active.

Ascension: 60% Damage Amp after 15s > 45% Damage Amp after 12s
After 12 seconds of combat, gain 45% Damage Amp.

Artillery Barrage Spell Damage: 27/40/60/80 AP > 32/48/72/96 AP
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.

Commerce Core Initial Rerolls: 10 > 16; Rerolls Per Turn: 4 > 2
Gain 16 free Shop rerolls now and 2 every round for the rest of the game.

Efficient Shopper Now additionally grants 4 gold
For the next 4 carousels, gain a second copy of the champion taken.

Epic Rolldown Rerolls: 23 > 20
When you reach Level 8, gain 20 Shop rerolls.

Flexible Team gains 20 health > Team gains 40 health
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Indecision I Gold: 8g > 5g
In 3 rounds, choose a new augment of the same tier. Gain 5 gold now.

Indecision II Gold: 12g > 8g
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.

Jeweled Lotus II Team Critical Strike chance: 35% > 25%
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.

Living Forge 10 player combats > 9 player combats
Gain an Artifact anvil now and after every 9 player combats.

Max Build: [Adjusted] Gain 10 rerolls now. On 4-5 and 6-1, gain a Champion Duplicator.
Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.

On a Roll No longer offered on Stage 2-1
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.

ReinFOURcement Gold: 12 > 5
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

Spirit of Redemption Heal for 10% > 7.5%
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health

Three Threes Gold: 8 > 3
Gain 3 random 2-star 3-cost champions and 3 gold.

Twin Guardians Bonus Armor and MR: 40 > 50
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.


Item Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


CORE ITEMS

GARGOYLE’S STONEPLATE

– Base Armor/MR: 25 > 30

NASHOR’S TOOTH

– Ability Power: 20 > 18

WARMOG’S ARMOR

– % Health: 15% > 18%


RADIANT ITEMS

RADIANT GARGOYLE’S STONEPLATE

– Base Armor/MR: 50 > 60

RADIANT NASHOR’S TOOTH

– Ability Power: 40 > 35

RADIANT WARMOG’S ARMOR

– % Health: 33% > 36%


ARTIFACTS

MEGIS OF DUSK

– 200 HP > 300 HP

MAEGIS OF DAWN

– 200 HP > 300 HP

HULLCRUSHER

– Base Armor/MR: 50 > 60

MOGUL’S MAIL

– Gold every 12 Seconds > 11 Seconds

SNIPER’S FOCUS

– +3 Mana gen

– AD & AP 25% > 20%


League of Legends Champions:

Teamfight Tactics Guide