Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Home // News // TFT Lore & Legends: Patch 16.5
#

TFT Lore & Legends: Patch 16.5

Patch 16.5 of TFT's Lore & Legends Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.

Patch 16.5 is a hefty patch, bringing over 30 Augment changes and more than 25 changes to individual units. Most of the unit changes are buffs, aimed at putting a little more pep into some of the underutilized champions of the set. Namely, tier 2 and tier 3 units have received buffs aplenty.

Traits have received only a handful of changes, with Demacia now being a touch less tanky than before, while Ixtal's reward requirements have increased, and one of their quest rewards has diminished. While Noxus and Void have been buffed, Bel'Veth and Swain are two of the very few nerfed units for this patch, so you'll have to take the good with the bad.

Image sourced from leagueoflegends.com.


Rotating Shop Restock!


Image sourced from leagueoflegends.com.


System Changes

Unlock Condition Changes

You’ll no longer need to sell your extra-valuable Lux unit to unlock Sylas.


Sylas: Sell two-star Garen/Lux/Jarvan IV > Sell two-star Garen/Jarvan IV + Reach Level 9


Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


ARCANIST

Arcanist Teamwide AP: 18/25/40 AP > 15/20/35 AP


Arcanist AP: 25/40/60 AP > 25/50/70 AP


DEMACIA

Demacia Resists: 12/35/35 > 12/30/30


IXTAL

Ixtal Play Ixtal for X Rounds: Round Requirement: 13 > 15


Ixtal Have Less than 30 Health Quest: Reward: 400 > 300


NOXUS

Noxus Atakhan Bonus AS: 0/20/35% > 0/40/70%


Noxus (5) HP Mod by Stage (4-6+): 4.5/5.25/6.5x > 5.25/6.75/8.5x


VOID

Void Royal Husk: Grants +10% Max Health


Unit Changes


UNITS: TIER 1

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

/

/

/


UNITS: TIER 2 ●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

APHELIOS

– Ability Damage: 70/105/175/245 AD > 80/120/200/280 AD


GRAVES

– AD Ability Damage: 180/270/405/540 > 180/270/450/630


ORIANNA

– Ability Damage: 220/330/500/670 > 200/300/550/800


REK’SAI

– Spin Damage: 110/165/260/355 AD > 110/165/300/435 AD


YASUO

– AD Ability Damage: 85/125/190/255 AD > 95/145/215/285 AD

/

ASHE

– Base AD: 53 > 58

– Arrow Damage: 5% basic Attack Damage > 4% basic Attack Damage


UNITS: TIER 3 ●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

DARIUS

– Heal: 180/220/280 AP > 210/280/420 AP


DR. MUNDO

– Heal Per Second: 60/80/100 AP > 60/95/150 AP


JINX

– Ability Damage: 50/75/125 AD > 54/82/150 AD


LEBLANC

– Primary Target Damage: 300/450/700 AP > 300/450/800 AP

– Secondary Target Damage: 180/270/450 AP > 180/270/500 AP


LEONA

– Damage Reduction: 15/30/60 AP > 15/30/70 AP


MALZAHAR

– Ability Damage: 29/43/68 AP > 30/45/80 AP


SEJUANI

– Shield: 525/575/675 AP > 525/575/775 AP


VAYNE

– Ability Damage: 100/150/230 AD > 100/150/250 AD


ZOE

– Ability Damage: 330/500/770 AP > 330/500/900 AP

/

/


UNITS: TIER 4 ●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

NASUS

– Health Gain: 485/620/3000 AP > 500/685/3000 AP

BEL’VETH

– Attack Speed on Takedown: 100/100/200% > 75/75/200%


SWAIN

– Mana: 50/145 > 40/155


YUNARA

– Ability Attack Speed: 65/65/100% AP > 80/80/100% (no scaling)

– Ability Damage AP Scaling: 0% AP > 8/12/50% AP

/


UNITS: TIER 5 ●●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

AATROX

– Omnivamp to AD Ratio: 150% > 200%


AURELION SOL

– Ability Damage: 480/800 AP > 525/725 AP


SYLAS

– Attack Speed: 0.9 > 1.0

– Cataclysm Damage: 120/200 AP > 200/350 AP


T-HEX

– Mana: 30/100 > 10/80

– Mana Consumed: 33 > 25

– Ability Damage: 165/265 AD > 360/540 AD

– Falloff: 35% (max 80%) > 70% (max 90%)

– Missile Damage: 20% of Primary > 10% of Primary


ZILEAN

– Ability DoT Damage: 75/115 AP > 90/135 AP

/

LUCIAN & SENNA

– Lucian’s Ability no longer ends prematurely if he is Stunned during the Ability.


MEL

– Radiant Item progress now only counts while Mel is alive and only during player combats.

– Radiant Item Mana required: 235 > 225


Augment Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Aura Farming Unlock Round: 4-5 > 4-2
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.

Arcane Viktor-y Repeats stun after: 20 seconds of combat > 18 seconds of combat
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

Ascension Damage Amp: 45% > 40%
After 12 seconds of combat, gain 40% Damage Amp.

Best Friends I Armor 10 > 13
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.

Best Friends II Armor 18 > 22
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.

Big Friend Now grants a Giant’s Belt
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Component Heist Now grants an initial random component
After 4 player combats, gain 1 of every item component. Gain a random component now.

Crash Test Dummies Stun radius: 1 hex > 2 hexes + Stun Duration: 1.75 > 1.25 seconds + The Dummies are now better at finding a large clump to stun
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.

Crown’s Will AP: 12 > 8 + Armor: 10 > 6 + Also grants a Chain Vest
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Dragonguards Jarvan Damage: 100/120/155/200% of resists > 100/120/140/175% of resists
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.

Dummify Health per stage: 1200 > 1500 + Gain a random non-tank 2 star 2-cost
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Earth Axiom Armor & MR gained: 30 > 40 + Stun duration: 1.5 seconds > 2 seconds
Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.

Focused Fire Initial AD: 5% > 10%
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Gilded Steel Number of Five-Costs: 3 > 2
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

Golemify Health per stage: 1000 > 1200 + Gain a random non tank 2 star 3 cost
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 3-cost champion.

Hard Commit Gold Per Stage: 7 > 4
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Hefty Rolls Excluded from Prismatic Ticket + Now grants initial 5 gold
Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.

Healing Orbs II Heal: 440 > 500
When an enemy dies, the nearest ally is healed for 500.

Living Forge 9 player combats > 8 player combats
Gain an Artifact anvil now and after every 8 player combats.

Max Build Initial Rerolls: 10 > 8 + 2nd Duplicator Round: 6-1 > 6-2
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.

Makeshift Armor I No longer offered on 4-2 + No longer offered on Loot Subscription
Allies without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II No longer offered on 4-2 + No longer offered on Loot Subscription + Resists: 45 > 50
Allies without items equipped gain 50 Armor and Magic Resist.

Promised Protection Additional mana from all sources: 18% > 20%
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.

Secrets of the Sands Gold gained 6 > 10 gold
Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

Spear’s Will AD 12% > 8% + Now gives a Tear of the Goddess
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Solo Leveling Durability: 25% > 20%
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Tactician’s Kitchen Rounds to receive Tactician’s Cape: 6 > 3
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

The World Runes Bonus XP: 4 > 6
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 6 XP if 4 or more Region traits are active.

Treasure Hunt Gold spent on rerolls 20 > 16 + Stage 5 Treasure: Random Artifact > Artifact Anvil
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.

Trials of Twilight II Xin Zhaos: 2 > 1 + Trials of Twilight II Number of Duplicators: 3 > 2
Gain 1 Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen.

Twin Guardians Now grants 100 flat HP + AR & MR: 50 > 45
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.

Warlord’s Honor Initial stacks: 0 > 1 + AD & AP gained: 5% > 6%
Every round, your team gain 6% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

We Stick Together No longer can offer Warden, Defender, Bruiser and Juggernaut Emblems
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. 


Item Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


CORE ITEMS

THIEF’S GLOVES

– Removed Double Burn combinations and made the item combinations slightly weaker on Stage 4


ARTIFACTS

THE DARKIN SCYTHE

– AD: 25 > 30

– Slash Damage: 200% AD > 150% AD

THE DARKIN STAFF

– Ability Power: 40 > 35

– Mana Regen: 2 > 3

– Magic Damage (Stage 1-7): 40/50/60/70/80/90/100 > 100/100/150/200/250/300/300

FLICKERBLADES

– AS Per Attack: 6% > 5%


League of Legends Champions:

Teamfight Tactics Guide