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Home // News // TFT Lore & Legends: Patch 16.6
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TFT Lore & Legends: Patch 16.6

Patch 16.6 of TFT's Lore & Legends Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.

Patch 16.6 is the biggest and most swingy patch of the Set. While patch 16.5 aimed to improve the viability of 3-Cost champions, the TFT dev team seems to think they haven’t gone quite far enough. More 3-costs are getting some time in the sun, while plenty of 4 and 5-cost units have been hit with nerfs.

A big, sweeping change included with Patch 16.6 has to do with unlock conditions. Over the past few patches, several units have been made simpler to unluck, such as Sylas in Patch 16.5. The team has taken it a step further in Patch 16.6, making 25 Unlockable units simpler and easier to unlock. For anyone who hasn’t completed the Lore Finder and is still hoping to, this is great news indeed. The idea behind the change was to provide players with more flexibility when it came to team comps.

If you’re a bit bored of standard play or just looking for a palette cleanse here and there, Choncc’s Treasure is back for this week and will be here up until the first third of April. 

Image sourced from leagueoflegends.com.


Rotating Shop Restock!


Image sourced from leagueoflegends.com.


System Changes

Choncc’s Treasure

Choncc’s Treasure is back and playable between March 4th and April 14th. If you don’t know, Choncc’s plays out very similarly to standard TFT, but there’s more loot and special items. It’s the perfect game mode to play after one too many frustrating ranked games.

Unlock Condition Changes

We’ve had a few changes to unlock conditions over the past few patches, but Riot has decided to take a big swing in Patch 16.6. The bulk of Unlockable units will now have less rigid unlock conditions to grant players more comp flexibility. The following unlock conditions have been changed:


Bard: 4 rerolls > 3 rerolls before Stage 2 Carousel


Graves: Twisted Fate with 2 items Equipped > Any Bilgewater champion with 2 items equipped


Yorick: 2-star Viego > 1-star Viego with 1 item equipped


Darius: Have Draven drop 1 gold > 1 item equipped to Draven + Level 5


Gwen: 20 souls > 10 souls & Level 5


Kennen: 7 star levels of Ionia/Yordle/Defender > 5 star levels of Ionia/Yordle/Defender & Level 5


Kobuko & Yuumi: 6 star levels of Bruiser/Invoker/Yordle & Level 7 > 6 star levels of Bruiser/Invoker/Yordle & Level 6


Diana: 2-star Leona & Level 6 > 1-star Leona with 3 items & Level 7


Kai’Sa: 3 items equipped on a Longshot > 2 items equipped to a Longshot


Kalista: 70 souls > 30 souls & Level 7


Nidalee: 2x 2 star Neeko > 2-star Neeko with 3 items & Level 7


Rift Herald: Field Void for 8 combats > Field Void for 2 combats + Level 7


Skarner: Non-tank with a Gargoyle’s Stoneplate > Caster or Marksman with 1 Chain Vest item


Veigar: Champion with 2x Deathcap > Yordle with 1x Deathcap


Yone: 3-star Yasuo > 2-star Yasuo with 3 items & Level 7


Aatrox: 40% Omnivamp > 30% Omnivamp


Galio: 12 star levels of Demacia > 8 star levels & Level 8


Mel: 2-star Ambessa with 1 item dies > Ambessa with 1 item dies & Level 8


Ryze: 4 Region Traits + Level 9 > 3 Region Traits + Level 9


Sylas: Sell 2-star Jarvan & Garen + Level 9 > Sell 2-star Garen + Level 9


Tahm Kench: 450 Silver Serpents > 350 Silver Serpents + Level 8


T-Hex: 9 star levels of Piltover > 7 star levels of Piltover + Level 8


Thresh: 175 souls > 5 Shadow Isles star levels + Level 8


Volibear: 3800 HP > 3400 HP + Level 8


Ziggs: 3 items on a Zaun/Yordle > 2 items on a Zaun/Yordle



Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


BRUISER

Maximum Health %: 25/45/65 > 25/40/60


DEMACIA

Resists: 12/30/30 > 12/35/35


IONIA

Ionia Path of Transcendence 3-star Bonus: 100% > 130%


Ionia Path of Generosity Takedowns per Gold: 3 > 4


Ionia Path of Blades No longer grants bonus damage on-hit.


Ionia Path of Blades Also grants Ionians 15/25/50/100% Ability Power.

Ionia (10) Enemy AS Reduction: 40% > 30%


IXTAL

Ixtal Sunshard Rewards (Stage 2-5):


– Ixtal Champion Deaths: 105/125/175/225 > 100/100/140/230

– Ixtal Champion Kills: 70/90/110/140 > 70/70/90/110

– Buy XP (Easy): 40/40/40/40 > 20/20/20/20

– Buy XP (Hard): 125/125/100/100 > 125/100/80/80

– Reroll (Medium): 90/90/50/50 > 80/70/50/50

– Reroll (Hard): 135/135/70/70 > 135/120/70/70

– Clear Item Bench: 80/80/100/120 > 70/70/80/120

– Lose Streak (Small): 120/200/200/300 > 120/170/200/300

– 3* Qiyana: 150/150/200/200 > 120/120/160/160


PILTOVER

Mining Drill gold chance reduced


SLAYER

Bonus AD: 22/33/44% > 20/30/40%


VOID

Void Adrenaline Modules: Baseline Damage Amp: 15% damage amp > 18% damage amp


Void Leeching Nucleus: Steal 2% AD and AP from enemy up to 15 stacks > 2% AD and AP up to 10 stacks


YORDLE

Yordle 8-Piece Grab Bag:


– Gold Drop: 6g > 5g

– 2 2-drop Yordles added as potential reward

– Average value of distributed loot slightly lowered.



Unit Changes


UNITS: TIER 1

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

LULU

– Primary Damage: 285/425/635/845 AP > 330/500/750/1000 AP

– Secondary Damage: 120/180/270/360 AP > 140/210/315/420 AP

/

/


UNITS: TIER 2 ●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

ASHE

– Base AD: 58 > 60

– Base AS: 0.7 > 0.75


EKKO

– Spell Damage: 150/225/340/455 AP > 160/240/380/520 AP

YORICK

– Heal: 325/370/500 AP > 250/350/500 AP

/


UNITS: TIER 3 ●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

AHRI

– Spell Damage: 82/125/195 AP > 82/125/225 AP


DRAVEN

– Spell Damage: 120/170/290 AD > 120/180/350 AD


GANGPLANK

– Spell Damage: 190/285/450 AD > 205/310/500 AD


LEONA

– Number of Targets: 3 > 3/3/4

– Flat Damage Reduction: 15/30/70 > 15/30/80


VAYNE

– Spell Damage: 100/150/250 AD > 110/165/285 AD


ZOE

– Spell Damage: 330/500/900 AP > 330/500/1000 AP

/

/


UNITS: TIER 4 ●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

DIANA

– Secondary Spell Damage: 140/210/1350 AP > 160/240/1500 AP


LISSANDRA

– Mana: 20/70 > 20/65


SINGED

– Ability Bonus Resists: 20 > 20/60/100


WARWICK

– Mana: 0/90 > 0/70

– Spell Damage: 45/70/550 AD > 55/85/550 AD

KALISTA

– Initial Spears: 20 > 25

– Spear Scaling: +1 spear every 25 Souls > +1 spear per 50 Souls

– Spell Damage: 32/48 AD > 30/48 AD


VEIGAR

– Damage: 62/93/199 > 56/84/199


YONE

– Base AS: 0.9 > 0.85

– Ability Split damage 160/240 AD & AP > 140/210 AD & AP

– AD Passive Damage: 80/120 AD > 55/85 AD

– AP Passive Damage: 140/210 AP > 110/165 AP

NIDALEE

– Health: 1100 > 1200

– Base AS: 0.9 > 0.85

– Spell Damage: 320/500/2000 AP > 290/470/2000 AP


UNITS: TIER 5 ●●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

ANNIE & TIBBERS

– Annie Base AS: 0.8 > 0.85

– Tibbers Shield: 1000/1200 AP > 1200/1400 AP



AATROX

– Spell Damage: 95/185 AD > 85/170 AD


MEL

– Radiant Item Threshold: 225 > 235


SETT

– Spell Damage: 220/350 + 3/9% of enemy max HP > 200/350 + 2/5% of enemy max HP


SYLAS

– Base Health: 1600 > 1450

– Demacian Justice Damage: 700/1050 AP > 630/950 AP


TAHM KENCH

– Health: 1100 > 1000

– Glutton Health:

1* 1-cost: 55 > 40

1* 2-cost: 85 > 70

1* 3-cost: 115 > 100

– Glutton AP:

1* 1-cost: 10 > 8

1* 2-cost: 12 > 10


T-HEX

– Health: 1400 > 1100

– Spell Damage: 360/540 AD > 280/420 AD

– Missile Damage: 10% of base > 6% of base

– Mana Cost Per Second: 25 > 30


THRESH

– Resists: 75 > 65

– Soul Scaling: +1 Damage per 15 Souls > +1 Damage Per 30 Souls


XERATH

– Desert Golems Charm Golem Bonus AD: 40 > 25

– Desert Golems Charm Golem Bonus AR & MR: 60 > 45

AZIR

– Base Attack Speed: 0.8 > 0.85

– Active Ability Soldier Damage: 70/105 > 90/135

– Sand Soldier Health: 750/1350 > 600/1080


RYZE

– Base Spell Damage: 235/435 AP > 255/460 AP

– Bilgewater Cannon Damage: 25% > 18%

– Yordle Damage Reduction: 12% > 8%

– Freljord Chill Duration: 4s > 2s

– Freljord Bonus Damage: 6% Health > 8% Health


Augment Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW

Economy Augments


Expected Unexpectedness Gold Reward by Stage: 11/15/20 > 9/12/18
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Going Long Initial Gold: 15 > 8
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.

Good for Something Gold Chance: 50% > 40%
Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Epoch/Epoch+ Rerolls: 3 > 2
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Hard Bargain Gold: 10 > 8
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.

Hustler Initial Gold: 6 > 3
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Indecision I Gold: 5 > 4
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.

Indecision II Gold: 8 > 6
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.

Level Up! Initial XP: 12 > 8
When you buy XP, gain an additional 2. Gain 8 immediately.

Malicious Monetization Initial Gold: 2 > 10 + Rounds Active: 3 > 2
Gain 10 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Pilfer Reward Requirement: 35g > 25g + Moved to 3-2 Only
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.

Prismatic Destiny Gold: 4 > 3
Gain a random Prismatic Augment and 3 gold.

Prismatic Destiny+ Gold: 10 > 7
Gain a random Prismatic Augment and 7 gold.

Solo Leveling Bonus Health: 666 > 525
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Spoils of War III Drop Chance: 45% > 40%
Enemies have a 40% chance to drop loot when killed.

Trade Sector Initial Gold: 4 > 2
Gain a free Shop reroll every round. Gain 2 gold.

Two Much Value Initial Two-Costs: 2 > 1
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.


Miscellaneous Augments 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Bandle Bounty II Gold Per Unlocked Yordle: 4 > 2. Prismatic 10 Yordle now also requires reaching level 10
For every Yordle you've unlocked or unlock, gain 2 gold. Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Tristana and Teemo.

Cooking Pot HP Gained: 50 > 60
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Evolve & Overcome Takedowns Required: 5 > 6
For every 6 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw.

Find Your Center Max Health: 15% > 25%
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Forged in Strength Health Threshold: 35 > 40
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.

Golemify Champion Cost: 3 > 2
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Leap of Faith AD Spell Damage: 220/330/500/670 > 240/360/550/740
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

Preparation II AD & AP Gained: 4% > 5%
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Solo Plate Max Health: 15% > 20%
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.

Trait Tree also grants a Reforger
Gain 3 random Emblems, a Reforger, and 2 gold.

Walk the True Path II Champions Granted: Shen and Jhin > Yasuo + Item Granted: Infinity Edge > BF Sword + Prismatic 10 Ionia now also requires reaching level 10.
Gain 2 Lesser Champion Duplicators, a Yasuo, and a B.F. Sword. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.

We Stick Together Attack Speed: 20% > 25%
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.

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