Patch 16.6 of TFT's Lore & Legends Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.
Patch 16.6 is the biggest and most swingy patch of the Set. While patch 16.5 aimed to improve the viability of 3-Cost champions, the TFT dev team seems to think they haven’t gone quite far enough. More 3-costs are getting some time in the sun, while plenty of 4 and 5-cost units have been hit with nerfs.
A big, sweeping change included with Patch 16.6 has to do with unlock conditions. Over the past few patches, several units have been made simpler to unluck, such as Sylas in Patch 16.5. The team has taken it a step further in Patch 16.6, making 25 Unlockable units simpler and easier to unlock. For anyone who hasn’t completed the Lore Finder and is still hoping to, this is great news indeed. The idea behind the change was to provide players with more flexibility when it came to team comps.
If you’re a bit bored of standard play or just looking for a palette cleanse here and there, Choncc’s Treasure is back for this week and will be here up until the first third of April.
Image sourced from leagueoflegends.com.
Rotating Shop Restock!
Image sourced from leagueoflegends.com.
System Changes
Choncc’s Treasure
Choncc’s Treasure is back and playable between March 4th and April 14th. If you don’t know, Choncc’s plays out very similarly to standard TFT, but there’s more loot and special items. It’s the perfect game mode to play after one too many frustrating ranked games.
Unlock Condition Changes
We’ve had a few changes to unlock conditions over the past few patches, but Riot has decided to take a big swing in Patch 16.6. The bulk of Unlockable units will now have less rigid unlock conditions to grant players more comp flexibility. The following unlock conditions have been changed:
– Bard: 4 rerolls > 3 rerolls before Stage 2 Carousel
– Graves: Twisted Fate with 2 items Equipped > Any Bilgewater champion with 2 items equipped
– Yorick: 2-star Viego > 1-star Viego with 1 item equipped
– Darius: Have Draven drop 1 gold > 1 item equipped to Draven + Level 5
– Gwen: 20 souls > 10 souls & Level 5
– Kennen: 7 star levels of Ionia/Yordle/Defender > 5 star levels of Ionia/Yordle/Defender & Level 5
– Kobuko & Yuumi: 6 star levels of Bruiser/Invoker/Yordle & Level 7 > 6 star levels of Bruiser/Invoker/Yordle & Level 6
– Diana: 2-star Leona & Level 6 > 1-star Leona with 3 items & Level 7
– Kai’Sa: 3 items equipped on a Longshot > 2 items equipped to a Longshot
– Kalista: 70 souls > 30 souls & Level 7
– Nidalee: 2x 2 star Neeko > 2-star Neeko with 3 items & Level 7
– Rift Herald: Field Void for 8 combats > Field Void for 2 combats + Level 7
– Skarner: Non-tank with a Gargoyle’s Stoneplate > Caster or Marksman with 1 Chain Vest item
– Veigar: Champion with 2x Deathcap > Yordle with 1x Deathcap
– Yone: 3-star Yasuo > 2-star Yasuo with 3 items & Level 7
– Aatrox: 40% Omnivamp > 30% Omnivamp
– Galio: 12 star levels of Demacia > 8 star levels & Level 8
– Mel: 2-star Ambessa with 1 item dies > Ambessa with 1 item dies & Level 8
– Ryze: 4 Region Traits + Level 9 > 3 Region Traits + Level 9
– Sylas: Sell 2-star Jarvan & Garen + Level 9 > Sell 2-star Garen + Level 9
– Tahm Kench: 450 Silver Serpents > 350 Silver Serpents + Level 8
– T-Hex: 9 star levels of Piltover > 7 star levels of Piltover + Level 8
– Thresh: 175 souls > 5 Shadow Isles star levels + Level 8
– Volibear: 3800 HP > 3400 HP + Level 8
– Ziggs: 3 items on a Zaun/Yordle > 2 items on a Zaun/Yordle
Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Unit Changes
Augment Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Economy Augments
▼ Expected Unexpectedness Gold Reward by Stage: 11/15/20 > 9/12/18
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
▼ Going Long Initial Gold: 15 > 8
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
▼ Good for Something Gold Chance: 50% > 40%
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
▼ Epoch/Epoch+ Rerolls: 3 > 2
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
▼ Hard Bargain Gold: 10 > 8
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
▼ Hustler Initial Gold: 6 > 3
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
▼ Indecision I Gold: 5 > 4
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.
▼ Indecision II Gold: 8 > 6
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.
▼ Level Up! Initial XP: 12 > 8
When you buy XP, gain an additional 2. Gain 8 immediately.
▶ Malicious Monetization Initial Gold: 2 > 10 + Rounds Active: 3 > 2
Gain 10 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
▼ Pilfer Reward Requirement: 35g > 25g + Moved to 3-2 Only
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
▼ Prismatic Destiny Gold: 4 > 3
Gain a random Prismatic Augment and 3 gold.
▼ Prismatic Destiny+ Gold: 10 > 7
Gain a random Prismatic Augment and 7 gold.
▼ Solo Leveling Bonus Health: 666 > 525
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
▼ Spoils of War III Drop Chance: 45% > 40%
Enemies have a 40% chance to drop loot when killed.
▼ Trade Sector Initial Gold: 4 > 2
Gain a free Shop reroll every round. Gain 2 gold.
▼ Two Much Value Initial Two-Costs: 2 > 1
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Miscellaneous Augments
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▼ Bandle Bounty II Gold Per Unlocked Yordle: 4 > 2. Prismatic 10 Yordle now also requires reaching level 10
For every Yordle you've unlocked or unlock, gain 2 gold. Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Tristana and Teemo.
▲ Cooking Pot HP Gained: 50 > 60
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
▼ Evolve & Overcome Takedowns Required: 5 > 6
For every 6 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw.
▲ Find Your Center Max Health: 15% > 25%
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
▲ Forged in Strength Health Threshold: 35 > 40
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.
▼ Golemify Champion Cost: 3 > 2
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
▲ Leap of Faith AD Spell Damage: 220/330/500/670 > 240/360/550/740
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
▲ Preparation II AD & AP Gained: 4% > 5%
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
▲ Solo Plate Max Health: 15% > 20%
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
▲ Trait Tree also grants a Reforger
Gain 3 random Emblems, a Reforger, and 2 gold.
▼ Walk the True Path II Champions Granted: Shen and Jhin > Yasuo + Item Granted: Infinity Edge > BF Sword + Prismatic 10 Ionia now also requires reaching level 10.
Gain 2 Lesser Champion Duplicators, a Yasuo, and a B.F. Sword. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.
▲ We Stick Together Attack Speed: 20% > 25%
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.


