Patch 17.2 of TFT's Space Gods Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.
The first update for Space Gods, Patch 17.2, is here! Like most early TFT patches, this one is a doozy. The vast majority of Unit changes were buffs, with the exception of a few Shielders like Leona and Jax, as well as the slightly overtuned Talon, Viktor, Samira, and Nunu. Anima and Meeple have both taken big nerfs, but other Traits have been improved. The biggest change has gone to Timebreaker, which has received a complete rework.
On the Divine plane, the Gods have received quite a few changes. The biggest change went to Kayle, whose 4-7 Boon has been reworked entirely. Her previous Boon made one of your items Radiant, which could be very strong or nearly useless, depending on each match, Now, she has a more consistently powerful boon: For each unique completed item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
Another big change is that Opening Encounters are back. Most of them were in Lore & Legends already but we’ve been blessed by five new ones. Scroll down a little further to check them out!

Image sourced from leagueoflegends.com.
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Image sourced from leagueoflegends.com.
System Changes
Opening Encounters
Opening Encounters are making a return to add some variety to your matches. Most of the Opening Encounters are repeats from previous sets, with a few updates. Gold Subscription and Loot Subscription are back with smaller purses, while Augment Round Swap, Gwen’s Gifts, Reckoner Arena and Scuttle Puddle aren’t returning at all.
There are five brand new encounters, just for Space Gods:
– Double Duplicators: Gain a Lesser Champion Duplicator. On 3-3, gain another.
– Artifact Anvil: On 3-3, all players gain an Artifact Anvil.
– Stage Three Augments: Augments appear on 3-1, 3-2, and 3-3 instead.
– Reroll Start: On 2-1, gain 8 free rerolls.
– Cheaper Levels: Each level costs 2 XP less.
Augment Distribution
Since Opening Encounters are back and bringing boons for all, Augments will now, on the whole, be less likely to be Prismatic. The overall Augment Distribution in Space Gods will be:
– Prismatic/Gold/Gold: 4% > 2%
– Prismatic/Silver/Gold: 5% > 4%
– Prismatic/Gold/Prismatic: 2% > 1%
– Prismatic/Silver/Prismatic: 2% > 1%
– Gold/Gold/Gold: 20% > 22%
– Gold/Silver/Gold: 15% > 18%
Loot System
Overall two issues were addressed in Patch 17.2 when it comes to the loot system. Firstly, players in 7/8th place will now not receive a guaranteed Reforger in PvE rounds. This allowed players to reroll Emblems, but it was apparently only a bug. Secondly, average loot for stages 1-3 will be slightly decreased across the board, to lessen early game snowballing.
God Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW

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✶ New Blessings: – Gold Every Turn [Stage 3]: Gain 1 gold each turn for the rest of the game. – Divine Investment [Stage 2 & 3]: Your maximum interest is increased by 1. Gain 4/6 gold. – Chest of Greed [Stage 2, 3 & 4]: Gain 2/3/4 gold, plus 12/16/25 gold split between all players who pick this (rounded down.)
▼ Blessing Nerfs – Rerolls: 5/7/8 > 4/5/7 – Stage 2: 8XP > 6XP – Stage 3: 10 XP > 8 XP – Stage 4: 12 gold > 10 gold – Stage 4: 12 gold + 3 shared wealth > 10 gold + 2 shared wealth | / | ▶ Adjusted Ekko Boon: – Caster Fireball Damage: 6% max HP > 5% max HP – Marksman Attack Speed: 60% > 75% – Fighter AD/AP: 30 > 35
▼ Blessing Nerfs – Stage 2 Removed “Spatula after 4 Rounds” – Stage 2 Low Health Blessing: 3x components >> 2x components + 3g – Stage 2 Low Health Blessing: [REMOVED] Duplicator + 13g – Stage 4 Completed Anvil after 4 rounds > after 5 rounds |

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✶ New Blessing: – Finalist Gambit [Stage 2]: Gain 3 gold. If you make it to Top 4, gain 30 gold. | ✶ New Kayle Boon – For each unique completed item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
✶ New Blessings: – Divine Refund [Stage 3]: Gain 2 gold. The next time you create an item, gain a copy of one of the components at random. - Craftsmanship [Stage 2]: Gain 2 Reforgers now and one at the start of each Stage. Whenever you use a Reforger, gain 2 gold. - Anvil Transformation [Stage 2]: Whenever you would get a component, gain a Component Anvil instead. Gain 2 gold.
| ✶ New Blessing: – Soraka's Embrace [Stage 2, 3, & 4]: At combat start, grant the ally who died first the previous combat 450 to 800 shield, based on the current stage.
▼ Blessing Nerfs – Better Together Gold: 3/4/4 > 2/3/4 |

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▶ Adjusted Thresh Boon: – Now rolls on 5-1 – 5 gold > 6 gold – 2x 4-costs > 2x 3-cost – Attack Speed: 5% > 6% – Health: 65 > 75
✶ New Blessings: – Mini Recombobulate [Stage 2]: Transform all 1 and 2-Cost champions on your board into random ones of a higher cost. - Pandora's Seat [Stage 2, & 3]: At the start of each round, the champion in the two rightmost bench slots transforms into a random champion of the same cost.
– Thresh's Pandora's Seat Frequency Reduced, Moved to Stage 3 Only | ✶ New Blessings: – Ephemeral Rerolls [Stage 3]: At the start of each round, if you don't have a free reroll, gain a free reroll. - Starcrossed Upgrade [Stage 2, 3 & 4]: The next 2/3/4-Cost you see in the shop will be 2-Star. - Super Parting Gift [Stage 2, 3 & 4]: The next time you select God Pengu's gift, gain an extra copy of the champion and 2 gold. | ▶ Yasuo's Boon – 2-Hex Gold: 12 > 8
▶ Blessing Adjustments – Cosmic Hex Health Per Turn: 30 > 35 Cryogenic Hex Heal: 35% > 30% Solar Hex Bonus Magic Damage: 18% > 15% Storm Hex Stun Duration: 2s > 1.75s |
Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▼ ANIMA |
– Double-Up: Anima Tech Per Loss: 15 > 18 – Anima Squad Armory Time: 35s > 28s
To be Added in tooltip in 17.3] Modifier on Loss if Partner Wins: 50% total > 85% total 300 Tech Cashout option: 1x Tier 2 Item + 1x Aurora >> 1x Guiding Hex + 2-star Aurora + 7g 300 Tech Cashout option: 1x Tier 2 Item + 1x Illaoi >> 1x Tentacle Slam + 2-star Illaoi + 7g, 300 Tech Cashout option: 1x Gold item + 2 star Briar >> 1x Savage Slicer + 3-star Briar + 7g 300 Tech Cashout option: 1x Gold item + 2 star Jinx >> 1x Rocket Swarm + 2-star Jinx + 15 gold
– Tier 1 Items: - Savage Slicer: Briar Bonus Hits: 6 > 10 - Rocket Swarm: Jinx Bonus Damage: 45% > 35%
– Tier 2 Items - The Annihilator Delay: 18s > 16s - Battle Bunny Crossbow can now only stack 1 time per basic attack, even if the attack hits multiple time (Xayah, Graves) - Cyclonic Slicers Razor Damage (Stage 2-6): 100/100/150/200/250 > 80/80/100/130/160 - UwU Blaster AD: 15% > 25% |
▶ ARBITER |
– Deal Damage 10 Times: AP Gained: 8/12 > 7/10, Permanent Max HP Gained: 11/17 > 13/20 – Each Arbiter Star Level: Gain Gold Chance: 5/5% > 8/8%, Permanent Max HP Gained: 10/10 > 12/12 – Every 3 Attacks AP Gained: 6/9 > 5/8 – Every 4 Seconds Gain Leona Chance: 18/25% > 15/22% – Fall Below 40% HP AS Gained: 70/100% > 80/120%, Max HP Shield Gained: 55/85% > 50/75% – Rerolled Previous Turn: Max HP Shield Gained: 40/60% > 44/66%, Permanent Max HP Gained: 50/75 > 67/100 – Spend 50 Mana Permanent Max HP Gained: 24/36 > 20/30 – Brawler Bonus Health: 20/40/60% > 25/45/65% – Challenger Attack Speed (4/5): 36/48% > 40/55% – Mecha AD/AP: 20/35% > 25/45% |
▲ PSIONIC |
– 4-Piece Items: - Biomatter Preserver Base Health: 400 > 550 - Drone Uplink Ability Power: 25 > 30, Repeated Damage: 20 > 25% - Sympathetic Implant Base Mana Regen: 2 > 4, True Damage: 20% > 25% - Target-Lock Optics Base AD: 15% > 25%, Heal: 15% > 20% |
▼ MEEPLE |
– 7-Piece Gold Per Cloned Champion: - Biomatter Preserver Base Health: 400 > 550 - Drone Uplink Ability Power: 25 > 30, Repeated Damage: 20 > 25% - Sympathetic Implant Base Mana Regen: 2 > 4, True Damage: 20% > 25% - Target-Lock Optics Base AD: 15% > 25%, Heal: 15% > 20% |
▲ STARGAZER |
– Huntress Stargazer Attack Speed: 10/30/45% > 12/35/55%, Heal: 10% > 15% – Fountain Temporarily disabled as we find a better fit for Lulu and Xayah – Medallion Damage Amp Per 3-star: 6.5% > 5% – Mountain Percent Health: 12% > 15%, AD/AP: 12% > 15%, Resists: 12 > 10, Attack Speed: 12% > 10% |
✶ TIMEBREAKER [REWORKED] |
– Timebreaker (2): Your team gains 15% Attack Speed – Timebreaker(3): When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). Rerolls (stage 2-5+): 1/2/2/3. Temporal Cores (stage 2-5+): 2/2/3/4 – Timebreaker (4): Timebreakers gain an additional 50% Attack Speed
MID-PATCH UPDATE Timebreaker XP Per Stage (2-6): 2/3/4/4/4 > 1/2/2/3/4, Rerolls Per Stage (2-6): 1/2/2/3/3 > 1/1/2/2/3 |
Unit Changes
UNITS: TIER 1 ● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
CAITLYN – Headshot's missile size is now larger at high damage values. Headshot missile speed: 2500 > 3000
CHO’GATH – Base HP: 650 > 700, Bonus Health: 25/35/65/110 > 30/40/70/115
EZREAL – 155/235/355 AD > 160/240/365 AD – Ability Damage: 10/15/25 AP > 14/21/32 AP
| TALON – Ability damage now correctly benefits from Omnivamp – AS: 0.8 > 0.75 – Ability Damage: 460/690/1090 > 430/645/1000
BRIAR – Ability Damage: 130/195/320 AD > 120/180/285 AD
LEONA – Shield: 420/500/685 AP > 420/480/620 AP | / |
UNITS: TIER 2 ●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
GNAR – Ability Damage: 225/340/525/860 > 225/340/560/860
GRAGAS – Healing: 385/440/600/760 > 415/470/630/790
JINX – AD Ability Damage: 27/40/60/102 > 29/44/65/110
MILIO – Ability Damage: 230/345/520/885 > 255/380/575/975, Bounce Damage: 75/115/175/300 > 85/130/190/325 | JAX – Shield Amount: 400/500/625 AP > 400/470/550 AP | / |
UNITS: TIER 3 ●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
DIANA – Shield: 225/275/375 > 250/290/375, Ability Damage: 45/70/110 > 50/75/120, Magic On-Hit Damage: 50/75/130 > 52/78/135
LULU – Mana: 0/60 > 0/55. – Medallion Gold: 1/3/6 > 1/3/5
MAOKAI – Max HP % Passive: 45 > 50
MISS FORTUNE – Channeler Ability Damage: 65/100/155 AD > 72/108/173 AD – Replicator Mana: 20/70 > 20/65
URGOT – Mecha Passive AD: 250% basic AD > 225% basic AD | SAMIRA – Ability Damage: 380/570/915 AD > 360/540/860 AD
VIKTOR – Ability Damage: 200/300/530 AP > 185/275/475 AP
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UNITS: TIER 4 ●●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
CORKI – AD Ability damage: 28/42/280 > 30/44/280
KARMA – Attack Speed: 0.75 > 0.8
KINDRED – Spell Damage: 60/90 AD > 75/115 AD
LEBLANC – Passive Damage: 57/86 AP > 62/93 AP
MASTER YI – Passive Damage: 60/90 AD > 70/105 AD, Move Speed within his spell reduced to avoid targeting bugs
XAYAH – Spell Damage: 48/72 AD > 45/68 AD
THE MIGHTY MECH – Base Ability Heal: 850/1200/3000 AP > 900/1300/3000 AP
TAHM KENCH – Oracle Rewards scale less with Tahm Kench rounds fielded. Gold chance/Tailored Champion Chance decreased. – Ability Heal: 275/315/1500 AP > 300/360/1500 AP – 3-star Ability Damage: 800% AP > 1500% AP | NUNU – Base Mana: 40/145 > 40/155 – Stun Duration: 1.75/2/8 > 1.5/1.75/8
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UNITS: TIER 5 ●●●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
JHIN – Ability AD damage: 38/57/644 > 41/62/644
FIORA – Mana: 0/80 > 0/70
SHEN – On-Hit Spell Damage: 40/60 AP > 45/75 AP – Shield Base: 225/300 AP > 200/250 AP – Shield HP Ratio: 10% > 15%
SONA – Debris Initial Damage: 260/390 AP > 280/420 AP – 5th Cast Damage: 620/930 AP > 680/1050 AP
VEX – Autoattack Range: 8 Hexes > 5 Hexes, – Ability Damage: 140/210/1000 > 130/195/1000 | / | GRAVES – Spell Damage: 360/540 AD > 390/585 AD – Graves Secondary Spell Damage: 120/180 AD > 135/200 AD
Graves Assault Frame Upgrades:
– Leeching Implants AD: 15/30% > 10/20% – Grav Booster Attack Speed: 70% > 40% – Heavy Plating Resists: 30 > 20 – Meltthrough Resist Reduction: 5 > 4
Graves Marksman Frame Upgrades:
– Double Tap Chance: 20/30% > 25/35% – Precision Scope AD: 10/20/30% > 12/24/36% |
Augment Changes
New Augments
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
✶ Heat Death
(Gold Augment Stage 2 Only): Gain a Mordekaiser. Your strongest Mordekaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
✶ Self Destruct
(Gold Augment Stage 2 Only): Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
✶ Shieldmaiden
(Gold Augment Stage 2 Only): Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
✶ Heart of the Swarm [Currently Disabled due to bug]
(Prismatic Augment Stage 2 Only): All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.
✶ Divine Amendment
(Gold Augment Stage 3 Only): Arbiters add a second effect to their law. Gain a Leona and a Zoe.
Adjusted Augments
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▼ AFK Gold: 20 > 17
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
▼ At What Cost XP: 12 > 8
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
▼ Anima Commander HP: 10 > 5
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
▲ The Big Bang (Meepsie) Ability Damage: 265/400/600/1000 AP > 240/360/560/950 AP, Falloff Per Hex: 35% > 45%
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
▼ Bronze for Life I Damage Amp: 2.5% > 2%
Your team gains 2% Damage Amp for each Bronze-tier trait.
▼ Bronze for Life II Damage Amp: 2.5% > 2%
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait
▶ Cosmic Restart can no longer appear if a Hero Augment was selected.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
▶ Dummify can no longer appear if a Hero Augment was selected.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
▼ Early Learnings Initial AD & AP: 4 > 1
Your team gains 1% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
▼ Expedition Gold: 27 > 20
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
▼ Forged in Strength Health Threshold: 40 > 35
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.
▶ Golden Gamble 2-1, 3-2, and 4-2 versions are all now excluded from each other.
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
▼ Hedge Fund Gold: 25 > 22
Gain 22 gold. Your max interest is increased to 10.
▼ Heroic Grab Bag Gold: 5 > 4
Gain 2 Lesser Champion Duplicators and 4 gold.
▼ New Recruit +1 Team Size + 1 Champion Duplicator > +1 Team Size + 1 4-cost champions
Gain +1 max team size and 1 four-cost champions.
▼ No Scout No Pivot AD&AP per round: 1.5% > 1.0%
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
▶ On a Roll Rerolls: 2 > 1, Gold: 2 > 6
Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.
▶ Patience is a Virtue Rerolls Per Turn: 2 > 1, Initial Rerolls: 0 > 4
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
▼ Prismatic Ticket Reroll Chance: 50% > 45%
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
▲ Reach for the Stars (Jax) Resists: 45 > 50
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
▶ Restart Mission can no longer appear if a Hero Augment was selected.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
▼ Savings Account Gold: 30 > 25
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 4 gold now.
▼ Slightly Magic Roll Gold: 10 > 8
Roll a die. Gain rewards based on the number rolled.
▼ Solo Plate Max HP: 20% > 17%
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
▲ Termeepnal Velocity (Poppy) Ability Damage: 320/480/800/1200 AD > 340/510/850/1450 AD
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
▼ The Tower Dummy HP per stage: 800/1100/1900/2400 > 600/900/1500/2000
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
▼ Twin Guardians AR/MR: 45 > 35
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.
▼ Two Tanky HP: 600 > 500
When you field exactly 2 copies of a champion, they both gain 500 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
▼ Tiny Titan HP: 30 > 20
Increase your current and max player health by 20.
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
EMBLEMS |

| ▼ DARK STAR EMBLEM – AD/AP: 25% > 18% |

| ▼ ROGUE EMBLEM – Damage Amp: 15% > 10% |

| ▼ SHEPHERD EMBLEM – Mana Regen: 3 > 2 – Mana Share: 12% > 8% |

| ▼ SPACE GROOVE EMBLEM – Mana Regen: 3 > 0 – Health: 0 > 200 – Groove Duration on Cast: 3s > 2.5s – Can no longer trigger more than 1 time every 4 seconds. |

| ▼ TIMEBREAKER EMBLEM – Health: 300 > 200 |

| ▼ VANGUARD EMBLEM – Health: 150 > 0 – AP Per Shield: 3 > 2 |

| ▼ VOYAGER EMBLEM – Omnivamp: 18% > 10% – Bonus Resists: 15 > 10 |
ARTIFACTS |

| ▼ AHRI’S AURA – Foxfire Damage: 55% AP > 50% AP |

| ▶ DAWNCORE – Mana Regen: 0 > 2 – AD/AP: 20% > 15% |

| ▼ EKKO’S PATIENCE – Bonus Ability Damage: 45% > 40% |

| ▶ TITANIC HYDRA – Splash Damage: 8% AD > 6% AD |

| ▲ THRESH’S LANTERN – Armor/Magic Resist: 25 > 35 |

| ▼ YASUO’S BLADEWORK – Bonus Attack Interval: 3.5s > 3s |