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Home // News // TFT Space Gods: Patch 17.3
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TFT Space Gods: Patch 17.3

Patch 17.3 of TFT's Space Gods Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.


Patch 17.3 debuted earlier this week with lots of exciting changes. On the whole, about half a dozen 1-cost units have been nerfed, as they were both too strong early and were able to keep up with expensive units even in the late game. On the other hand, many 3- and 4-cost units were buffed, so we should see a big upheaval in which units are going to be star carries from now on.

A big change went to Morgana, who is now a totally different unit. Morgana has been reworked into a 4-cost Tank unit with a new Trait, updated stats, and a new ability. Her new ability transforms her, tethering nearby champions and dealing damage to them while healing her nearby allies.

Five new Augments have been added which will be a great boon to Conduits, Primordians, Dark Star, Voyager and Timebreaker units. Additionally, several Augments will now be banned in games with specific highly-synergetic Opening Encounters.

Image sourced from leagueoflegends.com.


Rotating Shop Restock!


Image sourced from leagueoflegends.com.


System Changes

Realm of the Gods

Up until now, any given God Boon comes with a random component like a Chain Vest or B.F. Sword. What if you wanted Ahri’s boon, but you really, really needed the Chain Vest Thresh is offering? Well, starting with Patch 17.3, you won’t have to make a choice like that anymore. The component part of the Realm of Gods has been moved to Pengu’s bench, and disentangled from the Gods. 

Pengu will now offer a random Unit and a random Component, instead of a Unit and gold. Pengu’s offerings have been adjusted to account for these changes.


Opening Encounters Adjustments

With the inclusion of Opening Encounters, several Augments will now be banned if a particular Opening Encounter is present. This is to prevent too much synergy between a given Encounter and a given Augment

Artifact Anvil

On 3-3, all players gain an Artifact Anvil.


Double Duplicators

Gain a Tiny Champion Duplicator. On 3-5, gain a Lesser Champion Duplicator. 

BANNED AUGMENTS:

– Apotheotic Forge

– Forged in Strength

– Portable Forge

– Living Forge

– Sweet Treats


BANNED AUGMENTS:

– Heroic Grab Bag

– Heroic Grab Bag+

– Heroic Grab Bag++

– Team Building




Emblem Ensemble

Rhaast begins your journey with 3 random emblems.


Reroll Opener

On 2-1, gain 5 free rerolls.


BANNED AUGMENTS:

– Branching out

– Branching out+

– Cosmic Restart

– Cursed Crown

– Flexible

– Hard commit

– Legion of Threes

– New Recruit

– Spreading Roots

– Spreading Roots+

– Tactician’s Kitchen

– Trait Tree

– Trait Tree+

– Urf’s Gambit

– Urf’s Grab Bag

– We Stick Together


BANNED AUGMENTS:

– Calculated Loss

– On a Roll

– Patience is Virtue

– Prismatic Ticket

– Rolling for Days



PvE Power-Down

Stage 3-7’s PvE round is noticeably tuned up compared to previous sets. As such, the Gromps will now have a lower base AD, 300 AD down from 500.


God Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


New Blessings:

– Blessing: Wealth [Stage 3]: Permanently grant a champion 8% Attack Damage and Ability Power, and a 12% chance on Takedown to generate 1 gold.


Blessing Nerfs

– Rerolls: 5/7/8 > 4/5/7

– Stage 2: 8XP > 6XP

– Stage 3: 10 XP > 8 XP

– Stage 4: 12 gold > 10 gold

– Stage 4: 12 gold + 3 shared wealth > 10 gold + 2 shared wealth

/

/

Blessing Adjustments

– Steamroll/Steamroll+ (Evelynn) Also grants +1 gold immediately and after every win. 

Blessing Adjustments

– Craftsmanship (Kayle) Initial Reforger: 2 ⇒ 1

New Blessing:

– Divine Empathy [Stage 3]: At 66 and 33 player Health, gain a random component. 

– Blessing: Prosperity [Stage 2, 3]: Permanently grant a champion 80 Health, and an additional 4/6 Health for each interest you earn. 

Blessing Adjustments

– Pandor’s Seat: Removed.

– Random loot on Stage 2 can no longer grant a Pocket – Recombobulator

– Random Offering can no longer roll Ahri’s Chest of Greed

– Chances for a Golden Remover on Stage 2 reduced

Blessing Adjustments

– Duplicator Bundle (Varus) Tiny Duplicators: 5 ⇒ 4 

– Starcrossed Upgrade (Varus) Now only Stage 3. [Adjusted] Your next shop contains all 2-cost units. The first one you buy is free and upgraded to 2-star 

/


Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


ANIMA

Anima Squad (6) Loot gained every win ⇒ After every player combat 


ARBITER

Deal Damage Input Resists Gained: 16/24 ⇒ 12/18 


Extra Adjustments:

The following Arbiter Star Level Outputs (Effects) have been adjusted as the trait goes from (2) to (3):

– AP Gained: 7/7 ⇒ 7/8

– AS Gained: 7/7 ⇒ 7/8

– Chance to Gain Leona: 12/12% ⇒ 12/13%

– Chance to Generate Gold: 8/8% ⇒ 8/9%

– Chance to Generate Reroll: 12/12% ⇒ 12/13%

– Max HP Shield Gained: 7/7 ⇒ 7/8

– Permanent Max HP Gained: 12/12 ⇒ 12/13

– Resists Gained: 10/10 ⇒ 10/11


MARAUDER

AD: 20/40/60% ⇒ 18/35/55% AD 


STARGAZER

Fountain Re-enabled: Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds. 


– Stargazer (3) Fountain: 4% AD/AP

– Stargazer (5) Fountain: 7% AD/AP


HUNTRESS

Hexes added to the left-hand corners 


Unit Changes


UNITS: TIER 1

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

/

BRIAR

– Base AD: 40 ⇒ 35 


LEONA

– Base AR/MR: 45 ⇒ 40

– Spell Damage: 140/210/315/535% Resists ⇒ 120/180/270/460% Resists 


TWISTED FATE

– Minimum Damage AP: 190/285/430/730 ⇒ 180/270/405/690 

– Maximum Damage AP: 380/570/860/1460 ⇒ 360/540/810/1380 


TEEMO

– Damage AP: 70/105/190/325 ⇒ 65/95/170/300 

/


UNITS: TIER 2 ●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

AKALI

– Spell Damage AD: 34/50/80/135 ⇒ 37/56/84/140 


GNAR

– Base AD: 45 ⇒ 50 


JINX

– Spell Damage AD: 29/44/65 ⇒ 29/44/70 

BEL’VETH

– Spell Damage AD: 20/30/45/77 ⇒ 18/27/41/69 


JAX

– Flat Damage Reduction AP: 15/25/35/45 ⇒ 15/20/25/30 

– Shield AP: 400/470/550 ⇒ 400/450/500 

/


UNITS: TIER 3 ●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

DIANA

– Shield: 250/290/375 AP ⇒ 275/325/475 AP 

– Orb Damage: 50/75/120 AP ⇒ 60/90/145 AP 


FIZZ

– Dash Damage AP: 110/165/265 ⇒ 120/180/290 


MISS FORTUNE

– Challenger Secondary Hit Damage: 30% ⇒ 35% 

– Challenger Spell Damage: 120/180/290 ⇒ 130/195/315 

– Conduit Spell Damage: 72/108/172 ⇒ 80/120/190 


ORNN

– Shield AP: 100/150/500 ⇒ 125/200/500 


SAMIRA

– AD Spell Damage: 360/540/860 ⇒ 375/560/900 

KAI’SA

– Spell Damage AD: 32/48/77 ⇒ 30/45/72 


LULU

– Serpent Pattern MR Shred: 5/7/10 ⇒ 4/6/8 

– Serpent Pattern Spell Damage: 150/225/360 ⇒ 140/210/335 

/


UNITS: TIER 4 ●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

AURELION SOL

– Mech Form Fighter Damage: 78/118/275 ⇒ 82/123/275 

– Non-Mech Beam Damage: 185/280/2000 ⇒ 320/480/2000, Falloff: 60% ⇒ 80% 


KARMA

– Spell Secondary Damage AP: 150/225 ⇒ 180/270 


LEBLANC

– Spell Damage AP: 70/105 ⇒ 80/120 


NAMI

– Spell Damage: 410/615/5000 ⇒ 440/660/5000 


NUNU

– Base Mana: 40/155 ⇒ 40/145 


MASTER YI

– Omnivamp: 15% ⇒ 10% 

XAYAH

– Spell Duration: 4 seconds ⇒ 6 attacks. Spell deals 10/15/200 AD bonus damage per feather to her current target. 



REWORK

MORGANA

– Moved to a 4-cost

– Role: Magic Fighter ⇒ Magic Tank 


TRAIT

– Dark Lady: Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form. 


STATS

Mana: 20/60 ⇒ 30/90

Attack Speed: .90 ⇒ .65

HP: 800 ⇒ 1300

Resists: 50 ⇒ 70

AD: 50 ⇒ 60


ABILITY

– Transform for 3 seconds, gaining 525/625/2500 AP + 10% HP Health and tethering to nearby champions. Over the duration, deal 100/150/3000 AP magic damage to the closest 3 enemies and restore 100/150/3000 AP health to the closest 2 injured allies. 


UNITS: TIER 5 ●●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

SONA

– Ability targeting adjusted to sort by nearest Row rather than nearest unit. Less likely to target backliners with early casts. 

– Debris Damage: 280/420 AP ⇒ 300/450 AP 

– Large Cast Damage: 680/1050 AP ⇒ 720/1100 AP 

ZED

– Clone Health Reduction: 33% ⇒ 33/40/40% 

SHEN

– Shield HP Scalar: 10% ⇒ 15% 

– Passive Attack Damage: 40/60 AP ⇒ 20/30 AP + 1% max HP 

– Base Health: 1200 ⇒ 1300 


Augment Changes

New Augments

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Concentration
Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser. 

Heart of the Swarm
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai. 

Loot Singularity
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra. Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint. 

Tour of the Galaxy
Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie. 

Timestream
Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon. 


Adjusted Augments

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Shieldmaiden (Leona): Primary Target Health Ratio: 28% of Leona’s max HP ⇒ 24% of Leona’s max HP + Shieldmaiden (Leona): Secondary Damage: 180/270/405 AD ⇒ 200/300/480 AD
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit. 

Termeepnal Velocity (Poppy) AS: 0.7 ⇒ 0.75
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target. 

The Big Bang (Meepsie) Falloff Per Hex: 45% ⇒ 35%
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius. 

Bonk! (Nasus) Resists: 40 ⇒ 45
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill. 

Heat Death (Mordekaiser) Mana: 20/50 ⇒ 10/40  + Heat Death (Mordekaiser) Shield: 225/250/300 AP ⇒ 175/200/400 AP
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time. 

Reach for the Stars (Jax) Spell Damage: 155/230/375 AP ⇒ 170/250/450 AP
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast. 

Stellar Combo (Aatrox) 2nd Cast Damage: 100/150/2250 AD ⇒ 110/165/275 AD + 3rd Cast Damage: 160/240/360 AD ⇒ 200/300/475 AD  + Isolation Multiplier: 250% ⇒ 200%
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes. 

Flexible HP Per Emblem: 40 ⇒ 30
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. 

Jeweled Lotus Critical Strike Chance: 20% ⇒ 10%
Your team gains 10% Critical Strike Chance and Precision. 

Kahunahuna Bonus True Damage: 150% AD ⇒ 125% AD
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage. 

May the Fours Be With You Health: 254 ⇒ 144
Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin. 

The Tower Health: 600/900/1500/2000 ⇒ 450/700/1250/1600
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. 

New Recruit: 4-2 version added that grants 2 4-costs
Gain +1 max team size and 2 four-cost champions. 

Buried Treasures Rounds: 5 ⇒ 4
Gain a random item component now and at the start of the next 4 rounds. 

Cosmic Restart Rerolls: 11 ⇒ 8
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls. 

Exclusive Customization I Gold: 10 ⇒ 7
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold. 

Exclusive Customization II Gold: 10 ⇒ 7
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold. 

Golden Gamble+ Gold: 4 ⇒ 2
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. 

Golden Gamble++ Gold: 12 ⇒ 6
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. 

Mace’s Will No longer grants Attack Speed. Critical Strike Chance: 20% ⇒ 25%
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance. 

Retribution Also grants the holder 15% Critical Strike Chance.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance. 


Item Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


NORMAL ITEMS

EDGE OF NIGHT

– Missing Health Heal: 30% ⇒ 20% 


ARTIFACTS

TITANIC HYDRA

– Xayah will only trigger the AoE effect on her primary basic attack. 

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