Patch 17.3 of TFT's Space Gods Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.

Patch 17.3 debuted earlier this week with lots of exciting changes. On the whole, about half a dozen 1-cost units have been nerfed, as they were both too strong early and were able to keep up with expensive units even in the late game. On the other hand, many 3- and 4-cost units were buffed, so we should see a big upheaval in which units are going to be star carries from now on.
A big change went to Morgana, who is now a totally different unit. Morgana has been reworked into a 4-cost Tank unit with a new Trait, updated stats, and a new ability. Her new ability transforms her, tethering nearby champions and dealing damage to them while healing her nearby allies.
Five new Augments have been added which will be a great boon to Conduits, Primordians, Dark Star, Voyager and Timebreaker units. Additionally, several Augments will now be banned in games with specific highly-synergetic Opening Encounters.
Image sourced from leagueoflegends.com.
Rotating Shop Restock!
Image sourced from leagueoflegends.com.
System Changes
Realm of the Gods
Up until now, any given God Boon comes with a random component like a Chain Vest or B.F. Sword. What if you wanted Ahri’s boon, but you really, really needed the Chain Vest Thresh is offering? Well, starting with Patch 17.3, you won’t have to make a choice like that anymore. The component part of the Realm of Gods has been moved to Pengu’s bench, and disentangled from the Gods.
Pengu will now offer a random Unit and a random Component, instead of a Unit and gold. Pengu’s offerings have been adjusted to account for these changes.
Opening Encounters Adjustments
With the inclusion of Opening Encounters, several Augments will now be banned if a particular Opening Encounter is present. This is to prevent too much synergy between a given Encounter and a given Augment
PvE Power-Down
Stage 3-7’s PvE round is noticeably tuned up compared to previous sets. As such, the Gromps will now have a lower base AD, 300 AD down from 500.
God Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Unit Changes
Augment Changes
New Augments
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
✶ Concentration
Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
✶ Heart of the Swarm
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.
✶ Loot Singularity
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra. Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint.
✶ Tour of the Galaxy
Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
✶ Timestream
Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
Adjusted Augments
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▶ Shieldmaiden (Leona): Primary Target Health Ratio: 28% of Leona’s max HP ⇒ 24% of Leona’s max HP + Shieldmaiden (Leona): Secondary Damage: 180/270/405 AD ⇒ 200/300/480 AD
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
▲ Termeepnal Velocity (Poppy) AS: 0.7 ⇒ 0.75
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
▲ The Big Bang (Meepsie) Falloff Per Hex: 45% ⇒ 35%
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
▲ Bonk! (Nasus) Resists: 40 ⇒ 45
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
▲ Heat Death (Mordekaiser) Mana: 20/50 ⇒ 10/40 + Heat Death (Mordekaiser) Shield: 225/250/300 AP ⇒ 175/200/400 AP
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
▲ Reach for the Stars (Jax) Spell Damage: 155/230/375 AP ⇒ 170/250/450 AP
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
▲ Stellar Combo (Aatrox) 2nd Cast Damage: 100/150/2250 AD ⇒ 110/165/275 AD + 3rd Cast Damage: 160/240/360 AD ⇒ 200/300/475 AD + Isolation Multiplier: 250% ⇒ 200%
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
▼ Flexible HP Per Emblem: 40 ⇒ 30
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
▼ Jeweled Lotus Critical Strike Chance: 20% ⇒ 10%
Your team gains 10% Critical Strike Chance and Precision.
▼ Kahunahuna Bonus True Damage: 150% AD ⇒ 125% AD
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage.
▼ May the Fours Be With You Health: 254 ⇒ 144
Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.
▼ The Tower Health: 600/900/1500/2000 ⇒ 450/700/1250/1600
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
▲ New Recruit: 4-2 version added that grants 2 4-costs
Gain +1 max team size and 2 four-cost champions.
▼ Buried Treasures Rounds: 5 ⇒ 4
Gain a random item component now and at the start of the next 4 rounds.
▼ Cosmic Restart Rerolls: 11 ⇒ 8
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.
▼ Exclusive Customization I Gold: 10 ⇒ 7
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.
▼ Exclusive Customization II Gold: 10 ⇒ 7
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.
▼ Golden Gamble+ Gold: 4 ⇒ 2
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
▼ Golden Gamble++ Gold: 12 ⇒ 6
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
▶ Mace’s Will No longer grants Attack Speed. Critical Strike Chance: 20% ⇒ 25%
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
▲ Retribution Also grants the holder 15% Critical Strike Chance.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW


