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Home // News // TFT Space Gods: Patch 17.6
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TFT Space Gods: Patch 17.6

Patch 17.6 of TFT's Space Gods Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.

Patch 17.6 is short and sweet, with heaps of buffs (especially in the 4-cost department) and a lot of Augment adjustments. Aside from that, it's fairly light, which is good because it'll be a longer patch so the team can catch up on some sun and sea as Summer begins. Patch 17.7 isn't coming until a little under three weeks from now on the 15th of July. Barring any mini-patches, this means that this will be the active patch during Space Gods' Tactician's Crown as well!

Image sourced from leagueoflegends.com.

Game Changes

Mobile Minimum Spec Changes

Starting July 22nd, TFT will no longer be playable on mobile devices with 2GB/3GB RAM. Players who want to continue playing TFT will need to upgrade.


God Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


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Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


ANIMA SQUAD

Anima Squad (6)

– 15g cashout removed

– 3x 4-cost cashout removed

– 2x Lesser Duplicator > 2x Lesser Duplicator + 5g

– More likely to receive Component/Emblem rewards


ARBITER

Arbiter Input - Rerolled Last Turn:

– Gain Attack Speed: 35/55% > 40/65%

– Gain Resists: 45/70 > 55/80

– Gain Shield: 44/66% > 48/70%

– Gain Gold: 30% > 35%


– Arbiter Output: Combat Start Shield Duration: 8s > 10s 


N.O.V.A

N.O.V.A (5) Bonuses:

– Caitlyn Headshot Damage: 40% > 50%

– Akali Damage: 12/18/24/30% AD > 15/22/28/34% AD

– Kindred Damage Amp: 10% > 15%


MEEPLE

– Meeple (7) Gold per 2-cost Cloned: 5 > 3


MECHA

– AD/AP: 25/45/35% > 25/40/40%


SHEPHERD

– Shepherd (5) Tail Sweep Damage: 200 AP > 230 AP

– Shepherd (5) Health Multiplier (Stage 4-6): 6.5/7.25/8.5x > 6.75/7.8/9.5x

– Shepherd (7) Shield: 430 AP > 460 AP

– Shepherd (7) Tail Sweep Damage: 200 AP > 275 AP

– Shepherd (7) Health Multiplier (Stage 4-6): 6.5/7.45/9.5x > 6.75/8/10x


Unit Changes


UNITS: TIER 1

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

TWISTED FATE

– Min Ability Damage AP: 190/285/430/730 > 205/305/460/800

– Max Ability Damage AP: 380/570/860/1460 > 410/610/920/1565

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UNITS: TIER 2 ●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

MORDEKAISER

– Initial Shield: 350/425/550 > 350/450/625

– Shield Channel: 75/90/105 > 75/100/115

GNAR

– Base AD: 50 > 48

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UNITS: TIER 3 ●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

VIKTOR

– Ability Damage: 190/290/500 > 200/300/530 


LULU

– Altar Spell Damage: 150/225/375 AP > 160/240/400 AP 

– Serpent Spell Damage: 140/210/335 AP > 150/225/360 AP 

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UNITS: TIER 4 ●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

AURELION SOL

– Non-Mech Spell Damage: 320/480 AP > 335/505 AP


KARMA

– Split Damage AP: 570/855 > 630/945 


LEBLANC

– Passive Damage AP: 62/93 > 66/9 

– Sigil Damage: 85/130 AP > 95/145 AP 


MORGANA

– Health Gain AP: 525/625 > 600/700

– Ally Heal AP: 100/150 > 125/185 


MASTER YI

– Spell Damage AD: 50/75 AD > 55/85 AD 


NAMI

– Primary Spell Damage: 440/660 AP > 460/690 AP 

– Secondary Spell Damage: 110/165 AP > 125/185 AP 

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UNITS: TIER 5 ●●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

SHEN

– Shen will always gain his Attack Speed bonus after casting his ability, even if it does not hit himself.

– Shen’s Attack Speed buff no longer decays when buffing Shen. Other allies receive the same decaying buff. 

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Augment Changes

Adjusted Augments

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Band of Thieves II Turn Delay: 8 > 6
Gain 2 Thief's Gloves. After 6 player combats, gain another. 

Band of Thieves II+ Turn Delay: 6 > 5
Gain 2 Thief's Gloves. After 5 player combats, gain another. 

Best Friends I/II now also grants Magic Resist. Armor/Magic Resist: 13/22 > 9/14
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat. / Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat. 

Birthday Reunion initially grants 3 gold. 2-star 2-cost champion granted at Level 5.
Gain 3 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion. 

Blood Offering HP Loss: 20% max HP > 15% max HP. Shield Amount: 30% max HP > 20% max HP. Stats Granted: 10% AD > 12% AP and AD
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power. 

Bodyguard Training Base Resists: 10 > 15
Allies gain 15 Armor and Magic Resist, increased by 2 per player level. 

Build a Bud Gold: 8 > 10
Gain a random 3-star 1-cost champion. Gain 10 gold.

Contract Killer (Pyke) Bonus Tank Damage: 60% > 75%
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability. 

Deadlier Caps Rabadon Deathcaps also grant 1 Mana Regen.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown. 

Early Learnings Initial AD/AP: 8 > 5
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. 

Expedition Gold: 20 > 15. Made Mutually Exclusive to 1 Player
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. 

Forged in Strength Health Threshold: 35 > 30
Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.

Forward Thinking Rounds: 5 > 6, Gold: 70 > 62
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold. 

Going Long Initial Gold: 13 > 16
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.

Golden Gamble Gold: 1 > 2
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. 

Golden Gamble+ Gold: 2 > 3
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. 

Heat Death (Mordekaiser) Active Ability Damage AP: 50/75/115 > 55/82/140
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time. 

High Voltage Bonus Damage: 20% > 25%
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. 

Late Game Specialist no longer exclusive with Level Up! Gold: 30 > 27
When you reach Level 9, gain 27 gold. 

Living Forge Rounds: 8 > 9
Gain an Artifact anvil now and after every 9 player combats. 

Lucky Gloves 2-1 version also grants 4 gold
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. 

Pilfer Gold for TG: 21 > 19
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves. 

Recombobulator Also grants 3 free rerolls
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls. 

ReinFOURcement Gold: 5 > 7
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold. 

Restart Mission mutually exclusive from: Expedition, Clear Mind and AFK + Restart Mission 2* 2-costs: 3 > 2
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. 

Self Destruct (Gragas) Ability Damage AP: 250/375/600 > 225/335/550
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself. 

Shimmerscale Essence Rounds: 6 > 7
Gain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade. 

Timestream also grants all allies 100 Health. AS Per Reroll: 0.25% > 0.3%
Your team gains 100 Health. Timebreakers gain 7 Health and 0.3% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon. 

Treasure Hunt Gold Per Chest: 16g > 18g. 5th Treasure Chest is now always 1 Artifact Anvil + 4 Gold
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 18 gold on Shop rerolls. These chests persist until opened. 

Two Tanky Health: 450 > 375. Shield Amount: 40% > 35%
When you field exactly 2 copies of a champion, they both gain 400 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy. 

Urf’s Gambit Gold: 6 > 3
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now. 

Wise Spending Gold: 3 > 1
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now. 

Loot Singularity:
Cashouts 17-20 removed
30 Matter: 1 Reforger/Remover > 1 component
70 Matter: 1 component > 1 Reforger/Remover + 1 gold
150 Matter: 1 Lesser Duplicator > 1 Component
300 Matter: 1 Component > 1 Lesser Duplicator + 1 gold
Cashout 16 Threshold: 555 > 777
Cashout 16 Reward: Ahri’s Aura/Varus’ Obsession/Soraka’s Miracle + 3 Removers
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra. 


Pengu's Party

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Nitro Bonus HP Per Stage on R-0B0T and T-H3X: Stage 3: 100 > 150, Stage 4 300 >> 380

Nitro T-H3X Laser AP Damage: 580 >> 610

The Crew Base Rocket Damage: 95 >> 105

The Crew Upgraded Rocket Damage: 120 >> 130

Prismatic Overlord AD/AP Gain: 35 >> 40

Prismatic Mountain Permanent HP per round: 60 >> 70

Pyro Attack Speed per 5 Cinders: 2.0% >> 2.25%

Prismatic Coven Mana to Give when ally cast: 8 >> 10


Bronze Honeymancy Damage Per Bee: 12 >> 10

Prismatic Honeymancy Damage Per Bee: 25 >> 21

Demacia Mana Reduction per rally: 8% >> 7%

Bronze Demacia: Armor/MR: 15 >> 12

Prismatic Demacia: Armor/MR: 20 >> 15

Demacia Galio Ally Shield Grant: 400/550/2000 %AP >> 360/500/2000 %AP

Storyweaver Kayle Active AP Damage 125/250/390/730 >>125/250/390/700, Passive Damage: 15/35/45/85 >> 15/35/45/80


League of Legends Champions:

Teamfight Tactics Guide