Patch 18.2 of TFT's Enchanted Wilds Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.
Patch 18.2, the first Patch post-Enchanted Wilds' launch, is a big one. TFT moved to a new engine in Patch 18.1 and the reception has been cool, at best. There have been lots of complaints about FPS issues, crashes, misalignment in the game, and then there's also the problem that a large portion of cosmetics hasn't been remade in the new engine yet. Many of these issues persist, but Patch 18.2 is a first step in the right direction to fixing the problems. Lots of performance issues have been tackled, and 39 Cosmetics have been re-added to the game.
Outside of that, the patch sees a great amount of unit buffs, particularly for 5-costs, six of which are now more powerful. Only a few units have been nerfed; namely, Rengar, Master Yi, Zyra, and Riftbeasts' super tank, Sentinel. A couple of Fighter items have been buffed, as well as three Artifacts, but Emblems on the whole have been nerfed. The only exception is the Primal Emblem, which is now actually more powerful.
Finally, there have been lots of Wisp adjustments, particularly the Combat Wisps, but these were mostly price changes. Most Wisps are now slightly cheaper; so, happy spending!

Image sourced from teamfighttactics.leagueoflegends.com
Performance & Stability
Players should see better performance playing Teamfight Tactics both on PC and Mobile. For a full list of changes, you can check out the 18.2 Performance Stability Improvements section of the full patch notes.
Cosmetics Update
Riot has taken the time to once again reassure players that every cosmetic in the catalog will eventually make its way back to TFT. Reintroducing all of the cosmetics that were left behind when TFT switched to Unreal is a top priority next to the bugfixes and performance improvements.
39 Cosmetics have been added with Patch 18.2, including 10 Legendary Arenas, and several Mythic cosmetics, which seem to be the priority. Another 40 cosmetics will be added in Patch 18.3.
COSMETICS CONVERTED IN PATCH 18.2 |
– Legendary Arenas (10): High Noon Saloon, Frostguard Arena, Splash Party Arena, The Toxitorium, Winter's Claw Arena, Hextech Battle Arena, Count Spatula Arena, Avarosa Arena, Odyssey, Malphite Arena, Reckoner Arena
– Mythic Arenas (2): Mecha Prime Zero, Choncc's Splash Resort
– Mythic Chibi (5): Chibi Spirit Blossom Yone, Chibi Shork Cosplay Briar, Chibi Crystal Rose Gwen, Chibi Dragonmancer Lee Sin, Chibi Spirit Blossom Ahri
– Mythic Unbound (1): High Noon Thresh Unbound
– Prestige Boom (2): Prestige Dragon Fist Rage, Prestige Star Nemesis Soul Shackles
– Prestige Chibi (2): Prestige Chibi Spirit Blossom Ahri, Prestige Chibi Dawnbringer Yone
– Standard Arena (2): Verdant Arena, Biosphere Central
– Standard Boom (9): The Monster Inside, Hextech Hypersurge, Max Volume, Asteroid Pelt, Bandle Blast!, To Battle Stations!, Abyssal Chasm, Hextech Wipeout, Infernal Flock
– Little Legend (6): Galaxy Slayer Abyssia, Demacian Sprite, PROJECT: Abyssia, Hextech Fenroar, Honeybuzz Bungo, Bun Bun |
COSMETICS BEING CONVERTED NEXT PATCH (18.3) |
– Legendary Arena (10): Aurora Peak, Golden Bakery, Cyber City Streets, Bridge of Progress, Akana Arena, Kanmei Arena, Festival Arena, Magic Duel Arena, Enchanted Archives, Club 2 Arena
– Legendary Boom (4): Final Spark, Earn Your Legacy, Curse of the Sad Mummy, Bootcamp Boom
– Mythic Arena (6): Gwen's Snip Snip Spire, Peak URF, Everything Goes On, Le Bunny Bonbon Bistro, Graffiti Chic Street, Night Versus Dawn
– Mythic Boom (6): Spirit Blossom Orb of Deception, Needlework, Crystal Rose Snip Snip!, Dark Cosmic Curtain Call, Arcane Super Mega Death Rocket!, Star Guardian Perfect Execution
– Mythic Chibi (5): Chibi Soul Fighter Gwen, Chibi Majestic Empress Morgana, Chibi Divine Sword Irelia, Chibi Little Devil Teemo, Chibi Star Guardian Ahri
– Mythic Unbound (4): Arcane Jinx Unbound, God-King Garen Unbound, T1 Pyke Unbound, Pengaren Unbound
– Prestige Chibi (6): Prestige Chibi Dragon Fist Lee Sin, Chibi Cafe Cuties Gwen, Prestige Chibi Valiant Sword Riven, Chibi Headliner K/DA POP/STARS Kai'Sa, Chibi Prestige Arcane Superfan Annie, Prestige Chibi Porcelain Ezreal
– Base Chibi (12): Chibi Annie, Chibi Teemo, Chibi Caitlyn, Chibi Yuumi, Chibi Akali, Chibi Lulu, Chibi Lux, Chibi Kai'Sa, Chibi Miss Fortune, Chibi Jinx, Chibi Briar, Chibi Aatrox |
System Changes
XP per Level
It now requires 4 XP less to reach level 8 from level 7, level 9 from level 8, and level 10 from level 9. This is because it was slightly easier to level up because of the Space God offerings in the past.
Wisp Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
COMBAT WISPS
▲ Barrier Cost: 4g > 3g
▲ Backrow Star Cost: 3g > 1g
▲ Borrowed Gear Now gives item at the beginning of combat phase
▲ Bunch-o-Belts Cost: 2g > 1g
▼ Combust Cost: 5g > 3g, Max Health Damage: 15% > 12%
▲ Downpour Cost: 3g > 2g
▲ Infliction Cost: 6g > 4g
▲ Ironwood Cost: 3g > 2g
▲ Late Bloomer Cost: 6g > 4g
▲ Lightning Storm Cost: 5g > 3g
▲ Lightning Strike Cost: 2g > 1g
▲ Blaze Cost: 5g > 3g
▲ Fellowship Gold: 4g > 3g
▲ Giant’s Aura Cost: 5g > 3g
▲ Hero’s Entrance Gold: 4g > 2g
▲ Hireling Cost: 5g > 2g |
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▲ Iron Core Cost: 2g > 1g
▲ Killing Frenzy Cost: 3g > 2g
▲ Killer’s Regret Cost: 2g > 1g
▲ Mana-Rich Soil Cost: 3g > 2g
▲ Petrify Shields Cost: 2g > 1g
▲ Potted Stonebark Cost: 2g/1g > 1g/0g
▲ Potted Lifebloom Cost: 2g/1g > 1g/0g
▲ Phantom Emblem Cost: 3g > 2g
▲ Radiantize Cost: 4g > 3g
▲ Revenge Cost: 3g > 2g
▲ Solitude’s Cloak Cost: 3g > 2g
▲ Stand Alone Cost: 3g > 2g
▲ Supercritical Cost: 3g > 2g
▲ Treetop Archers Cost: 5g > 3g
▲ Tremors Cost: 4g > 3g
▲ Yordle Spirit Cost: 3g > 2g |
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CHAMPION WISPS
▲ Smurfing Cost: 7g/6g > 6g/5g |
| GOLD WISPS
▲ Cutpurse: Cost: 3g > 2g, Gold Chance: 15% > 20%
▲ Good Loss Cost: 5g > 4g
▲ Payday Cost: 4g > 3g
▲ Slow Study Cost: 4g > 2g
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ITEM WISPS
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| SHOP WISPS
▲ All Fives Cost: 10g > 8g
▲ All Fours Cost: 4g > 3g
▲ Border Village Cost: 6/4g > 3/2g
▲ Flash Fire Cost: 2g > 1g
▲ Middle Path Cost: 6/4g > 4/3g
▲ Roly-Polys Cost: 4g > 3g
▲ Search Party Cost: 3/1g > 1/0g
▲ Starting Town Cost: 3/2g > 2/1g
X Field of Mice has been Removed |
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RISKY WISPS
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| MISC WISPS
▲ Potioncraft Cost: 3g > 2g |
Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▲ BLACKTHORN |
– Health: 175/300/550 > 175/350/600 – Tank Sacrifice Resists: 15 > 12 – AD Sacrifice Base AS: 12% > 14% – AP Sacrifice Base Mana Regen: 1.7 > 2 |
▲ COVEN |
– 130 Essence Coven Cashouts Added: 2* Caitlyn + 1 Component + 3g
– 185 Essence Coven Cashouts Added: 1 Completed Anvil + 2* Caitlyn + 2* Camille 1 Completed Anvil + 8g > 1 Completed Anvil + 10g
– 250 Essence Coven Cashouts: 2 Completed Item Anvils + 12g > 2 Completed Item Anvils + 20g 2* Morgana + Lucky Item Chest + Component Anvil > 2* Morgana + Lucky Item Chest + Random Completed Item + 3g 2x Lucky Item Chest + 6g > 2x Lucky Item Chest + 18g Lucky Item Chest + 2x Component Anvil + Coven Lux + 5g > Lucky Item Chest + 2x Component Anvil + Coven Lux + 18g 1x Artifact Anvil + 1x Completed Anvil + 5g > 1x Artifact Anvil + 1x Completed Anvil + 18g
– 365 Essence oven Cashouts: All rewards grant an additional 12 gold. 2x Radiant TG + 20g > 2x Radiant TG + 2* Kennen + 15g |
▲ FAE |
Fae Golden Pixie Breakpoints: – 1st: 200,000 > 170,000 – 2nd: 250,000 > 200,000 – 3rd: 330,000 > 300,000 – 4th: 420,000 > 400,000 – 5th: 510,000 > 500,000 – 6th: 610,000 > 600,000 |
▲ HUNTER |
– Targeting Duration for Damage Amp: 4 seconds > 3 seconds |
▲ INFERNO |
– Burn: 1/1/3/3.5% > 1/1/3.5/4.5% |
▼ RAPIDFIRE |
– AS Per Attack: 3/5/9/15% > 3/5/8/12% |
▼ SOLAR |
– Initial Bonus Magic Damage: 7% > 8% – Bonus Increase per 3-star: 1.5% > 1% – Three 3-star Bonus Attack Speed: 18% > 15% – Three 3-star Armor and Magic Resist: 15 > 12 |
Unit Changes
UNITS: TIER 1 ● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
AKALI – AD Form Mana: 0/30 > 0/25
LEONA – Mana: 40/100 > 30/90 – Decaying Resists: 60/70/80/100 > 60/80/100/130
VARUS – Ability Damage: 385/580/925/1530 AD > 415/625/1000/1700 AD | / | VEIGAR – Bugfix: Veigar’s AP per kill in his tooltip now matches the actual AP Gained. Visual AP Per Kill: 1.5% > 3% (functionally no change) |
UNITS: TIER 2 ●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
SHEN – Shield: 325/400/500/600 AP > 350/430/550/700 AP
WARWICK – AD: 40 > 45
YUNARA – Ability Damage: 150/225/335/570 AD > 160/240/370/630 AD | / | LEBLANC – Ability Damage: 250/375/565/955 AP > 260/390/615/1045 AP – AoE Damage: 85/130/190/325 AP > 100/150/230 AP
KAYLE – Magic Damage On-Hit: 56/84/95 AP > 62/92/105 AP – Wave Damage: 40/40/40/50 AP > 35/35/35/45 AP |
UNITS: TIER 3 ●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
AZIR – Ability Damage: 40/60/96/165 AP > 43/65/103/175 AP
DIANA – Ability Damage Per Orb: 70/105/170 AP > 75/115/180 AP – Shield: 150/275/400 > 150/275/500
KHA'ZIX – Base AD: 30 > 40
MAMA BEAK – Base AD: 50 > 55 – Ability Damage: 20/30/48 AD > 22/33/48 AD | MASTER YI – AD Form: Base AD: 65 > 60 – AP Form: Ability Damage: 140/210/335 AP > 125/190/285 AP
RENGAR – Base AS: 0.8 > 0.75 | / |
UNITS: TIER 4 ●●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
BRAMBLEBACK – Base AD: 115 > 120 – Armor Ignore Base: 10% > 15% – Leap Damage: 170/255 AD > 155/235 AD
EZREAL – Primary Ability Damage: 235/355 AD > 250/375 AD
NIDALEE – AP Form: Nidalee Empowered Attack Damage: 285/425 AP > 300/450 AP | SENTINEL – Now targets the largest line of enemies. No longer required to include his current target – Ability Shield: 400/500 AP > 350/450 AP
ZYRA – Ability Damage: 37/55 AP > 35/53 | AHRI – Ability Damage: 425/640 AP > 455/685 AP – Ability damage fall off Per Hex: 20% > 21% |
UNITS: TIER 5 ●●●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
ASHE – Arrow Damage: 440/660 AD > 465/700 AD
IVERN – Starting Hexes: 2 > 3 – Shield: 165/300 AP > 185/350 AP – Ability Damage: 140/210 AP > 155/235 AP
KENNEN – Now better at targeting groups of enemies for his Firestorm
LUX – Ability Damage: 355/550 AP > 375/565 AP
MAOKAI – Mana: 40/100 > 30/90
TARIC – Passive Shield: 175/350 + 10% max HP > 100/225 + 15% max HP – Active Heal: 200/300 AP > 250/375 AP | / | / |
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
MUNDANE ITEMS |

| ▲ BLOODTHIRSTER – Trigger Health: 40% > 50% – AD/AP: 15% > 18% – Shield: 25% max HP > 30% max HP |

| ▼ EDGE OF NIGHT – Trigger Health: 60% > 40% – Missing Health Heal: 20% > 15% |

| ▲ HAND OF JUSTICE – Base AD/AP: 15% > 18% – Base Omnivamp: 12% > 15% |
RADIANT ITEMS |

| ▲ RADIANT BLOODTHIRSTER – Trigger Health: 40% > 50% – AD/AP: 30% > 40% – Shield: 50% max HP > 60% max HP |

| ▼ RADIANT EDGE OF NIGHT – Trigger Health: 60% > 40% |

| ▲ RADIANT HAND OF JUSTICE – Base Omnivamp: 24% > 30% |
ARTIFACTS |

| ▼ BLIGHTING JEWEL – MR Reduction: 4 > 3 |

| ▼ FLICKERBLADES – AS Per Attack: 5% > 4% |

| ▲ FORBIDDEN IDOL – Health: 400 > 500 |

| ▲ LUDEN'S TEMPEST – On-Kill Flat Damage: 100 > 130 |

| ▲ SILVERMERE DAWN – AD: 125% > 150% |

| ▼ WIT'S END – On-Hit Damage: 30/55/75/95/115 (stage 2-5) > 25/45/65/85/100 |
EMBLEMS |
All Emblems aside from the Primal Emblem have been slightly nerfed.
The Primal Emblem now provides 35% Attack Speed, up from 25%. |
Augment Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▼ Baron’s Lair Stats given: 5% > 4%
Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.
▲ Capital Gains II Starting gold: 2 > 3
Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.
▼ Cursed Crown no longer grants 4% Durability
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
▼ Consuming Flora Emblem Trait Effectiveness: 200% > 150%, now exclusive to 1 player per lobby
Gain a Flora Fatalis emblem. The champion holding the emblem gains 150% increased benefits from Flora Fatalis. Gain 3 gold.
▶ Coven Acolyte now exclusive to 1 player per lobby together with Dark Ritual.
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
▲ Dark Ritual now exclusive to 1 player per lobby together with Coven Acolyte. Cashouts have increased.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
▲ Dummify HP per round: 1000 > 1150
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
▶ Going Long XP is only granted after Player Combat
You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat.
▼ Gold Destiny+ Gold: 6 > 5
Gain a random Gold Augment and 5 gold.
▼ Golden Dragon Durability: 20% > 15%
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.
▲ Hold The Line AP given: 9% > 10, AD given: 8% > 9
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.
▲ Investment Strategy II HP given: 9 > 10
Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
▼ Prismatic Destiny+ Gold: 10 > 7
Gain a random Prismatic Augment and 7 gold.
▼ Shimmerscale Essence Delayed rounds: 7 > 8
Gain a Mogul's Mail. After 8 player combats, gain a Gamblers Blade.
▶ Spreading Roots now grants 1 emblem immediately and 1 after 3 rounds. Initial Gold removed.
Gain a random Emblems. After 3 combats, gain another.
▼ Spreading Roots+ no longer grants a reforger
Gain 2 random Emblems and 2 gold.
▶ Trait Ladder now exclusive to 1 player, 10 trait cashout: 18 Gold, 11 trait cashout: Tactician item
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
▼ Unrivaled Mana gained from Kha’Zix to Rengar: 70% > 50%
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
▼ Unrivaled Healing from Rengar to Kha’Zix: 50% > 25%
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.