Patch 18.3 of TFT's Enchanted Wilds Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.
Patch 18.3 is a smaller follow up to Patch 18.2, with some long awaited changes. It brings many performance and bugfixes both to PC and mobile, for a hopefully smoother experience with the still-new engine that came along with Enchanted Wilds. A little over 30 cosmetics have been added with 18.3, namely Legendary, Mythic, and Prestige Cosmetics which seem to be the priority for conversion still.
Unlike in the previous patch, only a small number of Wisps have been altered, and all nerfed. Aside from a few strong outliers like the Misc Wisp stat boosters and Three Me, all of the Blossom Wisps (barring one) have been nerfed one way or another. Several other Traits have also been slightly nerfed, aside from Coven, which now grants more essence per loss, for any and all fans of riskier gameplay.
Image sourced from teamfighttactics.leagueoflegends.com
Performance & Stability
PC Fixes:
– Giant's Belt icon no longer renders at low resolution when equipped
– Fixed an issue where the minimize UI button can void selected Augment when clicked right after the Augment selection phase
– Fixed an issue where the Chat Box would collapse upon opening and clicking the scroll bar
– Fixed a crash related to native graphics API, which affected for roughly 1% of TFT active players
– Fixed an issue where the Primal Urge mission provided inconsistent resulting towards progress
– Re-added a Ping Latency indicator to track data packet delivery times
– Fixed an issue where certain Armories could overlap with the Shop after reconnecting back to a match
– Fixed an issue where Units sold by dragging and dropping them above the XP/Reroll UI would sometimes fail to be sold.
– Fixed an issue where the player would sometimes fail to return to their respective board after disconnecting and then reconnecting to a game
– Fixed an issue with Champion Death animations ending abruptly after finishing a combat round
Mobile Fixes:
– Units on the bench can now be dragged as normal when the Augment Armory is open on certain devices that had issues before
– Fixed an issue where the Main Menu music continued to play when signout out and going back to the title screen
Cosmetics Update
34 Cosmetics have been added with Patch 18.3, including 5 Legendary Arenas, and several Mythic cosmetics and Prestige Cosmetics. Eight Base Chibis have been converted as well. Another 42 cosmetics will be added in Patch 18.4.
Wisp Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Unit Changes
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Augment Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Bonus Gift Renamed Bonus Gifts
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.
Blossom's Call Minimum Wisp Cost to see 4-cost By Stage: 15/6/4/0g ⇒ 15/5/3/0g / Blossom's Call Minimum Wisp Cost to see 4-cost By Stage: X/15/8/5/0 ⇒ X/15/8/4/0
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
▲ Challenger's Grace Buff Duration: 3s ⇒ 4s
At the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.
▼ Early Learnings Baseline AD/AP: 5% ⇒ 3
Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
▼ Electrocharge I Damage By Stage: 30/50/70/90 ⇒ 25/40/60/80
Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
▼ Item Extraction Number of Extractions: 4 ⇒ 3
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.
▶ Item Extraction Now grants an additional Azir
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.
It's Me, Baby Spotlight renamed to Championship Hex.
Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
Feeling Lucky Flipping Heads no longer grants 4 more gold than intended
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
▲ Frontline Foundation can now grant Yorick + Juggernaut emblem
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
▼ Future Focused Gold: 8 ⇒ 5
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
▲ Giant and Mighty Health: 200 ⇒ 225
Your team becomes large, gaining 225 Health and 10% max Health.
▲ Group Hug I Resists: 6 ⇒ 7
Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
▲ Group Hug II Resists: 9 ⇒ 10
Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
▲ Heroic Grab Bag Initial Gold: 4g ⇒ 6g
Gain 2 Lesser Champion Duplicators. Gain 6 gold.
▲ Hold the Line AD: 9% ⇒ 11% / Hold the Line AP: 10% ⇒ 11%
Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
▲ Jeweled Lotus I Crit Chance: 10% ⇒ 15%
Your team gains 15% Critical Strike Chance and Precision.
▼ Retribution Crit Chance: 25% ⇒ 15%
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
▲ Shimmerscale Essence Round Delay: 8 ⇒ 6 / First Item is now Gambler's Blade / Second Item is now Mogul's Mail
Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.
▲ Spirit of Redemption Heal: 7.5% ⇒ 9%
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
▲ Upward Mobility Reroll On Level: 1 ⇒ 2
Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
Verticality now requires at least 4 units of a trait to be offered
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
We Stick Together: Can't give the same emblem to multiple players; can't give emblems for traits that are too small; can't give emblems for Juggernaut, Brawler, or Defender
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
▼ Weight the Worth no longer grants a Tiny Duplicator
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

