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Commented
Posted a Comment: Jan 22nd, 2012
"You're aware that with your current masteries and items you're 14% over the CDR cap of 40%, right? You ought to not take one of your CDR items, and switch the masteries out of CDR.
On a separate note, your current offensive masteries are impossible. You need to take 4 in Alacrity to take "
Commented
Posted a Comment: Jan 22nd, 2012
"Why do you take a point in Summoner's Wrath without having any of the summoner spells it buffs? And why don't you take a point in Summoner's Insight for buffs to your two summoner spells?"
Commented
Commented
Commented
Posted a Comment: Jan 22nd, 2012
"Karth's abilities don't lend themselves well to being an AD carry. This build is, mathematically, significantly less effective than playing Karth AP. Troll build or not, it's not good."
Commented
Posted a Comment: Jan 21st, 2012
"Amusing, but... Yeah, AP Ashe is not effective."
Commented
Posted a Comment: Jan 21st, 2012
"Due largely to lack of guide text. Don't simply repeat a single string up to your 5,000 characters, actually write something.
As the others above have said, the build also has some issues, but this is not the primary reason for my downvote."
Commented
Posted a Comment: Jan 21st, 2012
"
Take flat CDR glyphs for utility, actually, if you find you need it. The scaling ones aren't as good until level 13, and the difference between 9 flat an"
Commented
Posted a Comment: Jan 21st, 2012
"If you want to use CDR runes, switch them to flat. The CDR/level ones don't surpass flat CDR glyphs until level 13.
I'd also suggest taking the two points out of Wealth unless you really need the cash to start with an extra health potion or ward. Put one into Summoner's Insight for redu"