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Commented
Posted a Comment: Jan 13th, 2012
"Since you use Flash and Heal, why don't you have a mastery point in either Summoner's Resolve or Summoner's Insight, to boost their effects?"
Commented
Posted a Comment: Jan 13th, 2012
"I agree with Dalacman, hybrid or AD is more powerful on Kog due to the extremely low AP ratio on Bio-Arcane Barrage. I tend to build Kog as more straight AS, though, since that's what the Barrage scales best with, and then a touch hybrid instead of worrying too much about itemizing for a lot of"
Commented
Posted a Comment: Jan 13th, 2012
"
Yup, looks to be fixed now. Thanks."
Thread
Created a Thread In Site Support On: Jan 12th, 2012
Warmogg's HP and HP5 stacking for champion kills/assists
Right now the entry for Warmogg's Armor says that champion kills and assists grant 45 bonus HP and 1.5 bonus HP5, even though after the debuff to Warmogg's these numbers were changed to 35 and...
Commented
Posted a Comment: Jan 12th, 2012
"Just curious, but why don't you upgrade the Stinger into Nashor's Tooth as part of the build? It's more attack speed and CDR, plus some extra AP and some MP5, none of which are useless on Teemo."
Commented
Commented
Posted a Comment: Jan 12th, 2012
"Since you're not using a crit-heavy build, I'd highly suggest moving the points in Deadliness and Lethality elsewhere.
Overall, the guide looks quite nice, though I agree with the above that it could use formatting and such to make it less wall-of-text-y."
Commented
Commented
Posted a Comment: Jan 12th, 2012
"The dividers are from jhoijhoi's art resources/guide. You should update the post with explicit credit."
Commented
Posted a Comment: Jan 12th, 2012
"Based on the champion spotlight, it looks like Counter strike has an duration of either 1 second, if the dodge only works while he's spinning his weapon over his head, or 2 seconds, if it lasts until he actually strikes. So, of course, the duration is probably 2 seconds."


