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Spells:
Flash
Smite
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction




PROS
Good jungler
Great ganks if
Pillar of Filth is used correctly
Awesome chaser with
Contaminate
Jungle sustain is good thanks to his passive
Decompose
His ultimate,
Agony can help take down even tanks
Pretty much impossible to be counter-jungled with
Contaminate and
Pillar of Filth
Pretty tanky.
CONS
Not the greatest damage in the game.
Pillar of Filth is very hard to use as it can prevent your team from getting kills
Contaminate reveals your location in the jungle because it's the size of China, thus making it very hard to counterjungle.
Is a rather poor farmer when he enters lanes.
Good jungler
Great ganks if

Awesome chaser with

Jungle sustain is good thanks to his passive

His ultimate,

Pretty much impossible to be counter-jungled with


Pretty tanky.
CONS
Not the greatest damage in the game.


Is a rather poor farmer when he enters lanes.
GOOD SUMMONER SPELLS
I highly recommend using these summoner spells.
Smite is the only MANDATORY summoner spell on jungle
Trundle. I still recommend your second summoner spell to be one of the below.
I like
Flash to go over jungle walls, escape, or catch up to enemies who are running away. This is just a great spell with tons of uses.
On
Trundle, you can
Flash in to dragon or baron and
Smite steal it (but you'll die) or just
Smite steal it and THEN
Flash through the wall.
This is an ABSOLUTE necessity on jungle
Trundle.
Smite deals loads of damage to minions allowing one to jungle far faster and far more efficient. As mentioned above,
Smite can be used to steal key minions from your opponents as well.
You can take
Ghost or
Flash and it's really just preference.
Ghost is usually better for chasing, but for escaping I like
Flash for its ability to go over walls. This is your preference. So basically, use
Flash or
Ghost and
Smite.
Decent Summoner Spells
These spells are meh. I can see why one would use them, but I feel
Ghost or
Flash are far better.
Exhaust would be an okay choice for the slow, allowing you to chase more. But
Pillar of Filth slows and
Contaminate +
Ghost/
Flash should be enough for chasing.
Ignite could be used as well for extra damage, but in general, your carry will grab this.
Trundle is NOT a carry unless insanely fed. And this build is pretty tanky so you probably wouldn't carry very well anyways unless you took all DPS items.
Clairvoyance, also known as CV, would be ok to check the enemy's jungle, check important minions like dragon and baron(this can save you money on wards. But CV doesn't last as long so I don't recommend relyin on
Clairvoyance alone) , and can be used to prevent counterjungling. But considering that you can't be counterjungled and you have a
Wriggle's Lantern to ward,
Clairvoyance is just not worth a summoner spell slot. Furthermore, you support is usually the one who takes this summoner spell.
BAD SUMMONER SPELLS
Don't even consider these ones.
Fortify is for your tank.
Clarity isn't needed as you have blue buff.
Rally is never used by anyone nowadays.
Revive = noob
Heal not needed unless you're really really bad. You have lifesteal from
Wriggle's Lantern, crazy passive
Decompose, and
Agony. Your health can rise very fast.
Cleanse is ok but I still would never use it since you get
Mercury's Treads and you get CC reduction on top of
Contaminate.
I highly recommend using these summoner spells.



I like

On






This is an ABSOLUTE necessity on jungle




You can take







Decent Summoner Spells
These spells are meh. I can see why one would use them, but I feel













BAD SUMMONER SPELLS
Don't even consider these ones.











greater mark of desolation is good for armor pen.
Greater Mark of Attack Damage makes you have more AD early on.
Greater Mark of Attack Speed can work as well.
Greater Seal of Armor is good for the armor and tankiness. You can alternatively used
Greater Seal of Evasion, but these are far more expensive so for the sake of saving money, I would go for the armor.
Greater Glyph of Scaling Magic Resist is good for MR when tamfights start.
Greater Quintessence of Movement Speed is good for movement speed and ganking.







I start with vampire scepter because it gives you more sustain along with your passive. This will then build into








I love my







This gives you more crazy resists and can let you revive. Even though you'll have very little hp after you revive, you can still escape if your



I grab this for some Magic Resist and Hp regen for more sustainability (as if you didn't already have enough). Plus this movement speed boost along with


I finish with



Tanky Items
Sunfire Aegis is a good situational item for its defenses and its passive lets you kill jungle minions faster. I just feel it's not very cost efficient on
Trundle.
Banshee's Veil is a really good item. Feel free to replace
Force of Nature with this as they are both good. I just like FoN because it has more MR, but if they have loads of CC, get the
Banshee's Veil.
Frozen Heart is good for HP and slow. Build a
Phage into this if you don't like
Trinity Force.
Atma's Impaler is a good item, but since my build has more resists than health, I don't get this. Grab it if you get
Frozen Mallet.
Spirit Visage is good for magic resist and it gives some more crazy sustain.
Warmog's Armor is good with atma's too, but
Trundle isn't such a great minion farm, so I feel it's not worth it.
Offense Items
Wit's End gives attack speed and MR. Not that great toward late game if you ask me though.
Bloodthirster is good for more AD and if you need more lifesteal. However,
Trundle isn't a super fast minion farmer, so it might not build that fast.
Madred's Bloodrazor can be built from the original
Madred's Razors if you don't need
Wriggle's Lantern or if their team is really tanky.
Phantom Dancer is ok, but I feel
Trundle really doesn't need more move speed with
Contaminate and
Force of Nature and he doesn't have much in the Crit department either.













Offense Items















You put up a huge filthy peni- I mean pillar up. It blocks off your opponent's path and slows them. This is the most important skill for


This also gives vision in bushes. Sometimes you want to use it to check somewhere, but keep in mind that this lets your enemies know you are in the area.


1. You can attack a squishy carry with this. You'll deal damage and make it a lot easier for your team to kill them. You won't get much resists though.
2. You attack a tank to gain a bunch of resists and make it possible for your team to kill the tank as they lose their resists.
Depending on the scenario, you'll have to choose your target appropriately.
Here's your jungle route and plan. First, buy the
Vampiric Scepter and put a point in
Rabid Bite.
Then, head on to blue buff. Get your team to protect you in case the enemies decide to invade the jungle. Attack wolves and get your team to damage them after you initiate the fight.
Get a leash (someone on your team auto attacks first to attract aggro) ) for the blue golem. Focus the golem and use
Rabid Bite whenever it gets off CD. Kill it with
Smite. (Using it while the golem is around 500 hp should be good). After it dies, take out the lizards. Get a point in
Contaminate now.
Now, you have two options. You can now take your wraiths or if they have a jungler and you are confident in your counterjungling abilities, take their wraiths. Their wraiths are relatively close by and it will deprive them some XP. However, you might be found and killed. So basically, I recommend going to your own wraiths now. Set down
Contaminate and focus down the blue wraith. Then kill the other wraiths.
Go to small golems. Kill them and you hit lvl 3 and get a point in
Rabid Bite.
Next, go to red lizard. Set down
Contaminate and focus the big lizard. Use
Smite on it. After killing it, slaughter the small lizards.
kill the wraiths or wolves again for lvl 4. Get
Pillar of Filth.
CONGRATS! YOU'VE CLEARED YOUR JUNGLE.
You now have six options:
1. Clear the lesser creeps that have respawned in your jungle.
2. If the enemy has no jungler, wipe their jungle.
3. If they do have a jungler, you can attempt a counter jungle.
4. You can now gank now that you have
Pillar of Filth.
5. Cover a lane.
6. Recall and buy boots.
When you hit level 6, you can solo dragon. Make sure you have
Wriggle's Lantern by now. Blue buff is very helpful for this. Buy one
Vision Ward. First use your
Wriggle's Lantern on one of the river bushes so you can see an enemy approaching. Then put your
Vision Ward on the dragon camp so you can see if they placed wards. If they did, destroy it and leave since they know you're nearby. If they don't have one, take the dragon. Use
Agony,
Contaminate, keep using
Rabid Bite and
Smite to secure it.
At about lvl 16+, start warding baron. As far as I know,
Trundle can't really solo baron, but two people is usually enough. Use a
Vision Ward.


Then, head on to blue buff. Get your team to protect you in case the enemies decide to invade the jungle. Attack wolves and get your team to damage them after you initiate the fight.
Get a leash (someone on your team auto attacks first to attract aggro) ) for the blue golem. Focus the golem and use



Now, you have two options. You can now take your wraiths or if they have a jungler and you are confident in your counterjungling abilities, take their wraiths. Their wraiths are relatively close by and it will deprive them some XP. However, you might be found and killed. So basically, I recommend going to your own wraiths now. Set down

Go to small golems. Kill them and you hit lvl 3 and get a point in

Next, go to red lizard. Set down


kill the wraiths or wolves again for lvl 4. Get

CONGRATS! YOU'VE CLEARED YOUR JUNGLE.
You now have six options:
1. Clear the lesser creeps that have respawned in your jungle.
2. If the enemy has no jungler, wipe their jungle.
3. If they do have a jungler, you can attempt a counter jungle.
4. You can now gank now that you have

5. Cover a lane.
6. Recall and buy boots.
When you hit level 6, you can solo dragon. Make sure you have








At about lvl 16+, start warding baron. As far as I know,


When ganking, first ping the enemy you want to focus and see if your teammates are willing to commit. Try to put
Contaminate in between the enemy champ and their turret so you can cover more ground. Use
Pillar of Filth to slow them or block their escape path. Use
Rabid Bite. Use
Agony if needed.




All in all,
Trundle is a fun champ to play with some awesome unique skills. He might no deal great damage, but he is an excellent ganker and disrupter.

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