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Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Changelogs

30/07/2012:Small tweaks on the guide.
30/06/2012:Losing internet Connection. No updates will be coming for the next 2-3 patches.
27/06/2012: Added more champs in "Match up and counter", up to

26/06/2012: Added more champs in "Match up and counter", up to


Just a quick note in the beginning. This guide is created with the help/advise and review of my friends, of different ELO levels and personality. Since people with different ELO levels and personalities have reviewed it, it can be used from low ELO to high ELO (800-1800).
I have played


IMO,





Please read my whole guide before rating up or down. It will be nice if you give me a comment if you’re voting, giving me advice on my item build or how the guide looks.
The guide is not very colorful and full of pictures, but those will be coming soon! Keep a eye on my guide :)
Also, because I'm not native English/American, I may have some problem with grammar. I also use UK English, but auto correct sometimes forces me to use US English.
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
"Mercy is a human luxury... and responsibility." -

spaaaaaaace |
Pros
+ Awesome mobility + Built in spell vamp + Fast AA animation (easy last hitting) + Long range taunt + Great burst + Strong ganks |
space |
space |
Cons
- Low mana pool early game - Weak without her ultimate - She can't soak. (Duh, she's a AP carry) - Relies on skillshots - Weak without kills/farm - You need to block the enemy team rage chat :) |
spaaaaaaace |









Utility:










I wouldn't mind changing the masteries, but IMO, this choice gives

Marks


Seals
greater seal of replenishment:




Glyphs





Quintessences



Moves your champion to cursor location
Escape spell until you get


Deals true damage and reduce healing for 5 seconds
Great for dealing that last bit of damage. Also, due to











Essence Theft
This is your passive, and it's amazing. This is what makes
- Always try hitting 3 or more enemies when using a spell.
- When
Essence Theft is charged up, use
Orb of Deception and hit a full minion wave.
Fox-Fire and
Spirit Rush works, but not as much as
Orb of Deception.
- Don't use charm (unless you need it, or you have full HP) when
Essence Theft is fully charged.
Essence Theft is not used up if you don't hit your enemies.
Orb of deception
Your main harass/farming ability. It deals true damage on its way back, so MR is not a problem with
- Both the initial and return hit procs
Essence Theft.
Spell Shield is popped by
Orb of Deception, but if they are hit by the return path, they take damage.
- Try aiming to hit the enemies with the maximum range of the skillshot, as they will take both initial and return damage instantly.
Fox-Fire
This is your 'semi targeted' damage ability. It is your strongest damaging ability in a 1 on 1 fight.Fox-Fire damages
Black Shield
- Using
Fox-Fire before
Spirit Rush increases your burst damage.
Fox-Fire prioritizes champions, then the minion you are auto attacking, then the closest enemy to you.
Fox-Fire has no casting time, so using it while running can heal you (spell vamp) and you might end up killing them.
Charm
The only form of CC
- You must be in enemy sight for them to walk to you. If you are not in enemy sight radius, they would stand still for the duration of the charm.
Charm should be used to check bushes.
Spirit rush


- When using
Spirit Rush in a team fight, don't use it into the middle of the fight (where all the champions are), but dash around the fight (I don't think I made it clear, but this is the best I can say, sorry ><)
- You can
Spirit Rush through walls
- Activate
Spirit Rush in the mid-late part of a team fight, to finish off running enemies or dealing the burst.
Starting Items
This is when you are facing enemies will skillshots and where you need to dodge their spells. Take this when you are facing enemies such as





This should be your standard build. It allows you to build your







This should be picked if you prefer it over the





Building up the core items




You should be able to afford










If you cannot afford to buy a


The core items




After getting




A small guide on stacking

Is a ring a must? Not exactly for


Soooo. Why bother stacking rings on

- It's incredibly cost efficient.
- Gives you early game advantage.
- Extra survivability. Allows you to take hits.
- One of the few items which takes role of the "I'mgettingownedImustbuythisitemtodominatemylaneanddestroytheenemynexus".
The effect:
One ring: You're married.
It gives you advantage over your lane if you're equally matched. You gain enough health to take some hits, and you will be able to use your spells more often. The AP may seem small, but you'll see the difference after a few spells. If you are behind by 1 death, it will get you back on track.
Two rings: You're married! Now what have you done?
It gives you great advantage, and the enemy AP carry would back off. You literally become a off-tank. You can take the enemy hits with ease, and you'll be able to do significant damage (and you'll notice it). You'll be able to use your spells without any mana problems unless you're not spamming. If you are behind by 2 deaths, this should put you back on track.
Three rings: You become wealthy.
This makes you very strong, but now you can't back off. You do become strong, but you need money for building your items and getting back on track. Unless you're dominating (by about 5+ kills), you should stop buying rings. Be aware of jungle ganks by now, the enemy AP carry is probably raging that their jungler is not ganking mid. (please don't be like this. rage=lose. I don't like losing, don't rage)
Four rings: They said buy four rings. They said it would be fun.
Yes. It is fun. I mean it. But then by now you should seriously be feeling that the rings are not doing enough, and you're getting weaker as the enemies are building up their core items.
Five/Six rings: They said I could become anything. So I became a troll.
You'll be behind, and that's because you're the only one without your build started properly. People will start considering you as a troll, and you'll ruin the game for not only yourself, but for everyone else in the game.
So, what was the
Fiendish Codex for?
If you have read the items section, you should know why I bought the





Situational items
Most of the time, I buy a










To make things simple, I made a diagram.


I will outline how a game should go, and what to do when you mess up.
In the beginning:
You should simply be farming with last hitting, and because














Quick note: Don't push your lane too hard, it always ends up in getting ganked. One of the reasons why I try not to use my

If all goes wrong:
If by any chance everything goes wrong, you can always get back on track, expecially with







Early game note: You should constantly be playing

Mid game, late game
Constantly stick with your team, I have to say this. Securing your blue buff with a help of a team can make you safe, and also faster to clear it. Aim to get blue at 7-10 the first time. Try not to enter the enemy jungle/ally jungle by yourself, or you'll end up blowing your



Because this list is very long, I made it easy to find the champion you want to find.
Press Ctrl+F or Command+F, then type in "CHAMPION NAME-" Remember the - in the end of the champion name. This allows you to only search through this section, and not the others. (such as the word

Difficulty (By color):
Very hard, don't use

Challenging, but you can still win your lane.
Medium. Anything can happen in this lane.
Not even a challenge, you should easily win your lane.
-
Ahri-


- Wait for her to initiate with her
Charm (always dodge it), then initiate with your
Charm+
Orb of Deception combo.
- Don't play aggressive until she loses her mana, then start dealing some damage.
- Try harassing her with
Orb of Deception or
Fox-Fire after she uses her
Orb of Deception.
- Stay behind minions. This is very important.
-
Akali-

- Because you outrange her, she would probably farm with her
Mark of the Assassin. After she uses it, try going in to deal some damage. (Do not do this after she reaches level 6)
- Her only escape is
Twilight Shroud. Try to
Charm in (either as soon as she uses it, or where she is running towards). If you see it hit (there would be a SE), deal damage with
Orb of Deception
- When running from her, always wait for her to use at least one
Shadow Dance before using your
Spirit Rush, as she would dash to you every time you rush away.
- Deny her farm by constantly harassing her.
-
Anivia-


- This can be a challenging opponent to get a early kill, due to her
Rebirth
- Always dodge her
Flash Frost, she can stun you and deal high damage.
- When she
Rebirth, if you have
Charm, keep it until the moment she revives. You can ensure a hit.
- After dodging her
Flash Frost, deal some damage with
Orb of Deception and
Fox-Fire
- Don't over-commit to kill her. She has a strong passive, which can lead to your death if you try to kill her with low health.
-
Annie-

- She is a very dangerous champion due to her
Pyromania.
- She will try to last hit by using
Disintegrate, so try to harass her.
- You would probably not kill her, so ask for a gank from the jungle or another lane.
- Do not stay in the lane with low health (1/3 is considered low to a
Annie), she can burst you down.
- Try to shut her down at level 1-2 as she is still squishy, and she does not have her
Pyromania charged.
- Don't die to kill her. If she gets fed, you would probably lose.
-
Ashe-

- If your AD ranged carry is kind, ask to switch.
- If you can't switch, prepare to have a hard time. She can kite you, while her damage is extremely high. Try to play defensive and hide under your turret.
- Try to set up a gank with the jungler, waiting for a stun and leading in with
Charm or if your jungler has no CC, lead in with
Charm and then take her out.
- Try to buy as much
Health Potion as you can.
-
Brand-

- Also very dangerous. His burst is very high, and he can constantly harass you with
Pillar of Flame if you don't dodge them.
- Try to keep behind minions, but not right behind them (they can get in your way).
- Dodge his
Pillar of Flame. I can't stress this, it deals so much burst even at level 1.
- Try to get a early advantage at level 1 by dodging his
Pillar of Flame, then damaging with
Orb of Deception.
- When
Brand reaches level 3, he would probably pick up all his spells. At this point, you should be playing safely behind minions until he goes OOM. When he does, try harassing him.
-
Caitlyn-


- Again, switch with your AD range carry.
- SWITCH. JUST DO IT, YOU CAN'T KILL HER.
Caitlyn completely out ranges you. Don't go for CS, ask for a early gank in mid from your jungler.
- Concentrate dodging her
Piltover Peacemaker
- Don't stay around her when she is level 5 or above with low health. She can kill you with
Ace in the Hole.
-
Cassiopeia-

- She can give you a hard time if you don't dodge her spells.
- Don't get kited, she can deal a scary amount of damage with
Twin Fang (0.5 sec cooldown when used on a poisoned target)
- If you harass with your
Orb of Deception at level 1 when she first uses her
Noxious Blast, you might gain a advantage (unless you don't dodge the
Noxious Blast
- If you see her use
Twin Fang on a non-poisoned unit, you can go into harass her. Don't over-commit, as if her
Twin Fang cooldown comes back, you can recieve high damage. (If you have
Ignite ready, you can go in for the kill with
Spirit Rush if she's low on health.)
- She would be easy food to your jungler, so ask for a gank from your jungle.
-AD
Ezreal-

- If you can deny his farm early game, you can destroy him late game.
- Stay behind minions to avoid getting hit by
Mystic Shot.
- Try to avoid getting hit by his abilities or auto attacks.
- Try to harass him early. When he comes in to last hit/auto attack, try to harass (and deny his farm) by
Orb of Deception.
-AP
Ezreal-

- Just like AD, dodge his skillshots.
- Don't bother staying behind minions. His
Essence Flux is a champion targeted skill shot. If you dodge his
Essence Flux a lot, you can make him go oom, as it consumes a high amount of mana.
- Try not to over-commit trying to kill him, as he can kite you as well as
Arcane Shift away from you.
- If you escaped him with low health, try walking into the jungle before recalling. This can allow you to dodge his
Trueshot Barrage completely.
-
Fiddlesticks-


- His
Reap is dangerous, as it is a long range spell (which can bounce off minions, and silence you).
- When he uses
Bountiful Harvest, he is NOT MOVING. This makes it easy to land your
Charm, then run into a full
Orb of Deception +
Fox-Fire combo. This makes
Fiddlesticks very easy to lane against.
- Stay away from his as much as possible, as his
Terrify and
Bountiful Harvest are very short range.
- Always call his MIA. He is such a strong ganker (because he is supposed to be a jungler according to RIOT), due to
Terrify and
Crowstorm.
- Taunting him with
Charm during his
Bountiful Harvest causes him to stop draining. This can be used to destroy him while a 1v1.
-
Fizz-

- One of the hardest mid-lane champions to lane against, this guy has amazing burst due to
Seastone Trident.
- Do not mess with this guy, he can deal TONS of damage.
- Stay away from him and under your turret at all times. Even yet, he can mess you up. He will
Urchin Strike, a few auto attacks to proc
Seastone Trident and
Playful / Trickster away from turret range. This can deal extreme burst damage, which can kill you if you are low on health.
- Landing a charm right after
Playful / Trickster would likely hit, allowing you to deal damage.
- If he lands
Chum the Waters, he can kill you. Prevent this by using
Flash or
Spirit Rush, or just dodge it.
- If you are around half health, he can destroy you EVEN THOUGH YOU ARE UNDER YOUR TURRET.
- Try to make him go OOM, by baiting him to use his abilities. By this way, you can ask for a gank or either finish him with a combo without him escaping you.
-
Galio-


Galio usually starts with
Null-Magic Mantle. This means you deal less damage against him with your spells.
- Try not to harass him early, and concentrate on dodging his abilities. He can go OOM very quickly.
- When
Galio goes OOM, try to play aggressive until he has around 1/3 life, then go for the kill when you have
Spirit Rush.
Righteous Gust increases
Galio's speed. Try to make him use it before going for the kill.
- Although
Galio has high magic resistance, do not be scared to use your
Orb of Deception to harass him, as it deals true damage on its way back (although it is not as effective, it is strong enough to make him back off)
-
Gragas-

- He has the same amount of sustain as you due to
Happy Hour.
- Dodge his
Barrel Roll, it deals a decent amount of damage.
- Don't go too close to him, as he has quite a lot of mobility due to
Body Slam.
Gragas is built for sustain. He has a built in heal and mana regeneration, due to
Happy Hour and
Drunken Rage. Don't try to harass him until you reach level 4, where you should be able to get him low enough when you reach 6, allowing you to burst him down :)
-
Graves-


- He may not be as hard as the other AD carries due to his short range (shorter then
Ahri!)
- He will probably try to harass you with
Buckshot and auto attack. Staying beyond his range and harassing with
Orb of Deception can get him low enough.
- His
Smoke Screen can make you unaware of ganks. Try not to push too hard.
- He can escape with
Quickdraw, so keep that in mind when you are about to burst him.
-
Heimerdinger-

- Some
Heimerdinger push constantly with their
H-28G Evolution Turret, and some constantly harass with ch-1 concussion grenade followed with
Hextech Micro-Rockets. Change your playstyle according to the way they fight.
- If he is pushing very hard, ask for a jungler to gank. Tell them to keep their health high enough so they can withstand the high amounts of damage from
H-28G Evolution Turret.
- If he is harassing you with the
Hextech Micro-Rockets, stay behind your minions until he uses it, and harass him while
Hextech Micro-Rockets are on CD.
- If you can dodge his ch-1 concussion grenade often, you can harass him.
-
Janna-

- She's a support, she's useless mid :P
- Her
Howling Gale is weak, allowing you to harass her really easily.
- Don't get kited by her, she's quick and has strong slows/knockup
Monsoon can be really strong if she's AP, as it can heal a decent amount of health.
- Deny her farm really early with
Orb of Deception and there would be no problem fighting her.
-
Karma-

- Sorry, just joking about the difficulty.
Karma is really easy to harass during lane phase. Give her a really hard time in mid to deny her late game godlikeness (Yes, you heard me right)
Karma is really strong late game, and can burst you down easily. You MUST give her a very harsh early game or else you might end up losing
- Don't stay close to her, you can end up taking a decent amount of damage from her abilities/
- Always remember her passive,
Inner Flame. You can take unneeded damage if you keep her low, so you should try to burst her down with your
Spirit Rush, but you should still be harassing her.
-
Karthus-


- Funny, because there are so many trolls with this champion.
- He can harass you with
Lay Waste, and it may seem weak, the damage can build up, ending in a dead
Ahri after his
Requiem.
- He's very weak early game, so deny his farm and give him a hard game.
- If you do end up in a situation where
Karthus is chanelling his
Requiem, use you
Orb of Deception at the closest enemy creep/champion to heal some health from your spell vamp. I have done this and survived more then enough times to make about 50
Karthus players rage.
-
Kassadin-

- He is built an anti AP carry. So just because you can't kill him, don't rage (in fact, never rage in any circumstances. It does change the game outcome)
- Although there is a very low chance of you taking control of the lane, you can stay defensive to prevent him from taking control of the lane.
- The point above is very important. Don't get too cocky with
Kassadin, because it makes a very cocky
Kassadin and a dead fox.
- If you are very confident, try to take advantage of
Ahri's range. Since
Orb of Deception (880 range) has a larger range then any of his abilities, try to harass him from far. Only do this before he reaches level 6.
- When he reaches level 6, try to stay under your turret. Unlike
Fizz or
Talon,
Kassadin cannot burst you down if you have full health.
- Stacking
Doran's Ring will allow you to take some hits.
- Prevent using
Fox-Fire to harass, as it can proc his
Void Stone while
Orb of Deception has less effect since it deals true damage.

- Pick off big threats
- Deal consistent damage through the fight
- Sweep up the mess.
Pick off big threats
This was probably quite obvious. Landing a

- Strong carries, especially their AD/AP carry.
- Fed champions (that was obvious), which can be the enemy AP carry, AD ranged, Jungler or solo top.
- If all of the above are N/A (meaning they are not a threat/they are dead) then focus the one with the most CC (can be a
Anivia,
Alistar,
Annie etc.)
Dealing consistent damage through the fight
I think this is obvious. Using your



Sweep up the mess
Probably the most important yet fun role as







good luck summoners!
Also, thanks to jhoijhoi for her making a guide, and thanks to everyone who supported me for making this build a great one!
Btw, good job for reading through my wall of text :)
~By moumoon~
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