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Ahri Build Guide by rkre

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author rkre

AHRI - THE DESTRUCTIVE FIREFOX

rkre Last updated on June 22, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Ahri with this build

Threat
Low
High
Show all
Threat Champion Notes
8
Fizz
Guide Top

Why I like to play AHRI?

Ahri is a champ, which impresses me everytimes again. Ahri has a great wave clear with her Q, single target damage with W, CC with E and mobility with R. Even if it seems that you will die, but you hit a charm u can kill the one who chases you, even if he has full life. For example I was chased by a Jarvan IV and I had about 200 life; I hit a charm, activated my W, send out a Q and he was down.
Another great play with Ahri was as I was chased by 3. My team was coming but I had not enough time. So I ulted over the wall and was safe for a few seconds. My team arrived and I hit a charm after I ulted in range. After that I combined the damage of my W and my R so I killed the first. The rest was just killed by my team and we had a 3 for nothing and a dragon.
With Ahri you can turn things around, escape, chase and burst someone down. That`s why I love to play her.


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CHAMPION SPOTLIGHT


Guide Top

SUMMONER SPELLS

WIN THE LANE

or


ALTERNATE


Teleport helps you to join team fights or to help other lanes, who need it. You should take this if you think you win the lane easy.



Cleanse safes your life, if you are stunned, snaired or somehow debuffed. It´s good against champs like Twisted Fate or Lux. If you don´t take it, but are afraid of CC, you can buy a Quicksilver Sash



Exhaust is a very good spell against champs like Zed, because he can´t deal as much damage as he could if he´s not Exhausted. You can escape with this spell very well too.

!!!NOT RECOMMENDED!!!


Guide Top

RUNES/MASTERIES/ABILITIES

The Runes

are simply for all AP-Carries. You need Armor and Magic Resist to be able to survive the first focus and to care for suprises like a trap. Ability Power Quints are there to increase your damage of spells and the magic penetration helps you to deal unaffected magic damage to the enemies.
Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Ability Power
3


The Masteries

are typical for AP-Carries, who have mana.
Masteries
4/1
1/1
3/5
1/1
1/5
3/5
3/1
1/
3/
1/
1/5
3/1
3/1
1/5
1/1


The Abilities


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

ESSENCE THEFT


Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.


ORB OF DECEPTION


COST:

70/75/80/85/90 Mana

RANGE:

880

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Deals 40/65/90/115/140 (+33% Ability Power) magic damage on the way out, and 40/65/90/115/140 (+33% Ability Power) true damage on the way back.


FOX-FIRE


COST:

50 Mana

RANGE:

800

Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+40% Ability Power) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of 0 damage to a single enemy.


CHARM


COST:

85 Mana

RANGE:

975

Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.
Blows a kiss dealing 60/90/120/150/180 (+35% Ability Power) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).Enemies hit by Charm take 20% more magic damage from Ahri for 6 seconds. Orb of Deception's true damage is also increased by this effect.


SPIRIT RUSH


COST:

100 Mana

RANGE:

450

Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.
Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 70/110/150 (+30% Ability Power) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.