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Ezreal Build Guide by Teh Grazzh0pper

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League of Legends Build Guide Author Teh Grazzh0pper

An in-depth guide to stronk AD EZREAL (UPDATED!!!!)

Teh Grazzh0pper Last updated on March 28, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 7


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QUICK 30 SECOND BUILD IF YOU NEED ONE

Go AD marks, Armor Seals, MR per level or Flat MR glyphs and AD quints.
21-2-7, 2 in tough skin and 7 in Summoner Insight, expanded mind and Mastermind
Get R>Q>E>W, getting W ONLY AT LVL 13.
Go Long Sword 2 Health Potions and get Berserker's Greaves, The Bloodthirster, Statikk Shiv, Trinity Force, Last Whisper and Warmog's Armor. Sell Statikk Shiv lategame if needed.


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Introduction

Hi! I play in the Garena server, and my ELO is at an unremarkable 1200 in Ranked, and 1700 in Normals. I mainly play AP and AD carries, and of the AD carries I play my favourite carry is Ezreal. He has very good early poke, midgame damage and if he gets fed, he can still do a lot of Damage Lategame! I'm not the best Ezreal player, but I am confident that I am good enough to guide newbies and players who want to get better to play Ezreal! By the way this is my first ever guide so forgive me if I am not that good at this! (If you win with my build, you can PM me your results to feature it on my guide!)



Yeah I know these stats are definitely not that good but I play more normals than ranked cause I feel that normal games are harder for me. I always go to normals and see gold players playing with me lol. Even though I only won 3/5 of my games, I still managed to keep a decent KDA, which goes to show that even if you lose or win, your KDA will not be affected as your KDA is mainly based on your skill of a champion. And I don't like to spam games of one champion as I'm usually the role-filler in ranked, so I get a lot of support.


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Pros / Cons

Now I shall go through WHY you actually want to play Ezreal:


+ Good poke with Q
+ Able to escape from sticky situations with E
+ Easy to understand
+ R can be used to Kill minions/ Finish champs
+ Can do well with ANY SUPPORT
+ Very easy to snowball earlygame
+ Pulsefire Ezreal shows how much Riot loves him
+ Nottingham Ezreal is BADASS with that GREEN JACKET
+ High Utility
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- Falls off a bit lategame
- Countered hard by superior poke lanes
- Need good mechanics and skill
- Q CAN'T CRIT :(
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So basically as you can see Ezreal is a very good AD carry from the pros and cons that I listed. He is one of the most popular AD carries among the LoL community, from casual players like me to the professionals.


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Summoner Spells




Mandatory:
space This is a must. Even though you have Arcane Shift, sometimes when you overextend just that will NOT be good enough. People might think that using Ghost instead of Flash is better, but I strongly disagree. Yes, ghost is good to catch up or run away from an enemy, but MANY champions have at least a SLOW, which would already cripple your movement speed. Some champions are even faster than your Ghost! Furthermore, what if you have no mana? What if you recklessly Arcane Shifted into a fight and need to run away? Ghost isn't going to save your life. Furthermore, Flashing over a wall and juking back with your Arcane Shift is also possible. Flash just brings about the extra utility to me.

Pick one summoner spell from this list!:
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space A very good summoner spell, my personal favourite in the list. I like Ignite as a finishing move for an enemy who would supposedly run away with NOTHING. Having Ignite for the "Kill Securing" is very good as it helps you get the lead in lane. Once an Ezreal has a lead in lane, he will almost always win his lane! You should use Ignite if they do not have an aggressive bot lane, or if the enemy team has a lack of CC and/or damage. It is also useful for champions with crazy regen like Dr. Mundo.
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space However, sometimes you just can't take ignite. Say you are against Draven and Taric bot. Without cleanse, their damage potential is enough to KILL YOU! From there on, they will snowball and you will soon see yourself having to fire Mystic Shots just to get last hits. That is NOT what you want to do. Also Cleanse is mandatory against a high CC team or a team which has very strong initiation. However you can take Ignite if you get a Quicksilver Sash or if your ally has Mikael's Crucible.
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space This can be an alternative to cleanse. Sometimes, you will face a team with lack of CC, but can potentially take you down in less than a second with their damage output. In this case, Barrier is your best friend as it shields A LOT of damage. However, NEVER use Barrier against a team with sustained damage. You will regret it!
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space You COULD get this, but personally I feel that you don't need Heal that much. If you really need it tell support to get it as Heal heals everyone for same amount now.
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space Your support should take this spell for you. However if you take this spell ask your support to take Heal or Ignite for you. You might want to take this spell if you want to duel against the enemy champions, though I don't really like it.


Any other summoner spells I find unviable and unsuitable for Ezreal. The only exception would be Teleport, but only use it if you have a premade team with a specific team composition.


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Basic Skills required to play AD Ezreal

This is just my guidelines of what a good Ezreal player needs to fulfill. To me, only when I fulfilled these guidelines did I become a good Ezreal player. I will upload pictures of the guidelines as soon as I have the time to play a match.

Spoiler: Click to view


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Champion Abilities





space This is Ezreal's passive, Rising Spell Force. This skill gives you bonus attack speed based on how many enemies you hit with your spells. It has a duration that can be refreshed.
Spoiler: Click to view

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space This is Ezreal's Q, Mystic Shot. Deals damage from a range.
Spoiler: Click to view

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space This is Ezreal's W, Essence Flux. Deals a bit of magic damage and increases ally attack speed.
Spoiler: Click to view

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space This is Ezreal's E, Arcane Shift. This is your only escape tool.
Spoiler: Click to view

Where you can Arcane Shift:
Spoiler: Click to view

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space This is Ezreal's R, Trueshot Barrage. Deals decent damage with a decent cooldown.
Spoiler: Click to view


Final word is that try to use smartcast on all of your skills, except for maybe your Trueshot Barrage. It helps a lot.


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Skill Sequence


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I explained why I didn't get a point in my Essence Flux until level 13 in the earlier chapter.
Basically you prioritise Trueshot Barrage> Mystic Shot> Arcane Shift> Essence Flux.
Like all ultimates, get Trueshot Barrage when you can.
Max Mystic Shot for early game damage and also for a shorter cooldown.
Max Arcane Shift next for a shorter cooldown and its your only escape tool.
Max Essence Flux last as it isn't useful until lategame.

If you want me to go to the specifics you can ask me a question, but I feel that this short explanation is enough to justify my proritization.


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Runes




Now, we shall go into the specifics:
Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3

I go AD marks for early game damage. I find that most AD carries will bulk up on armor so flat Armor penetration isn't really that useful. But you can substitute AD seals for Armor penetration if you want.

I go Flat armor seals to withstand early game damage from the other AD carry. You do not want to get poked out of lane! However, you can run mana regeneration seals as Ezreal is a skillshot based champion earlygame.

I go Scaling Magic Resist Glyphs as I feel that lategame, you need more magic resist so that AP carries cannot one-shot you. However, you can go Flat Magic Resist Glyphs if the enemy has heavy poke damage, such as an annoying Nunu Kog'Maw combination.

I go Flat AD quintessences for more early game damage. You want to poke the enemy out of lane.


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Masteries

Masteries
1/5
4/5
4/1
3/1
1/1
2/5
2/5
3/
1/
2/1
1/5
3/1
3/5

You have probably never thought of going this Mastery tree for any AD champion at all! For me, I run 21-2-7, investing points in the utility tree.
The 21 in offense is very straightforward. However, you can sacrifice a point in Havoc for Frenzy, but 10% attack speed boost is not really good compared to more damage. Don't bother getting points into Butcher please. You already have enough AD damage, so last-hitting should not be a problem.

The only points I invest in the defensive tree is on Tough Skin When you trade with the enemy AD carry, minions do more damage than you think. You need to resist the early game damage from the minions to win trades. I learnt this the hard way when I was playing Irelia top in ranked. I got first blood, but I died due to her ignite. When I saw my death screen, to my horror, I read that minions did 267 damage. LOL! That's why you should get Tough Skin to reduce minion damage. Then again, you can go 9 points into defense if you want a bit more survivability.

I get 7 points in the Utility tree, Summoner's Insight to reduce the Cooldown of Flash, Meditation for mana regen to let me spam my Mystic Shot in lane more, and 3 points in Mastermind to reduce the cooldowns of my Summoner Spells. Trust me, this spell is useful! You could go 9 points here, but I don't really recommend it.

The reason why I go 21-2-7 on Ezreal instead of 21-9-0 is because Ezreal is a champion that is able to withstand damage quite well. The extra survivability isn't that noticeable on Ezreal compared to other weak earlygame champions. Furthermore, I go into the utility tree as I want shorter cooldowns on my summoners and I also want to be able to deal more Mystic Shot poke damage.

However a lot of people aren't comfortable with this and would like to stick to traditional ways. Of course going 21-9-0 is really good too, so you can go 21-9-0 if you aren't comfortable with trying something new or if you want some early game survivability.


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Items

space space space Possible starting items:
Item Sequence











Health Potion
50

Health Potion
50
Right now, this is the standard way to go for all AD carries. +10 damage helps you to deal more damage in lane, and the 2 health potions help you to regenerate health from small skirmishes.space
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Item Sequence











Health Potion
50

Health Potion
50

Health Potion
50
Boots only give you +25 movement speed, which isn't much. Besides, they increased all champion's base movement speed, so you don't really need this anymore. However, you can run it if you feel that your lane will be camped by the enemy jungler.space
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Item Sequence










Gives you +80 health and +10 AD. This is a good starting item, but only use it for lanes with heals. Even then, I like to run Long Sword as I can easily upgrade it to Vampiric Scepterspace
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1st Back:
Item Sequence











Vampiric Scepter
900
I like to go with this on my first back. Berserker's Greaves for more DPS and Vampiric Scepter for more lifesteal, and it allows me to get The Bloodthirster faster. This gives you sustain, but not survivability, so be careful!space
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Item Sequence











Sheen
1050
Alternatively, you could get Sheen if you want to increase your poke capability and your mana pool. However this sacrifices sustain unless you can get Health Potion, and your survivability.space
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Item Sequence











Phage
1250
You could also get this if you are ahead and/or just got a kill. Getting straight-up Phage gives you the chance to slow the enemy, and if you get a lucky proc, you could easily deal more damage or finish the enemy ADc or support off. As it also builds from Long Sword, you could get it even if your lane is neutral. It gives health and sustain so definitely a good item to get at 1st back.space
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Item Sequence











Doran's Blade
450

Doran's Blade
450
Run this if you get Doran's Blade as your starting item. You can get 3 if you are losing. You should always try to get 2 Doran's Blade at the early game, unless you are so fed you can just go back and buy the B. F. Sword.space
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Item Sequence











B. F. Sword
1300
ONLY GO THIS if you just got a kill and you want to PRESS YOUR ADVANTAGE. This gives you +45 AD, which is a lot. However you are sacrificing sustain and survivability so you really have to be confident on your ability to kill the enemy or you will most likely get outpoked or bursted down in lane or jungler gank.space
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Core Items:
Item Sequence











Statikk Shiv
2600
To me, these are the two items you should ALWAYS rush first after your level 2 boots. The Bloodthirster first if you are winning your lane, Statikk Shiv first if you are losing your lane. However I like to get both items instantly. With these two items and level 2 boots, you can enter any teamfight and do a lot of damage. I'll explain why.

The Bloodthirster starts with 70 AD and 12% lifesteal. This amount can increase with more farm till 100 AD and 18% lifesteal. 100 AD is no joke. 18% lifesteal is also a lot. This means that your damage output will be phenomenal, even if you are losing your lane.

Statikk Shiv is arguably the BEST midgame item in the game for AD carries. The 100 lightning magic damage is ANNOYING, and it also increases your damage. It is really easy to get max stacks again just by attacking and moving. Furthermore, it also provides attack speed and crit chance, excellent stats for any AD carry. The movement speed helps too, whether for escaping or for catching up to enemies.

People might be thinking-OMG attack speed Ezreal what new meta is this? OMG noob Ezreal trying to be like Vayne. Mystic Shot procs your lightning damage too, so why not? With the nerfs to Trinity Force, these two items alone provide much more usefulness than Trinity Force. These are thus your core items as it greatly increases your DPS in the midgame.space
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From here, it's your choice! I'll go through the benefits of buying each item, as well as my personal opinion on them. If you have all 6 items, you can sell your Statikk Shiv as it does not fare as well lategame.


Viable OFFENSIVE items:
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space The Bloodthirster gives you 70 AD and 12% lifesteal WITHOUT ANY STACKS. This damage and lifesteal itself is already very good. However, if you can stack it to 30 stacks, it has 100 AD and 18% lifesteal. For 3.2k gold, that is GOOD(not insane anymore :/). This item is too good to pass up as it really increases your upfront damage. You CANNOT skip this item in your build. EVER. If you are winning your lane, get The Bloodthirster after Tier 2 boots, or third item if you are losing lane.
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space Infinity Edge is a really good item for AD carries who doesn't have constant harass other than from their autoattacks. Ezreal is not one of them. However, you can get this item for Ezreal in the lategame. In the lategame, your main damage is from your autoattacks, so why not? However, in my opinion, don't get this item in the midgame as its not as effective for Ezreal. Ezreal still requires his skillshots in the midgame. 80 AD and 25% crit chance, as well as 250% crit damage is really good, but this is more of a lategame item. Also, with the buff to Trinity Force, you can replace this item with Trinity Force OR replace Statikk Shiv after 6 items.
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space If you sell your Statikk Shiv in the lategame, you need to have this or use this as an alternative. Phantom Dancer provides you with good attack speed bonus with critical chance, which is good for any AD carries. You could get this with Statikk Shiv, but personally I like to go for damage items first, then using this as my final or the alternative to Statikk Shiv. This item provides 50% attack speed bonus and 30% crit chance, so you can take this item when you feel like it in my opinion.
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space With the buffs to Trinity Force I have changed my stand on it. It gives great stats for all around Ezreal players. It gives nearly everything an Ezreal could hope for. It is now more cost efficient and I would get it in place of Infinity Edge now, or sell Statikk Shiv after 6 items and get Infinity Edge instead. If you want to get it, get it as your 4TH item and push your Armor penetration item to the 5th slot. And you might want to get a Phage before going for Statikk Shiv if you want to get this item.
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space DEM BUFFS! This is just an OP item now. 25 AD, 15% lifesteal, 40% attack speed with ACTIVE for 3200 gold? YES PLEASE. Though Ezreal is not really autoattack dependent, this is DEFINITELY a good item to get. Furthermore the active will allow you to shock the enemy by using it at the last moment and winning 1v1s, or it can be useful for fleeing from/chasing enemies.Get this as your 4th item if you want, and you can either take this, or Trinity Force
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space Even with the price nerfs, this item is still extremely CHEAP. It provides +35% armor penetration, and you MUST get this item OR The Black Cleaver. You will need armor penetration to do more damage. After all, what is the use if you have 400 AD but no armor penetration against an enemy with 300 armor? I personally prefer getting this item over The Black Cleaver as you can't pop all 4 stacks of its passive at once to an enemy. I feel that The Black Cleaver is more suited for champions like Miss Fortune.
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space Muramana is a good midgame item for Ezreal, but falls off lategame. This is a viable item as Ezreal can get the stacks pretty quickly with spamming of his Q, but honestly this item gives very little core AD. 20 AD is like 2 Long Swords, like 800 gold. However, this item gives a lot of mana and some mana regen. My argument to this is that the Awe passive will not give you a lot of mana even with this item. You don't stack mana on Ezreal. The active is not good on Ezreal lategame as he does more damage with his autoattacks in the lategame. Of course, you can get this item, but rush a Tear of the Goddess if you do so, and upgrade it after your core items.
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space If you don't get Last Whisper, get this. However, ONLY substitute this for Last Whisper if the enemy doesnt stack a lot of AD. You could get this with Last Whisper, but you are sacrificing a lot of damage potential. With the nerfs to it, it has become much less viable for AD carries, so my advice to you is NOT TO GET IT. However, if you DO get this item, get it after the 2 core items.
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space This is why people don't use Trinity Force that much anymore. It gives you armor to help 1v1 any AD carry, 15% cooldown reduction to spam your abilities in a short period of time more and 500 mana to sustain your Mystic Shot damage. This item also provides a nice active that can be procced with your autoattacks or your Mystic Shot, enabling you to kite very well or escape chasing enemies. But in my opinion, this is better for frontliners as Ezreal does not really need kite due to his good escapes. Ezreal isn't that reliant on autoattacks in the midgame, and to me, this is an excellent midgame item. You don't have to get this item, but if you do, get it as your 4th item or as your 6th item after the defensive item.
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Defensive Items(pick 1/2):
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space Gives you a second life. This item is fantastic against teams with very strong initiation which could wipe you out at first. The second life will allow you to still do damage and make an impact in fights. It also gives good armor and magic resist, so you can withstand the enemy's damage better. However this item is only useful once per five minutes so I won't recommend getting this if you get into constant teamfights. If you do get this item, get it as your 5th or last item.
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space If you didn't take cleanse and the enemy team has a lot of CC, you might want to take this item. This item gives good AD and also lets you cleanse out of bad spots. However, don't get this item against poke heavy teams. I recommend either getting this, Iceborn Gauntlet or Infinity Edge as one of your items. However, I am not a fan of its expensive price. If you pick this item, its best to pair it with another defensive item as this item gives enough AD. So get this as your 5th item if you want to take Mercurial Scimitar.
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space This item gives health, magic resist and mana, as well as the ability to block an offensive spell once every 25 seconds. Get this item against an AP heavy team (e.g. Ap mid AP top AP jungle/support). It really helps a lot as you can survive their AP damage in fights. However take note that enemies can easily proc your active before a major fight, so be careful about this. I don't usually take this item, but if you do, get it as your 5th item.
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space Ahh, the League of Warmogs. Even with the nerfs, it gives you +1000 health, which is MASSIVE. Gives you quite nice health regeneration, and take this item against teams who like to poke a lot or have sustained damage in fights. You can still get this against burst comps, but take note that their burst could potentially take you down very quickly and you know it, 0 health=0 damage! However, I like to get this item. You do not have to get this item, but if you do, get it as your 5th or 6th item.
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space This item basically serves about the same purpose as Iceborn Gauntlet. This items gives you a bit of tankiness, minimal AD and a nice passive which is useful for kiting. However I don't like this item as Ezreal isn't reliant on autoattacks(the only way to proc the slow) in the early and midgame and I feel that there are better alternatives.
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space This item gives decent health and great armor, but you will mostly use this item for its ACTIVE. I've seen the AD carry of SK gaming (Yellowstar) run this, but honestly this item is EXTREMELY SITUATIONAL. You have to have either 1. A strong initiation team or 2. An enemy team which can get to you easily without hard CC to even consider getting this item. The active range isn't a lot, so this item is best used when a lot of enemies are around you. It is also a good 1v1 tool lategame against an opposing AD carry cause its passive reduces the enemy's attack speed. Overall, this item can be used, but it is very situational.
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space Some of my friends have raised the viability of this item on Ezreal to me. Personally, I don't like this item, as I feel that only the shield is particularly useful. However, it only shields magic damage, so unless their team has a lot of AP which is wrecking you apart, don't get this item, even if you can upgrade it to Maw of Malmortius.
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I have presented to you my opinion of viable AD items. Some AD items like Runaan's Hurricane were not included as I tried them out and I found it to not be as good in comparism to alternative items serving the same function.


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WHY I GET STATIKK SHIV ASAP WITH BT(and sell later)



space After receiving feedback from those who commented, I feel like many people are not sure why I even consider it viable, much less as an item to get ASAP. Well, let me explain my stand. Statikk Shiv is arguably the BEST MIDGAME ITEM in the game. To prove that I shall explain in detail why I love this item.

Statistics for Statikk Shiv:
space space Cost=2500gold
40% attack speed
20% crit chance
6% movement speed
UNIQUE ACTIVE:Moving and Attacking creates charges which can be expended at 100 charges to deal 100 magic damage. THIS DAMAGE CAN CRITICALLY STRIKE.
space Lets see what it builds from. It builds from Zeal and Avarice Blade, two items that you can get on Ezreal. Mystic Shot is able to proc the UNIQUE ACTIVE, so your poke can chunk of a quarter of the enemy AD's health(TESTED) easily. Also, the 100 stacks is REALLY EASY to get, imagine the distance from a midlane tower to the next, you will have FULL CHARGE. And that is without even attacking.

Each autoattack or ability gives you 10 charge, so just spam your skills and you can get it really quickly. The lightning damage does MASSIVE damage, and you can harass the enemy from a distance with the lightning. If it CRITICALLY STRIKES an AD carry with the lightning, boom. 1/2 health gone(TESTED). This is during the MIDGAME. This item will significantly increase your damage in the midgame, where Ezreal shines the most. You can go into teamfights with this item and KNOW that you have the DAMAGE. The lightning chain also helps to clear a large wave of minions very quickly if your Trueshot Barrage is on cooldown.

Although this item falls off lategame, you can't say that it falls off HARD. 40% attack speed and 20% critical chance is still DECENT. It still allows you to deal damage, and lightning is still going to be annoying against the opposing AD carry. However, I included in my section now to SELL Statikk Shiv once you have 6 items, as it falls off a bit. And this is why I am one of the few Ezreal players who like using Statikk Shiv.

Sorry if I didn't give you a short answer, but I like to go into the specifics. But if you still aren't convinced, try it out and see the results for yourself! If it doesn't work then you might have to try it a few times. If it STILL doesn't work then I might change my stand on this item. But for now, this is my explanation of getting Statikk Shiv ASAP.


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Do you REALLY need boots?

Now, I have seen some pro players run AD carries without boots, but they will always pick 2 items- Phantom Dancer and Zephyr. To me, Ezreal should use boots as they are cheaper and give more movement speed and a bit of attack speed. However, you can run this combo on Ezreal. Why is this build possible? Allow me to explain.

First off, I want to say that the vital item to substitute boots are Zephyr as Statikk Shiv can take over the place of Phantom Dancer (both gives around same movement speed bonus).
Zephyr gives:
20 AD
10% CDR
50% Attack Speed
10% bonus movement speed
35 Tenacity

This is for 2850 gold. As you can see, the stats are really neat, especially the Attack Speed, Cooldown Reduction and Tenacity. The 10% bonus movement speed allows Ezreal to have enough movement speed to not move like a slug. 325*116%=377 movement speed, which is really good. Cooldown reduction is excellent as Ezreal can use his skills more often, and Tenacity brings him survivability against heavy CC teams. The 50% Attack Speed bonus is also really good in the lategame.

However, I feel that you should get boots first. Boots are cheaper and will allow you to have a decent amount of attack speed and movement speed, which helps in the midgame. You can sell boots for Zephyr in the lategame, but ONLY in the lategame, where a single death could cost you the game.


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Potential supports and Lane opponents(doesn't include AD Malzahar etc)


As you can tell I'm a big fan of Ezreal Sona bot lane :3.

Moving on, I shall go through with you the potential supports that you can get, as well as your enemies. I will rate them in terms of effectiveness, but take note it is just my opinion. Feel free to discuss about this to me in the comments.

SUPPORTS:
space I think that he is not a good support for Ezreal, but he still brings a lot of CC to the table, which allows Ezreal to put in free damage at the carry. He is also tanky and if you want to dive towers, he can use his ultimate to help you. However, he does not have much sustain or kill potential other than his CC. AVERAGE SYNERGY
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space However, in comparism, Blitzcrank will pull enemies towards you, and a good Blitzcrank will never pull tanky supports. You can put a lot of damage onto the enemy carry without risking yourself like the Alistar matchup. However take note that he has no sustain so make sure you don't take too much punishment from the enemy. AVERAGE SYNERGY
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space Fiddlesticks is a support with good poke too, just like you. His silence will allow you to attack the enemy with your Mystic Shot and a few autoattacks. What's more, his fear can disable the enemy for 3 seconds at max rank, which essentially means 3 seconds of free damage. I like Fiddlesticks support with Ezreal as your poke combination and conuterinitiation potential is really good. GOOD SYNERGY
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space Janna is a champion with very good disengage and can keep you safe in teamfights with her ultimate. I like Janna as a support but she doesn't have a lot of poke in lane. However, she can shield you in exchanges, leaving you with less damage than the opposing AD carry, which is good. ABOVE AVERAGE SYNERGY
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space Karma isn't played much as a support, but her poke damage is good. She can also shield you like Janna and Spirit Bond to keep you out of danger. Heavenly Wave can also give you heals, though quite costly in terms of cooldown. She isn't a strong support, but nevertheless useful to you. AVERAGE SYNERGY
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space Leona has strong potential with Ezreal in a burst lane, as Ezreal is capable of popping her passive and dealing large burst damage if he positions well. Although there is no sustain, her CC is legendary among supports and it will be easy to pick up kills. GOOD SYNERGY
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space To me, this is the next best support you could hope for, behind Sona. Her Glitterlance is an extremely good poke tool, and her Whimsy can speed you up to escape ganks or used at an enemy champion to make them deal no damage for 2.5 seconds at max level. Her Help, Pix! is a good shield for you and her Wild Growth is like a heal with a knockup effect which will allow you to decieve the enemy bot lane in trades. I LOVE HER as my support, as her poke with Ezreal's poke is just AMAZING. EXCELLENT SYNERGY
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space Lux support has really good poke. People underestimate her support ability, and personally I find her to be able to synergise really well with Ezreal Her E damage and your Q damage can chunk off the enemy's health, and her Light Binding can snare an enemy who wants to initiate on you, or when you want to lock down the opposing enemy support or carry. Her shield also shields you 2 times, so if your shield gets quickly taken down before her W goes back, you get shielded again! GOOD SYNERGY
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space Seen this a few times. From my experience, she's quite a good support, but she can't really poke as people know that they have to get out of her Tormented Soil. If she lands her Dark Binding, you can easily go in and put in a lot of damage. Also, if the enemy wants to CC you, a good Morgana will shield you and make you get no CC from disruptive champions like Alistar. Her ultimate is also a very good form of CC and if she can land the stun, you can easily kill the enemy carry or escape if you are losing the trade badly. ABOVE AVERAGE SYNERGY, but GOOD SYNERGY if you are lucky enough to get a good Morgana.
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space Nami is really good if you want to trade with your opponent. This will happen a lot in a poke lane, and if a good Nami maxes her E first and provides you with the enhanced autoattacks, you can easily win in poke. However, most Namis will max W first, which gives you good sustain. Her Q is really good at going in on an enemy or when an enemy initiates on you. Her ultimate is also a good slow such that you can catch up with fleeing enemies. However I don't see a lot of good Nami players out there. AVERAGE SYNERGY, but GOOD SYNERGY if you get a decent Nami.
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space Nunu is a great support for a lot of AD carries, and this also includes Ezreal. His Ice Blast and your Mystic Shot does a lot of damage, and his Consume allows you to do Double Golems easily. His Blood Boil is really good for you in teamfights as you can spam your autoattacks a lot more. His Absolute Zero is also a really good slow, and you could pull off an "EMPIRE". GOOD SYNERGY
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space Sona is the best support you could wish for. Her poke damage is really good with her Power Chord and her Q. Her aura also gives you bonus AD and AP, which is really helpful! Her W gives you decent heal to let you sustain poke damage. Her Crescendo also stuns the enemies for 1.5 seconds, and that's 1.5 seconds of FREE DAMAGE. Overall, she is one BEAST of a support you could be with, and thus I always recommend you to pick Ezreal if your support is Sona. EXCELLENT SYNERGY
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space Soraka is a support with very good heals and decent poke. Her passive gives you bonus MR against those AP based supports, and her ultimate can save your life from anywhere on the map. Her Infuse also gives you bonus mana and and silence the enemy champion if need be. ABOVE AVERAGE SYNERGY
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space Unlike the other burst supports, he's actually pretty good with Ezreal! His heal gives you sustain, his W gives you awesome bonus armor and his E is a good stun if you want to finish off the enemy carry. Finally, his R gives you bonus AD. All his skills are useful to Ezreal, and although you put yourself into danger, Taric is a really good support for Ezreal if played correctly. ABOVE AVERAGE SYNERGY
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space From my experience, Thresh is an okay support with Ezreal, not that bad, but not the best either. His W gives you a shield to win trades and also gives you an initiation/escape mechanism like Arcane Shift, except that you can save it until you really need it. His Q is like a surpress on the enemy carry if he can land it, which is 1.5 seconds of FREE DAMAGE. His Ultimate also does decent damage and slows the enemy. Overall, he is a burst lane, but he is a good support on Ezreal due to his utility. ABOVE AVERAGE SYNERGY
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space You both have very good poke damage, and Zyra has very good disenagage. I never really played with Zyra support so I can't be too sure, but from the few matches, I fine Ezreal and Zyra to be a good combination. GOOD SYNERGY
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I have gone through all the possible supports that you will meet. Now(I'm really tired lol) I shall go through the champions and supports you should LOOK OUT FOR. If I didn't mention any particular support or AD carry then it means that you should be able to win your lane.

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space Ezreal has less range than Caitlyn, allowing her to harass you from a good distance. It will be hard to land Mystic Shots against her. Her Q does a lot of damage to you IF YOU ARE AT THE FRONT OF IT. Her traps can put you in a bad spot and she has an easy escape tool with her E. This is quite a hard matchup for you, but make it through the laning phase and you need to punish her hard in the midgame. Lategame, Caitlyn will win 1v1.
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space Draven is your ultimate counter in lane. He does way more damage with his Q than your Mystic Shot, so be careful. A Draven lane is either a poke or burst lane. If it is a poke lane, you should be okay unless your support is bursty. However, if it is a burst lane, you really need to be careful. However, take note not to get killed by Draven and mid-late game things should be fine.
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space Graves likes to be in your face. He will want to Quickdraw forward and Buckshot. However, you should be able to win the poke wars and if he spams Buckshot he will push the lane and Ezreal is good at farming under tower. However you can lose to a Graves if you get killed early, and if that happens don't even bother to try to trade with him. Survive or win the lane and you should be fine. However you probably can't win him 1v1 lategame, so punish his midgame like Caitlyn.
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space She has good poke, but make full use of your range advantage and you should be fine. Pro tip is to stand on the same line as your caster minions or else Q will hit you.
This matchup isn't difficult, ESPECIALLY if you run Ezreal and Sona.
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space This isn't a difficult matchup for Ezreal in lane, but I would like to kindly warn you not to let Vayne go to the lategame. You will regret it.
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ANNOYING SUPPORTS:
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space Personally avoiding their CC is kinda easy for you, just Arcane Shift out of the way. Cooldown on Arcane Shift is shorter than pull BUT not shorter than Pulverize, so be careful.
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space He has stun, but more importantly he has HEAL and ARMOR BOOST. You can't outtrade their AD carry with Taric in lane. But if you don't get killed and if you kill him JUST ONCE you will win your lane unless jungler comes.
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space They can poke beter than you as they have a higher chance of landing their pokes. They also have very good disengages which can mess up your game big time. Usually Sona is manageable, but don't let a lane with Zyra get kills on you. Trust me, you won't be able to farm normally for the rest of the laning phase!
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So overall this is my analysis of bot lane. However, the next chapter will be very brief as I am only going through potential HIGH ELO lane matchups.


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HIGH ELO Lanes

This chapter will be short but this chapter is also to familiarize you with HIGH ELO lane combinations and how to deal with them.

Spoiler: Click to view




I might include more HIGH ELO lanes in the future but I'm quite tired lol and I think that these are the most common ones that I see.


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EARLY GAME


Spoiler: Click to view


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MIDGAME


Spoiler: Click to view


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LATEGAME


Spoiler: Click to view


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TEAMFIGHTS

Spoiler: Click to view


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Summary

To conclude this guide, I have really spent a lot of time trying to finish this guide. However, feel free to include your comments in the comment box, and tell me whether you want me to add more chapters into this guide! Also feel free to give me suggestions so I can improve my guide. I really really hope this guide has helped you in terms of your gameplay and understanding of Ezreal, and if you like my guide, please upvote it and maybe give me a +rep. If you don't like my guide, I don't mind you asking questions and I will try my best to answer them :3.
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Thanks goes to JhoiJhoi for her guide on making a guide but I still can't get the hang of BBCoding:/. And thanks to her for also providing the dividers :).
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Also big thanks to I am Lord and Master for pointing out the BBCoding errors in my guide and guiding me on how to correct those errors.(hope it's better now^^)
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Thanks to Ezterminator cause I used his pic for the Arcane Shift part of my guide.
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This guide is a bit long but I like to go into the rationale of each of my choices.
Remember that this is my first guide so if my guide is bad point it out so that I can improve!


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VIDEOS

The first one I'm gonna upload is FnaticRC Rekkles Ezreal. His Ezreal is really good and I learnt quite a lot from his gameplay.

http://www.youtube.com/watch?v=4bDGt04s5Bo

Thanks to Andy Navkus for uploading this vod.


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Change log

31st January 2013 (GMT +8)=Created Ezreal guide.
Corrected minor grammatical and coding errors.

1st February 2013 (GMT +8)=Added PICTURES!
Credits to JhoiJhoi for very kindly letting me use her line dividers.
Added new section of why I rush Statikk Shiv
Adjusted my item build a bit.
Made guide more coherent and presentable.
Added more pics!
Added someone in credits!
Changed my viable items explanation with new patch!

2nd February 2013 (GMT +8)=WOW this guide release for 2 days yet I get 71% already. Thanks to all
who have gave me constructive feedback and upvotes!
Added Exhaust to viable summoners.
Added new chapters on gameplay and teamfight.
Edited my item build.

3rd February 2013 (GMT +8)=Changed a bit of example build.
Solved minor grammatical errors.
MAJOR STRUCTURAL REVAMP. It will look much better now I hope.
Added VERY VERY SHORT Summary for players in solo queue who needs a build quickly.

4th February 2013 (GMT +8)=Fixed some layout errors.
Added more high elo lanes.
Included brief explanation on my Mastery Tree setup.
Adding Signatures to my guide SOON. Thanks to TinyStar for the tips!
Included a Video of Ezreal gameplay with The Bloodthirster and Statikk Shiv rush.

5th February 2013 (GMT +8)= Can't change much today.
Added a video.
Added Paragraphs to prevent "Walls of Text".

6th February 2013 (GMT +8)= Updated Tips on Mystic Shot.
Edited my items section.
Wow 74% is quite a lot for my first ever guide lol.

7th February 2013 (GMT +8)= Added a new section for my guide.
Edited a bit of my pros and cons.

11th February 2013 (GMT +8)= Included spoilers for some parts as some people don't want to read those parts

13 February 2013 (GMT +8)= Edited title.
Corrected more grammatical errors.
Added new viable defensive items.

16 February 2013(GMT +8)= Updated items section
Added a pic of possible places to Arcane Shift (in spoiler at champion abilities)
Added a new person to thank cause I took the pic from another guide(Though it's 19% lol)
Edited a bit on my video section

17 February 2013(GMT +8)= Added new opinions on supports( Morgana and Thresh).

18 February 2013(GMT +8)=Taking a BIG RISK. Turning off C2V. The moment I see that multiple people trollvote my guide I will immediately turn it back on.
Edited format a bit for lane synergy.

19 February 2013(GMT +8)=Edited my lane synergy and structure of guide.

20 February 2013(GMT +8)=Edited my guide format YET AGAIN(I always forget to check my guide lol)

27 February 2013(GMT +8)=Added Hexdrinker to viable defensive items.
Send me a PM of successful games with this guide!

3 March 2013 (GMT +8)=Added a new chapter in my guide, assessing the viability of Zephyr replacing Berserker's Greaves in the lategame.

4 March 2013(GMT +8)=Edited grammatical errors and coding errors.

29 March 2013(GMT +8)=FINALLY have the time to make big changes in my guide according to recent experiences.


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Patches after release of my guide.

**Patch update**

Spoiler: Click to view