Poppy Build Guide by dumbfoundead
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello my name is dmb or dmbfoundead i use the same name as the rapper but enough about that lets get to Poppy. In this build i will try to help anyone that either hasn't played Poppy or anyone that is an extensive player of Poppy The Iron Ambassador , understand my view on Poppy and why she is my absolute favorite champion. Poppy is one hell of a champ she is amazing at dishing out insane amounts of damage, in fact she can deal the highest 1 hit blow in the game only exceeded by Veigar Veigar. Master of suicidal kills, and monster killer of squishies and carries, Poppy can slip inside a the whole enemy team, kill someone and get out barely scratched leading to a great distraction and some extra gold :). Ive looked alot plenty of other guides on Poppy and my mindset with her seems a little different, bare patience and i will explain.
Poppy is my main and the only differences that Ive noticed between AD and AP Poppy is that with AP Poppy you need to be a little more cautious until you can get your giants belt but she can pack more of a 1,2 punch than AD Poppy. She is one hell of a champion that will make your opponents tremble in fear when you dash of a bush.
AD Poppy might not have as good of a 1,2 punch but she can do more damage in auto attacks so take advantage of that.
Pros / Cons...
[*] High damage
[*] Fast (ive caught yi's running away on there ult many times)
[*] Great ganker
[*] nearly invulnerable
[*] low cooldowns
[*] can withstand big hits
[*] if caught off guard can be very squishy
[*] You will attract all the attention
[*] can be easily killed by a stun, fear, or taunt so be cautious
[*] any ranged character early game will harass you
Im putting both builds of Poppy in here just because my style of play with her doesn't differ between builds.
Let me start off by displaying the details of Poppy's skills and the reasons and my knowledge behind them.
Valiant Fighter : Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Her amazing passive, this is one of the reasons i love Poppy, lets say you're lvl 1 and your going against another champion and you both have 100 health and he does an ability that would do 150 damage (thanks to her passive), it would only do 75.
Devastating Blow : Poppy enhances her next attack so it will also deal extra magic damage and 8% of the target's max health as magic damage. The magic damage based on 8% of the target's max health cannot exceed a threshold based on rank.
[*] Cost: 55 mana
[*] Cooldown: 8 / 7 / 6 / 5 / 4 seconds
[*] Extra Magic Damage: 20 / 40 / 60 / 80 / 100 (+0.6 per ability power)
[*] Threshold: 75 / 150 / 225 / 300 / 375
Her mass damage hitter, her nuclear explosion, The Devastating Blow :D such insane damage with this skill ive hit over 1000 easily late game with this skill, basically like Jax Jax's empower but (in my opinion) better. Does more damage late game with AP which is a major reason why it works combined with spell vamp. With AD it still does a plentiful amount off damage and is your bread and butter for taking down beefy foes.
Paragon of Demacia : (Passive): Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times.
(Active): Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.
[*] Cooldown: 12 seconds
[*] Cost: 70 / 75 / 80 / 85 / 90 mana
[*] Armor & Attack Damage: 1.5 / 2 / 2.5 / 3 / 3.5 per stack
[*] Movement Speed: 17 / 19 / 21 / 23 / 25 %
Her move anywhere faster than you spell, that also adds 35 armor and attack damage and with 5 points invested in it, it helps you show up places faster, catch or surprise people, or slip away from a battle when needed.
Heroic Charge : (Active): Poppy charges at an enemy and carries them further. The initial impact deals a small amount of magic damage, and if they collide with terrain, her target will take a high amount of magic damage and be stunned for 1.5 seconds.
[*] Cost: 60 / 65 / 70 / 75 / 80 mana
[*] Range: 525
[*] Cooldown: 12 / 11 / 10 / 9 / 8 seconds
[*] Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.4 per ability power)
[*] Collision Magic Damage: 75 / 125 / 175 / 225 / 275(+0.4 per ability power)
Her initiating skill, and her stun that makes walls your friend.
Diplomatic Immunity :(Active): Poppy focuses intensely on a single target, dealing increased damage to them, and becoming immune to any damage and abilities from enemies other than her target. Damage increase applies to summoner spells and items used by Poppy.
[*] Cost: 100 mana
[*] Range: 900
[*] Cooldown: 140 / 120 / 100 seconds
[*] Duration: 6 / 7 / 8 seconds
[*] Increased Damage: 20 / 30 / 40 %
Makes you obviously invulnerable for 6-8 seconds, my play-style with this skill is always this and it rarely differs..Lets say the whole enemy team in middle Rammus, Morgana, Sona, Xin Zhao, and Master Yi, your team is huggin your tower, and your in a side bush. You are observing them harass your team and you notice that Xin Zhao has low health who are you going to use your ult on? Rammus has taunt, Morgana has 2 stuns, Xin Zhao with a quick E,Q you could probably kill him but then your ult would be gone, Sona would be a good choice unless you haven't seen her use her stun in a while because that would take some time off your ult and most likely get you killed, Master Yi if he was fed i would use my ult on Sona but if not i would use it on Yi, he can do damage but compared to every other champion he would be the least threat in a 5v1. So my view on her ult is not to use it on the person that would be the least threat but if its a 1v1 and you are having trouble use it because you dont want anyone showin you up right?:]
my combo is W,R,E,Q if im going to initiate a team fight, if it is me going to gank one person most likely i will only charge at them once and keep spamming her Devastating Blow. You really only need to use your Heroic Charge once and Paragon of Demacia once, you only need to push the enemy once and most likely you will only get to use your PoD once (it lasts 5 seconds) and then you just spam your Q and chase.
My item build for either build of Poppy can be modified based on what you like but these are my opinion on the items needed-
Ability Power Poppy
- helps you deal more damage.
- 100% of your ability power on you next auto attack :]
- now you can really be the Paragon of Demacia!
You will notice that i get the ,and the you can these in either order depending on if you need health or a little spell vamp and you want more AP.
- Okay now this is where it differs in other build ive seen, in other builds i haven't seen this item and it helps so much, AP, an aura, and 25% spell vamp, with Poppy's abilities hitting as much as they do you can gain all your life back so easy which makes you alot more of a danger.
- More health a slow and AP an item that keeps you up to level with your health, i know that Rod of Ages would seem a better item but by the time you have this item its mostly late game, but if you feel like its gonna be alot longer by all means go with the Rod of Ages it casts a little less (like 15 i think lol).
As you've noticed i only have 5 items on her build, but thats because its expensive and i only move onto the 6th item over the 40 minute mark on most occasions. But there is a vast amount of things you could get, You could go for a Hextech Gunblade, Banshee's Veil, another Rabadon's Deathcap, or an Abyssal Scepter depending on how the game is looking i would even advise a Zhonya's Hourglass if the enemy team hes a dps that is kicken your butt all around the map. Some people might say why dont you have Deathfire Grasp? and thats because poppy doesnt need it build her good early game and you can rape even faster without it while grabbing your main items.
Attack Damage Poppy
-Attack speed more hits=more crits :) could also be switched with Boots of Swiftness or some Mercury Tred's
-Poppy's peanut butter to her jelly, lets see it gives you health, mana, ap, ad, slow, critical chance, movement speed, attack speed, and Sheen that is Poppy's MUST HAVE item passive gives you 100% more base damage.
-More movement speed because she needs to go as FAST as possible, critical chance, and attack speed which is greatly desired.
- I feel you should get this before The Bloodthirster but after the Vampiric Scepter because it gives you more damage fast and more of a critical chance that helps greatly and by getting this after the vampiric scepter helps with some lifesteal.
- okay by the time you start this item or even before you do the enemies that escape Poppy's wrath grow stronger and you this can help with a spell shield and some health and mana. (can be switched with bloodthirster if you arent worrying at all)
- More damage and more lifesteal with every minion kill, so make room minions Poppy is coming fast as hell!
I build this way because Poppy is nearly Invulnerable <-- Nearly so in times where your ganks aren't working a banshees veil will make you feared on the battlefield once again.
My Runes are definately a lillte different...
[*] For Marks i go for Armor or Magic Pen, for the increased damage.
[*] For Seals i go for some about 20 Health and a little Attack Speed and it serves me well.the only other way i would do it is a full page of Health or Attack speed,
[*] For Glyphs i go for CDR (cool down reduction) so you can do more 1,2 punching
[*] FOr Quintessences i go for 2 Health and 1 Armor or Magic Penetration for the health that i think poppy needs early game and some penetration for the needed damage.
I use an Exhaust and Ghost
Exhaust- You need this spell to keep your enemy in place when you pummel them into a wall, with your attack speed, and your mastery point in exhaust you will keep up and deal more damage for the time being.
Ghost-keeping up to your oponents is the only way to kill them so this combined with your second ability helps you get to enemy champions faster and get away if needed.
I approve using any of these other ones if you don't like my choices
Teleport Ignite Heal Flash or Cleanse depending on what you like.
Not Approved -.-
Revive hell no, Rally ******ed, Clairvoyance leave that to Janna,
Smite not a good jungler or a jungle guide, Clarity you have enough mana, Fortify leave this to your Alistar
Gameplay: Early, Mid, and Late Game...
Early Game- I like to be the first to grab a sapphire crystal and 2 health potions and go toward the first bush on either bottom or top, I grab Heroic Charge. Listen don't go into the second bush unless your laning partner went in. Stand on the edge or the grass farthest from the wall but closest to the second bush so if/when an enemy is walking in you can slam him straight into the wall for some good damage, if people are shooting things into your bush or a strong champion like Dr. Mundo or Xin Zhao because unless they are mentally challenged they will take you in a 1v1. So if they are running into the second bush most likely their partner is close behind, if your partner is laggin it or is far behind don't initiate because chances are you wont win. If no one shows up go and attack the minions but always be on guard and if you and your partner are there and a n enemy barely walks out of the bush or a ranged champion hits you from inside the bush, smack them into the wall and show them who the qb is.
Poppy isn't a good farmer so either last hit the minions or hide in a bush and wait for enemies to make the simple mistake that makes you love Poppy and walk on the edge of the wall farthest from the bush your in and then you smack them into that wall (1) and then use your Devastating Blow to add another good amount of damage (2), and return to your bush or farm or finish the enemy off but Poppy consists of little bursts of your 1,2 punch early game. Now your getting lvl 5 and you should have a kill or 2 unless you are laned against 2 rangers anyways you grab your first point of Paragon of Demacia. Pretty soon you acquire your Diplomatic Immunity if you have a strong champion on your side a take like Singed or Rammus or a good ad like Lee Sin or mage like Kassadin you get the idea, and you see that an enemy is at low health and there his partner is there communicate with your laning partner and go in ult the enemy you AREN'T attacking and 1,2 punch the enemy with LOW health by yourself or your partners health. This is a good point in the game to start ganking when your team needs in to help them. This is when u run in W,R,E,Q if you enemy is close to a wall try to push him into it but if not try to push them toward your tower to give you a second extra to harass or kill them. One thing that is of some importance to my technique is when you are tower diving you need to understand you can Heroic Charge through towers and even stun enemies by pushing them into a tower or a destroyed tower. In LoL all tower locations have ways to get behind them, with exceptions for the blue and purple base. So use these to your advantage when you are going to tower dive or gank. By the end of early game you should have your boots and Infinity Edge or your boots and Lich Bane staring on Rabadon's Deathcap.
-one note is that any jungle buffs can help poppy immensely so get them whenever they are available,
Mid-game this is where you should be gankiing regularly, checking your sides for pushers, and taking dragon when you see it. keep track of where enemies are on the map and when you can go and kill them because your poppy and your fast, nothing is saying on no don't kill me unless all other enemies are mia or the enemy champ is crying in /all.
But keep a good location of where people are start your ganking and keep in mind my rule i previously mentioned in the abilities section. I cant tell you how many times ive tower dived to get the enemies attention W,R,E,Q and make the whole enemy team chase me while i get a kill run away and let my team take a tower. By the end of mid-game you should have finished either your (ad) Phantom Dancer or your (ap) Rabadons Deathcap
Late game, if the enemy hasnt already surrendered it is likely they are getting close to, but if they are stubborn be sure to get your buffs help with baron keep ganking andtower diving. if you notice the enemy team roaming around close to your base either go gank and kill them or go destroy their base if it is vulnerable. Using Poppy's Devastating blow on towers can pack a big punch. Some things you do have to keep in mind though, are that if the enemy has a Master Yi or another a good backdoorer like Sivir and Twitch and they have been known to go to your base and destroy your towers make sure that you have someone to protect your base if you think you team can hole there own you should be the one to protect because you can take out any enemy('s) that go to your base because your Poppy the Iron Ambassador!
My whole story behind why i bout Poppy is funny, i was a low level probably 7 and i was starting to learn how to jungle with Warwick and this is before i had ever gotten ganked jungleing and i had never seen Poppy before, and she was on the enemy team, she came to blue while i was waiting in the bush and i had never seen her before and i loved warwick, thought he was invincable and Poppy just owned me and every day since then that i encounted Poppy in a game she was my worst nightmare so i decided to buy her and since then she has been my favorite champion in League Of Legends.
This is my guide for Poppy thank you for reading it, I am new to builds and if anyone has any tips or comment or advice please feel free to comment. :)