Ashe Build Guide by PFP
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Build 1 (Cheat Sheet)
Champion Build: Ashe
| Health | 2217 |
| Health Regen | 14.4 |
| Mana | 1103 |
| Mana Regen | 24.03 |
| Armor | 72.7 |
| Magic Resist | 99.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 284.35 |
| Attack Speed | 89.105 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 46.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

4
8
10
12
13

1
3
5
7
9

2
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide for Ashe - The Frost Archer
Please comment and try the build and strategies before voting. Thank you.
Please comment and try the build and strategies before voting. Thank you.
Table of Contents (CTRL+F)
I. Preface
II. Introduction
III. Main Summoner Abilities
- Considerable Summoner Abilities
IV. Mastery Considerations
V. Core Item Build Sequence
- End Game Items
VI. Skill & Rune Explanations
VII. End Game Builds
VIII. Closing
*. Player Stats!
I. Preface
This particular build revolves around excelling mid-late game since a good Ashe should never die in early game and teams of equal skill will almost always take it to late game. Early game focus should be on farming and supporting your top/bot lanes with your Ultimate. Runes, summoner abilities, masteries, and early item build order are all based around these statements. If you often suck at playing carries, this might not be the build for you. Ashe is played to her fullest ability in premade teams that work together, therefore this guide is directed towards that type of gameplay, but is still plausible for solo queue. Here you will find a complete and detailed compendium of Ashe, collected through theory-crafting and build-testing from multiple experienced players.
Abbreviated Terms
AA = Auto-attack (Basic Attacks)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
DPS(er) = Strong Auto-attacker
CC = Crowd Control
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
II. Introduction
Welcome to my guide for building Ashe, one of the hardest hitting carries in LoL. The main idea of this build is to kite effectively, provide massive CC, and shut down the enemy team. Since Ashe is a ranged champion, she can easily farm - however, since she is extremely squishy, she can also be easily killed. Being smart with ranged DPS champs, you'll be able to score last hits, annoy your opposition, and possibly even score a few kills. To play this Ashe well, you will need to constantly have map awareness; a ward at the bushes always helps when they have a jungler. If Warwick or Amumu gets a stun off on you you're pretty much done. This Ashe is the best candidate for 1v1 mid since she's able to harass so well, and leveling up faster just makes her have her ultimate faster which initiates, controls, and wins team fights. Yet she can also dominate a side lane with a good partner such as Blitzcrank or Janna. Finally, the core item build I recommend requires quite heavily on gold - last hit often and annoy the hell out of your mid opponent with constant
Pros:
- Tier 1 Champion, one of the best picks for a Ranked 5v5
- Great harass with
- Great farming (ranged DPS, doh!)
- Great support and shreds people apart late game
- Amazing versatility - DPSer and support; ability to keep any chasers at bay with Volley and Frost Shots
- Element of surprise using your
- Destroys towers easily mid-late game
- Consistent carry, strong & annoying all game long
Cons:
- Extremely squishy, ganked/stunned = dead
- Ashe is an easy champion to learn, hard to master (must play smart!)
- Needs a good team to tank/protect her in teamfights
III. Main Summoner Abilities
Considerable Summoner Abilities
IV. Mastery Considerations
For Ashe's mastery tree, I go a standard 9/0/21 build. This build allows Ashe to have
V. Core Item Build Sequence
This item sequence gives you a strong lane presence, good last hitting abilities, and staying power. Below you will find a reason/description for why I selected these items.
End Game Items
Yes I know, where's the survivability? For me I will post items below that I think can be thrown in there if you really need it. The way I play Ashe is to always be smart and stay out of range of CC however survivability is almost always needed to be a successful carry. The items below should be obtained right after you purchase your 4th main item in your building sequence, or whenever you feel like the entire enemy team is hunting you down.
So in the end, survivability is preference on Ashe. I feel that if you play her smart it's always good to get more DPS output, however about 70% of the games I play I get at least one of these items. Especially when I'm facing a decent team. Buy these items ASAP.
To be the best possible Ashe in solo queue I recommend learning how to use
I generally change the 5th item slot hot key to "G" and the sixth item slot hot key to "T". That way I can use my
VI. Skill & Rune Explanations
Greater Mark of Desolation Greater Mark of Desolation provides Ashe with strong ArP, which is extremely useful on all ranged dps or physical damage champions. A little bit of ArP can make a huge difference in your damage output.
Greater Quintessence of Desolation Greater Quintessences of Desolation provides Ashe with strong ArP, which is extremely useful on all ranged dps or physical damage champions. A little bit of ArP can make a huge difference in your damage output. Yes, it's repetitive but trust me so are auto-attacks and that is what your Quints and Marks are optimizing.
VII. End Game Builds
This section will be constantly updated with situational complete builds you can expect when facing certain team compositions. If you have any questions about this section, what each attributed build means, or the exact building order to them: please ask.Standard (vs. Balanced):
Alternate (vs. Balanced):
Premade vs Premade:
vs. Armor Stackers:
vs. HP Stackers
vs. Magic (AP) Heavy:
vs. Physical (AD) Heavy:
Risky Pubstomping (maxing AD):
Open to suggestions for adding more!
VIII. Closing
A shoutout to SixSonatas as I used an abbreviated version of his outline for mobafire guides. I would also like to give a shoutout to Mauler for continuously providing helpful feedback that together we have found how to optimize this champion's potential. I will continue to update this build as the metagame ***** and patches change the game. This is my attempt to make a detailed compendium to
I'm not going to bother writing a play-by-play to Ashe, but if you would like to be a better Ashe player or simply theory craft how to build Ashe then post here. The comment section to this guide will act as a theory-crafting forum to building Ashe to her best potential. If you do have any questions about how to control the lane or just what to do when going against certain champions I will respond and try to help you to my fullest ability.
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