Cho'Gath Build Guide by Raffattack
| Health | 2790 |
| Health Regen | 69.8 |
| Mana | 2575 |
| Mana Regen | 26.25 |
| Armor | 284.69 |
| Magic Resist | 195.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 5 |
| Attack Damage | 129.7 |
| Attack Speed | 0.778 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 315 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 13.86 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Hi
Introduction
Hello, MOBA! This is my first ever guide, and it's on one of my most favorite solo top champs. This is just an introduction so feel free to skip this little piece of me just spouting.
Well, I was first introduced to
Note
I recommend using this build with friends that you can speak to on something such as Vent or Skype.
I would also like to know a reason for the rating that you gave me.
Also, please criticize this guide so that I can hopefully become better.
Sorry if I keep repeating things. <3
Abbreviations / Meanings
CC = Crowd Control (Slow, Stun, Snare, Silence)
MR = Magic Resist
KS = Kill-Steal
CS = Creep Score (Minion Kills / Jungle Creeps)
DPS = Damage Per Second
OOM = Out of Mana
ADC = Attack Damage Carry (ex. Graves, Ashe, Ezreal)
APC = Ability Power Carry (ex. Gragas, Anivia, Ezreal)
Gank = Pretty much an ambush
(Tell me some more!)
Pros / Cons
| spaaaaaaace |
Pros
+ + + Two CC's + + + |
space |
space |
Cons
- - Yelled at for missing - Dying loses stacks on - Squishy early game - Constantly having to get - Extremely Mana Hungry |
Runes
Greater Quintessence of Magic Penetration: Magic Pen = Dmg. Dmg = Good. Yay!
Greater Mark of Magic Penetration: The Magic Pen on this can possibly help your early game. I don't really notice a late game... other than the TONS OF DAMAGE. MUAHAHAHA
Greater Glyph of Magic Resist: The starting MR from this will help you if you go against AP top champs such as
Rumble or
Vladimir. If you still need to buy runes, I would recommend getting this first, then the
Greater Mark of Magic Resist.
Greater Seal of Armor: These runes are probably the ones that you need to focus on getting first. These runes are used by most rune pages so you should already have these. The armor boost on this is a nice touch (+13 Armor). That helps against champs such as
Irelia and
Talon.
These runes are what I personally use, but only the
Greater Seal of Armor and
Greater Glyph of Magic Resist are really needed.
Masteries
I get 9/21 for a few reasons.
The 9 Points in offense give you AP, Magic Penetration, and CD Reduction. If you choose to get
Ex.
(I've just edited the Defense Masteries)
The 21 Points in defense allow me to do a couple of things. I get bonus hp and increased Armor/MR. It also reduces the damage you take and a good amount of CD reduction. I personally think
If you really don't like
-Edit-
I've now reconsidered taking
Summoner Spells
A quick escape +
can ensure your escape. NEVAR REPLACE THIS!
You'll be able to leave your lane and come back. You can also teleport to a ward in bot lane to gank.
FINISH HIM! ... or just slow their HP Regeneration down. A replacement for teleport.
Use this to slow the enemy AD carry. Don't get this if someone else on your team has gotten this. There has been many a time of 2 exhausts on 1 person.
The time has come for you to realize that you will be the target of all the CC if you're doing your job correctly. Cleanse all that away and rejoice as you can move and such now! Not recommended unless you know the opposing team. (Ex. Draft Pick / Ranked)
Skill Explanations
- When the enemy tries to farm, punish them by rupturing.
- Aim
Rupture a little bit behind them, people tend to walk back when they see it. - Use
Rupture while a
Galio or
Nunu channels their ultimate, you can end it earlier.
- Try to hit
Feral Scream on the entire enemy team, or at least their AP Carry. - Combo
Feral Scream with
Rupture
Feral Scream = Silence =No Summoner Spells.
- Toggle this ability off when near an enemy tower. You can get turret agro if a spike hits the enemy champion.
- You can use this to assist in your last hitting.
- You can turn it off to hold your lane from being pushed as much with it on.
- You can use this as a free smite to secure
Baron
or
Dragon
- Use this to true damage an enemy champion
- Get 6 Stacks as fast as you can.
This build burns tons of mana. Be sparing with your ability use.
Items
Your starting item should be a
Doran's Ring. The ring gives you the much needed Mana Regen and 80 Health. The 15 AP is a nice touch as well. However, if you go up against somebody with tons of physical harass, such as
Irelia, if you wish, buy a
Doran's Shield.
After your first recall, you should be able to buy your boots. These are essential on any person.
I usually buy this for the gold and mana regen. If you can, farm up until you can buy this and
Boots of Speed at the same time. You should be able to unless you are getting harassed HARD. This item isn't required, but it's nice to have.
These boots will get you out of CC a lot faster with Tenacity.
This item is a must have for
Cho'Gath. HP, Mana, AP that gets bigger. This item should come up right after you complete your
Boots of Speed. DON'T FORGET THIS ITEM!!!
This item is godly for
Cho'Gath. 99 Armor and 500 Mana. Pretty good! Now add the CD Reduction and the Attack Speed Reduction on nearby enemy champions will help against the AD Carry by A LOT! Buy this after RoA.
This item is honestly here just to give the AP. There is no other reason. Adds damage to all your skills. Done.
This is your 2nd chance at life buddy! Buy this for the Armor and MR boost. If you die with this item, you come back alive and your job of tanking is reborn!
The HP regen on this is really the only real reason for this item. The MR is going to be my back up excuse for buying this item. Tank for days by Regenerating all your HP back fast!
The Situation
If the other team is stacked with MR. Replace FoN with this.
If the enemy team is AD Heavy or if their ADC is fed. Replace FoN with this.
Replace frozen heart with this if you are having really heavy problems with the entire enemy carries. Replace FoN :)
If the enemy has tons of HP. This item is really situational, but gives you another Gold item. Make sure to use it if you get it! Replace FoN.(For Some Reason, I Like to Replace FoN)
Skill Sequence Explanation
The skill sequence is like this for a reason.
Pros
- An alternation between
Rupture and
Feral Scream for damage - One point in
Vorpal Spikes at 3 is all you need to last hit - Q, W, R combo will be consistent at Mid Game
Cons
- Mana Hungry (Don't be spamming skills!)
- Starts working better at 6
- Requires that you have to last hit until Philo.
You and Your Team
As
Cho'Gath, your job is to put as much pressure on the enemy carries. Be sure to
Feral Scream the enemy AP Carry!
Rupture whoever is channeling a spell (Ex.
Malefic Visions).
YOUR NUMBER 1 PRIORITY IS TO TAKE THE DAMAGE/CC FOR YOUR TEAM!
(and CC the heck out of them)
Hopefully, you are able to tank almost everything the enemy sends your way. Also, try to pick off members of the opposing team if they choose to farm. Each kill will only help! This reasoning only works for no or small exchange. 1 of them, for none of you is good!
Jungle Buffs, Dragon, Baron
Keep your jungle buffs safe!
If your team decides to Dragon or Baron, keep your feast up to secure it! 1000 true damage can probably secure it most of the time.
Game Stages
Early Game
All I do is farm, farm, farm! No matter what!
Yep that explains it. Stay alive and start harassing the enemy with
Vorpal Spikes at 3.
Use your
Rupture and
Feral Scream to run away or initiate for a gank from your jungler.
Mid Game
This stage is where
Cho'Gath should shine. By this, you should have your
RoA. A few feast stacks and if you really farmed a lot, a
Frozen Heart. There should have been at least 2 team fights by now.
Late Game
By now, you should have everything! (or at least everything) Tank and keep your carries alive. Win team fights and get
Baron
when you can. Bush gank unlucky roamers. You are the team. Carry them on your back. NOW!
vs. Other Solo Tops [under construction]
I only have info on some so any useful comments on these champions would be nice on these solo tops!
Jeebus!
Rupture inside the
Twilight Shroud. If you don't want to waste a rupture then move back a little and
Feral Scream inside of there. That's the only time you can really counter
Akali. She does to much damage if you have no MR. Try to shut her down early or she can just annihilate your team if she gets fed from kills/farm.
Epic counter right here. You will destroy this sucker! If he even dares to use
Cataclysm on you, unleash the fiercest
Rupture you have ever done!
Feral Scream right away afterword. Render his
Cataclysm useless! 3.5 Seconds on his ultimate rendered useless from just 2 abilities! YEA! Other than that, deny him of farm and try to deny his experience. It's really easy to get ganked if the enemy has his
Cataclysm however. A jungler like
Rammus,
Nocturne, or
Shaco will probably be able to kill you in those 3.5 Seconds. WARDS!
LOLOLOLOL! You would think that
Jax would be hard, but he really isn't. You would also think that
Jax players could stop activating
Counter Strike and
Empower before jumping on you. NOPE. Right when you see a spinning cane on top of his head that is shining yellow, get ready to use
Rupture on yourself. I always laugh when he uses
Leap Strike and stun me, just to get knocked into the air. Even if you got hurt,
Feral Scream and just auto attack with
Vorpal Spikes to get him to book it out of there. If by some chance, you get ganked for that reason... FLASH! He should be easy to go up against. Buy wards to see why he is activating those skills. Either for a gank, or just to harass you.
If you chose to get the
Greater Quintessence of Scaling Magic Resist, then you shouldn't be too worried. Rumble is someone you don't normally see. However, he can probably beat you in a fight. No offense, but his
Flamespitter and
Scrap Shield will make him hard to kill. His
Electro-Harpoon will also make it hard for you to get to him. Assume that he is good! Use
Feral Scream before he is 100 Heat.
Rupture him when he does his combo. At 6, you can lose! Farm and harass with
Vorpal Spikes at the same time. I don't see him enough, other than myself playing
Rumble. He will initiate a fight with you indefinitely when he uses
Electro-Harpoon, into
Scrap Shield while using Flame Spitter. Right when you think you're safe, if he is at 6, expect
The Equalizer to land.
This guy right here. All you need to know is: Don't chase him when he has his
Poison Trail on, don't push your lane! Why?
Fling is the reason! If you even push enough next to his tower, he will
Fling you over into tower range and those tower hits hurt! Also, if he throws out his
Mega Adhesive near the mid point of the lane, assume that you are going to get ganked and just run out of there! The only way
Singed will do good late game is if you allow him to farm. DON'T LET HIM! If you really must, however, fight him before 6. His ultimate,
Insanity Potion will make it hard for you to kill him on your own. Especially if he already has his
Rod of Ages
This is probably one of the "Nightmare" champions that you can go against. He will life steal off you most of the time with a blood
Transfusion. Try to take advantage of
Carnivore, you really need those last hits now! Hitting
Rupture is probably one of the hardest things to do. Why?
Sanguine Pool! He will use this to dodge that! If he does, try and silence him right when he gets up. You can also try and wait for him to use that, and
Rupture right after he gets up!
GG. You have now lost your lane! Let him push to your tower so that your Jungler can gank. He is really mana hungry, so the only chance to fight back is when he runs out of Mana! Land your
Feral Scream, then
Rupture!
Feast him, if needed.
Derp. Farm more than this copycat. Dodge his
Rupture, then
Rupture him back. Another strategy,
Feral Scream into a
Rupture. This won't let him fight back. Careful for the reply of the exact same things while you run. :)
Deny him from farming his
Siphoning Strike. Har Har Har.
Rupture and
Feral Scream him!
Rupture when he jumps on you. What more can I possibly say.
Build 2: Super Mega Tank
This is probably one of the hardest
Cho'Gath builds to finish. This build is very expensive and is often seen as trolling! This should not be used in very serious gameplay, such as Ranked. This utilizes anything to do with Armor, Magic Resistance, and HP. All of these items will give you more than enough HP to tank what the other team throws. Put in some resistances like
Force of Nature and
Guardian Angel and now you are an unstoppable force. The
Sunfire Cape is there to do damage while you tank everything.
Recommended Game Modes
-ARAM = All random, All mid
-Dominion
This build is meant for you to have fun!
Credits
Thanks to -
Jhoijhoi for some templates for the Pros / Cons, Runes, and masteries.
Her guide http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
my friend for reviewing this guide and telling me some problems.
Matt for creating the BBCoding Guide!
Thank you for reading or skimming!
Explanation for Name
If, for some reason, you want to know why I named it "Ch-Ch-Ch Cho'Gath ! Chia Pet with Magic" then here is the reasoning. Chia Pets grow over time; like
Cho'Gath when he gets
Feast stacks. Thus, if
Cho'Gath = Chia Pet so then... if Chia Pets have magic then
Cho'Gath has AP. That is why ~
Log of News
7/10/12 - Published !
7/10/12 - Changed name from Ch-Ch-Ch Cho'Gath to ---> Ch-Ch-Ch Cho'Gath ! Chia Pet with Magic
7/11/12 - Added some vs. Other Solo Tops (Akali, Singed, Rumble, J4, Jax, Pantheon, & Nasus)
7/12/12 - Added some vs. Other Solo Tops (Vlad, Yorick, Cho'Gath)
7/13/12 - Added Deathfire Grasp to The Situation
7/23/12 - Changed Masteries for better laning
7/30/12 - Added a 2nd Build: Super Mega Tank. (Fun Build)
7/31/12 - Changed the Quints
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