Darius Build Guide by duggy boy
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Welocme to the ultimate Darius guide!don't forget to vote and comment. P.S. i know there are spelling mistakes! i will try and fix them soon!
this is viable starting item, good sustain, and is great if against melee solo top, Olaf
boots and pots
good starting item, means you can dodge skill shots and even when you don't you can get your health back
cloth armor and pots
again means more sustain and can be built into better things
this helps get the gold to build other items quick, nice health as well
tenacity and speed, what more is needed.
need to build infinity edge for damage should have soon.
this point you want to become tanky
+health +damage +chance of slow, this item is a must!
magic resist + damage + shield, YOU SHALL NOT DIE!
health and health regen + armor + passive and active slow.
bonus damage to health with the extra crit chance and armor, if you are in the tank role or not you need this!
other viable options
if you want to come back to haunt them
having an AD problem.. not anymore
doing tank role and not getting noticed? buy this!
same as above if you need to be noticed.
why you ask? more mana+health + magic resist + spell shield, why not?
reccomended summoner spells
yes please, go for this every time! effective for chasing and escaping, perfect.
if solo top you want this, to prevent towers getting pushed by the enemy laner and jungler.
viable summoner spells
good for closing gap and escaping, not as effective as Flash because it takes a while to charge up to full speed, but still viable.
ok but you have your ult to finish people on low health and if you are in the tank/off tanking role then you aren't meant to get all of the kill that are available and ignite is an easy way to finish them, so watch out if a carry is attacking them.
this spell is your 1v1, the spell i would take if not Teleport, slows there movement speed and attack speed, they can't get away and they can't fight back.
not viable options
shouldn't have to use this if you are careful with your mana.
you shouldn't be dead
shouldn't need this really, if you are careful then you shouldn't lose any health.
you don't need this, your abilities are more important so this isn't needed.
your not support, only supports need this.
you are not the jungler so you don't need this.
this is useless, this just gives the enemy more gold.
if you get Mercury's Treads then you won't need this.
the sequence is:Decimate, is you main damage dealer so it needs to be maxed out first, then it is your Crippling Strike because you need the damage out put. then finally it is Apprehend because this is utility and is not needed to be maxed early.
i have chosen Greater Glyph of Armor for the bonus armor, simple. i have chosen Greater Seal of Health because earlly game health is essential to a victory of your lane. i have chosen Greater Quintessence of Desolation because this works with the passive on your Apprehend so you have a large damage out put even against tanks. i have chosen Greater Mark of Desolation because again this works with Apprehend.
Twitch's passive, excellent for finishing people once they escape, so there is no escape.
Tryndamere who focus attack speed. Flash should close the gap so you can get the kill. Hemorrhage stack. This can cause some major damage during a team fight which can cause you to be a focused in future team fights. Just be careful and allow your tank to be focused first then go In and cause havoc, just make sure your carries get some of the kills to make sure your team doesn't get under fed.
Boots of what?
So what boots do you choose then? Here are some options.Leona has got 2 CC's and is an AP champ. Tryndamere lots of AD and not many CC's Lux) then this could be a good idea so you can dodge certain abilities, this is completely situational and is prob not necessary but its an idea.
Early game solo top laning
Against tanky solo top
Against off tanky solo top
Against squishy solo top
how to beat who?
this section will cover some solotop champions and how to beat them.Apprehend it doesn't matter if you lose some ground on him, but other wise farm, stay defensive and place wards. Vicious Strikes increasing his AD and life steal he is very hard to 1v1, if he comes close to you he might use Reckless Swing, once he gets to level 9 this will do 340 true damage so watch out. once again you need to wait for your jungler to come, then Apprehend and Crippling Strike him as the jungler comes in, at this point he wil prob ult if he is level 6 which mean Apprehend and Crippling Strike do nothing, this means you need pure damage out put, Shyvana is a good jungle pick because she has a large damage out put and once she has ulted she has no more CC's so Olaf's ult is useless, if he uses it before she jumps in, she needs to be careful she doesn't fly through him and end up away for him meaning he will escape. Sonic Wave if he does hit and jump towards you then is your time to strike, straight off use Crippling Strike and Apprehend, this will stop him Safeguard / Iron Willing to safety and then Decimate to finish him, if he trys to ult you towards their jungler, try and injure them as you go past with Decimate and try to Flash to safety, other wise farm and wait for your jungler.
Udyr. Nimbus Strike and Crushing Blow he can do alot of damage in a small amount of time, Decoy can get him away again without taking much damage. Best way to counter him is wait until he is low mana, next time he jumps to you, place a vison ward to see him when he is invisible and use your combo, this will scare him and show him he can't charge into the fight all the time without taking damage, if you want to do this lots of times get an Oracle's Elixir so you can always see him, this renders one of his abilities useless making him waste mana every time he uses it.
If you have any other annoying solo top champs you are struggling to play against please comment say who and i will say how to beat him/her.
you should just last hit minions, no need to use your abilities because your are a mana hungary champion, so just last hit, if you are struggling to get last hit because you opponent is being aggresive and you are backing off then just walk so your Decimate is on the edge to max damage and use it, this should get you some farm and mean you don't get behind on your lane, if you kill the aggresive player max out the CS you get after they have died to give yourself an advantage.
Team work with this champ is essential, too much kill stealing with your ult Noxian Guillotine and cause your team to be under fed, if you got focused then your team wouldn't be any good. Make sure to only ult when:
1. there are no carries around or they are dead, this is becuase this feds the carries more so your team does more damage, (with this build, Darius does scale as much as an AD carry late game)
2. 1v1, no ones there to say "KS"
3. essentail moments like when enemy team tries to steal baron, no one like losing Baron.
4. tower diving occasionally, quick and easy way to get the kill and get out with taking much damage.
Don't KS you carries unless you have to is the point i'm trying to make.
I am going to make an enemy team wigh contains:
Tryndamere Veigar, Ashe, Soraka and Nautilus
so who do you go for?
1. go for Veigar, he has amazing burst damage and needs to e stopped first, ult if they are fed and you need them dead.
2. Ashe is next, with a large damage out put she needs to be stopped quickly to prevent her killing your team fast.
3. either Tryndamere and then Soraka, this is because Tryndamere is the next biggest damage dealer but shouldn't be much of a threat as long as a carry is helping you.
4. if you have survived this far then Nautilus is next, this is where your armor pen comes in, you will be the biggest damage dealer to him and this will be essential for getting the ace (give this to your carries if they are alive.)
In all cases if it seems a Carry is going for them don't ult unless it is to important and If it does **** up then try to save your carries, for you are in the part tank/off tank role.
Thank you for reading and using this guide please leave your opinion so i can tweak and improve this guide don't forget to +1 -1. please say anything you would like to see added to make this guide the best.
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