Darius Build Guide by duggy boy
Champion Build: Darius
| Health | 3548.15 |
| Health Regen | 25.35 |
| Mana | 875 |
| Mana Regen | 12.3 |
| Armor | 204.3 |
| Magic Resist | 113.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 410 |
| Gold Bonus | 5 |
| Attack Damage | 313 |
| Attack Speed | 0.979 |
| Crit Chance | 40%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welocme to the ultimate
Darius guide!
don't forget to vote and comment. P.S. i know there are spelling mistakes! i will try and fix them soon!
Items
early game
dorans shield
this is viable starting item, good sustain, and is great if against melee solo top, boots and pots
good starting item, means you can dodge skill shots and even when you don't you can get your health backcloth armor and pots
again means more sustain and can be built into better thingsmid game
this helps get the gold to build other items quick, nice health as well
tenacity and speed, what more is needed.
need to build infinity edge for damage should have soon.
Late game
this point you want to become tanky
+health +damage +chance of slow, this item is a must!
magic resist + damage + shield, YOU SHALL NOT DIE!
health and health regen + armor + passive and active slow.
bonus damage to health with the extra crit chance and armor, if you are in the tank role or not you need this!other viable options
if you want to come back to haunt them
having an AD problem.. not anymore
doing tank role and not getting noticed? buy this!
same as above if you need to be noticed.
why you ask? more mana+health + magic resist + spell shield, why not?
summoner spells
reccomended summoner spells
yes please, go for this every time! effective for chasing and escaping, perfect.
if solo top you want this, to prevent towers getting pushed by the enemy laner and jungler.
viable summoner spells
good for closing gap and escaping, not as effective as
ok but you have your ult to finish people on low health and if you are in the tank/off tanking role then you aren't meant to get all of the kill that are available and ignite is an easy way to finish them, so watch out if a carry is attacking them.
this spell is your 1v1, the spell i would take if not
not viable options
shouldn't have to use this if you are careful with your mana.
you shouldn't be dead
shouldn't need this really, if you are careful then you shouldn't lose any health.
you don't need this, your abilities are more important so this isn't needed.
your not support, only supports need this.
you are not the jungler so you don't need this.
this is useless, this just gives the enemy more gold.
if you get
skill sequence
the sequence is:
this is the sequence because i find the your Q,Runes
i have chosen
Greater Glyph of Armor for the bonus armor, simple. i have chosen
Greater Seal of Health because earlly game health is essential to a victory of your lane. i have chosen Greater Quintessence of Desolation because this works with the passive on your
Apprehend so you have a large damage out put even against tanks. i have chosen Greater Mark of Desolation because again this works with
Apprehend.
Abilities
This is epic, constant bleeding effect helps finsh off enemies on low health, bit like
this image shows you an idea about what the range is so you can farm from a safe distance.On hit slow speed and and attack speed, cast just after auto attacking to get a double hit of for max damage. This is excellent for chasing down a wounded enemy and if they turn around there just going to have a bad attack speed and are going to regret trying to fight, nice counter to champs like
masteries
These are the chosen masteries because it gives me the extra damage needed as well as armor Penetration + the extra health and armor to sustain with.Boots of what?
So what boots do you choose then? Here are some options.
These are my boots of choice, this is because during a team fight when your focusing someone down if you are stunned or slowed then you might not get to him or her alive, so this is best way to make it through the team fight, these are best against a team with large amounts of CC's or AP champions, perfect exampleEarly game solo top laning
Against tanky solo top
Against off tanky solo top
Against squishy solo top
how to beat who?
this section will cover some solotop champions and how to beat them.
This champ is an excellent solo top, fighting against him is difficult because of his passive which increase health regen. What you have to do is interupt his passive constantly so he isn't getting any health back, when you engage in a 1v1 you have to be careful of his ult, bit like yours but is physical damage and scales depending the amount of health they are missing, so be careful inthe 1v1's, other wise just stop his passive kicking in. this champ is tricky to face if there jungler comes in, so you want to ward the river (if you haven't already), so if the jungler is there then you can make a hasty retreat,other wise keep harass as he doesn't have much of a sustain except if he has life steal/spell vamp. when he has his dodge up DON'T use abilities, he will dodge them and you will lose mana and If you are chasing him make sure you stay out of the stun, withonce again you want to ward the river to warn you of the enemy jungler, if he is no there then you can engage. watch out for the stun and the knock back and you should be fine, one problem though is that most of her abilities are mobility or are some sort of CC so it could be an idea to wait for your jungler which most preferable would be someone with a stun, EG
If you have any other annoying solo top champs you are struggling to play against please comment say who and i will say how to beat him/her.
Farming
you should just last hit minions, no need to use your abilities because your are a mana hungary champion, so just last hit, if you are struggling to get last hit because you opponent is being aggresive and you are backing off then just walk so your
Decimate is on the edge to max damage and use it, this should get you some farm and mean you don't get behind on your lane, if you kill the aggresive player max out the CS you get after they have died to give yourself an advantage.
Team Work
Team work with this champ is essential, too much kill stealing with your ult
Noxian Guillotine and cause your team to be under fed, if you got focused then your team wouldn't be any good. Make sure to only ult when:
1. there are no carries around or they are dead, this is becuase this feds the carries more so your team does more damage, (with this build,
Darius does scale as much as an AD carry late game)
2. 1v1, no ones there to say "KS"
3. essentail moments like when enemy team tries to steal baron, no one like losing Baron.
4. tower diving occasionally, quick and easy way to get the kill and get out with taking much damage.
Don't KS you carries unless you have to is the point i'm trying to make.
Team fighting
I am going to make an enemy team wigh contains:
Tryndamere
Veigar,
Ashe,
Soraka and
Nautilus
so who do you go for?
simple
1. go for
Veigar, he has amazing burst damage and needs to e stopped first, ult if they are fed and you need them dead.
2.
Ashe is next, with a large damage out put she needs to be stopped quickly to prevent her killing your team fast.
3. either
Tryndamere and then
Soraka, this is because
Tryndamere is the next biggest damage dealer but shouldn't be much of a threat as long as a carry is helping you.
4. if you have survived this far then
Nautilus is next, this is where your armor pen comes in, you will be the biggest damage dealer to him and this will be essential for getting the ace (give this to your carries if they are alive.)
In all cases if it seems a Carry is going for them don't ult unless it is to important and If it does **** up then try to save your carries, for you are in the part tank/off tank role.
Conclusion
Thank you for reading and using this guide please leave your opinion so i can tweak and improve this guide don't forget to +1 -1. please say anything you would like to see added to make this guide the best.
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