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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
The basics of Darius
Completely off topic but.. its a Funny video to watch if you havent seen Watch this please! :D
Hemorrhage : Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.3 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
This passive makes Darius a real threat. Anything he touches bleeds. And those bleeds start to REALLY hurt after awhile. It makes it very hard for people stay in lengthy 1 on 1 fights with Darius. Remember that this deals magic damage, and most bruisers won't build magic resist to counter it's damage, which is good for you.
Decimate: (Active): Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Tips and Tricks:
You can use this ability both to last hit minions or to poke the enemy laner at a safe distance.
Always try to hit as many targets as possible in team fights, the more people bleeding from Hemorrhage makes Darius faster.
This ability should be maxed first, as it is your main source of damage.
Crippling Strike: Darius next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Tips and Tricks
Try to use Crippling Strike immediately after using Apprehend.
At 5 stacks of Hemorrhage, this skills cooldown is just as long as it's duration. Abuse it.
This ability procs Sheen and other on-hit effects. This can be helpful in destroying turrets.
Apprehend: (Passive): Darius gains armor penetration.
(Active): Darius pulls in all enemies in front of him.
Tips and Tricks:
You can use this ability to pull people through walls and terrain.
This ability has a long cooldown. Really try to get them every time you use it.
Noxian Guillotine: (Active): Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.
Tips and Tricks:
Try to get as many stacks of Hemorrhage before executing the enemy with Noxian Guillotine.
This ability is your only hard gap closer, but don't waste it just to catch up.
Darius gains 5% movement speed for each bleeding enemy champion.
This passive makes Darius a real threat. Anything he touches bleeds. And those bleeds start to REALLY hurt after awhile. It makes it very hard for people stay in lengthy 1 on 1 fights with Darius. Remember that this deals magic damage, and most bruisers won't build magic resist to counter it's damage, which is good for you.
Decimate: (Active): Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Tips and Tricks:
You can use this ability both to last hit minions or to poke the enemy laner at a safe distance.
Always try to hit as many targets as possible in team fights, the more people bleeding from Hemorrhage makes Darius faster.
This ability should be maxed first, as it is your main source of damage.
Crippling Strike: Darius next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Tips and Tricks
Try to use Crippling Strike immediately after using Apprehend.
At 5 stacks of Hemorrhage, this skills cooldown is just as long as it's duration. Abuse it.
This ability procs Sheen and other on-hit effects. This can be helpful in destroying turrets.
Apprehend: (Passive): Darius gains armor penetration.
(Active): Darius pulls in all enemies in front of him.
Tips and Tricks:
You can use this ability to pull people through walls and terrain.
This ability has a long cooldown. Really try to get them every time you use it.
Noxian Guillotine: (Active): Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.
Tips and Tricks:
Try to get as many stacks of Hemorrhage before executing the enemy with Noxian Guillotine.
This ability is your only hard gap closer, but don't waste it just to catch up.
PROS
+ Great to kill squishies
+ Apprehend is basically a Short version of Rocket Grab.
+ Hemorrhage is a dot ( once you use a ability or Auto attack on the target) which can secure kills
+ The more you stack Hemorrhage the Higher the True Damage the Noxian Guillotine puts out
+ If you slain a Enemy with Noxian Guillotine then the Cooldown is RESET..
BUT IF Noxian Guillotine doesnt Slain the enemy and you Slain the enemy anyway, it will RESET.
Cons
- Noxian Guillotine can be baited by Heal also Fury of the Sands and Wild Growth and Undying Rage and will be stopped by Sanguine Pool
- Has no escape without Flash or Ghost
- Can lose Mana Really easily
- Can be kited Quite Easy
+ Great to kill squishies
+ Apprehend is basically a Short version of Rocket Grab.
+ Hemorrhage is a dot ( once you use a ability or Auto attack on the target) which can secure kills
+ The more you stack Hemorrhage the Higher the True Damage the Noxian Guillotine puts out
+ If you slain a Enemy with Noxian Guillotine then the Cooldown is RESET..
BUT IF Noxian Guillotine doesnt Slain the enemy and you Slain the enemy anyway, it will RESET.
Cons
- Noxian Guillotine can be baited by Heal also Fury of the Sands and Wild Growth and Undying Rage and will be stopped by Sanguine Pool
- Has no escape without Flash or Ghost
- Can lose Mana Really easily
- Can be kited Quite Easy
Recommended:
Ghost - My favourite summoner spell for darius best for getting out a ganks and if exhausted pop this on and nothing will happen to your movement speed.
Flash - Trapped?.. Need to get out of trouble Flash, straight behind a wall OR need to get out of the way from Enchanted Crystal Arrow or Trueshot Barrage also Whirling Death?.. flash out of the way to a safe location or even into it to save someone ( Enchanted Crystal Arrow ONLY)
Teleport - Good to Save towers or not miss out on any Experience. Teleport can be used to sneak behind enemies ( use on Noxious Traps or Wards ). can be also used to chase a enemy down.
Smite - A MUST USE when jungling if you try without Smite its not only going to be hard but hardly any ganks for your Team. Dont use when laning EVER waste of a summoner spell
Optional
Heal - Good in team fights to save allies or if your about to die from a Dot (eg Ignite)
Ignite - good against AD's but Hemorrhage is already a dot. if you cant just rely on Hemorrhage then use Ignite
Ghost - My favourite summoner spell for darius best for getting out a ganks and if exhausted pop this on and nothing will happen to your movement speed.
Flash - Trapped?.. Need to get out of trouble Flash, straight behind a wall OR need to get out of the way from Enchanted Crystal Arrow or Trueshot Barrage also Whirling Death?.. flash out of the way to a safe location or even into it to save someone ( Enchanted Crystal Arrow ONLY)
Teleport - Good to Save towers or not miss out on any Experience. Teleport can be used to sneak behind enemies ( use on Noxious Traps or Wards ). can be also used to chase a enemy down.
Smite - A MUST USE when jungling if you try without Smite its not only going to be hard but hardly any ganks for your Team. Dont use when laning EVER waste of a summoner spell
Optional
Heal - Good in team fights to save allies or if your about to die from a Dot (eg Ignite)
Ignite - good against AD's but Hemorrhage is already a dot. if you cant just rely on Hemorrhage then use Ignite
DPS
OFFENSE - 21
Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions
Deadliness - Good Physical Damage mid and late game
Lethality - when using atma's impaler that chances of crits will give you a bonus of an extra 10 percent Damage
Havoc - The more Percent of damage the more likely to get kills
Sunder - Does more Damage to champions
Executioner - Great for killing blows
Defence -9
Hardiness - good for jungling and AD champions
Resistance - A very slight amount of magic resistance can be make a difference.
Durability - good for Maw of Malmortius and Atmas impaler ]giving you more damage and survival
Veteran's Scars - good for early game and has a slight advantage with Maw of Malmortius and Atmas impaler giving you more damage
Tanky
Offence - 9
Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions
Defence - 21
Hardiness - good for AD champions
Resistance - good for AP champions
Durability - The more health the more to Tank your allies..
Veteran's Scars - good for early game and has a slight advantage at the start
Enlightenment - Good for Apprehend and Noxin Guillotine Every second Counts when trying to get your enemies off an ally or finishing off an enemy
honour gaurd - the less damage taken the better to escape or teamfights
Juggernaut - 10 percent less duration on disables is just what Darius loves and having 3 percent more health is a bonus also.
jungle
Offence - 21
Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions
Deadliness - Good Physical Damage mid and late game
Havoc - The more Percent of damage the more likely to get kills
Sunder - Does more Damage to champions
Executioner - Great for killing blows
Utility - 9
Expanded Mind - reduces the chance of becoming oom (out of Mana)
Good Hands - If you die Time Can Change alot of things in a game by saving some one or saving a tower from being destroyed
Swiftness - will become alot faster in jungle and this is good for Apprehend
Runic Affinity - the longer your buffs the better ganks you will get (Red buff slows the enemy and has a dot) and jungling will be alot faster
OFFENSE - 21
Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions
Deadliness - Good Physical Damage mid and late game
Lethality - when using atma's impaler that chances of crits will give you a bonus of an extra 10 percent Damage
Havoc - The more Percent of damage the more likely to get kills
Sunder - Does more Damage to champions
Executioner - Great for killing blows
Defence -9
Hardiness - good for jungling and AD champions
Resistance - A very slight amount of magic resistance can be make a difference.
Durability - good for Maw of Malmortius and Atmas impaler ]giving you more damage and survival
Veteran's Scars - good for early game and has a slight advantage with Maw of Malmortius and Atmas impaler giving you more damage
Tanky
Offence - 9
Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions
Defence - 21
Hardiness - good for AD champions
Resistance - good for AP champions
Durability - The more health the more to Tank your allies..
Veteran's Scars - good for early game and has a slight advantage at the start
Enlightenment - Good for Apprehend and Noxin Guillotine Every second Counts when trying to get your enemies off an ally or finishing off an enemy
honour gaurd - the less damage taken the better to escape or teamfights
Juggernaut - 10 percent less duration on disables is just what Darius loves and having 3 percent more health is a bonus also.
jungle
Offence - 21
Summoner's Wrath - good for Ghost when Escaping
Brute Force - good for Farming and no point using AP
Alacrity - Can Make you Stack more Hemorrhage
Weapon Expertise - Does more Damage to champions
Deadliness - Good Physical Damage mid and late game
Havoc - The more Percent of damage the more likely to get kills
Sunder - Does more Damage to champions
Executioner - Great for killing blows
Utility - 9
Expanded Mind - reduces the chance of becoming oom (out of Mana)
Good Hands - If you die Time Can Change alot of things in a game by saving some one or saving a tower from being destroyed
Swiftness - will become alot faster in jungle and this is good for Apprehend
Runic Affinity - the longer your buffs the better ganks you will get (Red buff slows the enemy and has a dot) and jungling will be alot faster
Greater Mark of Attack Damage - is great for Farming Early also jungling will be quicker and
Greater Seal of Armor - Armour is good for Early Defence and also Good for jungling
Greater Glyph of Scaling Magic Resist - Good against Vladimir and Mordekaiser in top lane and Also in General
DPS and Tanky
Greater Quintessence of Attack Damage - Again is great for Farming Early and can have a good harass in top lane also
DPS
Greater Glyph of Attack Damage - if you really want to have some MR try Some more damage
Greater Glyph of Scaling Attack Damage - same as Greater Glyph of Attack Damagebut if you want of a advantage late game use this instead
Jungle
Greater Quintessence of Movement Speed - Fast in jungle and Can help to Apprehend enemies when Ganking
OPTIONAL RUNES
Greater Quintessence of Evasion - good when tanking but if you are not then dont use these runes
Greater Quintessence of Scaling Attack Damage - Good Late game runes if you think you will be alright without Greater Mark of Attack Damage Then try this.
Greater Seal of Defense - Good against late game AD champions BUT isnt that great when jungling
WHAT NOT TO USE ON DARIUS EVER!!!
Greater Quintessence of Desolation
Greater Mark of Desolation
UMMMM WHY?..
When having Weapon Expertise + Apprehend + Sunder Armour penetration is enough Having more Armour penetration WILL NOT DO AS MUCH AS YOU THINK IT WILL.
It's the same system on armour the more armour you have the less the percent of resistance.
Greater Seal of Armor - Armour is good for Early Defence and also Good for jungling
Greater Glyph of Scaling Magic Resist - Good against Vladimir and Mordekaiser in top lane and Also in General
DPS and Tanky
Greater Quintessence of Attack Damage - Again is great for Farming Early and can have a good harass in top lane also
DPS
Greater Glyph of Attack Damage - if you really want to have some MR try Some more damage
Greater Glyph of Scaling Attack Damage - same as Greater Glyph of Attack Damagebut if you want of a advantage late game use this instead
Jungle
Greater Quintessence of Movement Speed - Fast in jungle and Can help to Apprehend enemies when Ganking
OPTIONAL RUNES
Greater Quintessence of Evasion - good when tanking but if you are not then dont use these runes
Greater Quintessence of Scaling Attack Damage - Good Late game runes if you think you will be alright without Greater Mark of Attack Damage Then try this.
Greater Seal of Defense - Good against late game AD champions BUT isnt that great when jungling
WHAT NOT TO USE ON DARIUS EVER!!!
Greater Quintessence of Desolation
Greater Mark of Desolation
UMMMM WHY?..
When having Weapon Expertise + Apprehend + Sunder Armour penetration is enough Having more Armour penetration WILL NOT DO AS MUCH AS YOU THINK IT WILL.
It's the same system on armour the more armour you have the less the percent of resistance.
Mercury's Treads - good for escaping and bonus Magic resistance
Ninja Tabi- good for vsing a AD in top lane or in general
Mobility Boots - Great for Ganking when jungling
Boots of Swiftness - good when your chasing a AD carry so they cant kite you and slow you down when chasing them ((eg Volley + Frost Shot + Make it Rain)
Berserker's Greaves - When your dps these can be useful when stacking Hemorrhage
philosopher's stone - good Early game and Great if your having trouble in farming
Heart of Gold - Again.. good Early game and Great if your having trouble in farming
Recommended
Frozen Mallet - good for slowing targets for Noxian Guillotine and good for atma's impalar and Maw of Malmortius
Maw of Malmortius - good source of Magic resistance and has a Shield when you low on health and has good range of Physical damage
Atma's Impaler - good source of armour and having Critical damage is a good bonus
Bloodthirster - The recipe of mayhem perfect for darius if your going to go DPS. Noxin Guillotine will increase in TRUE DAMAGE
warmog's armour - really good when tanking Great source of health and works with Maw of Malmortius and Atma's Impaler
Guardian Angel One of my favourite items with darius because even if you are tanking some enemies do intend to attack you because of your Noxian Guillotine and may manage to kill you but gaurdians will stop that. also gives you a good amount of Armour and Magic resistance
Optional items
banshees veil if there is ruin Ap bursts like Brand, Veigar, LeBlanc, Anivia
Phantom Dancer - good to stack Hemorrhage and to chase enemies
Randuin's Omen - good to slow enemies and use Noxian Guillotine this item can counter champions like Vayne, Jax, Renekton
Aegis of the Legion - if your allies are squishy get this to make your team stronger
Trinity Force - can work with Crippling Strike and has a good source of movement speed
DO NOT use this with Frozen mallet!
Black Cleaver - Having a problem with an Anti AD? Never FEAR Black Cleaver is here to get revenge!
As Darius is he is quite tanky champion rather than the AD carries and AP carries. So what i do is Save Apprehend so if i know that my AP or AD carries are in a little bit of trouble from a assassin intend to use this on them, so the squishies are alive And your team will not only live but will Keep Damaging the enemies which is great for Scoring ACES and kill streaks!
If your DPS Go directly Straight for the AD carry or AP carry, doing this Will Cut alot off The enemies DPS and this will result into a most likely Scoring a ACE for the team.
If your DPS Go directly Straight for the AD carry or AP carry, doing this Will Cut alot off The enemies DPS and this will result into a most likely Scoring a ACE for the team.
Although getting kills is fun but When taking all the kills with Noxian Guillotine it WILL lead to Strong Darius BUT the rest of the team can be left out (eg AD carry) this is one of the major things that players DO when playing Darius and THIS CAN LEAD TO DEFEAT!
The best Items to use for Darius when jungling is cloth armour and 5x Health Potion. you shouldnt be having any problems when jungling with this
IF you like to Gank ALOT use Boots and 3x Health Potion
Before level 6
When Ganking the best skill seqence should be Apprehend > Crippling Strike > Decimate > auto attack > Decimate > cruppling strike
Basically repeat this and see your kill rank up
Level 6 +
When Ganking the best skill seqence should be Apprehend > Crippling Strike > Decimate > auto attack > Decimate > cruppling strike
Again the same thing but when low at any point use Noxian Guillotine
IF you like to Gank ALOT use Boots and 3x Health Potion
Before level 6
When Ganking the best skill seqence should be Apprehend > Crippling Strike > Decimate > auto attack > Decimate > cruppling strike
Basically repeat this and see your kill rank up
Level 6 +
When Ganking the best skill seqence should be Apprehend > Crippling Strike > Decimate > auto attack > Decimate > cruppling strike
Again the same thing but when low at any point use Noxian Guillotine
When in top lane When you Want to control top lane it is best to use Decimate and try to use the outside of the inner circle, Because When you use Decimate it does MORE damage outside of the inner circle
Usually the best thing to do if your going into a 1v1 use:
Before level 6
Decimate > Crippling Strike > Auto Attack > Decimate
level 6 +
Decimate > Crippling Strike > Auto Attack > Decimate > Apprehend ( if there trying to run ) > Noxian Guillotine ( when there low health )
Usually the best thing to do if your going into a 1v1 use:
Before level 6
Decimate > Crippling Strike > Auto Attack > Decimate
level 6 +
Decimate > Crippling Strike > Auto Attack > Decimate > Apprehend ( if there trying to run ) > Noxian Guillotine ( when there low health )
DARIUS, THE HAND OF NOXUS
Difficulty: Unknown
Depending who gets more farm out of top lane is basically the one that will dominate the lane and will most likely hit level 6 before the other does will have a major advantage.
Summary:Try to get ganks from the Jungler as soon as possible this will be easy for you to farm and dominate the lane
Suggested Early items: Philosopher's Stone, Chain Vest, Mercury's Treads
Suggested Late Game items: Warmog's Armor, Sunfire Cloak, Atma's Impaler
DR MUNDO,THE MADMAN FROM ZUAN
Difficulty: 7.5
Dr. Mundo is one annoying champion to come by in top lane, its very hard to harass him because of infected clever. Although Hemorrhage is a dot and can secure kills Maximum Dosage can completely dominate over Hemorrhage.
Summary: Shut him down early, dodge Infected Bonesaw
Suggested Early items: Mercury's Treads, Executioner's Calling, Chain Vest
Suggested Late Game items: Last Whisper, Black Cleaver
GAREN, THE MIGHT OF DEMACIA
Difficulty: 8.5
Darius CANNOT stand Garen. Garen has no Mana/energy which means he will just laugh at you as you waste your abilities from Perseverance
Summary: Request ALOT of ganks, hard CC to Darius, Execute him before he will Execute you
Suggested Early items: Chain Vest, Philosopher's Stone, Heart of Gold, Ninja Tab$
Suggested Late Game items: Randuin's Omen, Sunfire Aegis, Black Cleaver
MALPHITE, THE SHARD OF THE MONOLITH
Difficultly: 10
Malphite is anti AD and Darius needs Movement speed to escape ganks Seismic Shard Ruins this Unless you have Ghost. Unstoppable Force will not only just initiate a fight, But when facing a gank this is terrifying to Darius basically there isn't a escape, unless your team will back you up or your under tower and malphite is alone (unlucky).Its Also Very hard to harass Malphite due to Granite Shield which will barely, do any damage to him, buy constantly harassing will get you some where.
Summary: Harass him a lot, spread out in team fights
Suggested Early items: Mercury's Treads, Philosopher's Stone
Suggested Late game items: Last Whisper, Black Cleaver
KENNEN, THE HEART OF THE TEMPEST
Difficulty: 10
The Worst of them all very hard to compete with in top lane. Can easily Evade Decimate and Apprehend from Lightning Rush. Mark of the Storm is the worst Unable to escape to safety and if your ganked Harass with decimate as you fall back just to try to scare him off.
Summary: Call in for hard CC ganks Alistar Amumu, avoid getting 3 Mark of the Storm
Suggested Early items: Boots, Philosopher's Stone, Negatron Cloak, Hexdrinker
Suggested Late Game items: Maw of Malmortius, Force of Nature, Mercury's Treads
MASTER YI, THE WUJU BLADESMAN
Difficultly: 10
Yi is Very fast when he has Highlander, which darius cant stand. If your vsing a AP Master Yi and his using Meditate use Apprehend and then Noxian Guillotine
For AD yi is really hard just tower hug and if he tries to dive use Apprehend > Decimate > Crippling Strike > Noxian Guillotine (if you have the time)
Summary: Call in for hard CC ganks!.
Suggested Early items: AD Chain Vest, AP Negatron Cloak
Suggested Late Game items: AD Frozen Heart, AP Force of Nature
Difficulty: Unknown
Depending who gets more farm out of top lane is basically the one that will dominate the lane and will most likely hit level 6 before the other does will have a major advantage.
Summary:Try to get ganks from the Jungler as soon as possible this will be easy for you to farm and dominate the lane
Suggested Early items: Philosopher's Stone, Chain Vest, Mercury's Treads
Suggested Late Game items: Warmog's Armor, Sunfire Cloak, Atma's Impaler
DR MUNDO,THE MADMAN FROM ZUAN
Difficulty: 7.5
Dr. Mundo is one annoying champion to come by in top lane, its very hard to harass him because of infected clever. Although Hemorrhage is a dot and can secure kills Maximum Dosage can completely dominate over Hemorrhage.
Summary: Shut him down early, dodge Infected Bonesaw
Suggested Early items: Mercury's Treads, Executioner's Calling, Chain Vest
Suggested Late Game items: Last Whisper, Black Cleaver
GAREN, THE MIGHT OF DEMACIA
Difficulty: 8.5
Darius CANNOT stand Garen. Garen has no Mana/energy which means he will just laugh at you as you waste your abilities from Perseverance
Summary: Request ALOT of ganks, hard CC to Darius, Execute him before he will Execute you
Suggested Early items: Chain Vest, Philosopher's Stone, Heart of Gold, Ninja Tab$
Suggested Late Game items: Randuin's Omen, Sunfire Aegis, Black Cleaver
MALPHITE, THE SHARD OF THE MONOLITH
Difficultly: 10
Malphite is anti AD and Darius needs Movement speed to escape ganks Seismic Shard Ruins this Unless you have Ghost. Unstoppable Force will not only just initiate a fight, But when facing a gank this is terrifying to Darius basically there isn't a escape, unless your team will back you up or your under tower and malphite is alone (unlucky).Its Also Very hard to harass Malphite due to Granite Shield which will barely, do any damage to him, buy constantly harassing will get you some where.
Summary: Harass him a lot, spread out in team fights
Suggested Early items: Mercury's Treads, Philosopher's Stone
Suggested Late game items: Last Whisper, Black Cleaver
KENNEN, THE HEART OF THE TEMPEST
Difficulty: 10
The Worst of them all very hard to compete with in top lane. Can easily Evade Decimate and Apprehend from Lightning Rush. Mark of the Storm is the worst Unable to escape to safety and if your ganked Harass with decimate as you fall back just to try to scare him off.
Summary: Call in for hard CC ganks Alistar Amumu, avoid getting 3 Mark of the Storm
Suggested Early items: Boots, Philosopher's Stone, Negatron Cloak, Hexdrinker
Suggested Late Game items: Maw of Malmortius, Force of Nature, Mercury's Treads
MASTER YI, THE WUJU BLADESMAN
Difficultly: 10
Yi is Very fast when he has Highlander, which darius cant stand. If your vsing a AP Master Yi and his using Meditate use Apprehend and then Noxian Guillotine
For AD yi is really hard just tower hug and if he tries to dive use Apprehend > Decimate > Crippling Strike > Noxian Guillotine (if you have the time)
Summary: Call in for hard CC ganks!.
Suggested Early items: AD Chain Vest, AP Negatron Cloak
Suggested Late Game items: AD Frozen Heart, AP Force of Nature
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