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Choose Champion Build:
Spells:
Ignite
Smite
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Change Notes/Information
26th June: Added a new replay.
7th July: http://euw.leagueoflegends.com/news/jayce-patch-notes
Athene's Unholy Grail
Ability Power increased to 90 from 80
Magic Resist increased to 40 from 36
Haha, great thing for this build^^
Created a video for the Jungling section and uploaded it on Youtube.
20th July: Evelynn reworked. Working on full updated Guide. You can expect the updated guide up until the 1st august.
Shadow Walk (Passive)
Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
While in stealth, Evelynn regenerates 1% of her max Mana every second
Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
Hate Spike
19/23/27/31/35 Mana, 1.5 second Cooldown
Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
Hate Spike prioritizes what Evelynn has attacked recently
Dark Frenzy
No Cost, 20 second Cooldown
Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
Champion kills and assists refresh Dark Frenzy's cooldown
Ravage
50/55/60/65/70 Mana, 9 second Cooldown
Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds
Agony's Embrace
100 Mana, 150/120/90 second Cooldown
Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds
Interesting Thing: Outer turret vision range increased to 1095 from 800

Marks:
9x |
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9 Armor Penetration + 5.1 Magic Penetration: I really recommend you these, because there is nothing better for Jungle ![]() ![]() |
Alternatives:
6x SPACE | + SPAC | 3x |
Greater Mark of Desolation |
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10 Armor Penetration + 2.8 Attack damage: If you do not have 9x ![]() |
5x/6x SPA | + SP | 4x/3x |
Greater Mark of Desolation |
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8.3/10 Armor Penetration + 3.8/2.8 Magic Penetration: If you do not have 9x ![]() ![]() |
Not recommended:
9x |
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8.5 Attack damage: We get more from Penetration marks than from Attack damage marks... |
9x |
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15% Attack Speed: These are even worse than flat Attack Damage marks... |
Do NOT use at all:
9x |
Greater Mark of Desolation |
15 Armor Penetration: is for the purpose of clearing our jungle fast and playing hybrid ![]() 1. In that case we have with our masteries 10% Armor Pen. + 17 Armor Pen. But our jungle monsters have maximal 20 armor. That is unnecessarily for them... 2. AD ![]() |
9x |
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8.5 Magic Penetration: These are not fitting in any way in the jungle, because monsters do not have any Magic Resistance... That is as good as taking no marks... These marks are only a good option for a laning ![]() |
9x |
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8.4% Crit Chance: 8.4% is like having to hit 11 times until you land possibly a critical hit... It is almost like you have no marks at all. |
Seals:
9x |
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13 Armor: Haha, you really think that I have to explain that? Without Armor Runes you will have a hard time while jungling :P |
Glyphs:
9x |
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10.7 Ability Power: Ability Power is the source of ![]() |
Alternatives:
9x |
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28 Ability Power at level 18: When having a team which lets you jungle without having to gank until level 6, then take these glyphs. |
9x |
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24 Magic Resistance at level 18: If you want to play ![]() |
For my Build:
So why did I chose the AP and not the AP p/lvl runes?
Because you need that 10.7 AP in the beginning! With Ap p/lvl runes you would have that amount not before level 7 and that is the crucial point.
Why not MR p/lvl runes to improve your viability?
The answer is simple: Because we need the early damage so that our ganks have greater impact!
Quints:
3x |
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15 Ability Power: The AP quints are the best for ![]() |
Alternative:
3x |
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4.5% Movement Speed: You should use these in combination with my alternative Mastery Page... |
These are my runes and I hope you understood everything well up to this point ;)
Recommended Mastery Page:

21 Offense:
1x

3x

4x


1x

4x

1x


2x

3x

1x

1x

6 Defense:
1x

3x

2x

3 Utility:
3x

That's my Mastery Page. To get it to this point I needed to test a lot around with my runes and the masteries. I do not know how many custom games I started to test every little change, but I do know that I played a lot custom games. The only thing I can tell you now is that I think that for my evelynn build there are no better masteries than these.
Alternative Mastery Page:

You should try this Mastery Page when you still have to become friend with evelynn or when you are totally unfamiliar with such a playing style.
0 Offense
21 Defense:
1x

3x

2x

1x

3x

3x

1x

3x

3x

1x

9 Utility:
1x

3x

4x

1x

For this Mastery Page I recommend these runes:
9x

9x

9x


and
3x

So we have with at least 70% Health: 9.5% extra Movement Speed!
Under 70% Health we have 6.5% extra Movement Speed, which is still a huge Boost.
This and the increased viability make it easier for Newcomers to play with Evelynn. Evelynn is a mainstream champ, which everybody should be able to play with.
And personally i think that this Mastery Page has a lot Potential for a new Evelynn guide!
Here you dont have any Borders for a lot new and great experiences with Evelynn!
But let’s continue with my recommended build now^^
Recommended Item Build:
Starting Items:





After we gathered enough gold for

Core Items:





At this point the items vary depending on their team, their items and your success.
Item Build No. 1:
When having lot problems (like starting to feed/falling behind), because the enemy champs counter you / because they have a lot vision wards and oracles / when the enemies hate you at this point etc... Then get as soon as possible

Otherwise we continue our build with



After we have our




It is late game now and we should buy

Then we buy



If the game is still not decided then we have to buy something for more damage! We sell our


With that build we should be able to beat every champ in a 1on1.
Recommended Item Build when having a tanky team and being a very experienced Eve Player:
Item Build No. 2:
This Item Build is designed for lot damage. We buy

This is what it looks like when playing with this build:

Recommended Item Build for experienced Eve Players:
Item Build No. 3:
It is similar to Item Build No. 1 but instead of




P.S. I would also love to see people mixing these item builds and not only using them^^
Optionial/Situational Items:
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A nice Item for Evelynn, but i prefer other, because this Item lacks strength in late game. |
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Perfect when they have much CC. |
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Buy this Item instead ![]() |
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...or you buy this Item instead ![]() |
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Buy these Boots when they have a full CC team. |
Not recommended Items:





I think this is self-explanatory...
1. q because it is evelynn's most effective spell for damage over time, her e is only burst damage with a lot mana costs.
2. e because when having blue we can use it to clear our jungle faster.
3. w now we are ready for our first ganks.
... then Max e but on level 5 I take w because I don’t like only 10 sec stealth because they are not enough for a good gank. 20 sec are perfect in the beginning for a good gank.
... after having 3 points in w, I add 2 points in q for increasing my damage, because now we should not have that much mana problems anymore.
...after that I max my w first then I max my q on level 18.
Of course I choose with level 6, 11 and 16 my r...
As I said already I think that this is quite self-explanatory...
Recommended Spells:
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Jungle ![]() |
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I love ignite; I am sure you love it too. Thanks to our masteries we get 5 AD and 5 AP by using it early on the blue golem. This spell is excellent for Jungle ![]() |
Recommended but not optimal for Evelynn:
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If you can jungle well without ignite, then I really recommend you exhaust. This spell is a guarantee for your first gank to succeed! |
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If you can jungle well without ignite and if you want to have a guarantee for your escape, then take flash! |
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If you can jungle well without ignite and if you want to be very mobile (like ignoring unit collision), then take ghost! |
Conditionally recommended:
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Worth it, when the enemy team has a lot CC. |
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When their team completely lacks any CC, then take this spell. Otherwise forget it! |
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Yes, ![]() ![]() |
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Take this spell when no one else has it... |
Not recommended:
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You are ![]() |
![]() |
Most useless spell in game... |
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When wanting to troll around, take this spell... |
But I will write some important things you have to consider when jungling and ganking.
1. Evelynn is very mana hungry and that means that she needs to get in a normal balanced game at least the first 3 blues. So be sure when picking eve that you inform your mates about that.
2. When watching my replays pay attention to my positioning when jungling. It is important that you see how you can effectively farm the jungle. The positioning is important because of your q. The first aim gets 100% of the damage and the second nearest enemy unit gets only 50% of the damage. So be sure to stay always as close as possible to the biggest monster which you attack to be effective.
3. When you have your e and blue buff then use your e always first on the biggest monster. That increases your effectiveness. Without the blue buff, you should only use your e when having a lot mana or no mana problems anymore... As soon as you have you have Wriggle's there won’t be any need for e on the monsters...
4. You should gank as soon as possible with level 3.
5. When ganking always be aware of your mate’s strengths and of your opponents spells. If your mate lacks the strength to help you to strike the opponent down, it is likely that the gank ends in failure. If your opponent has got spells like flash, ghost or exhaust, he could escape easily. So make sure that you take him down in no time with your mate.
6. Make your mates clear that you will engage first and that they shouldn’t scare the victim away by moving offensively towards it as like they are invisible...
7. Always be aware of the map and tell your mates that they should pay attention to the items of the opponents. It helps discovering pink wards.
8. Ward the dragon and baron with Wriggle's.
9. When you want to port back: Press first w then b. There you go invisible home^^
10. When they bought an oracle, then always ask your teammates to take that champion as early as possible down.
11. SHEN + EVELYNN = OP GANKS! Shen can use his ulti on you while you are invisible!
12. Dont play vs Twisted Fate... His ulti blows your cover.
13. Dont play vs Soraka... Her q is usable while you are invisible.
14. Dont take all kills, best is always to feed the carries.
When i can think of more i will add it later here.
To be continued...
Jungling:
Here is a video which shows only how to jungle with Eve:
We always attack the big monsters first!
Jungle Order:
1. Blue
2. Wolves
3. Wraiths
- We skip the small golems, because we would lose too much health on them this early. But if we had a good pull and if we have not lost that much health, then we should also do the Small Golems.
4. Red <- Before we start attacking the Red we wait until we have 240 mana, so we can take the red as fast as possible down without having mana problems.
- GANK after Red!
5. When there is not an opportunity for a gank then continue with wolves.
6. Wraiths
7. Small Golems
8. Gank / Wolves and B
Jungling Positions:
Blue:

Wolves:

Wraiths:

Red:

Small Golems:

She has a slightly disadvantage early game against other champs. But in mid game she is as strong as any other champ. And then in late game she often surpasses a lot other champs!
She is designed to be most effective when being good in teamwork.
I compared her stats with the stats of some other champions. That is my result:

SPACESPACESPACESPACE |
Pros |
SPACESPACESPACESPACESPACESPACE |
Cons |
SPACESPACESPACE | Powerful Ganks | SPACESPACESPACESPACE | Squishy! |
SPACESPACESPACE | Stealth Ability | SPACESPACESPACESPACESP | Countered by Oracles |
SPACESPACESPACE | Burst Damage! | SPACESPACESPACESPACES | Countered by Pink Wards |
SPACESPACESPACE | Fun to play with | SPACESPACESPACESPACE | Needs a lot teamwork |
SPACESPACESPACE | Can Steal Buffs easily | SPACESPACESPACEI | Needs a lot practice |
Screens:


Ranked? No Problem!:
My first ranked with Eve^^ When I have written in chat that I am going to play Eve Jungle, they started flaming but I convinced them that i am not trolling and that I won't disappoint them. They believed me and we won^^

Replays:
Newest replay top (oldest bottom):
http://www.leaguereplays.com/replays/match/540144/ 11/5/16 Win with C Build (added 26th June)
http://www.leaguereplays.com/replays/match/478945/ 8/1/8 - Win with C Build
http://www.leaguereplays.com/replays/match/478950/ 10/4/10 - Loss with AxB (mixed) Build
http://www.leaguereplays.com/replays/match/428741/ 4/1/12 - Win
http://www.leaguereplays.com/replays/match/417545/ 6/1/6 - Win
Videos:
Maybe i will record some replays later and upload them on youtube.
I hope you like my guide and I hope that you are as successful as I am with it.
I am owning almost every game with evelynn.
I would say that my winrate with evelynn is over 75%!
Thanks to JhoiJhoi! Her great guide can be found here!
P.S.
If you have some time, then see this funny video:
http://www.youtube.com/watch?v=emfRDTvDrSc&feature=plcp
They failed quite a lot^^
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