Evelynn Build Guide by Sp4c31nv4d3r
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| Health | 2912 |
| Health Regen | 16.85 |
| Mana | 1136 |
| Mana Regen | 17.9 |
| Armor | 97.19 |
| Magic Resist | 89.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 425.76 |
| Gold Bonus | 0 |
| Attack Damage | 264.27 |
| Attack Speed | 71.088 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 135 |
| Life Steal | 10% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction

WELCOME! Sp4c31nv4d3r here with another guide just for you! This time, we have the sneaky, ninja assassin herself:
Evelynn! After recently acquiring her, I have come to love her as a champion. She is not my strongest champion but I love the style of play that she bring along to the party. She is a well rounded mix of AP and AD that provides a nice balance for you and your team. So, without further a due,
Evelynn: Lurking in the Shadows.
Damage 48 (+3.5 / per level)
Health 380 (+90 / per level)
Mana 190 (+45 / per level)
Move Speed 315
Armor 12 (+4 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 8.9 (+0.55 / per level)
Mana Regen 7.1 (+0.6 / per level)
ATTENTION!

No build is perfect for all situations. This is how I play
Evelynn. Please don't be that person who down votes just because you hate
Evelynn and what not. I like constructive criticism, but don't be a troll. Just because I am not "pro" at
Evelynn doesn't mean that I don't enjoy playing her.

As always, the build will be updated as needed and updates will be displayed here.
8/9/2012 - Guide Created
8/17/2012 - Alternative Rune section added to address MPen and APen.
- Added note about
Wriggle's Lantern in Jungle/Warding section.
8/30/2012 - Patch updates listed in Abilities section under patch updates.
2/12/2013 - FInally updated for S3 masteries. (Sorry for the wait)

Also, thanks to jhoijhoi for her guide to guides which has helped me in both of my builds. If you haven't read it, DO IT RIGHT MEOW!
Pros / Cons

Just like all champions,
Evelynn has her up sides and downers. Here are a few important ones:
PROS
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CONS
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Masteries

For
Evelynn I go with a 21/9/0 set on my masteries. They are as follows:
| Offense Masteries | SPACE |
I chose these mastereies because it gives |
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| Defense Masteries | SPACE |
I chose these masteries for
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Runes

| Runes | |||||||||||||||
Greater Mark of Scaling Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
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For

I choose the

The

The

I choose the
Runes: Alternatives

When playing a character like

One can easily add magic and armor penetration with a simple switch of runes, or items (some of the "Other" and "Situational" items already have a penetration bonuses as passives). In the rune department, simply switch out your
Summoner Spells

For you summoner spells, you are going to want to take
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Other Possible Spells
A couple of other choices are Ingnite,

DO NOT TAKE THESE
You will have no need for these. If you take them, a small army of ninja pandas will find you and beat you with bamboo sticks. Now as funny as that would be, I don't condone violence so don't take them. Besides, the pandas have better things to do.
Ability Explanation

PATCH UPDATE:
Detection radius reduced to 700 from 750

Hate Spike prioritizes targets
Cost - 14/18/22/26/30 Mana
Range - 500
PATCH UPDATE:
Mana cost reduced to 14/18/22/26/30 from 19/23/27/31/35

Passive:
Active:
Champion kills and assists refresh
Cost - No Cost
Range - 10000
PATCH UPDATE:
While active, Evelynn now ignores unit collision
Cooldown reduced to 15 seconds from 20

Cost - 50/55/60/65/70 Mana
Range - 185
PATCH UPDATE:
Cast range increased to 225 from 185

Evelynn impales all enemies in the targeted area, dealing 15/20/25 (+0.02)% of their max Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds.
Cost - 100 Mana
Range - 800
PATCH UPDATE:
Cooldown reduced to 120/90/60 seconds from 120/100/80
Ability Sequence

When I play
After
Finally the last that I max is
As always, at level 6, 11, and 16 pick up
SIDE NOTE!
When ganking from the jungle or in team fights, try to hit as many people as you can with
Items

| Item Sequence | |||||||||||||||
Boots of Mobility 1000 |
Hextech Gunblade 3400 |
Guinsoo's Rageblade 2600 |
Trinity Force 3843 |
Frozen Mallet 3300 |
Wit's End 2200 |
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For my item build, I try to focus more on AD for jungle but have a few AD/AP Items in the bank. The
Add in
Taking about health,
Items: Other

Since
Evelynn is so versatile in the play style that she has with the mix of AD and AP, there are many other items that can be substituted into her build. A few include:
|
This is a great item if you want just that little bit more armor and magic resist. It is a great item to think about when working on your build. Plus, that passive makes everyone (except the opposing team) happy. |
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This is a great item. With the increase in damage and crit strike, it is perfect for fights. Stack that with armor penetration and cooldown reduction, and you are looking good. Add a killer passive and you are rocking. This is a great substitute item. |
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Enter the ability power bomb. |
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The almighty |
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Items: Situational

As always, if the need arises, there are items that can easily be thrown into your build to help you out at any point of the game. A few are as follows:
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The |
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I love the |
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The one and only. Grab a |
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Team Fights

In team fights, your goal is to DESTROY ALL SQUISHIES!!! You are more than likely going to be the fastest one on your team so it is going to be up to you to stop the runner in a team fight. The ace you score could help your team end the fight sooner rather than later, which is always a good thing.
Remember that you ultimate,
Agony's Embrace, should be targeted on AS MANY ENEMY CHAMPIONS AS POSSIBLE!!! This is what that sucker is all about. Slow them down and destroy them before they can run away (Not like they are going to be getting away from you anyways).
Remember to use your items passive abilities, they are going to work wonders and help you much more than you would think.
As always, plan ahead. Be aware of the surroundings and who is where. Don't let that last enemy get away with a
Flash over a wall. Be sure that once you start, they all die.
Jungling/Warding

Jungling is not a hard thing to grasp. It isn't going to take you a life time to figure out. I find it to be fun (once I figured out what I was doing that is). You have to be patient and get a groove going and you will be good. Instead of having me write a novel about it, WATCH A VIDEO! I am a visual learner so stuff like this helps me, plus if you have dual screens, throw this up on one and the game on the other, and BAM! instant helper!
Now when it comes to warding, placement is crucial. One does not simply place random wards (a little meme reference for all you out there). You have to know where to place them for the biggest impact in your jungling experience. Again, instead of me blabbering on,LOOK AT A PICTURE!

This is where you should ward with your
Wriggle's Lantern (if you do get one early).
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Image credit: Apotheosis.
(Because I am too lazy to make one when he has done such a good job already)
Also, remember that I DID NOT have a
Wriggle's Lantern in my build set. This is because I buy wards as I need. For me, it is better than waiting for the cooldown on a free one. If you do decide to buy a
Wriggle's Lantern, you can easily sell it later for another item. In my case a
Hextech Gunblade.
Summary

As always, thanks for reading. I know that someone, somewhere is going to say that I missed something and/or they don't like something. I take all comments to mind when I am doing updates on my guides. The one thing that I ask is that you do play one game with this build (not the extra builds) and leave a positive or constructive criticism comment. Again, thanks and have fun!
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