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Ezreal Build Guide by abnermtj

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author abnermtj

Ezreal-I Do Not Require A Map

abnermtj Last updated on January 24, 2013
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Team 1

[VS]

Team 2

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Change log


    Take a good look, its the last you are going to get.
    -Ashe
    I think i made a mistake to release an un compelted guide lol.

    -8.04pm 17.1.13 decided to archive because of negative feed back
    -9pm 17.1.13 , guide has been archived,
    -Rerelease of guide by 23 jan, wed
    -6.39pm 23.1.13 SRY, the guide still incomplete. will release the following day


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Things I need to do from most important(top) to least important(bottom)

THIS GUIDE IS A WIP AND WILL BE UNARCHIVED WHEN DONE

    *THANK YOU TO ALL THE POEPLE HELPING ME
    *items
    *runes and masteries
    *why IBG over triforce
    *skill sequence
    *summoner spells
    *tips
    *laning opponents


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Introduction

Hello Mobafire, I'm Abnermtj and this is the guide about how I play ezreal. This is my first guide in Mobafire and I hope you find this useful. I am at 1.1k ELO right now(yeah i know its low, my 1st 10 games didn’t go too well) and I played ezreal for quite some time now and I have quite a liking to him. I didn't like ezreal at first because I played like bruisers like Darius then. My friend introduced me to ezreal and I thought that the champion was really cool and had encouraged me to buy ezreal. Now I am maining ezreal and have played over 200 games with him. My usual build last season was to rush BT then triforce. But in this season, I have found new items which I feel are better for ezreal. In this guide I will show you the way I build him and why.

*Please do not downvote this guide for reasons such as, "I think triforce is better". Or "why build this item on ez, no one builds this items on ez] 1stly, this is a iceborn ez guide NOT a tri force guide. And please read the items section on why I choose certain items over others. If you really feel you should down vote, please go to comment why. I will check it out and treat it as an area of improvement. And hopefully when you reread my guide in the future, you would change your mind :D.


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Pros / Cons

Pros / Cons

Pulsefire Pros
+ Extremely safe champion to play due to long range and Arcane Shift
+ Powerful attack speed boost to give to team mates
+ Great burst damage
+ High AOE dmg with Iceborn Gauntlet
+ Great throughout the game
+ Able to get kills out of the lane with Trueshot Barrage
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* Ezreal has unmatched early game damage because of his mystic shot. This means that it is important to be able to land skill shots you want to be better with ezreal. When one gets the iceborn gauntlet he is able to perma slow a target.
Chilling Cons
- Ezreal is squishy like all ad carries and tends to be focused
- Extremely low dmg output if skill shots miss
- Not extremely good attack speed boost
- Q does not crit
- Doesn't do a lot of damage if behind
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*every ad carries get focused if possible, but no fear iceborn gauntlets is here! With this the it will be impossible for poeple like irelia to kill you, the perma slow will be too much for them. Combined with arcane shift, you are super safe :D. Unless, the enemy team lock you down with all their stuns.In which case, you will die XD.


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Runes & Masteries

runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
7

Greater Seal of Mana Regeneration
2

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3
Standard

Greater Mark of Attack Damage is used for easier last hitting and extremely strong early game poke.These runes however will start to fall behind armor pen runes late game

Greater Seal of Armor this is essential as you will be laning against an adc and this reduces their damage by a lot. This leads to your sustain in lane sustain better. I usually take 7 of these + 2 mana regen runes

Greater Seal of Mana Regeneration can make a difference whether you have the mana for an arcane shift to escape after blitz pulls you. And this rune allows you to spam in lane abit more. Don’t take any if you think you will do better with the extra 2.8 armor. Do not take this rune if you are laning with soraka!

Greater Glyph of Scaling Magic Resist is the best choice as you will have double the mr given by flats at lvl 18 this is best gotten if the enemy laners have weak magic damage (usually the case)

Greater Quintessence of Attack Damage are the optimal choice, since we already have the Arm pen from black cleaver and for better last hitting as well. Combined with flat Ad marks, we would have 69 ad at lvl 1.If you know what I mean, lolol.
Alternatives

Greater mark of armor penetrationis a nice alternative for a stronger late game power. If you can. farm without the extra ad go ahead and get these runes over mark of ad.

Greater Mark of Scaling Health is also a good choice as we lose abit of hp as we invest 3 points into the utility tree and 3 extra on the offensive tree.

Greater Glyph of Magic Resist take these only if you really need the early game mr. Eg. the enemy laner is Varus+Sona with Amumu as a jungler. Otherwise, do not take these.

Greater quintessence of armor penetration are definitely viable. Damage done to squishies pate game are insane if you get these runes. I reccomend taking a mix ad and armor pen runes for a balanced early and late.

* there is no exact rune page you have to follow, change these to suit your needs or personal preferance.

masteries


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Skills

Skill Sequence

>>>

Mystic Shot is taken at 1,3,5,7,9 as it is your main damage source and the most spammable among all the skills and should be maxed immediately.

Essence Flux is taken at 4,15,17,18 as being able to reposition quicker should be taken over utility and iS thus maxed last.

Arcane Shift is taken at 2,8,10,12,13 because constant repositioning is what makes ezreal really hard to catch, especially combined with IBG.

Trueshot Barrage , like all ultimates, should be taken at lvl 6,11,16. Ezreal will have stronger wave clear and will be a stronger force in team fights
Ezreals’ Skills

Rising Spell Force hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. A very strong passive throughout the game, easily to stack to 5 using your ulti and easy to keep at 5 stacks. Insanely op early game if you manage to get 5 stacks, just 5% lower than a PD!

Mystic Shot Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second. This is what makes tri force or ibg ez so powerful. The extreme range, the fact that it procs on hits allow and short cool down + low mana cost allows ezreal to constantly poke powerfully while being relatively. Your consistency on hitting the intended target shows just how good of an ezreal you are.

Essence flux Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds. Powerful AS boosts for you teammates and does decent dmg. Not very useful early game though. You should try to combo this with mystic shot in lane. In team fights, try to line this up with both your teammates and enemies for maximum potential. Hitting an ally with this also adds stacks of rising spell force.

Arcane Shift Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.Your repositioning , chasing and escaping skill, it has an insanely low cool down with the total cdr in this build combined with your mystic shot. In team fights, save e to reposition for the perfect ult. In lane, you can e>q>w to surprise your enemy laners.

Trueshot Barrage Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage). a global ultimate which is very powerful early and mid-game and scales of ap and ad.in team fights , try to save it until you see a good opportunity to to hit 4/5 poeple with it. Note, this ultimate CANNOT be cancelled. If there is a opportunity to snipe someone from another lane take it but do not do it in front of the enemy laners face, they will warn their low hp friend. Also, it is perfectly ok to use this skill to farm although it won't clear the whole wave


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Summoner Spells

Recommended

Flash - Teleports your champion toward your cursor's location.
This spell is extremely popular and is well known for saving your butt in those close to death situations. It is exactly like your arcane shift but without any delay. Combine this with arcane shift and you will teleport a extremely long distance.


Ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration.
Another common spell, it adds quite a bit of damage to your burst and the dot can be used to secure kills. With summoners wrath, one will get bonus 5 ad and ap when on cd which totals to 6 additions damage to Mystic Shot. Be sure to use this on people such as dr.mundo, Swain, Fiddlesticks, Sion as the healing debuff will hurt them a lot


Restores 100-355 Health (depending on champion level) to your champion and to nearby allies.
Better than barrier in my opinion, only 90 s longer. Why? Because is can heal your allies as well. This can save you from global ults such as Requiem, u mad karthus? You can bait the enemy into thinking they would win the fight and suddenly popping in heal. Be sure to use this when you are not ignited.
Viable

Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds.
The difference between this and flash is that flash is instant and can be used over walls. It can be used to kite like a boss. You can't really do those sick plays as you could with flash.


Exhausts target champion, reducing their Movement Speed by 30%, Attack Speed by 50%, attack damage dealt by 30%, and ability and item damage dealt by 30% for 2.5 seconds.
This skill cripples all adc's and will improve your 1v1 power. Unlike ignite it can be used offensively and defensively. But, supports usually take this spell and 1 is more than enough for the team


Shields your champion for 95 + (20 per level) for 2 seconds.
Just like heal except it only shields you. Since ignite is so popular, heal has been less effective making barrier more popular as the shield cannot be halves by ignite.



Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. (Does not remove the healing reduction from ignite)If the enemy team has a lot of cc, it is advised to take this. Thing can protect you from dot champs,eg singed, or remove the exhaust or muni ice ball debuff. Take note that this removes ALL debuffs.
Troll spells



These spells speak for themselves, do i need to explain?


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Items

Starting items


Boots of speed and 3x health potion are a very standard start. Helps dodge skill shots, gives you an easier time to last hit and makes you much harder to gank.
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Long sword and 2x health potion are taken if you know it is going to be an easy lane or farm lane (enemy/ally Soraka). OR if you are rushing an early BT. As get you boots ASAP if you start this way, on your first trip back.
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sight ward

This start gives a person Godly sustain in lane. And extra ward to be extra safe. I have not seen any Adc start with this but it is getting popular in both mid and top lanes. However, that’s it. It does not help you rush any item and is solely for sustain.

Laning Items


Vampiric scepter lets you sustain in lane forever as well as trade better. If you decide to combine this with 2 dorans, you gain about 25 health per AA! Beast sustain.
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2x Doran's Blade gives you all the health, damage and sustain you need during the laning phase. It is important to get this so that your damage does not fall off as you are slowly getting your core items.
Berserker's Greaves are not as necessary as before because of the nerfs on its movement speed and attack speed. If you can, try to rush your core before you upgrade your boots to these. It is still decent in lane.

Possible cores

Bloodthirster give 100 effective ad and 18% life steal at max stacks. This item is super cheap and provides the most ad in the entire game at max stacks. Having a bloodthirster over an opponent’s infinity edge would definitely put you at a advantage because of the life steal and not to mention is a lot cheaper.
The infinity edge is a monster if you want more damage output on auto attacks. This items does not benefit you as much as the The Bloodthirster because your q does not proc crits. Getting this item early encourages auto attacking the enemy which is not in sync with your poke kit.
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Iceborn gauntlets is really fun on ezreal. It goes with his poke kit really well and lets him follow up because of the slow. One can perma slow targets with this if you successively land Mystic Shot. The armor, mana and especially the CDR makes this item even better and viable choice on Ezreal.
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Offensive items

The black cleaver was very strong item since season 3. Synergies extremely well with the iceborn gaunlets because the aoe damage is physical and will apply a stack every time. It boosts your teams overall physical damage, so don't take this if your team is ap heavy (logic). The cool down reduction and defensive stats combined with the iceborn gaunlets is extremely powerful.
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You get last whisper for mega armor shred. Probably all you will ever need in the whole game. Getting this would mean either your team is ap heavy, in which case black cleaver won't be very effective, or you want cheap armor penetration as you are behind and you need to get most cost efficient items. This item however does not provide the cdr and Health BC offers but gives immediate penetration unlike the Bc needs to be stacked. Adc usually get the Phantom dancer with the Infinity Edge as they synergies very well, this gives ezreal the attack speed he needs due to his passive being weaker than an average adc. The passive and movement speed will make you a better at kiting.
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Situational damage
Blade of the ruined king is a decent alternative to bloodthirster. And can dish out some serious damage late game. According to my calculations, targets need to have above 3000 health for blade of the ruined king to have the same dps as a blood thirster. However do not get this item if you are planning to get a high crit chance, this is because the passive does not crit.
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Trinity force is getting less popular on ezreal since its nerf and introduction of ibg . It provides the Attack speed , crit chance and attack damage which ibg does not provide. Overall a better item for higher damage output but of course, less utility. Always build in this order Phage> Sheen> Zeal> Trinity Force. Tons of damage -phreak.
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Manamune,I really favor this item, although most of the mobafire community does not. Fully stacked and combined with the mana from IBG adds to a whooping 70AD(20base+50). What’s more, it deal 6% of your current mana on hit. We have 2.5k mana with IBG + MANAMURA + BASE MANA at lvl 18, translating to 150 Bonus magic damage on your mystic shot! Do not use this item when poking the enemy; instead activate the active as soon as the team fight has started.
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Defensives

Guardian angel is a really sweet item, because it encourages assassins or the whole enemy team not to aim you. Assasins like Talon will be aiming the other carry because of this item. There are situations when the enemy just camps over your dead body to immediately kill you when you revive LOL. The armour and mr make you a tankier Ad carry, Banshee's veil when the enemy has strong bursters or assasins like Evelynn or Veigar. Being able to block these champions first spells will greatly hurt their damage. Take this over GA if you are not getting focused. The hp does make you tankier and mana for more q-spam.
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Mercurial Scimitar is the only defensive item in the game which provides AD. The quick silver active is really helpful to get out of sticky situations. Eg. Thersh's The Box or skarner's Impale are really good examples. 60 AD is alot, about a B.F sword and a long sword.
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Gameplay

Laning phase/ early game

You have a strong early game and getting ahead of the enemy laner would put you in a very strong advantage. In the laning phase, farm as much as possible and remember farm>harass. Don't miss Cs to harass the enemy. Early game, make sure to use your e wisely, it has a fairly long cool down and using it aggressively will put you into danger.

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Late game/Team fights

Before team fights, you want to be positioned behind your tanks and bruisers and poking the enemy with mystic shots. You don't want to be in trapped by enemy initiators. Take red buff whenever possible it make your mystic shot hurt and greatly increases your kiting potential. Never use your ultimate to engage, it will probably hit only 1-3 people. Instead, save it and wait for the perfect opportunity to hit 4-5 people. If people start chasing you, try to kite them while your team tries their best to kill them before he can reach you. When using Essence flux, try to aim it at your bruisers and junglers at they benefit the most from the AS buff. Try to keep your teammates buffed at all times. During the team fights, try to aim the closer targets and use your q on their carries and auto attack the closer targets.


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Closing

I'd like to end of with a thank you to all those who upvoted my guide(0 so far) and have fun!
-Abnermtj
*PS
To jhoijhoi,
I couldn't have made the guide without your making a guide, I used your dividers btw.