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Spells:
Exhaust
Smite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Archived cuz of retards!
Do not vote it down because of the title or because you don't agree, this is just what i think and what have suited me for quite a while. Ezreal is my main champion and i succeed very well in the jungle. Please try it out before you vote!
(you need to be level 30!)
Feel free to add me on the US server if you want a game with me to see how I play him.
Also Try this in a custom game first!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



The thing i love most with Ezreal, is that when he gets the wriggle, he can take the dragon solo, if done right. I've taken him at lvl 5 solo.
This guide is for skilled players, and please don't vote it down because you can't handle it.
- THE MOST IMPORTANT PRO... So damn fun to play, fun to jungle and so sexy ganks.
- Great ranged carry which can keep up with solo lanes, and if you fail, you can still keep up with double lanes.
- Fast Dragon kill
- Fast jungle with

- You will suprise your enemies, as most don't know how to play aginst a jungle

- Extreme farming capabilities and fast as **** farming, literly, fast as **** :(
Cons
- Hard... you need practice, and please play custom games in the jungle before playing and making people rage.
- Be careful and take it easy, it can be hard the few first lvls, and a little slow without

Greater Mark of Desolation
These are just fantastic, makes your ganks just awesome.
Greater Quintessence of Desolation
Greater Quintessence of Desolation
Look above

Greater Quintessence of Swiftness
This is if you would like some more movement speed,
just because he isn't the fastest champion,
so it might help before you get boots

Greater Seal of Resilience
These makes jungling easier and helps when you gank.
.
.
![]() Greater Glyph of Warding Y U NO SEE THIS? Derp Derp Derp Derp derp derp Derp |
![]() Greater Glyph of Shielding Y U NO SEE THIS EITHER Derp Derp Derp derp derp Derp Derp |
This is just a choice of opinion and depends if you do earlier ganks or ganks a little later on.
I play with

To be honest, you can probably take whatever you want on the glyph part, but for me, this works, do whatever you like with the glyphs so :)
These are the ones you should have
![]() Smite YOU NEED THIS. Without this, you will not be able to jungle |
![]() Exhaust This just makes ganking so much simpler as ![]() already have a flash ability, ![]() |
Other viable summoner spells to replace
Exhaust
![]() Ignite If you feel like you need more killing power or just want to stop enemys with high health regeneration this can be nice. ![]() Flash This can be nice if you want to travel through a jungle quickly when you are being chased, though it's not needed because you already have ![]() |
![]() Ghost It's just perfect if you want to chase for a longer time and ![]() ![]() Heal I put it in this list because you can use it, but... yeah... do what you want with it, could help jungling and ganks... |
![]() Teleport This is a spell which you can use if you want to be able to cover any lane when it's needed, if they tell you they need you, you will be there in a matter of seconds, kind of useful that way. ![]() Cleanse This is a choice which is viable, but i do not really prefer it because it really doesn't help that much with gank to be honest. |

Rising Spell Force
This is just so perfect, this is the reason Ezreal can jungle. It gives him so much attack speed

Mystic Shot
This is


Essence Flux
This is a great ability, but not early on, atleast when jungling, because


Arcane Shift
This is your chasing and fleeing skill, this skill is just so wicked and so very, very, very, very, very, very awesome. It's a damaging flash, with a cooldown which can become like 6 seconds... very nice

Trueshot Barrage
This is a skill which AD

1. Kill an escaping enemy with low hp.
2. If you're far away and someone survives an attack from a teammate, if you're good enough, you can kill them with it.
3. The most important thing with it is, in the begining of a teamfight, you can use this and you will most certainly get 5 stacks of

Skill Sequence
This is what I usually go for
But you could do an exception, in teamfights, if you get


Starting Items
These are the must haves in your build, you need these or you won't be able to do it well.

Wriggle's Lantern
This item is just a must have and i shouldn't even
need to explain why you need to get this first!!
You get this, but sell it when you can replace it.



Berserker's Greaves
Ionian Boots of Lucidity
Boots of Swiftness
Are all viable choices and it all comes down to what you prefer.
I prefer



Tear of the Goddess
This item increses your mana soooo, so much and will
make you be able to stay out in batlle for so much longer,
because

Be able to stay and farm for a long long while.
Pre-Midgame Items
These two items will help much more with you damage output so these are also a must

The Brutalizer
It got damage, armor pen, cooldown reduction. It's just a perfect item to get early on.
You could get


Sheen
This just works wonder with


so getting it quite fast when you've got a little more damage makes it awesome.
Core Items

Trinity Force
What can i say about this item, it's just really amazing. It has everything + a improved sheen bonus.

Manamune
Great, great item. It provides you with the mana from the


Read the descriptions below, and when you are playing, try figure out what you need most
![]() Banshee's Veil Is a great item because it gives mana, health and a passive ability which resist one incomming spell, this is nice if someone gets off the stun they've been saving, but you just ignore it. But in my opinion, the most important thing with this item is the huge boost in magic resist. Unlike armor, magic resist doesn't increase with lvling if you don't have runes for it. |
![]() Quicksilver Sash This is a great item, if they've got HARDCORE CC, or a morde or something like that, this can be used and try to instantly use ![]() ![]() ![]() |
Here is just a choice of what you prefer.
![]() The Black Cleaver If they are getting more armor, but not enough armor for ![]() ![]() |
![]() Last Whisper Like I said on The Black Cleaver, if you feel like you need to get this because they've got more armor so ![]() |
Your last item choice, choose after situation.

Madred's Bloodrazor
Do your enemies want to get more hp, just get a

and your Q will become a devastating harass to them.
This item hasn't a time in the game when you have to get it.
If they get hp early, grab this earlier.

The Bloodthirster
If you just want more damage and feel safe with your current defence stats,
i mean this item is super nice.

Frozen Mallet
I don't usually get this item, but if you feel like you need hp, and you know you can kite enemies, this helps a lot.

Sword of the Occult
Nothing wrong with this sexy beast item. If you're OWNING FACEget this item. and if you're losing stacks later on, just sell it. This with

...........PS. Don't get

Though, it is possible, and I can do it, but remember that most ranked games, have players that will try to f**k you over.
It will probably also require a team to play this with.




1. Remember that you're not as tough as most junglers and taking it easy when invading is really important, keep your thoughts on ways to escape, and make use of your

2. If you've got the money to buy Sight Wards, do it. Placing Sight Wards in their jungle will help you know if you will be able to gank, kill their jungler, where to go, etc.
3. If you meet a jungler who relies on high bursts or similar thing, for example


4. If you're unsure when taking The Risky Route because you will not take your own blue, you can try to ward it after coming to the wolves the second time.
Here is a map of where putting wards may pay off!!
These are spots you CAN put wards, but you shouldn't put wards on all these places all the time, try to figure out where it will be most needed. Buy wards if you have the money to spend, but if your treasury ain't that big, skip some wards.

Light Blue Areas: These are for your own protection of your own jungle, if you know they are or will invade and try to steal buffs, here is where you want to put them, in the bushes, but still so you can see the buffs with the ward.
Teal Areas: These are for protecting your jungle, while still being able to see the river, all these spots will make sure anyone from the river wont be able to enter without you seeing them. These are also good for map control!!!
Dark Red: These are for you when you are jungling in their jungle, this is to make it easier on spotting incoming enemies so you can GTFO, They can also help you gank enemies who are switching lanes, or etc. Just good for spotting so...
Red: These are like the Light Blue areas, just it's for your enemies buffs. These will help you know if an enemy are attacking the buffs, so you might steal/prevent or gank that person.
1. Jungling Phase
Remember!! If you've got a shot at a successful gank!! Take it, just follow the route if you never get a chance to gank!!!
The reason i don't do the regular jungle route in the begining is because it's both harder for ezreal to do it, and because he's not that mana dependent and i don't want to waste those precious masteries and runes for late game.
Plus, i feel that atleast when i gank, i really don't need the red buff that early when i gank, most ppl don't have boots, or upgraded boots, so

- The Risky Route.
This is a riskier start, Only use this one if you know that you will make it and be able to take their wraiths, it allows a quicker



2. Run down to your wolves and grab a

3. While running to your wraiths, grab another


4. When done with the wraiths grab the third



5. Recall home and get a


After this you repeat steps 2-5 and you will be able to buy a


6. Around this time you should be lvl 4 and have 4

( The reason you want around 4


7. Now, you are lvl 5 and the time should be around 6:30 and you should have a

a: Try to gank through the bush if the enemies have pushed the lane quite much.
b: Try to gank from behind if the lane isn't pushed by anyone.
c: Try and get their red buff, or jungle in their jungle, that would be taking their wraiths or mini golems.
d: Go gank mid lane.
e: Get your fat *** through your jungle again, grabbing the wolves, and the wraiths to take the red afterwards. After that you can try to gank mid or bot lane, or just grab the mini golems.
-The Safer Route with someone to leash

1. Start at the blue golem, and you need someone to leash it, start by killing the blue golem first and the proceed with the small wizards. You will have to use


2. Go to the wolf camp and clear it out. Take a

3. This is why you need to use



4. As soon as the other

5. Recall home.
---Repeat stages 2-5 after you've regenerated and bought a


6. Now you should be back at base at around 6 min mark and you will be around 20 exp from lvl 5. So you're still lvl 4 with

Wriggle's Lantern Stage
This is the time when Ezreal is begining to shine, at this point he can begin to push lanes alot faster and his jungling is extremly fast, while not losing any health as long as he has mana for


Mid Game
As you are the teams ranged carry, you need to always spend your time wisely, and for example if nothing is happening, try just to lane. At this point in the game, you should also atleast have






Late Game
At this point in the game, you should atleast have your core items and hopefully much more if you've been ganking much and trying to play smart. You are the AD carry of the team, but you should always, in every teamfight, wait until all the cooldowns of stuns are gone, and you're job is to take down their squishier targets.




This is what I typically get from most people, look at what that guys says... "shut up noob.."

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Want something to lmao at? AP Pantheon ownage, lololol
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. Met Caitlyn mid so... **** happens :|

Or maybe a game with AD Cassio? trolling around lololol

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