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Choose Champion Build:
-
Standard build
-
Gauntlet build
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Changelog
- 4/1/2013 - Added in-depth item discussion, changed the bot-lane partner system to rating

Greetings summoners, and welcome to my



I am nowhere a 'pro' but i like to help people who wants to try out

This guide will focus on what

Well then, let's get started and i hope you learn something from this guide.

Pros / Cons
spaaaaaaace |
Pros
+ Deadly poke with ![]() ![]() + ![]() ![]() + ![]() + ![]() + He can snipe runaway enemies with his ![]() |
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Cons
- Lack crowd control (CC) - Very very squishy - Requires to have mana control due to ![]() - He gets focus, a lot. - Usually have lower attack speed compare to other ADC (like ![]() ![]() - Requires some skill for an ADC, because you don't just right click to win |

Mastery Explanations
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OFFENSE TREE
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DEFENSE TREE
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Runes




Greater Mark of Attack Damage gives
Ezreal an extra damage for early game. Helps you to last hit and also increase the damage on
Mystic Shot that can be use for last hitting or harassing
Greater Seal of Armor gives you extra armor for early game. Helps you to survive.
Greater Glyph of Magic Resist gives extra magic resist to be able to withstand magic damage from enemy's support or jungler.
Greater Quintessence of Attack Damage extra early game damage, more damage output.
Greater Mark of Attack Damage can be replaced with greater mark of armor penetration to penetrate enemies armor but will gives you less attack damage. Same goes for
Greater Quintessence of Attack Damage, it can be replaced with greater quintessence of armor penetration

Summoners Spells

Flash allows you to escape from enemies, jump pass over wall and since you have
Arcane Shift, you can do double flash. If that's not good enough, i don't know what is.
IgniteLets you finish off enemies who got away with little Hp. It also reduce enemy's healing. Good pick if you're against a healer such as
Soraka and
Taric
Other options

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Mystic Shot:
Ezreal primary damaging skill. This ability proc on hit effect such as
Sheen and
Phage which makes it even more dangerous. Another thing about this skill is that it reduced all
Ezreal abilities cooldown by 1 second when it is hit. And yes, when i mean all, it also reduce its own cooldown. It also scales amazingly with your AD and a good amount with your AP
Essence Flux: Kinda useless on AD
Ezreal. It does give extra attack speed if it pass through your teammate, but mostly used for stacking
Rising Spell Force.
Arcane Shift: This what makes
Ezreal to have an amazing mobility. It's an inbuilt
Flash specially for
Ezreal.
Trueshot Barrage: This is what makes
Ezreal a true terror.
Trueshot Barrage can go from one end to the other end. This allows you to snipe escaping enemies or even deal early damage to the entire enemy team when they're grouped when a fight is about to begin. It scales both with AD and AP, that's the upside. The downside is it deals 8% less damage for each additional unit hit. So if you want to deal the most damage to an enemy, try avoiding shooting it through a wave of minions.

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These are some common bot lane partners/supports that can work well with
Ezreal. I've given each one of them rating based on my experience and play style.


This guy can help you bring the enemy to you with his




This girl right here, is a good support to play with if you want to go aggressive in lane. 3/4 of her skills can stun the enemy, making it one of the best support ever.

Haven't seen a lot of







Probably the most badass support in this game. He can heal






One dangerous cow. Amazing crowd control due to





You can spam all of your





She can grant additional attack damage with











A rarely seen support.







Provides a good CC with






This is more of a kill lane support.









Another kill lane support. Champions like




















Early game lv 1-9
This stage of the game can decide whether you'll be having an easy game or will be one tough game. This is the reason why you'll want an early game dominance. Have control of your lane, play smart, be aggressive, and don't forget to look at map once in a while for missing enemies. During this stage, you'll want to :
- Farm, last hit those creeps, don't auto attack them because you don't want to push the lane
- Never overextend.
- Keep the minions in the middle of the lane, or better yet, freeze the lane in front of your tower.
- Zone out the enemies so they can't farm
- Watch for ganks
- Call mias.
- Harass the enemies when they try to last hit or just simply in range with
Mystic Shot or auto attacks
- Buy one or two sight ward if you have extra gold. Yes, it's a support job to get it but helping them once in a while won't kill you.
Mid game lv 10-14
This is the stage of the game where small fights will begin to starts. Some lanes will already destroy their tower, some haven't. Some people will still pushing lanes, some will go around farming everything they can find. Starting on from this stage of the game, you should never travel alone, have your support come with you or anyone else, just never alone.
The priorities during mid games are:
- Farming
- Dragon
- Team fights
- Towers
When pushing a lane, make sure there are sight ward covering the path to the lane, so you know when an enemy is coming at you. When to push:
- You see 3 or more enemies at other lanes. Example: 3 enemies are at top, you can push the mid or better yet, bottom lane with at least 2 people. So if the rest of the enemy shows up, you'll have a fair fight or even a fight with more advantage.
- You're with your entire team. When you do this, make sure Dragon and Baron is warded so they won't try anything funny.
Grab red whenever it's possible, this will help you to deal more damage and kite better
Late game lv 15-18
This is where you will shine, where you determine where the game is heading, where you decide between winning and losing. Never, ever, go alone to an area that is not warded. A good support will have their jungle and enemies jungle warded at the crucial point, going alone will allow the enemy to catch you, slaughter you and making it a 4vs5 fight for your team.
Your main target during fights are:
- AD/AP carries
- Support
- Off-tanks
- Tanks
This part of the game decides between a good and a bad AD carries. Remember, to stay at the back of your team, use















I made this guide because i just like

I hope you enjoyed reading this guide as much i enjoyed making it.
I would like thanks jhoijhoi for her guide on how to make a guide and for the wonderful line separators.
LoL Wikia for the info on Armor penetration and Armor reduction
LoL Wikia for the info on Armor penetration and Armor reduction
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