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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Kassadin
See Laning Matchups section below
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Hi everyone, I've been playing League for a couple of years now, and the highest rank I've reached is Plat IV in Season 5 before taking a break and decaying back to Gold. I wanted to make a guide for I'm making this guide so that more people can have a champ that they feel comfortable playing while also being able to climb the Elo ladder. I haven't put in enough Ranked games to advance past Plat, but I have played hundreds of Anivia games in Ranked and out, and I've never stopped climbing with her. Read on for an in-depth guide on every aspect of Anivia, including my analysis of every champion I have laned against as her. Anivia is fun to play for beginners and really strong for the experts, so everyone should try her! Hope this information is inspiring and useful! :D |
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Pros
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Cons
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Note:

Anivia is the queen of CC. She has an AoE stun that slows, an Aoe slow that applies constant damage, and a wall that can do things no other champ can (e.g. stopping









As much as I hate to admit it, Anivia does have her weaknesses. She's one of the slowest champions in the game, and lack of a blue buff will often leave you crying for mana. A good jungler won't let you delete them and will zone you off their Mid, which will lead to your death and can put you way behind. A poorly placed


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After testing, ![]() ![]() ![]() ![]() ![]() Because mid turrets are closer to base than others, I don't use TP to get back to lane unless there's a huge minion wave. It's better to wait for game-making plays; saving your teammates while scooping up extra kills. Keep an eye on top and bot lane in case someone ganks them. If your laner isn't going to die in three seconds, ![]() ![]() ![]() ![]() Teleport is often used for split pushing. If your team's taking dragon, don't be afraid to push top. Make sure you have vision, but if the other team manages to ambush you, there is a chance of escaping. When the enemy comes in from all sides, ![]() ![]() ![]() ![]() |
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FullfAP/Magic Pen Runes might seem uncreative, but it's really the perfect set for Anivia. Her cooldowns are just about perfect - not spammable, but low enough to get kills. The only extra stats Anivia needs are Ability Power and mana, and








In Cunning, I wouldn't choose







The keystone for Anivia isn't completely obvious, but I would only recommend











Note: The carry will not quite die if you aren't decently fed. Nonetheless, this combo may still force them to retreat.



- be used at an angle to trap opposing champions in a "V" making for easy pickings
- sandwich a champ between another wall rendering them completely immobile
- cancel an enemy's jump/dash
- separate one or two enemies from the rest of their team and set them up to be slaughtered
- block the path of an enemy at extreme range, allowing your team to catch them
- separate a melee enemy from you or your teammate, creating some breathing room
- be placed near the end of your ult to force the enemy to stay in it longer
- interrupt an enemy channel quickly even if far away
- push a hard-CC'd ally out of the way of a skillshot (yeah, good luck with that one)
- and of course, block in one of your teammates with the entire opposing team
As you can see, there are a ton of uses for

NOTE*** Your teammates WILL flame at you whenever you miss a wall. Just ignore them while they think that everyone's a robot and that everything they do is perfect (usually while feeding, of course). Remember that your wall is powerful and will help more often than hurt - or if not, now's the time to practice. Then, when they're in base, trap them in with

Tip: To make sure you don't help an enemy escape, constantly press W with your cursor just in front of them. That way, the wall will block their path if you catch up enough, and it won't go off behind them if you don't.















Farming is hard with Anivia. Period. Post 6, I'll use my ult for 97% of CSing, and to push my minions under my opponent's turret to make them lose farm. If you have trouble in a lane, stay back and don't trade until level 6, then hit your adversary with a quick












Next will either come



When losing to an AD assassin (which is completely possible)




Do make sure to buy



Always start the game with









Once you get your ult, try not to back until you have at least 1200 gold for





Hitting 6 is also when it becomes far easier to roam. Beforehand, missing with







If you're not feeding, grab the 3rd blue buff and on... or steal it from the other Mid :). You don't need help killing the Blue Sentinel, but if your jungler refuses to let you have it, you CAN live without it.

So, you've crushed your lane opponent and made two of the other team ragequit, and now you need to teamfight. Or maybe you didn't win lane - you can still destroy them all! If there's an enemy carry with no defense items, your job is to kill them. If their front line is not going to kill or hard CC you, shoot








Try not to fight in the jungle since your team has no idea how you work. You'll put up a wall to cut off two enemy champs for easy pickings, then an ally will jump straight to the other carries and get crushed. Your team will often become separated and vision is low, neither of which is good for you. Communicate with your team to try and get a 5 v 5 by pushing one lane, or use





AP












I had a hard time giving Fizz a threat rating. As user HoboMcJoe pointed out, the skill of the other player strongly affects how scary Fizz is. On average I'd say he's a 7, but he can definitely be a 9 or 10 in the hands of some people. Use levels 1-5 to test how good the other player is; if they keep wasting





Torture Fizz early game with autoattacks and DO NOT poke with





In the first scenario, watch where he will land and stun him with













The biggest problem for anyone laning against Fizz is his strong ability to roam and turret-dive. Make sure to ping MIA if you can't see him for three seconds or so. Unfortunately, there's not much more you can do - Fizz will destroy Anivia out of lane due to the constant damage of his



Make sure that your minions don't push or you'll be an easy target to gank. However, it's more likely that Fizz will be pushing, so don't be afraid to repeatedly AA so that you don't lose cs to your turret. Make sure to stay out of his












**Tip** Using


Karthus isn't usually difficult to lane against, but he's often annoying and boring. As with all champs that can practically farm from the other end of the lane, he should stay well out of





Definitely take









I cri evrytiem I have to face Kass as Anivia. He's basically impossible to win against as he counters her kit in every way. He's never deletable thanks to his passive,















Basically just try not to feed, and don't feel too bad if Kass carries x.x
Katarina may be a pain to play against, but Anivia is one of the best Mids to stop her from destroying your team. Laning against Kat will likely be annoying, but it shouldn't be dangerous. She doesn't have much of an advantage at level 1 with her






Katarina may be used to a huge power spike when she hits 6, but she'll be brutally disappointed in this lane. She's a very nimble champion... except while ulting. You'll also be able to finally use









Katarina will often become frustrated in lane and make use of her strong ganking ability. Make sure to keep both sides of the river warded to see where she's going and to prevent ganks from enemies trying to snowball Kat. Unlike



It's pretty easy to beat an opponent that has to walk right at you to try and trade. I'll sometimes take











Level 6 is usually when Kayle gets an advantage, but not in this lane. She's anti-burst, but Anivia has DoT and CC - Kayle's two weaknesses. She can only ult once a minute or so, whereas you can use yours plus








...Right?)
#Neverdie. Well, at least you'll never die...









Zilean's speedup might make him difficult to hit with






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