Lee Sin Build Guide by Fruity28

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League of Legends Build Guide Author Fruity28

Find your center - Top lane Lee Sin

Fruity28 Last updated on March 27, 2013
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Tankier (Cheat Sheet)

Champion Build: Lee Sin

Health 4938
Health Regen 18.85
Energy 0
Energy Regen
Armor 180.29
Magic Resist 137.8
Dodge 0
Tenacity 35
Movement Speed 419
Gold Bonus 0
Attack Damage 313.7
Attack Speed 0.983
Crit Chance 0%S
Crit Damage 0%
Ability Power 0
Life Steal 0%
Spell Vamp 0
Armor Penetration 20
Magic Penetration 0
Cooldown Reduction 20%


Recommended Runes



Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0

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Changelog

9/22 - Updated Rengars difficulty and lane matchup.
9/26 - Added Swain to the lane match up section.
9/28 - Added Kha'Zix to the lane match up section.
10/8 - Updated Riven's match up.
10/22 - Updated Fiora's match up.
10/23 - Revamped the item section.
10/29 - Updated Singed's match up.
11/4 - Updated Kha'Zix's match up.
11/4 - Updated Diana's match up.
11/8 - Completely revamped Fiora's lane section. I was wrong on a lot of things.
11/28 - Added Zed to lane match up section.
12/4 - Update: I am going to be doing a mega update on the items and masteries but it is going to take me some time to figure everything out to make Lee the best he can be. Excuse me if this is not updated for a while.
12/11 - Update complete on items and masterys. Will keep making changes as i discover new combinations and such. Overall: update complete.
12/22 - Added Vi to the match up section.
Thinking about revamping this guide for season three with a whole new items list andchampion match up section.


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Introduction

This is my first guide so i don't know how to do all that fancy stuff that people know how to do. What i do know however is Lee sin. Lee Sin is a melee bruiser who has an extremely strong early game. He is also a incredibly fun champion to play whom pretty much never gets old no matter how many times you play him. He has no hard counters, is viable in high level play, and has incredible mobility. Lets get started shall we?


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Why top lane over jungle?

Lee Sin has a super strong early game and a weak late game. It would be dumb not to abuse that. Top lane gives him more gold and more of a chance to abuse this early game. The reason i don't like him in the jungle is because if Lee Sin fails at a gank or two he will generaly fall behind, and when Lee Sin falls behind he doesn't exactly catch back up. Pretty much wasting his strong early game. Not only that but Lee Sin can beat pretty much any champion on top when you get good at him.


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Pro's/Con's To Lee Sin

Pros
Extremely fun to play
High Skill Cap
Just an overall cool Character
Viable at high level play
Countered by none
High Mobility
Just unbeatable when mastered


Cons
High Skill Cap
Q is Unreliable
Weak late game
Transitions into a peeler late game (Peeling is the act of removing a enemy off a teammate with slows, stun, and knock backs.)
Gets banned in ranked or picked first quite a bit.


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Runes

3 Greater Quintessence of Attack Damage You want the strongest early game possible and these runes will boost that significantly.

9 Greater Mark of Attack Damage To raise your early game damage as well.

9 Greater Seal of Armor When you top lane your most likely going to fight and AD champion. Taking armor seals will improve your survivability against these champions significantly.

9 Greater Glyph of Scaling Magic Resist If your not fighting an AP top these are the better choice as they scale into late game better.

OR

9 Greater Glyph of Magic Resist If you know your going up against an AP top lane champ (Ie: Kennen) it is better to take these as they offer more early game Magic Resist.


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Masterys

Lee Sin can go either very defensively or very offensively. It comes down to play style when choosing as more aggressive laners and players go for a more offensive build. I recommend new players to Lee use the defensive tree until they are used to him then make the switch.

Offense




This ability is useful as Ignite will not always up, so why not benefit from that?


I take this over the attack speed mastery because Lee Sin has built-in attack speed in his passive Flurry so there's truly no point in getting that.


Over all this isn't that great of a mastery, but its need to keep moving down the tree.


Armor penetration is amazing on just about every AD champ. It boosts your damage late game against armor stackers.


This has more than just one use. Not only does it hurt enemy champions more, but it also helps you last hit and push towers down faster. A must take mastery.


Same as Havoc


I only take two points in this because its better than Lethality . Lee Sin does not get crit and since there is no more AD boosting masteries this is the only choice to keep the tree moving.


Same as Weapon Expertise


This makes Lee Sin an even better duelist than before. His Resonating Strike and Dragon's Rage combo does 5% more damage if used to finish someone which is extremely good.


The extra health is nice for being more tanky late game.


Pretty self explanatory. Most of the time you will be laning against an AD champion. To decrease there initial damage this helps tremendously. It helps Lee Sin trade better. It should be noted that if you know your facing an AP top lane champion instead of ad that you should take these 3 points and put them into Resistance and take the one point and put that into Hardiness to move the tree down.


This is amazing for early game. High early burst champs like Rengar will have a much harder time bursting you like they can with this mastery.

Defense



The extra health helps out late game.


Copy and paste from before: Pretty self explanatory. Most of the time you will be laning against an AD champion. To decrease there initial damage this helps tremendously. It helps Lee Sin trade better. It should be noted that if you know your facing an AP top lane champion instead of ad that you should take these 3 points and put them into Resistance and take the one point and put that into


Copy and paste from before: This is amazing for early game. High early burst champs like Rengar will have a much harder time bursting you like they can with this mastery.


This helps you stay in lane longer against champions who harass a lot (IE: Teemo) and also lets you skirmish better.


This is great for Lee Sin. It makes chasing A LOT easier and makes Lee's peels much more effective.


Same as Unyielding


This is just an all around good mastery. It helps early game as having more health will let you take more punishment and keep you in lane longer. Its also good late game as it make you more tankier.


Another mastery that's pretty self explanatory. Its basically the same as juggernaut except with armor and magic resist.


This is another all around good. It has tons of uses which include: Lane skirmishes, team fighting, dragon and baron, and ganking. It helps with doing everything basically.


I take this over the attack speed mastery because Lee Sin has built-in attack speed in his passive Flurry so there's truly no point in getting that.


Over all this isn't that great of a mastery, but its need to keep moving down the tree.


Armor penetration is amazing on just about every AD champ. It boosts your damage late game against armor stackers.


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Summoner Spells

Highly Recommended



I find flash to be the most helpful out of all the summoner spells. It helps you get away from ganks better when you don't have wards to jump too. You can also use it to flash behind the enemy team and kick there AD carry into your team. Very Useful Summoner.


Ignite is very helpful in lane. It's great for people who heal way to much since it reduces healing. Whether finishing a enemy under turret or just add damage to a fight its helpful to secure kills.

If your not going to take Ignite this is in my opinion is the second best choice. Your Tempest is usually enough but if it Isn't Exhaust will pretty much secure a kill. Exhaust Will also turn the tide of a losing fight.


OK Summoner's



If you don't want to take flash this is your second best option. I really don't find this better though, it limits your Dragon's Rage pretty badly but you can use it to stay on your enemy if there running.

This is a strong lane summoner. It really depends on who your using this against. This could be useful against someone who push's hard like Singed.

I honestly don't find this very viable anymore since the nerf. I guess its good for baiting people for tower dives but Lee Sin will barely lose lane to that extent anyways.


Summoner's you should not touch



Lee Sin does not use mana

Lee Sin Is not a support

Lee Sin Is not Heimerdinger


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Skill Breakdown

One thing to know about Lee Sin is that, you will never max the same skill. In order to prevail against all enemies you will max different skills based on what the match up is and what your enemy is building.

(Innate): After Lee Sin uses an ability, his next 2 auto attacks within 3 seconds gain 40% attack speed and return 15 energy each.

This passive is absolutely amazing. It will increase Lee Sins damage output by practically double. With this passive you should never really spam your abilities unless you absolutely have to for the situation your in. If you space your abilities out you will see a higher damage output



(Active): Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Cost: 50 energy
Range: 975
When Q is pressed again. (Active): Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.
Cost: 30 energy
Range: 1100

This is Lee Sin's trademark ability. This is what hes known for. It is possibly the strongest early game ability there is, although it can be unreliable and experienced players will know how to dodge it. Max this first in lane when your fighting someone relatively squishy. (Ie: Fiora)


(Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If the shield is broken, half of the cast energy will return to Lee Sin. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Cost: 50 energy
Cooldown: 9 seconds
Range: 700
When W is pressed again.(Active): For the next 5 seconds, Lee Sin gains bonus lifesteal, spell vamp, and armor.
Cost: 30 energy

This ability when maxed will make you impossible to move in lane. This ability synergizes well with life steal items like a Vampiric Scepter, Wriggle's Lantern, and The Bloodthirster Max this first when the enemy your facing has high amounts of harass. (Ie: Yorick) Not only that but this ability can also be used to jump to near wards or even friendly Noxious Traps.


(Active): Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Cost: 50 energy
Cooldown: 10 seconds
Diameter of AoE: 350
When E is pressed again. (Active): Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
Range: 500
Cost: 30 energy

I honestly love maxing this in lane first. Its great harass and pretty hard to dodge since its not a skill shot. Since it does magic damage but scales with AD its great to max agaisnt high armor laners. The only problem to maxing this first is that you push the lane with it pretty hard. Max this first against armor stackers. (Ie: Malphite)


(Active): Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and knocking them back. Enemies the target collides with take the same amount of physical damage and are briefly knocked into the air.
No cost
Range: 375
Knockback distance: 1200

A great ultimate. It combines very nicely with his Resonating Strike. You Resonating Strike then Dragon's Rage to do some heavy burst damage, then use the second part of Resonating Strike to close the gap. Its very strong. This combo is effective against burst prone champions. (Ie: Sion) One note: When fighting Olaf save this combo for when he is almost dead because when Olaf reaches low health he enters what i like to call "Man Mode" with his passive Berserker Rage and becomes hard to kill. Using this combo will finish him off without him life stealing all his health back.


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Knowing Your Mechanic's

Lee Sin Is great at many things. He is an excellent team player. He can Peel enemy champions off his ally's and can also start fights if needed as well.


Using this you can slow enemy's off your team mates. This will let your carries live longer, position better, and do more damage in team fights. This is also works with the active of randuin's omen] and [[frozen mallet


This is a better form of peel then Tempest. Instead of a slow, your completely pushing someone away which can be followed by your Tempest



Thanks to
MachoBoracho
Ifeedeverylane
Dynoridingjihad
Tai


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Escaping

Your abilities can be used just as defensively as they are used offensively. For example lets pretend your playing Lee Sin and your being chased through your jungle by an enemy team. You can run behind the golem spawn, Q the golem, then run away.

You can also throw a Sight Ward over a wall and Iron Will to it if a chase is getting to close.


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Items

Lee Sin Should never follow a item build because he should always be building situational for what hes facing and what is on his team. If your jungler and support are tanky (ie: Malphite and Alistar) You can go with a more damage build, but if your jungle is say Xin Zhao and your support is Janna you may want to build more tanky as these champs are generally squishy.

Reccomended



Getting two of these for your lane means more damage and more survivability. The life steal goes great with Iron Will and the damage will help you be a bigger bully. These are pretty much core as i always get them no matter who I face.

Build these if your facing an AD champion. (ie: Fiora, Renekton) They will help significantly reduce the amount of damage your taking. In fact, in my opinion, these are insanely overpowered for the cost and effectiveness they provide. You generaly will want to trade these for Mercury's Treads later on in the game though.

Build these if you are against an AP champion. (Ie: Kennen, Swain). These are also the best late game boots due to the tenacity buff which will help a lot in team fights. Unless the enemy team has no CC or is comprised of five AD champions you will 99.9% of time be getting these for late game.

This item will always be great for Lee Sin, however its good to only build this when you need help laning. It's much better to go for The Bloodthirster over this when your winning lane well, but if your having trouble this is your best friend.

This is another item that i would only build if i needed help in lane. Its low cost makes it better to pick up when laning then Mercurial Scimitar but all in all its not very good outside of lane so when your done laning i would suggest selling right away for a better item.

Another item i wouldn't build right away. You can buy Phage after Wriggle's Lantern/ Hexdrinker but i would not upgrade it right away. It cost's a lot and it doesn't add much besides health stat wise. It's better to build a stronger lane item once you build Phage.

If your ahead or just laning well then this item should be your first buy. It offers a lot of damage and great sustain in lane. It also makes Lee Sin very hard to 1v1 making trading easier.

If you want to do damage late game, this item is a must have. You don't really need it mid game and early game as Lee Sin doesn't make his transition till about 16 if your doing well. 14 if your not doing so well. I would not buy this if your jungler is building like a carry. You'll need more defense so only build this when you have a tankier jungle.

This is probaly one of, if not the best armor item in the game. It adds health, armor, and a great active ability. If your team is in need of a tank, then absolutely consider this.

This is another item i would pretty much consider core on Lee Sin. If pretty much makes him tankier and gives him a second chance. Late game when you become a peeler you have to protect your AD carry. If you die then you won't be able to protect. With a second chance you can come back and peel more champs off him.

This item is just amazing. It gives you the quicksilver sash effect while still giving more magic resist and AD then Maw of Malmortius. This an item I consider core on Lee Sin

This item is good if your maxing your Resonating Strike first. The armor pen will help increase your damage to its full potential. If your maxing your Tempest though, don't get this because your tempest is magic damage. This item is good for snowballing quickly.

This is kinda like the force of nature item. If you don't have a tanky team you may want to pick this up over Last Whisper so you can take more damage.

This item is a great addition to the game. If Wriggle's Lantern is not helping you enough this is another great item that will help your lane. The passive is extremely strong and you can build tankey since your always doing a % amount of damage when you auto.

With the recipe change to this item its a great pick up for laning and during mid and late game you can build it into Randuin's Omen which is a very powerful item.

This item is BROKEN. If you get two of these and then a last whisper, you practically hit for true damage. Which means Lee Sin won't fall off until at least end game, However using that build combination means you'll be slightly squishy.

Not doing to well? Feel like your being useful? No problem. Grabbing this will help your team in every situation no matter how poorly you play because of its aura. I only recommend getting this if your far behind.

Items I don't recommend



It only gives one stat and that's armor. Randuin's Omen will give you enough armor plus a bunch of other stats that are great on Lee Sin. This item is really meant for a main tank like Malphite

This is not a bad item. It is a bad item however, for Lee Sin. Magic resist from Maw of Malmortius works just fine and you have no need for mana.

Another item that isn't bad, but it is bad on Lee Sin. Randuin's Omen is a much better choice because of all the mana on this item. You do want some one on your team, however, to pick this item up as the aura is incredible.

I really don't like this item anymore. I only build this item on select champs like Shen mainly because he needs health. This item kinda sucks on Lee Sin because all it gives is health which AD carries will shred through late game, and buying this during lane phase can cripple yourself.

When they nerfed this it kinda got destroyed. You really don't see this on any champ anymore. It used to be a pretty darn decent item but the nerf killed it really.

This item is not bad at all, but Lee Sin should not ever build for crit. If he has it then its a luxary but Lee needs to be more of a bruiser and there aren't enough viable bruiser crit items for him to be building. That AND a Half stacked The Bloodthirster gives equal AD with a full one giving 20 more AD.

Yep, this item is back here. With all the new additions to the game this item is definitely not worth it anymore. Like i said before: to costly and to many wasted stats.

I put this item here for a few reasons. The first reason is with all the new AD items this seems pretty inviable too Lee Sin now. Reason number two is that Mercurial Scimitar just seems to be a completely better item than this.


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Early Game

Depending on who your facing in lane you should either get Cloth Armor and five Health Potion's or Boots of Speed and 3 Health Potion's. If you are on the blue team side, help your jungle with blue (if he starts blue). Get it down to just a little above half health and then run away so you don't steal exp away from your jungle. If you are on purple team side, guard your jungle's red so the other team doesn't try to steal it. Once in lane focus more on farming then harassing. If you see an opening where you can run up to your enemy and Tempest or Resonating Strike go for it, but remember farming is priority number 1. once you get around 1000 gold shove your lane (push it to the enemy tower) and B. Once back at your team fountain pick up 2 Doran's Blades and 2 or 1 Sight Ward. Sight Ward are extremely important, not only do they help you with ganks but they also allow Lee Sin to jump over walls by placing a Sight Ward over it then Iron Willing to it. You really always want a spare Sight Ward. If your having trouble with your lane match up call for a jungle gank. Your next B you should pick up either Wriggle's Lantern ( Vampiric Scepter if you don't have enough) or a Hexdrinker depending on what your facing in lane.


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Last Hitting

If you know what last hitting is then feel free to skip over this segment. Last hitting is when you wait for a minion to get low health and once it does you run up to it and hit it for the last hit of its health pool. This is the best way to farm as auto attacking minions will sometimes have them killed by your own minions and this is not good. The more minion kills, the more gold you get and the more gold you get, the more items and Sight Wards you can get.


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Mid Game

You haven't hit your transition yet so you'll still be doing pretty good damage at this point especially if you got a few kills during your lane phase. You also should have a few power items bye now as well.( The Bloodthirster Frozen Mallet) If your doing great in lane with something around 4 kills and beating your whole team in CS then feel free to give your jungle top lane for a bit. Jungles with often fall behind with only jungle CS so it really helps them catch back up. If you do, do this go out and help the lanes if they're in need for ganks. Dragon's Rage is an extremely strong gank ultimate if you are able to knock the enemy away from his turret. If your not doing to well in your lane then keep farming it and call for jungle ganks so you can get some kills to bring up your gold a bit. This is also the time when your team will start going for objectives like Dragon. If you B and your team wants to kill dragon, instead of going top, go to mid and help them with it. If you are top and they decide to get dragon, don't bother going down, you'll never get there in time. If a teamfight erupts at dragon and your not there for it, push your lane and try as hard as you can to get a tower. That way if something horrible happens and you team gets destroyed at dragon you still got a turret and hopefully the dragon as well making it semi-worth it.


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Late game

By now you have probably hit your transition. Your damage is now a bit lacking. This is when teamfights start happening. Do not stay top when your level 16 or higher. Instead follow your team and be there with them. If you stay top the other team will most likely come and gang up on you and kill you pretty easily. Now in teamfights in late game, you should not be the one initiating them unless you are the tankiest member on your team. Instead during a teamfight stay by your AD carry and peel (remove targets off of) him. Use Tempest and Dragon's Rage to do this. If you have acquired Randuin's Omen you should also use this to help peel threats off your AD carry. Frozen Mallet will also help with this quite a bit. The longer your carry stays alive for, the better your chances of winning the teamfight are. This is also the point in the game where Baron Nashor is the most important factor. Always have Baron warded. Its not just the supports job to ward, its a team effort and your part of the team. instead of a Sight Ward you may want to grab a Vision Ward so you can clear the enemy teams wards at baron. Now if your team is ahead you may want to force a fight at Baron and try to wipe the enemy out then secure Baron for your team, or you can try to catch one member of the enemy team out of position, kill him, then go for Baron when its 4v5. If you get Baron use it to siege down the enemies base and try to win with it. It won't always happen like this, but this is generally how a game will go.


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Lane Matchups and Strategies

Some lane match ups Vs common enemies. EVEN THOUGH I SAY TO MAX A CERTAIN ABILITY, YOU SHOULD ALWAYS BE TAKING Dragon's Rage AT 6, 11, and 16!!!!!

I'll be adding videos as i face them and fraps them. (I sadly do not own a mic. Hopefully by watching them you guys can get an idea of what to do when versing an enemy you are unfamiliar with.)




Difficulty 1/5

Max your Resonating Strike Vs this lane.

Whenever she Twilight Shrouds run into the middle of the shroud and Tempest. This will reveal her.

Buying Hexdrinker when facing Akali will help significantly.

Not really much else to say, Lee Sin pretty much counters Akali.


Difficulty 0.5/5

Max your Tempest/ Resonating Strike depending on preference or what hes building.

This lane is honestly extremely boring. You won't ever really kill him because he's pretty much just a farmer. He won't ever engage on to you unless there jungle is nearby.

Careful of being Feast baited if/when you get him to low health on his turret. It hurts.


Difficulty 2.5/5

Max your Iron Will Against this guy.

Darius will use Decimate as his main form of harass. Try to dodge one and punish him for it but be careful as it does more damage if the blade hits you.

Early Vampiric Scepter will help sustain vs Darius.

Wriggle's Lantern Will help keep his damage in line and he won't be as bursty.


Difficulty 1/5

Max your Iron Will Vs's her.

An early Hexdrinker/ Giant's Belt Will take a toll on her damage.

Be careful for Crescent Strike Harass. It's dodgeable by going straight to the left or straight to the right depending on what side Diana is on.

If she tries to fight you in your minions two things will happen. A jungle will fly out of nowhere, or your going to beat the living hell out of her in a 1v1.

If she is spamming Crescent Strike she will run out of mana very quickly. Once she does take full advantage of this.


Difficulty 2/5

Max your Iron Will vs him. (if your confident on your abilities to dodge cleavers then feel free to max Tempest.)

This guy really isn't a top laner and he's extremely easy to gank so if you having problems with him, call your jungle over.

You beat him early game with damage, and with a maxed Iron Will you can just regen all of the damage his Infected Cleaver's are doing.

Wriggle's Lantern will help significantly to sustain, but becareful as his Infected Cleaver and Burning Agony is magic damage.


Difficulty 3.5/5

I was completely wrong about this match up so I'm re writing it. Fiora is actually not an easy lane at all for Lee Sin

Max your Resonating Strike vs her.

Fiora will play very passivly against you. She will farm on her turret because its incredibly easy for her. She will also wait for jungle ganks before engaging you. A good fiora knows that she will out scale you eventually which is the sad truth. The true key to winning this fight is not doing anything stupid, not pushing the lane uncontrollably, and not letting her farm on her turret. DO NOT use your Tempest unless she engages you as it will push lane and give Fiora exactly what she wants.

When she uses Burst of Speed quickly double tap Tempest and you will completely cripple her damage. (literally)

She has no escapes. If you need help with this lane, ask your jungle to camp top and she'll be easy enough to kill a few times.

If she uses Blade Waltz double tap Iron Will and run towards your turret.

Be very careful, if shes farming on her turret a jungle may be on his way to ruin your day.


Difficulty 3/5

OMG this guy is SO annoying. Max your Iron Will against him.

You can really abuse the fact that he's melee by bullying him around until he calls for a jungle gank.

By no means can Fizz 1v1 you unless you fight him in his minions so don't be afraid to skirmish with him.

An early Hexdrinker will help significantly.


Difficulty 1/5

With the recent buffs Gangplank received to his Parrrley I've started seeing him more and more but he Isn't a problem.

Now there's two kinds of Gangplanks. One will shoot you with Parrrley everytime its up, and the other will just farm away and completely ignore you. If your dealing with the first one (figure it out by level 3) then max Iron Will. If your dealing with the second one, max either Resonating Strike or Tempest

If hes being very aggressive against you then he's pretty much giving you the lane. Gangplank early game is pretty terrible and you'll be able to beat the hell out of him.

If he uses Remove Scurvy for your Tempest and your level six, try to flash infront of him and kick him away from his turret.

Don't even worry about Parrrley harass. Your Iron Will sustain will keep you at full health or close and Gangplank will run out of mana sooner or later.


Difficulty 3.5/5

I hate this guy so much, but with the recent early game nerf and the late game buff he's now a lot easier to deal with. Never underestimate him though. Max your Iron Will first.

Armor completely shuts down Garen. So feel free to start Cloth Armor and 5 Health Potion's instead of Boots of Speed. He will have a much harder time hurting you.

Once you get Wriggle's Lantern you pretty much win lane, Just farm and when ever he tries to harass you with Decisive Strike try to double tap Iron Will before it to block a good portion of his damage. (if you press Alt-W it will instantly activate Iron Will on yourself. You then just have to press W again.)


difficulty 4/5

Oh god its her. Max your Tempest vs her.

Shes very powerful and has a lot of sustain, but early game (I mean levels 1, 2, and 3) you completely crush her in damage. Try to abuse that.

When ever she uses Hiten Style double tap Tempest to slow her down. Then proceed to combo her as normal. You should never really fight her 1v1, just go through your full combo then Iron Will to a minion.

Even though she does true damage, Armor helps and so does Wriggle's Lantern.


Difficulty 2.5/5

Max your Iron Will for this guy.

Be very careful of his Demacian Standard, Dragon Strike, and Auto attack passive combo. It does a lot of damage early game.

After double Doran's Blade's and a Vampiric Scepter you should be able to take him.

If he's using Dragon Strike to harass you can just sustain through it.

Be very careful of jungle ganks with Jarvan IV and always keep a Sight Ward on you at level 6. His Cataclysm will make you an easy target for a 2v1 if you aren't able to put a ward out of his ult then Iron Will to it.


Difficulty 4/5

Max your Tempest vs ninja turtle

When Jax uses Counter Strike you can double tap Tempest to reduce the amount of damage he will do during stun.

A normal jax will build Phage rather quickly so care for jungle ganks.

You should not have a problem with him Pre-level 8, but then he starts getting a lot stronger so try to shut him down early.

Wriggle's Lantern will help vs this guy quite a lot.


difficulty 2/5

Max your Resonating Strike first

He has a pretty weak early game then scales pretty strong into late game so abuse that.

Be careful about his To the Skies! / Shock Blast and Thundering Blow / Acceleration Gate (cannon) combo. When he gets 2 Doran's Blade's it starts hurting a lot.

Also be careful of his Thundering Blow / Acceleration Gate, it hurts the most out of all his skills, and he can harass with it. If he does try to harass with it, try to Resonating Strike him then follow him after the knock back and punish him for it.


Difficulty 1.5/5

Max your Resonating Strike vs this guy.

If he tries to Thundering Shuriken you, that leaves him open for your Resonating Strike so pay close attention to his movements.

If you land your Resonating Strike on him, he will most likely Lightning Rush away unless he has a death wish. So when you get to him double tap Tempest as quickly as you can. And yes this will leave you out of energy so just auto him twice and walk away. When walking away juke back and forth to dodge his Thundering Shuriken that he will most likely throw.

Hexdrinker is nice vs Kennen.


Difficulty 2.5/5

Max your Resonating Strike first.

If he uses his Leap to engage on you, punish him with combos.

Try to fight him in your minions as Taste Their Fear will do less damage.

Careful if he goes stealth, a jungle gank may be approaching.

Wriggle's Lantern will help with this lane.

If your going to gank him, do it early. If and once he takes the evolve on his Leap its almost impossible to get this guy.


Difficulty 1/5

People say this guy counters every AD champ on top. Well they are quite mis-informed. Max your Tempest against the rock.

He has an extremely weak early game. His Seismic Shard's will do very little to you even if he max's it and even less if you can Iron Will it. You will outsustain him unless hes fed.

Malphite stacks armor to do more damage, which is why its a good thing that Tempest does magic damage. You will be able to a lot of damage to him early on but as the fight goes on, you will see an enormous damage drop. When this happens just Tempest him constantly to try and widdle him down.

There is one problem to what i said above this. Tempesting Malphite over and over will push your lane pretty damn hard. This will leave you open to ganks. His Unstoppable Force is one of the strongest ultimates in the game. So becareful when he randomly does that and a jungler comes out of nowhere. Map awareness vs this lane will help significantly.


Difficulty 3/5

I actually find this guy quite tough. He has annoying harass and with that shield he's very tanky. Max Iron Will against him.

Most Mordekaiser will purchase a Doran's Shield at some point throughout the match up. If he does that and buy's Ninja Tabi max your Tempest second.

Early game you will out sustain his Siphon of Destruction pretty easily and he'll wind up killing himself too. Abuse his terrible early game as much as you can.

If he uses his ultimate, Children of the Grave, Do NOT fight him unless he's at 20% health and your at 100%.


Difficulty 0.1/5

This is the most boring lane in the game. You will never die to him, but with the way most Nasus play, you'll never kill him either. This will be a lot like the earlier Cho'Gath match up.

Max your Resonating Strike vs this guy.

You out sustain him heavily so he will be pushed onto his turret most of the time. If he suddenly starts running at you, a jungler is nearby and his Wither is one of the strongest slows in this game.

If he's stacking a lot of armor which he might do to farm the lane better, max your Tempest.

Try to deny his farm as much as you can. He's a late game monster and will dominate every thing with a farmed up Siphoning Strike.


Difficulty 2.5/5

Max your Iron Will against the cougar.

If shes AD then she will be auto attack harassing you which isn't very problematic. If she puts herself out in the open, Resonating Strike onto her and punish/kill her. If she's AP then she's most likely in mid.

An early Vampiric Scepter/ Wriggle's Lantern will help very much against her.

When you have about 3 points in Iron Will you can practically ignore her auto's because you'll out sustain them easily.

Be very careful of her Aspect Of The Cougar form. It's burst is very deceiving.


Difficulty 1.5/5

He's a very annoying champ. Max your Iron Will, but if your more confident in your abilities then max Resonating Strike first.

If he Reckless Swing's you, punish him for it by comboing him.

If he uses Ragnarok do not try and fight him. Do your best to kite it out.

Your Tempest will shut down his passive Berserker Rage for the most part but if hes life stealing it all back, refer to the QRQ combo video under the skill Dragon's Rage in skill breakdown. It will burst him before he can life steal anything.

You can use Iron Will to dodge Undertow but if your maxing it, its better to just try and dodge them yourself.


Difficulty 1.5/5

I use to think Pantheon was a counter to Lee Sin. Hes not. Max your Iron Will first.

This lane is incredibly easy. You out sustain his spears pretty easily. If you see him running up to you Iron Will yourself or a minion and negate a good chunk of its damage. Though if you do this a lot a smart Pantheon will start baiting your Iron Will before throwing a Spear Shot

Warn your team when he is level 6. He can use his ultimate Grand Skyfall to gank other lanes.

Do not stay in lane if your health is 15% or lower. He gets automatic critical's on you from his Heartseeker Strike

Wriggle's Lantern completely shuts his damage down.


Difficulty 1/5

Never EVER under estimate this champion. Max your Resonating Strike vs this tiny thing.

Do not stand next to walls. Heroic Charge will stun you if you do. Otherwise it just push's you away from her. (If she charges you and does not hit a wall, punish her for it.)

Be an overall bully against her.

I would recommend saving your gold to buy The Bloodthirster instead of Hexdrinker. She's not really an early game threat so there is no need for it.

Do not stay in lane with low health. Her ultimate, Diplomatic Immunity is possibly the strongest diveing ult there is.


Difficulty 4/5

You may want to start Cloth Armor and 5 Health Potions over Boots of Speed.

Max your Iron Will first against this angry croc.

His early game damage is very high. Don't start anything with him until you have a few points in your Iron Will.

Always try to double tap Iron Will when he charges into you.

Be careful of diving him with his ultimate, Dominus, it makes him hella strong.


Difficulty 3/5

With the new buff that this guy didn't need, i finally have enough info to put a difficulty on this guy.

Max your Iron Will first. You will also want to start Cloth Armor because this guys level 1 damage is crazy.

If he pounces on you from a bush, double tap Iron Will and try to fight him.

If he uses his ultimate, Thrill of the Hunt, right in front of you, try to catch him with a Tempest to reveal him.


Difficulty 3/5

Max Iron Will against the exile.

Riven will normaly build The Bloodthirster's but before that she will have no sustain. Abuse that.

Try to double tap Iron Will if shes about to burst you, after burst give her a taste of your own abilities then lifesteal all your health back.

Wriggle's Lantern will help this lane a lot.

If she dash's toward you, she's going to try and stun and combo you. To avoid this try to Iron Will to a minion to get away from the stun. If you do this successfully try to combo her since her stun is down.


Difficulty 2/5

The nerfs to rumble only made this lane easier. He never beat Lee Sin to begin with. Lee Sin has a far stronger early game. Max your Resonating Strike vs the squirrel...yordle...thing.

If he tries to bully you with Flamespitter, wait till he pass's your minions then hit him with a Resonating Strike and burst him.

Hexdrinker and an early Phage work nicely.

If he randomly uses his ultimate, The Equalizer Know that a gank is a coming from the jungler.

Never sit in Rumbles ultimate The Equalizer, it can turn the tide of a fight easily.


Difficulty 3/5

The buffs Shen received made him VERY strong. Max your Iron Will first and your Tempest second.

He's very hard to kill in lane, but you will out sustain him easily.

You can kill him pre-level 5.

Warn your team when he reaches level 6. He will start looking for people to use his ultimate, Stand United on. If he does use his ultimate in lane try to help your team by Dragon's Rageing it to stop him from teleporting. It will not stop the shield however though.

Be careful of his taunt, Shadow Dash, its extremely strong for when a jungle is ganking you.

The Brutalizer and Vampiric Scepter will help more than anything else in this lane. Mercury's Treads will also help.


Difficulty 4/5

I hate Singed very much. Max your Iron Will against the troll.

Do not let Singed just run around you with Poison Trail if he gets close to you, burst him but do not chase him.

Shut him down as quickly as you can. He will get VERY tanky!

I actually completely skip double Doran's Blades. Instead build Phage immediately then a Vampiric Scepter and you'll always out trade him. Hexdrinker is also a great buy.

If you know your fighting a singed try to get a very disruptive jungle like Maokai or Nunu.


Difficulty 1/5

This guy is gets stomped pretty hard by Lee Sin. Max your Resonating Strike against Swain.

You should be able to destroy him with double Doran's Blades. Hes fairly weak before he gets his ultimate and you can really abuse that.

If he goes for a Nevermove try to Iron Will to the minion closest to him and punish/kill him.

His ultimate, Ravenous Flock, is very strong, BUT you can still easily burst him down pre-level 9. Thats when it starts to get stronger.

If Swain Uses his ultimate to sustain in lane, try to abuse him the second it ends.


Difficulty 1/5

Max your Iron Will against the original character.

Armor shuts down Talon pretty hard.

If you don't feel confident fighting talon, start Cloth Armor and rush Chain Vest. It will make laning vs him much easier.

If your beating Talon in a fight he will most likely use his ultimate, Shadow Assault to run away. Try to Tempest him the second he does it.

Wriggle's Lantern shuts him down.


Difficulty 2/5

Max your Iron Will first. Its just way to hard to hit this guy with Resonating Strike.

You generally out sustain him. If he tries blinding you with his Blinding Dart when your last hitting then use Tempest or Sonic Wave to get it. If you use Tempest and hit HIM with it, jump on him and try to get an early advantage.

If your gonna call your jungle over to gank him, try to do he before he receives his ultimate Noxious Trap. It makes him annoyingly hard to gank.

Wriggle's Lantern will work well vs him.


Difficulty 1/5

This lane match up is quite like Fioras except its even easier. Max your Resonating Strike unless hes stacking armor. If hes stacking armor max Tempest

Try to bully him so he has to use his rage to heal with Bloodlust.

If he has full rage it may not be wise to engage on him.

If you engage on him double tap Tempest and you will most likely win the fight.

Wriggle's Lantern is overkill against him.


Difficulty 5/5

This is probaly the hardest lane for Lee Sin to deal with. Max your Iron Will against him.

Udyrs Tiger Stance does magic damage, so if you know your vs'ing him, use flat Magic Resist runes instead of per level ones.

Mercury's Treads are a must have against him.

Try to beat him early. If you get an edge on him then this lane will be A LOT easier.

I've found that having Hexdrinker can work vs him to reduce his Tiger Stance initial damage, but this leave you open to his auto's after it. Also Vampiric Scepter will help you a lot as well.

Udyr is pretty easy to gank early on.


Difficulty 1/5

This lane is not hard but can be tricky. Max Sonic Wave first.

Her early game is pretty weak from what I've seen so far. Lee Sin just absolutely stomps her.

Try not to stand in front or behind your minions. Her Excessive Force can hit you for basically free damage.

If she Vault Breaker's toward you, combo her with Sonic Wave and Tempest and you'll just about always out damage her. If she tries to stand there and fight you, bring her into your minions and kill her. Honestly you don't even need the minions.

Blade of the Ruined King is great for this lane if your having a tough time with it.


Difficulty 2.5/5

Normally Vladimir won't stack armor so you can max your Resonating Strike. If he is stacking armor max Tempest. If you feel hes poking you for way to much damage feel free to max Iron Will.

Vladimir has a pretty weak early game. Try to abuse that.

If he's using his Tides of Blood to harass you (its the one that hurts him to use) try to land your Resonating Strike on him and go for a kill.

Hexdrinker works nicely.


Difficulty 3/5

Your Tempest is a must for this lane. Max it first.

Hes an auto attack champ. If he tries to fight you, double tap Tempest so it takes a while for him to build up his Frenzy.

Careful for jungle ganks. Volibear will use his Rolling Thunder and throw you back making it much easier to kill you.

Don't fight him when his passive, Chosen of the Storm, is up or your Ignite is down.


Difficulty 2/5

If you don't max Iron Will he will out sustain you. So max it.

He's weak from levels 1, 2, and 3 so try to make something happen then.

Don't let him use his Hungering Strike on you to much. It does significant damage early game.

If you fight him straight up, double tap Tempest to negate a good portion of his damage and sustain.

Careful for when he hits level 6. His ultimate, Infinite Duress, combined with a jungler is almost a guaranteed kill on you.


Difficulty 1/5

Max your Iron Will against him.

Wriggle's Lantern and 3 points in Iron Will and this monkey won't be able to do anything to you.

If he use's Nimbus Strike to harass you, then hit him back.

Careful for his ultimate, Cyclone its very strong and can set up ganks well.

If you see him stand in one place for a few seconds he might of just used his Decoy and is trying to set you up for something.


Difficulty 1/5

The new buffs for Xin Zhao has made him a very viable champion now, but that doesn't mean hes strong in top lane. Max your Resonating Strike against him.

If he trys to engage on you, double tap your Tempest and you will pretty much win the fight. The only form of harass he has is a all-in ability Audacious Charge. If he uses it, combo him.

Wriggle's Lantern works very nicely against him.


Difficulty 4.5/5

A hard lane for pretty much all top laners. Max your Iron Will against him.

Use your Iron Will to heal off his ghouls.

This will be a hard match up early on but once you purchase Wriggle's Lantern and have not fed him kills, you will beat him rather easily.

Call for jungle ganks early.

If you kill him early you will pretty much keep killing him.


Difficulty 1/5

This guy is rather weak. I feel like he's going to be receiving a few buffs in the next patch but until then max your Sonic Wave if your confident, Iron Will if your not confident in your ability to play Lee Sin.

This guys Razor Shuriken is a rather strong form of harass, although it is weak if he has not used Living Shadow to boost it. You can generally ignore it if he just throws 1 at you early game but it starts getting strong at level 4 so be careful.

Try to all in Zed before he gets his Living Shadow. Most Zeds will get it at level 3. He is very vulnerable until then.

If you are having trouble in this lane, a early Warden's Mail and Vampiric Scepter will absolutely help.

When Zed uses Death Mark try your best to get away from him until his delayed explosion effect happens. This will limit his ultimate VERY much and make his damage very low.


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Raising Elo Tips

I am 970 elo. The reason why my elo is so low is because I have been a cocky arrogant ***hole in ranked. I can be cocky if i want because i do my job well in top and win lane 90% of the time, But there is no excuse for the way i treat my teammates. Getting frustrated and yelling at a TEAMMATE is never the right way to go about anything. These guys are on your team. Treat them with proper respect. Everyone makes mistakes, even you, and even me. Instead of yelling and raging at them simply tell them its OK. If someone is doing well in your lane tell them that. If someone tries to start with you because you made a mistake simply ignore them. Do not let them bring you down. You can follow a "how to get out of elo hell" guide. It may even work, but this will get you farther then picking an insanely op champ and just trying to carry your teammates. League of Legends is a team game and with no teamwork you will lose. Always remain positive and try to keep your team from arguing. This is the best advice i have for raising elo. Another thing about raising elo is learning from your mistakes. If you lose lane and a fed Shen just wreaked havoc on your team, then its your fault. Instead of being mad about it which is understandable, think about what you could of done differently. So instead of it just being a complete loss your learning from your past mistakes and hopefully you won't make them again.


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Summary

Well...that's about it.

If you feel i have made a mistake somewhere feel free to point it out and ill give it another look.

Thanks for reading my guide on Lee Sin.

If anyone notices spelling mistakes or broken coding please tell me. I typed this extremely late at night so its bound to be wrong in places.

THANK YOU TO EVERYONE WHO HAS MADE THIS GUIDE NUMERO UNO!! i honestly didn't think it would become as popular as it has thanks a lot.