Hecarim Build Guide by Aifons
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Mid Game - Notes
End Game Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi and welcome to my first Guide. I´m Aifons and i play League of Legends (ohrly). I play main Jungle with Hecarim, the Shadow of War and Udyr, the Godyr. In Season 3 I was in Silver I and 2 months before s3 ended i was Bronze III or IV smth around that. I hope that Hecarim helps you all to get some "free Elo", in case you play him like a real pony. Hecarims Mechanics allow him to be played as Tank/Bruiser/OffTank/( and in some way Supporter)
I wish you good luck in your next games as Hecarim!
Who is Hecarim?
He can easyly interrupt skills like Katharinas Ultimate ( Death Lotus).
His skills can be used to kill the enemy adc or to completly save your own adc/apc...
All his skills can be used while walking/running.
Hecarim is in my opinion the fastest Champion in League of Legends and i always feel much slower with other champs ^.^
Pros / Cons
|+ He´s a Pony
+ Can Snowball every lane
+ Fast Jungler with great Ganks
+ Great Movement Speed and Mobility
+ Can interrupt Champions with his E and R (Yi/Kat)
+ Great tank/initiator
+ Can turn around a lost game
+ Near un-killable late game (too fast + too much sustain
+ Easy to counter jungle
+ "Often banned in my opinion" - only in S3
+ Need Tenacity or gets countered
+ (Hard to master)
I played Hecarim with 0/9/21 masteries, which gave him the most Movement Speed and the Sustain i needed to clear the jungle without using all my heal-potions. At the moment i m testing some new strategies (21/0/9) and in my opinion it works great too just try a bit and leave me your suggestions in the comment.
Greater Quintessence of Movement Speed
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Flash In my opinion also now available to test.
Ghost is often picked by junglers and Hecarim gets also AD by his passiv
As Hecarim/Jungler you should take Smite, because u HAVE TO secure drakes/barons/blues/reds/Zac ^_^
You´re fast enough to run from top to bot in ~30 sec.
I think this could work but i would prefer Smite and Ghost
Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed.
This passiv is great for Hecarim because he can chase enemy´s without being blocked by creeps.
I secured a lot of kills because of this GREAT passiv :)
Homeguard works with his Passiv so u get ~100 AD with Homeguard for a short time which is perfect to deffend your base against enemys.
Hecarim cleaves nearby enemies, dealing physical damage. (66% damage to minions and monsters)
If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
A great Clean-up Skill: low cd ; high dmg ---> great for early jungling
Rampage has only 4 (2 with stacks) sec cd, which is great for early spamming (only if u have blue!)
Cooldown: 4 seconds
Cost: 24/28/32/36/40 mana
Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for a percentage of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped.
Cost: 50/60/70/80/90 mana
This Skill is a very very good sustain/dmg skill. It allows Hecarim to save Heal-potions and dive turrets.
In the early Level this skill has a lot of Cooldown so use it only when you need it! (except clearing jungle camps then use all except ulti :) )
Hecarim gains increasing movement speed for 4 seconds. His next attack within 4 seconds knocks the target back, dealing physical damage based on how far Hecarim has traveled during Devastating Charge's duration.
I love this Skill it makes Hecarim so extremly fast and you can use it to jump over some walls (as example blue buff, red buff, golems, (drake),)
This skill can interrupt enemey´s skills as example (Kat, Yi, Ziggs, Nunu)
If you´re good with Devastating Charge you wait as long as you can and jump then on an enemy to deal full dmg.
Be Care of Knockback
Cooldown: 24 / 22 / 20 / 18 / 16 seconds
Cost: 60 mana
Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike.
Hecarim releases a shockwave when he finishes his charge causing nearby enemies to flee in terror away from Hecarim for 1 second
An extrem powerful Ultimate. You can use it for a lot of different situations. (as example: for escaping over a wall; chasing an enemy; stealing buffs drakes ...)
Cooldown: 140 / 120 / 100 seconds
Cost: 100 mana
|I like this item more than Boots of Mobility because you have +60 Movement Speed and not +45 if something/somebody hits you. This helps you to chase people. -25% slowing effects are also great for ganks and escapes.|
|Ancient Golem is a great early tank item, which helps you Clean-up your jungle and gives you 500 bonus health.|
|I really love this item because you get a lot of Damage and Armor and also a great slow, which toggles every time you use your Q <-- (4 sec cd = perma-slow) Iceborn Gauntlet gives +500 Mana, which u can really need now.|
|Sunfire Cape isnt so powerful as Iceborn Gauntlet but it´s still dmg and tank in one item... so its a must have normaly you and the enemys have more armor then magic res. and Sunfire deals Magic Damage (40 per sec).|
|Spirit Visage is "THE CORE ITEM" on Hecarim because your W ( Spirit of Dread) heals every time ~50-250 (depends in CS in area ...) It´s also has
50 Magic Resistance which is enough to destroy fizz or fiddles damage.
20% Cooldown reduction is also really cool (Q-Spamming begins ^.^)
|Runic Bulwark, R.I.P... the new Runic Bulwark is Locket of the iron solari which isnt as powerful as Runic Bulwark, but it´s still a great item with a shield and Aegis|
Bruiser/High Damage Dealer (DD)
|I prefer Boots of Swiftness but this boots are great after recalls or running from top to bottom lane. Look at the situation if you should only gank top/mid take boots of swiftness.|
|This item is a great Damage. It works like Red Buff (Dealing extra Damage)
It´s great to get more Kills. You also get +30% Damage to monsters and health/mana regen.
|I prefer this item more than Trinity Fore or Lich Bane because if you build just a class cannon you die faster than u can use all your skills. Iceborn Gauntlet also has a AoE slow, which is perfect for ganks and fights.|
|Sunfire Cape is a great Armor, Health and Damage item. You deal every second +40 magic damage and this without doing any skills or auto attacks. You also look really cool with fire around you.|
|Same as on Iceborn Gauntlet without Magic res. a champion like Leblanc, Fizz, Kassadin, Diana,... would kill you instant. You also get a great Passiv which toggles with your W and gives much life/heal.|
|Zephyr is one of my favourite Items in an offensiv build because you get more damage, more movementspeed and 50% attack damage.|
|A standart offensiv item with Damage and lifesteal, but i prefer Zephyr.|
I m updating this Chapter in the next time, just always start with the buff near bot lane. Use Smite then do Wolves/Whraites and then the second buff.
25.07.2013 Starting creating guide
26.07.2013 Adding "Who is Hecarim"
01.08.2013 Updating Guide for 3.10 Patch
01.08.2013 Adding second Jungle route
24.08.2013 Changing item build
26:10.2013 Overwork item build
24.05.2014 Starting Update
24.05.2014 Masteries Changed from 9/21/0
My little Pony Hecarim
Thanks for reading and comments :3
I m working on new builds/routes and jungling tipps.