Malphite Build Guide by TheMcDanee
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| Health | 3744.23 |
| Health Regen | 49.35 |
| Mana | 1635 |
| Mana Regen | 35.3 |
| Armor | 600.97 |
| Magic Resist | 106.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 5 |
| Attack Damage | 117.05 |
| Attack Speed | 1.007 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence

3
10
13
17
18

2
8
12
14
15

1
4
5
7
9

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction
Hello!
Wellcome to my guide on playing
In this guide I will try and teach you how to play
I've seen alot of players being bad as
So, I'm here to teach you how to play good and effective.
Let's get going
Patch changes
Patch changes on
2012/07/18
Ground Slam
● Armor ratio reduced to 30% from 50%
● Now has a 0.2 Ability Power ratio
● Attack Speed reduction duration reduced to 3 seconds from 4
These changes to
The Armor ratio reduction on it was quite a nerf, but they compensated with buffing it giving it a 0.2 Ap ratio meaning they nerfed armor tank
Pros / Cons
Even
Pros / Cons
| spaaaaaaace |
Pros
+ Extremely tanky late game + Lot of CC and debuffs + Got + Deals quite some damage with + Unstoppable Force being one of the BEST initiators in the game |
space |
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Cons
- Mana hungry early game - Needs the first and preferably second blue buff - Slow in jungle, until level 3 - 4 - Hard to gank without Seismic Shard or Unstoppable Force - Is a rock |
Runes
| Runes | |||||||||||||||
Greater Mark of Health 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor 3 |
||||||||||||
GREATER MARK OF FORTITUDE
More HP
I take nine

GREATER SEAL OF RESILIENCE
More armor
I take nine

GREATER GLYPH OF SHIELDING
More magic resist
I take nine

GREATER QUINTESSENCE OF RESILIENCE
More armor
I take three Greater Quintessence of Resilience, as they will help me with the jungle and my passive will also benefit from it. You can swith these out with three
Optional Runes
Well, as one of the comments stated there are more runes that work with
But here are a few other runes that might work:
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
GREATER MARK OF ALACRITY
Attack speed
I personally haven't tried these out, but I think that they might work, but the reason that I don't use them is that I feel that the attack speed will get wasted and not be of use later in the game, just because you clear the jungle faster early doesn't mean you should use them, still this is my personal opinion

GREATER SEAL OF RESILIENCE
Armor
I always take nine

GREATER GLYPH OF SHIELDING
More magic resist
I take nine

GREATER QUINTESSENCE OF SWIFTNESS
Like the wind!
These quints are really expensive, but they are worth the cost, as they give you more movement speed, and with the masteries you will have a ****load of movement speed at level 1 without boots, but I still think that the
Masteries
Mastery Explanations
The masteries I've selected works well with
DEFENSE TREE
|
space |
Tier 1
Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 |
UTILITY TREE
|
space |
Tier 1
Tier 2 Tier 3 |
Items
Well, there are a few ways of building
| Item Sequence | |||||||||||||||
Ninja Tabi 1000 |
Sunfire Cape 2650 |
Frozen Heart 3000 |
Randuin's Omen 3100 |
Shurelya's Reverie 2100 |
Guardian Angel 2600 |
||||||||||
The items above are for if you are going up against an heavy AD team, it will make them it nothing on you or hit at all due to attack speed debuffs.
| Item Sequence | |||||||||||||||
Mercury's Treads 1200 |
Sunfire Cape 2650 |
Banshee's Veil 2610 |
Shurelya's Reverie 2100 |
Randuin's Omen 3100 |
Force of Nature 2610 |
||||||||||
The items above are for if you are playing against an balanced team, it will make them it a little less on you, and make their spells bad against you as well
BOOTS
Magic Resist or Armor
You can either chose one of these boots, if they have alot of cc go with

SUNFIRE CAPE
Armor amd Health
After you get this, you will be quite tanky and quite dangerous, you will clear any camp quite fast, and you will be alot more dangerous in teamfights.

FROZEN HEART
Armor and Mana
This will make you so annoying to be around in teamfights, this plus

RANDUIN'S OMEN
Armor and a Attack Speed Debuff
This will make you extremely useful for your team in fights, you use

SHURELYA'S REVERIE
Movement speed and HP reg
This is another great item for

GUARDIAN ANGEL
As you will be in the middle of everything you will probably die a few times, buy a

BANSHEE'S VEIL
Magic Resist and a Spell shield
This is a great item, as it gives you a spell shield with a 40 sec cooldown, it gives you also health and mana, plus some extra magic resist can't hurt.

FORCE OF NATURE
Magic Resist and Health reg
A nice peace, it gives you alot of health regen and it also gives magic resist.
Optional Items
Well, every champion have a few items that they can use, but don't.
| Item Sequence | |||||||||||||||
Abyssal Scepter 2560 |
Atma's Impaler 2300 |
Frozen Mallet 3300 |
Rod of Ages 2800 |
Thornmail 2200 |
Warmog's Armor 2830 |
||||||||||
ABYSSAL SCEPTER
AoE Mr reduction
This is an item you don't see very often on

ATMA'S IMPALER
HP based AD and armor
Yet again another unusual item on

FROZEN MALLET
More HP and a AA based slow

ROD OF AGES
HP, mana and AP per level
A friend of mine recommended

THORN MAIL
Return AA damage as Magic damage
Aah... The perfect item to counter a annoying carry, or

WARMOG'S ARMOR
Huge HP boost
This is the item that grants you the most HP in the entire League of Legends, it starts out giving you additional 930 hp, plus another 350(nerfed from 450), it gives you a total of 1280 extra max HP, and they stack. The reason I don't take
Boots
Well, there are many boots, and not to sound like a girl, but sometimes you just can't choose what to wear. Well, I'm here to help you decide!

BOOTS OF SWIFTNESS
High Heels
These boots give you more movement speed then other boots, except

BOOTS OF MOBILITY
Adidas
These will give you the most movement speed from boots, tho only when you are not in combat, when you are in combat you will move as fast as anyone else, unless they have other items that give movement speed

BERSERKER'S GREAVES
Riding boots
These will boost your attack speed more then a

IONIAN BOOTS OF LUCIDITY
Sandals
These gives cooldown reduction, which is quite good on

SORCERER'S SHOES
Rain shoes
These will make your abilites hit harder as they gives you Magic penetration, have never tried it out, don't know if it works.
Summoner Spells
There are a few summoner spells that work with
Here are the rest I think can work.
FLASH
Blink through walls
I don't use

EXHAUST
Feeling tired?

HEAL
Noob heal
I don't use

TELEPORT
Teleport, what else?
An overview of his skills
Here I will be explaining all of his skills to you, so you know what this rock can do ;)
GRANITE SHIELD
Passive hp based shield
(Innate): Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds. This is

SEISMIC SHARD
A rolling stone
(Active): Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Cooldown: 8 seconds
Range: 625
This is a great chase and escape ability, not only does it slow down the target but it steals movement speed from it and gives to you, meaning you can use this to escape or chase very well, it can even help you get from bot lane through the jungle to top lane very fast, dont underestimate it!

BRUTAL STRIKES
Feeling brutal?
(Passive): Malphite's autoattacks will splash, dealing a percentage of his attack damage to nearby enemies.
Splash radius from target: 200
Splash Damage: 30 / 38 / 46 / 54 / 62%
(Active): Increases Malphite's armor and attack damage by a percentage for 6 seconds.
Cooldown: 14 seconds
This steroid is huge, making you take almost no damage and deal a **** ton of damage, making you a huge threat, use this when taking down towers, baron, dragon, jungling and ganking, it works every where!

GROUND SLAM
They wont hit so fast after this
(Active): Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 4 seconds.
Cooldown: 7 seconds
Radius of AoE: 400
This is one of

UNSTOPPABLE FORCE
INCOMING!
(Active): Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Cost: 100 mana
Range to center of AoE: 1000
Radius of AoE: 325
Skill Sequence
If you are going to play
Here is how you level your spells if you are against 3-4 ad champs.
And here is how you level your spells against a balanced team.
As you can see, in both cases I max out
A difference between both builds is that if I'm up against a heavy AD team I tend to max
Walls to run through
Well, I've spent some time to take some photos of where you can use your ult to go through, there are alot of images so prepare for a long, and I mean a long chapter.
These pictures shows where you will land as well.














There, that was all of them, the last one is a really good one, use it if your lane has been pushed to your tower, it will surprise the laner alot, they won't be expecting you running through a wall to gank
Jungling
Here is a list of how to jungle with
- Buy
Regrowth Pendant + 1
Health Potion - Go to blue ask for pull from mid lane and damage from top or bot
- Gank
- Take wraiths >> Red >> Golems
- Go B
- Look for gank
- Take Wolves >> Wraiths >> Golems (Give blue to mid or take it yourself
- Gank or B
- Ward Dragon/Baron when necesary
- Counter jungle a little
- Gank
Remeber to use your health potions when you get low on hp, ward dragon/baron and your jungle etc. and gank a lot!
Counter Jungling
When you are playing
There are a few champions that you should steal jungle from and there are a few that you should not try to counter jungle.
Medium - Hard
You should try and counter jungle

Hard
If you are going to try and counter jungle

Medium
When they have a

Medium - Hard

Easy - Medium

Easy
The cow, from my experience he isn't that fast in the jungle, and is quite prone to getting counter jungled, he is one of those junglers who needs to gank a lot to keep up in level, when he is ganking, steal his jungle. Simple, isn't it? Just stay away from him if he catches you in his jungle, as he got two annoying CC spells, and when you are stunned from both, his teammates can come and kill you, making you a dead rock.
Wards
Wards will help you steal jungle creeps from the other jungler, steal baron/dragon, escape, gank and prety much let you move freely in late game.
Here is a map of where to place wards.
FYI: I did not create this map, all the cred of this map will have to be directed to this guy, Apotheosis.

- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle
Ganking
This is a new chapter dedicated entierly on ganking your enemies and when to gank.
When to gank:
- Just after you have taken blue you should check for a lane to gank, preferably bot if you are on the purple side or top if you are on the blue side.
- After you have gone B after A: a succesful gank or B: you have taken wraiths and red.
- After you have ganked bot go gank mid, then gank top.
- When you reach level six you can do more advance ganks, see images on above, it will also help you tower dive if you still have
Unstoppable Force
How to gank:
- Ping the lane and say: Coming [insert lane here] for a gank, dont push and be ready.
- If the lane is pushed away from your lane bush(bot or top) go from your tower into that bush and wait for the other team to get close then scare the **** out of them.
- PRE 6:
>> AA >>
>> AA >>
>> AA >> 
- POST 6:
>>
>> AA >>
>> AA >>
>> AA >> 
- You can also gank a lane that has been pushed almost to your tower from behind, tho this should only be done after level 6 as it will be much easier and more suprising.
- FROM BEHIND:
>>
>>
>> AA >>
>> AA >> 
Prioreties- If the enemy is pushing a lane that lane gets higher priority then your jungle.
- Dragon has always higher priority then your jungle unless you can't contest it, the same for baron.
- Your top lane (just an example) has gone B, so have their, you can then push that tower, but first ask your lane if it's ok, other wise jungle or gank
- Teamfights always have a higher priority then your jungle, if you see a fight going on, get there as fast as possible!
Here is a chart that will help you with prioritizing:
Jungle < Gank
Gank < Fight
Dragon = Tower
Baron > Dragon
Baron > Tower
Teamfight = Baron
Push after Teamfight = Baron after Teamfight (it really depends on the situation, can you end? then push, other wise baron imo)
As you can see the jungle is basically your lowest priority, so don't say that you have to prioritize jungle before a gank, it can help having blue or red but you can gank without buffs.
Teamfights and your duties
When you get into a teamfight, you should be the one soaking so much damage as possible.
How to initiate a teamfight:
- Tell your team.
- Make sure that they are ready and good to go.
- Activate
Shurelya's Reverie if you have it, it's to move your team faster to the other team. - Engage with
Unstoppable Force and directly when they land use
Ground Slam and then wait 3 - 4 seconds then activate
Randuin's Omen for maximum effect. - Focus on stopping them from hurting your carries to much.
- Try and disable their carries.
- Be so annoying as possible.
How to turn a teamfight to your favor:
- Use
Unstoppable Force,
Ground Slam and
Randuin's Omen, that should make it so that your team can deal more damage then theirs. - Again, be so annoying as possible and soak as much damage as possible.
- Disable their carries, defending yours is the top lanes job.
- Slow down anyone trying to escape, but DON'T leave your team without you!
Your duties in a teamfight is to disable their team, make sure that your team is killing their team, not the opposite, and to soak as much damage as you can take, the more the better, not for you of course, but you get the point, the more damage put on you is the less damage on your carries.
Summary
So, now we have come to the end my friends.
Here is a summary of
- He is quite tanky.
- He has some good cc.
- If done right, you can tank the whole other team.
- Good against attack speed based champions.
- If done wrong, he is good to nothing.
- Got a good jungle clearing speed.
- Good ganks.
Hall of fame
Here I will be posting pictures of my stats from games, both ranked and normal.
If you want you can send me a link to your image and I'll post it here, all I'll need is the name and who to cred.
And by the way, this guide made it to number 6 in the top 10

Credits and the end
I would like to thank Amazing Monkey, Zell and IceCreamy. For answering my questions on the forum and recommending a few changes in my guide. Zell also pointed out a few things that needed to be changed, so now that's done
And the one I would like to thank the most is yet again jhoijhoi. For an amazing guide with a lot of help, without him, this guide would have looked completely different.
I would also like to thank Apotheosis for his warding map, thanks :)
Thanks for the help!
And I thank you for reading and voting on this guide, I'm open to all constructive criticism.
Changelog
2012/07/27 - Added chapter banners for all the chapters, added a new chapter - Patch Changes
2012/07/05 - Added Ganking, Boots, Warding and remade jungle sections
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