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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability

About the Author Hey guys, I'm Jai (or jhoijhoi) and my highest elo in Season Three so far is Gold IV. In addition to my Gold status, I've played League of Legends since December 2010, and I've witnessed many changes to the game. Miss Fortune's biggest change was the adjustment of her ultimate, ![]() Content disclaimer This guide is 100% my experience with this champion and a reflection of my own style of playing, not anyone else's. Everything here has been tried and tested by yours truly, jhoijhoi. Take everything I say at face value; I am just like you, an avid League of Legends fan. What does this mean for you? It means that this guide may not be "optimal" to the "pro" standard. If that's a problem for you, go read another guide ^^ Why pick Miss Fortune? This change, in addition to the rework of ![]() ![]() ![]() ![]() What will this guide cover? In this guide, along with detailing summoner spells, mastery points, runes and skilling order, I will also cover generic gameplay and the builds I find most successful on her. If reading isn't your thing, you'll find plenty of infographics for those of you who are visual learners. Remember, this is how *I* play MF. I'm just sharing my style of play with you; maybe you'll like it, maybe you won't. This guide is pure, unadulterated jhoijhoi! Last edited: - 22/06/2013 <3 jhoijhoi |

Pros
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+ Long ranged poke + Brush reveal + AoE slow + Healing reduction + Attack speed steroid + Quick movement speed |
Miss Fortune is a great pick in solo queue. While she doesn't have an in-built escape, ![]() ![]() ![]() ![]() |
Cons
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- Poor late-game - Susceptible to CC - AP ratios - Cast time on ult - Interuptable ult - Not a crit-based champion |
As per all champions, Miss Fortune has her strengths, and her weaknesses. Compared to other ADCs, MF's late game can be considered subpar due to the mechanics of her ultimate. It's interruptable, it's got a cast time, it's static, it's easily avoidable/Flashable, it falls off late game in damage. Additionally, she's got some useless AP ratios on ![]() ![]() |

M E M O R A B L E |
sp |
M A S T E R I E S |
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// The page recommended is a standard ADC page, grabbing AD-related boosts. The main things to note are picking up the armour penetration masteries, in addition to
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R E A S O N A B L E |
sp |
R U N E S |
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S U M M O N E R |
sp |
S P E L L S |
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While Summoner Spells all come down to personal preference, I've found these Summoner Spells suit Miss Fortune greatly.
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Passive
STRUT |
Compared to other ADCs, ![]() ![]() |
--Q--
DOUBLE UP |
Double Up hits two targets, and takes some getting used to. Luckily, Double Up has perfect mechanics for the current meta. As the enemy ADC will traditionally be *behind* their creeps, ![]() |
--W--
IMPURE SHOTS |
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--E--
MAKE IT RAIN |
This ability slows in an AoE, grants vision in brush and deals a surprising amount of damage. Whilst not recommended in the guide, levelling ![]() |
--R--
BULLET TIME |
First thing you need to be aware of is that ![]() |

Obviously level up ![]() ![]() ![]() ![]() |

Itemization
BREAK DOWN |
Itemising against the enemy team is a skill one learns with time and experience. For now, here's a list of common ADC items and the categories they slot in to. For example, if you are finding you need health, scroll down to health and check out the items displayed there. If an item is not listed, it means: a) the item isn't viable on ADC Miss Fortune, or b) I've completely forgotten it, in which case, PM me! |
Armour |
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Magic Resist |
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Health |
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Damage |
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Attack Speed |
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EARLY
GAME |
Early game is pretty standardised for ADCs. You either buy a ![]() ![]() ![]() |
Starting with this item is surprisingly effective. It gives you a stable boost in health and a little health regen per hit via the life gain. Be wary starting this, however, as laning without potions can lead to being forced off the lane. |
Starting ![]() ![]() ![]() ![]() ![]() |
Alternatively, starting ![]() ![]() |
It is imperative that you pick up some early life steal, whether it be via a Doran's Blade, or a Vampiric Scepter. Why? You need enhanced active sustain. The lifesteal will help you in lane and in teamfights when they start. | This is the cheapest attack speed item in the game. In Season Two, it was custom to buy this item on first recall, or as soon as possible. In Season Three, upgraded boots are not as necessary, so it is acceptable to delay this purchase. | This consumable is commonly seen as a spawn purchase for top lane and the jungle. Keep one in your inventory for just-in-case scenarios, or to boost your damage during a trade. Remember, the stats from this consumable are lost on death. |
BASIC
MISS FORTUNE |
Miss Fortune is not a critical-strike based champion. She does not rely on amped up hits to deal damage; instead she has an arsenal of abilities that deal damage for her. Whilst ![]() |
Bloodthirster is rushed mostly by caster ADCs, especially those with shorter range and thus prone to more skirmishes and trades, in addition to the fact that it is easier to rush BT due to an early Vamp Scepter. |
Phantom Dancer gives Miss Fortune the ability to phase through minions, allies and enemy champions, making the item invaluable, especially when coupled with the additional movement speed from ![]() |
Unlike Last Whisper, Black Cleaver applies an armour penetration debuff that your team can capitalise on. This means that if you manage to attack anyone, their armour is reduced for everyone on your team. |
OFFENSIVE
ITEMS |
Assuming you have bought ![]() ![]() ![]() ![]() ![]() |
The critical strike chance, coupled with the significant damage boost of AD and critical strike damage means that you as the ADC will be dealing huge amounts of damage. Despite MF's non-crit-based nature, IE can be a good end-game purchase. | An interesting item that deals AoE damage after gathering charges. Great for crowd control, split pushing and clearing minions if your base is being sieged. Miss Fortune can use Statikk quite effectively due to her high mobility with Strut. | BotRK deals percentage health damage, and returns half that damage to you via life steal; this makes it a viable choice to replace or supplement the Bloodthirster. Equally important is the active ability to slow an opponent. |
An age-old debate that has sparked arguments since Season One and amplified due to Black Cleaver buffs. The tl;dr version is: If the enemy team has a lot of armour, buy ![]() ![]() |
Although MF already has an AoE slow with ![]() ![]() |
Attacking anything results in a movement speed boost - this is great for chasing, and even fleeing if you know how to kite. Alternatively, purchase ![]() |
DEFENSIVE
ITEMS |
So this is your last, or second last purchase. A well-rounded build for Miss Fortune would have armour, magic resist, health, life steal, damage and attack speed. Tick off each attribute as you fulfil the requirement. |
Ideally the best survivability item for an ADC, especially against a heavy AD team. Grants the owner a nice boost in armour and magic resist, in addition to the ability to revive upon death. The cooldown for this unique passive is quite high, however. | Randuin's gives a great mix of armour and health. If you find that the enemy tanky dps are sticking to you, the active and passive component of this item could save your life. However, MF's superior positioning can render this item useless. | Banshee's is an optimal survivability item for players who are pre30, or playing at low elo (below 1100). It gives a great boost to health, mana and magic resist, in addition to granting the user a spell shield that takes 45 seconds to regenerated after being popped. |
Simply put, 1000HP is 1000HP. You add 1% for each point of magic resist and armour you have. So for example, at the end of the game you have Warmog's + 75MR + 75AR. Your base health will be around 2700HP. With resistances, your effective health becomes around 4700HP. | End game you will tend to want three things: 1) cool down reduction, 2) attack speed and 3) tenacity. This item can really round-off your build and give you everything you need for a late-game ADC Miss Fortune. |
There are games when you are being caught out by CC and you haven't taken ![]() ![]() |

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SUPPORTIVE LANING PARTNER Head bottom lane with your support. You will want an ally that can keep you safe and allow you to free farm for the first 20 or so minutes. Alternatively, farm champions. If you plan to be aggressive, you are going to need an aggressive support, someone who can initiate skirmishes, soak up incoming damage and deal some themselves. Whilst Miss Fortune can do a fair amount of damage on her own due to ![]() ![]() ![]() |
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GRABBING JUNGLE MINIONS DURING/AFTER LANING Regardless of which side you are (Purple or Blue), don't forget to farm jungle minions when you head back to lane after recalling. Killing Double Golems or Wolves gives you an increase in experience and gold, meaning you will hit those gold milestones faster, level up faster, and buy items faster. |
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LAST HITTING The ability to last hit is a fundamental skill of an experienced and conscientious player. Landing the killing blow on an enemy minion or neutral monster not only awards you Experience and Gold, vital towards buying items and levelling up, but also allows you to farm safely without pushing your lane. Creep Score (commonly referred to as CS) is often used as a measure of how successful one is whilst laning. Last hitting as the ADC is incredibly important. Until you get the hang of last hitting, try using ![]() |
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TEAM OBJECTIVES Around about now you should be taking/have taken ![]() ![]() ![]() |
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POSITIONING/TARGETING Where you stand and who you attack during a teamfight can make or break a game. You are an ADC, thus you are squishy and susceptible to being targeted. As such, the enemies that are going to be closest to you are those that are tanky enough to get close. These champions include junglers such as ![]() ![]() ![]() ![]() |
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MID GAME By mid game you should gotten a few kills bot lane. Don't worry if you haven't - often games are won via global gold/destroyed towers. As long as you've done your job bot lane by not feeding the enemy ADC, and by farming, you're doing well. By the 30 minute mark you should have that ![]() ![]() ![]() ![]() Miss Fortune does the most damage once someone has initiated for her. Allow an ally with AoE CC, like ![]() ![]() ![]() |

In conclusion... Miss Fortune is super fun to play. I prefer playing Miss Fortune over Ashe or Vayne, and that's saying something. There's just something about her kit, her in-game model, and her play-style that really gets you hooked. Destroying a whole team with ![]() Words of wisdom Like all champions, you can't expect to pick up Miss Fortune and do absolutely fantastic with her. Unlike Corki or Tristana, Miss Fortune doesn't have a fall-back escape, which leaves her susceptible to ganks. She's easily shut down by CC and if your support is balls, you're going to have a bad time. But don't give up! Mastering M'Lady Miss Fortune is completely worth it :) What if I have a question? By all means, post a comment or query, I'll be happy to answer. If you want to talk to me in-game, just join my group chat: JHOIJHOI. I'm not online all the time, due to university and work (not to mention I'm Australian, so time zones!), but if you shoot me a PM, I can jump online and have a chat ^^ Last edited: - 22/06/2013 <3 jhoijhoi |
So, the only reason why you'd still be reading is that you have some unanswered questions. Probably about the coding for this guide. Well, I'm here to help! This guide mainly uses a coding template I created, which is available here. |
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