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Choose Champion Build:
-
Full Tank
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AP Off-tank
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction









Additionally, maxing





Of course, maxing

- Strong initiator
- Deadly post-6 ganks
Permafrost - AoE slow on a low cooldown
- Decent AoE damage
- Almost impervious to slows
- Counters immobile champions
- Weak early game duelling and sustain
- Low single-target damage
- Only hard CC is a brief knockup and
Glacial Prison
- Low innate tankiness compared to other tanks

These runes are primarily defensive with enough to provide 10% cooldown reduction. This allows











0/18/12 with




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If you don't have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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This is an understated passive because you probably won't notice it most of the time if ever, but it's not as bad as you'd think. It's effectively permanent as long as you have a target to attack, and it gives more armor than you get from runes as well as resistance to slows. Coupled with ![]() ![]() ![]() |
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This is your only gap closer, and it's a pretty good one, since 650 range is as much as ![]() ![]() |
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This is ![]() ![]() ![]() ![]() |
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This ability, in my opinion, is ![]() ![]() ![]() ![]() |
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This is such an incredible initiation. I can't even do it justice. It's a long-ranged AoE stun that you can follow up with using ![]() ![]() ![]() ![]() |
I've already stated the benefits of maxing




Obviously, level

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Now, this is where things might get a little complicated. There are two builds that I recommend for

I personally use the off-tank build. You deal significantly more damage and retain your disruptive skills, and while you're not quite as tanky, you're not completely reliant on your teammates to deal damage and you can also catch and kill single opponents. If you manage to get a couple early kills, you can snowball into an AoE-dealing, slowing, mobile, tanky threat. At the same time, there are situations where you don't have to deal damage or are the sole tank, and in those cases the full tank build is the better option. If you are a beginner, I recommend building full tank until you're more experienced with

Full Tank
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You should build according to how the game is going, who your opponents are, who is fed, etc. Refer to Situational Items for how to continue your build. The AP Off-Tank build is more specialized.
AP Off-Tank
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Refer to above as to why ![]() ![]() You can also run ![]() ![]() ![]() ![]() |
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This item is great on ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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ARMOR
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This is currently one of the best armor items in the game as it's a defensive item that also gives mobility and CC. Since all ![]() ![]() |
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MAGIC RESIST
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Another utility/aura item that also gives stats ![]() |
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This is the more selfish alternative to ![]() ![]() ![]() |
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There are very few situations where I would recommend ![]() |
DAMAGE
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One of the best offensive items ![]() ![]() ![]() |
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This is an item I usually buy after ![]() ![]() ![]() |
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This is the alternative to ![]() ![]() ![]() ![]() ![]() |
OTHERS
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I sometimes buy a ![]() ![]() |
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This is an underrated item as it can give you a lot of gold back from the voidspawn killing minions and also provides splitpush utility to force the enemy team to split up. The defensive stats aren't shabby either. I usually don't find a reason for buying ![]() |
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Like ![]() ![]() ![]() ![]() |

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