Soraka Build Guide by iskillzi
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| Health | 2533 |
| Health Regen | 14.4 |
| Mana | 1320 |
| Mana Regen | 12.4 |
| Armor | 88.49 |
| Magic Resist | 54.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 4 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 735.16 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 15 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Masteries
Introduction
This guide will hopefully be my most in depth guide I've ever made on MobaFire, It'll teach you how to lane against certain champions, how to build/what to build, talk about which masteries/runes are good for
Soraka, and more.
Terms I may use
MR = Magic Resist
Arm = Armor
AP = Ability Power
AD = Attack Damage
Magic Pen = Magic Penetration
CDR = Cooldown Reduction
HP = Health Points
Questions you may ask
Q:Why so much Magic Pen in the build?
A:
Starcall does reduce enemies MR for a short while, however, you can't rely on this for team fights because I doubt you'll get more than 6 stacks during a team fight therefore the Magic Pen helps your damage quite a bit
Q:Why max
Starcall before
Infuse?
A:
Infuse may be a good high damage burst for
Soraka however, I think that
Starcall gives better damage output because its cooldown is A LOT less.
About Soraka
is the second best passive for laning mid in my opinion, its only rival is
Void Stone which is a lot better mid-late game, however seeing as
Soraka's passive
Consecration is better early game this allows her to lane a little easier and pick up more kills / do more damage.
is
Soraka's main damage output, doing 60/85/110/135/160 +0.4 damage / AP point and reduces MR by 8/9/10/11/12 per stack (stacks a max of 10 times) this spell is very powerful, because with it you can shred tanks MR by 120 at max level/stacks and it can hit all nearby enemies in a team fight (within range of 530) which is a little less range than her basic attacks at 550, but a lot more powerful.
allows you to heal, and buff a friendly unit within a range of 750 for armor this includes yourself making it so you can dominate mid/top. this heals for 70/140/210/280/350 +0.45/AP point and gives 25/50/75/100/125 bonus Arm for 5 seconds which helps quite a bit against people like
Talon and
Garen
This is the best burst damage for
Soraka because of its base damage 50/100/150/200/250 + 0.75/AP point silence duration 1.5/1.75/2/2.25/2.5 seconds, and restores 40/80/120/160/200 mana to allies (not including yourself however) so AP
Soraka actually may end up needing blue buff if your jungler is willing to give it to you.
Heals all allies for 200/320/440 + 0.7/AP point which is amazing for team fights especially after you get
Rabadon's Deathcap which around then you'll have ~300 AP which is 210 extra health healed on top of the normal amount.
Masteries
-
Mental Force
is great for a little extra early game damage, 4 AP doesn't seem like much but it actually helps quite a bit.
-
Sorcery
gives us 4% CDR which helps a lot with her long cooldowns on
Astral Blessing and
Wish.
-
Arcane Knowledge
gives 10% Magic Pen which helps a lot for early game bursts.
-
Havoc
increases damage dealt by 1.5% which helps more for late game when you get your damage items, but helps a little early game.
-
Blast
gives us +1 AP / level increasing our damage dealt by quite a bit late game.
-
Archmage
increases our AP by 5% which helps a lot with deathcap to maximize our damage.
-
Executioner
increases damage dealt by 6% on targets 40% health or less, which is by far the best mastery for
Soraka because her
Starcall will hit almost every enemy in team fights therefore making it easy for you/your team to take down enemies.
-
Resistance
increases MR by 6, which helps quite a bit in mid lane for the survivability.
-
Summoner's Insight
reduces
Flash cooldown by 15 seconds, could be traded for 1 point on
Improved Recall
however.
-
Expanded Mind
gives us more mana to spam
Starcall.
-
Meditation
helps us to stay in lane with the extra Mana Regen.
Runes
| Runes | |||||||||||||||
Greater Mark of Ability Power 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Greater Mark of Ability Power gives you AP which increases your damage quite a bit early game, allowing you to outlane the enemy early game.
Greater Seal of Armor gives you Arm which is necessary for solo top, and mid versus people like
Talon.
Greater Glyph of Scaling Magic Resist gives you MR/level which normally I would have flat MR but seeing as
Consecration already gives you MR, I find MR/level runes work better.
Greater Quintessence of Ability Power gives you a bit more flat AP to outlane enemies early game.
Like I said before, the runes I do not recommend trading however the only one I would trade is the Quintessences to
Summoner Spells
Exhaust is a great summoner spell, and it could be used to replace
Ignite. This spell works nicely against all except
Kassadin and
Ahri because of their ultimates.
Ghost can also be used to replace
Ignite if you want to be able to run/chase enemies easier, and works very nicely with
Flash for escaping.
Heal can be used to replace
Ignite if you would rather have the extra HP restored rather than the damage.
Revive not a very viable spell for any champions, the
Revive is nice late game but its cooldown is 500 seconds so it's not really worth it.
Smite used normally only for junglers, not recommended to take if you lane.
Surge is only viable on hybrid champions (in my opinion) like
Jax or
Akali or
Skarner. But even on these champions it's still not nearly as good as other spells.
Teleport can be used instead of
Ignite if you think you will have to go back a lot.
Cleanse can be used if enemies have tons of Crowd Control, not recommended however,
Quicksilver Sash is a cheap buy and same effect.
Clarity is a waste of a summoner spell because
Soraka doesn't use very much mana unless spamming
Astral Blessing and
Starcall, but I'm sure the jungler will give you blue around second or so time that it's up.
Ignite is a great spell for people like
Fiddlesticks to reduce their healing, and it deals a good amount of true damage.
Promote is not recommended because it's not really that good, the big minion can help push lane but you really don't want to push because that will leave you open to ganks.
Clairvoyance not recommended because this is a AP guide not support guide, leave this spell to the supports.
Flash is the best spell (in my opinion) because it allows you to escape from death very often, recommend not to trade this out for any spells unless you REALLY REALLY want to.
Items
Core Build
- Sorcerers Shoes give you a small amount of Magic Pen, which I often trade for
Boots of Swiftness because
Soraka moves very slow.
Rabadon's Deathcap is your main item, as it gives you tons of AP, allowing you to deal very high damage with
Starcall and
Infuse.
Rylai's Crystal Scepter is another great item for
Soraka because it gives HP, AP, and a slow effect great for spamming
Starcall.
Void Staff is very good for
Soraka so she can max her damage done, but isn't needed unless versus high HP/MR Teams, if not versus high HP/MR Teams then you can switch it around for a
Rod of Ages early game before you get
Rylai's Crystal Scepter.
Deathfire Grasp is essential versus high HP Teams, if opponents don't have too many high HP people (3+) you should get
Rod of Ages,
Mejai's Soulstealer or
Zhonya's Hourglass.
Will of the Ancients is a great item for
Soraka and shouldn't be traded out unless absolutely necessary, trade this out before
Rabadon's Deathcap and
Rylai's Crystal Scepter).
Other Items/Builds
Other Build
This build is by far my favorite tanky build because it has so much HP and does so much damage, the cost of full build is a bit pricy at around 15,000 gold.. but worth it in the end, to build it:
Other Items
Some items you may want to get are:
Gameplay
Playing versus specific champions:
Will add more later on, Comment if you want a specific champion posted here.
Change log
4/20/2012: made this guide
4/22/2012: added "Summoner Spells" section, and pictures
1/17/2013: Finally updated Masteries - Ideas for better items after the preseason patch please put in comments, thanks!
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