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Recommended Items
Spells:
Cleanse
Flash
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
IMPORTANT
Though you can try the build above for season 3. (remember it is just a test)




greater mark of desolation | space | Greater mark of desolation provides Armor Penetration, which is better than flat attack damage because it deals more damage to your opponent. | space | greater mark of desolation |
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space | Greater seal of resilience provides you with needed Armor, very useful for survival in lane, as it is where you struggle. There is no alternative to this. | space |
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space | Greater Quints of strength gives you additional attack damage, helps you last hit in lane, and deal more damage overall. After all, dealing tons of damage is your day job. | space |
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Alternatives
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space | Greater mark of strength gives you flat attack damage, I recommend taking these if you have trouble last hitting minions. | space |
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space | Greater glyph of warding gives you flat magic resist, this will only be beneficial is your likely to take high amounts of magic damage before level 6. | space |
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Greater quint of swiftness gives you up to 4.5% movement speed, once again, ![]() |
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Greater quint of vampirism provides you up to 6% lifesteal, another good way to sustain in lane, if you choose this option, consider switching
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greater quintessence of desolation | space | Greater quint of desolation gives you armor penetration. The choice between this and flat attack damage is again, down to your ability to last hit. | space | greater quintessence of desolation |
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space | Greater quint of fortitude gives you 78 health, it's a decent amount to lower the chances of you dying. But I found the lifesteal to be more usef than this. | space |
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As an AD carry, your almost always going to put atleast 21 points into offense. For the other 9 points, you can put it all in defense, all in utility, or a mixture of both.
21 Offense
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Other Viable Option



So what's better you might ask? Vampirism or Havoc? Well both work very well with kog'maw, it all comes down to whether you want extra lane sustain or more damage is up to you.
Now you have the option of adding more points into offense, or put them in defense or utility. I would recommend either 9 in defense or utility, not a mixture of 2 or 3 of the trees.
9 in Defense
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I'm not going to go over the other 3 options, as veteran scars is the better choice.
9 in utility
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Space | Flash - Defiantly necessary on Kog'maw, being his only escape, and could be used pick up a kill that's just out of reach. | Space |
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Space | Heal - As kog'maw you have a very weak laning phase, so heal is a very good option to keep yourself alive during the laning and baiting enemies into fights/tower dives. | Space |
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Exhaust - Good spell to help you win 1 on 1 engages, I would recommend this spell if the enemy team has someone like ![]() ![]() |
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Cleanse - It's a lot more stronger late game compared to heal, take this if the enemy has a lot of CC or you have a team that isn't the best at protecting you, take this versus lanes like ![]() ![]() |
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Other Viable Options
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Ghost - Ghost is a good spell for escaping, but you don't have enough survivability to make the extra distance count, so I recommend ![]() |
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Ignite - This spell has recently been used on AD carries, but it's not very good on ![]() ![]() |
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Starting Items
This is probaly the best option for any champion, gives you nice movement speed and potions for sustain.
Gives you extra AD, some health and lifesteal, Kog'maw has very weak laming phase, so the fact that your unable to get any potions is a problem. I advise to avoid this option.
If your up against a super agressive bot lane, you should consider this because it gives you the most sustain.
Recommended Items
Remember the order of these items could change depending on how well you're doing, or how your enemy are playing. For Ex. If they aren't building armor, You won't need


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Gives you much needed lifesteal to stay lane, since ![]() |
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Standard boots for an AD Carry. The reason we finish this before going on to buy something like ![]() |
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The reason I grab his first before ![]() ![]() |
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The best AD item in the game to grab, grab this after ![]() |
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By this time the enemy takes will most likely have over 120 armor at least, to deal with them, build a last whisper and along with the mastery
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Space | Provides you with 100 AD and 20% lifesteal when it's fully stacked. There is no better end game item then this, if a game is still going on, this should do the trick. | Space |
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Space | grants up to 22% attack speed and 8% critical chance, again, grab this when you finished your build or for an important upcoming fight. | Space |
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Remember the order of items can be changed. For example if your opponents docent have a tank, you can skip last whisper, or if they are never focusing you, skip Guardian angel.
Situational Offensive Items
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I personally hate building this item on my AD carries, but if you're getting destroyed in lane, then this could be a good option. You'll probably want to skip your ![]() ![]() ![]() ![]() |
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Gives you 15 armor shred on enemies per hit, with your high attack speed this isn't too bad, but it could be easily counter by just a piece of armor, and will make your ![]() ![]() ![]() |
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Situational Defensive Items
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This item is great is the enemy team has very strong crowd control like ![]() |
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This is a pretty good alternative to ![]() |
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I don't recommend this, but if need more armor, I recommend just buying a ![]() ![]() |
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Last Whisper
+ Cheaper + Gives percentage Armor Penetration + Can only be countered by selling armor - Provides only attack damage - Provides less attack damage - Requires ![]() ![]() |
Spaaaace |
Black Cleaver
+ Gives attack speed + Gives more attack damage + Benefits all ADs on the team - Can be counter by buying armor - Armor shred doesn't proc until after an attack - Requires 3 hits first for maximum effectiveness |
So what is better? It's really up to your personal preference, I would recommend








Very good for getting revenge kills in lane and cleaning up in late game team fights.

Generally used as an auto attack refresh to last hit minions when necessary or taking down objectives like baron/dragon. The reason is because you should never be this close to any opposing champion, thought if someone like

We max this second as it will be slightly more useful than the extra damage and slow void ooze brings.

This is the ability that makes


We max this first as it is your main steroid that deals the most damage and gives you the massive range.

This is the only form of crowd control you have, this should get used to chase, run away, and occasionally to shove lane.
We max this last because the attack speed and armor/magic resist shred is more useful than the extra damage and slow.

A basic Poke and finisher ability, but it could also be used between auto attacks to increase total damage output. make sure if you're using it for poke, wait for the extra mana debuff to end before firing another one. The only time you'll want to spam this is when your going for a kill.
TIPS AND TRICKS FOR AIMING
You're generally going to be using this skill to chase enemy champions out of your auto attack range. So try and fire it ahead of them, take their movement speed into to consideration. This way, they'll either have to take the damage or juke to the side to let you close the distance on them.
As you can see from the picture above, I have all my skills on smart cast except for


Nunu's






Janna's





Lulu's






Leona is a very aggressive support that locks enemies in place for you. A level 6 combo of




Soraka is the best babysitter in the game,





Sona's






Alistar has super strong crowd control in his






Lux's



Taric's


His



Supports to avoid - Blitzcrank

Laning - You don't have too good of a laning phase, as your base stats aren't great and you scale well into the late game. During levels 1-5 your focus is just to farm, don't be too aggressive as most other AD carries will outmatch you early game. Try to use your





Ganks from your Jungler - As you will most likely to be pushed under your tower, this could make for easy ganks, try to keep track whether the enemies have a ward in their inventory, if they do, check if they step out lane and ward. If your jungler comes, you can attempt to bait your opponents into a fight. When they're running away, make sure to use your

Farming - I'm sure many of you know how to farm under tower, but I just want to go over it to make sure that you guys do this right. You will likely be pushed to the tower, so here are things you need to know.
Melee Creeps - Let them take 2 tower shots and then auto attack
Caster creeps - Let your support/laning partner auto attack them each once, then let the tower attack them once, then auto attack. (If your Lane Partner isn’t in lane, you can do an auto attack followed by a

Hopefully your able to grab most of the CS as it will help a lot for Mid-Late game.

Red Buff - Kog'maw becomes an even scarier monster with this, it deals damage over time and slows all targets that it hits with auto attacks. This buff lasts for 2:30, 3:00 minutes with

Note: The lizard elder has a respawn timer of 5 minutes.
Blue Buff - Blue buff will allow you to spam living artillery all day! You'll usually leave this for your mid/AP carry/caster, unless your mid dosen't need it(Ex.kennen), go ahead and take it for yourself. It gives you high mana regen and lowers your cooldowns by 20%, lasting 2:30, 3:00 with

Note: The ancient golem has a 5 minute respawn timer.

Dragon - On summoners rift, dragon is also a key jungle creep, it gives each member of your team 190 gold, giving your team a large advantage especially early on in the game. Dragon is located above the bot lane. Try to have it warded. Good times to go for dragon is if your opponents had just backed or died, making it hard for them to contest, just make sure that your jungler is there so it doesn’t get

Note: Dragon has a respawn timer of 6 minutes.
Your

Baron - Baron is the most important and game changing jungle creep in the game. It gives you 40 AD and AP, 3% health regen and 1% mana regen, and 400 gold for each member of your team. This buff lasts for 4 minutes and is unaffected by

Tips: Have your support or tank to buy an


Note: Baron has a respawn timer of 7 minutes.
Your


Your positioning in a team fight is very important in team fights. You want to try and stay in the back, abusing your long range. You should never be the one starting a fight, let you tank(Ex.




Upon team fights you can do a pretty good job of poking enemies with your




I recently started making this guide, so I don't many screenshots of my victories in the past, the servers has been down often recently and queue times are longer than you would like. So currently I don't have many photos, but there will surely be more to come.
We won 4v5!
Got screenshots? Feel free to send them in.

I want to thank you once again for reading my guide, hopefully it has helped you out and I would really appreciate an upvote, along with your opinion on my guide and how I could Improve it.
A big shout out to JhoiJhoi's making a guide for making this possible.
Thank you MiisMaw for the great pictures!
And Mowen for her great guide, it's what made me start playing kog'maw and lead to the making of this guide.
Also IceCreamy for the feedback and review.

Activity Log
October 4th 2012 - 100,000 views, Hooray!
July 30th 2012 - Scout point given by MissMaw
July 1st 2012 - Re-re-reviewed by Icecreamy, 8.7/10, Scout point given.
June 30th 2012 - New banners added, made by MissMaw
June 26th 2012 - Format/Appearance reworked
June 25th 2012 - ReReview from Icecreamy, 8/10
June 24th 2012 - Additional content
June 23rd 2012 - Review from Icecreamy, 6.7/10
June 22nd 2012 - Guide Released
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