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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction



*Note: I have launched this guide again as my felt that my previous guide did not get the rating that it should have gotten due to numerous trollvotes.

Yeah I know these stats are definitely not that good but I play more normals than ranked cause I feel that normal games are harder for me. I always go to normals and see gold players playing with me lol. Even though I only won 3/5 of my games, I still managed to keep a decent KDA, which goes to show that even if you lose or win, your KDA will not be affected as your KDA is mainly based on your skill of a champion. And I don't like to spam games of one champion as I'm usually the role-filler in ranked, so I get a lot of support.

I, Teh Grazzh0pper, will fulfill the pact below and I will make sure that this guide is as good as it can be.

Wonder what this is all about? Visit my other guide here! http://www.mobafire.com/league-of-legends/build/how-to-create-a-good-first-guide-for-newcomers-323254

+ Good poke with Q + Able to escape from sticky situations with E + Easy to understand + R can be used to Kill minions/ Finish champs + Can do well with ANY SUPPORT + Very easy to snowball earlygame + Pulsefire Ezreal shows how much Riot loves him + Nottingham Ezreal is BADASS with that GREEN JACKET + High Utility |
- Falls off a bit lategame - Countered hard by superior poke lanes - Need good mechanics and skill - Q CAN'T CRIT :( space space space space space space space space |

So basically as you can see

Mandatory:
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This is a must. Even though you have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pick one summoner spell from this list!:
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I used to like taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Even though it is not my favourite summoner spell now, it is still extremely powerful to secure that early kill in lane and snowball. This spell is also useful against crazy regen champions like ![]() ![]() |
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However, sometimes you just can't take ignite. Say you are against ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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You COULD get this, but personally I feel that you don't need ![]() ![]() |
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Your support should take this spell for you. However if you take this spell ask your support to take ![]() ![]() ![]() ![]() ![]() ![]() |

Any other summoner spells I find unviable and unsuitable for


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This is ![]() ![]() Tips: This spell seems useless at first, but can be deceptively strong during teamfights or skirmishes in the bot lane. This is why you always cast ![]() ![]() |
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This is ![]() ![]() Tips: This will be your main form of harass in the lane. It is an extended autoattack of yours which is good in the early and midgame, where you are not really that autoattack dependent yet. Take note that it procs on-hit effects, so you can W-Q(if you have ![]() ![]() ![]() ![]() ![]() Another thing to note is that you can use ![]() |
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This is ![]() ![]() This is where people start to question my build a bit. Why didn't you bother taking it at level 4, and leave it out till level 8? In a land a few patches ago, where ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tips: This spell only becomes useful lategame. Do not try to use it on enemies, but rather on your allies. You can use it before they initiate a fight for your ![]() |
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This is ![]() ![]() Tips: DO NOT USE THIS SKILL TO GO INTO A FIGHT. PLEASE! If the enemy ganks you in bot lane, or that ![]() ![]() ![]() ![]() ![]() |


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This is ![]() ![]() Tips: This skill, if used before a short skirmish or a teamfight, gives you an advantage, as stated in the section of ![]() |
Final word is that try to use smartcast on all of your skills, except for maybe your

I chose to get




However, instead of taking it at lvl 13, I have decided to take it at level 8 as usually, this is when teams will start to contest for dragon, where 4v4 or even full teamfights could occur for this objective. In this case,


Basically you prioritise




Like all ultimates, get

Max

Max

Max

If you want me to go to the specifics you can ask me a question, but I feel that this short explanation is enough to justify my proritization.
Now, we shall go into the specifics:
Runes




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I go Flat armor seals to withstand early game damage from the other AD carry. You do not want to get poked out of lane! However, you can run mana regeneration seals as ![]() |
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I go Scaling Magic Resist Glyphs as I feel that lategame, you need more magic resist so that AP carries cannot one-shot you. However, you can go Flat Magic Resist Glyphs if the enemy has heavy poke damage, such as an annoying ![]() ![]() |
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I go Flat AD quintessences for more early game damage. You want to poke the enemy out of lane. However, if you want to start ![]() ![]() ![]() |
Item Sequence









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Item Sequence








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Item Sequence








1st Back
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I like to go with this on my first back. ![]() ![]() ![]() |
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Alternatively, you could get ![]() ![]() ![]() ![]() |
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You could also get this if you are ahead and/or just got a kill. Getting straight-up ![]() ![]() ![]() |
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Run this if you get ![]() ![]() ![]() ![]() |
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Core Items
Item Sequence










People might be thinking-OMG attack speed






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From here, it's your choice! I'll go through the benefits of buying each item, as well as my personal opinion on them. If you have all 6 items, you can sell your


Viable OFFENSIVE items
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If you sell your ![]() ![]() ![]() ![]() |
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With the buffs to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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DEM BUFFS! This is just an OP item now. 25 AD, 15% lifesteal, 40% attack speed with ACTIVE for 3200 gold? YES PLEASE. Though ![]() ![]() |
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Even with the price nerfs, this item is still extremely CHEAP. It provides +35% armor penetration, and you MUST get this item OR ![]() ![]() ![]() ![]() |
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If you don't get ![]() ![]() ![]() |
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This is why people don't use ![]() ![]() ![]() ![]() ![]() |
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Recently, I have seen the pros run this item. Personally, I think that this is a VERY GOOD item. For just 2k gold, you get stats equivalent to 3k gold. And this is WITHOUT the unique passives! You can deal extra true damage with your abilities and autoattacks, you can deal more damage on minions to push/last hit better, you get +45 AD, which is equivalent to a ![]() ![]() ![]() ![]() ![]() ![]() |
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Defensive Items
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If you didn't take cleanse and the enemy team has a lot of CC, you might want to take this item. This item gives good AD and also lets you cleanse out of bad spots. However, don't get this item against poke heavy teams. I recommend either getting this, ![]() ![]() ![]() |
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This item basically serves about the same purpose as ![]() ![]() |
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Some of my friends have raised the viability of this item on ![]() ![]() |
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I have presented to you my opinion of viable AD items. Some AD items like


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After receiving feedback from those who commented, I feel like many people are not sure why I even consider it viable, much less as an item to get ASAP. Well, let me explain my stand. ![]() |

Statistics for

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Cost=2500gold 40% attack speed 20% crit chance 6% movement speed UNIQUE ACTIVE:Moving and Attacking creates charges which can be expended at 100 charges to deal 100 magic damage. THIS DAMAGE CAN CRITICALLY STRIKE. |

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Lets see what it builds from. It builds from ![]() ![]() ![]() ![]() Each autoattack or ability gives you 10 charge, so just spam your skills and you can get it really quickly. The lightning damage does MASSIVE damage, and you can harass the enemy from a distance with the lightning. If it CRITICALLY STRIKES an AD carry with the lightning, boom. 1/2 health gone(TESTED). This is during the MIDGAME. This item will significantly increase your damage in the midgame, where ![]() ![]() Although this item falls off lategame, you can't say that it falls off HARD. 40% attack speed and 20% critical chance is still DECENT. It still allows you to deal damage, and lightning is still going to be annoying against the opposing AD carry. However, I included in my section now to SELL Statikk Shiv once you have 6 items, as it falls off a bit. And this is why I am one of the few ![]() ![]() |

Sorry if I didn't give you a short answer, but I like to go into the specifics. But if you still aren't convinced, try it out and see the results for yourself! If it doesn't work then you might have to try it a few times. If it STILL doesn't work then I might change my stand on this item. But for now, this is my explanation of getting






First off, I want to say that the vital item to substitute boots are




20 AD
10% CDR
50% Attack Speed
10% bonus movement speed
35 Tenacity
This is for 2850 gold. As you can see, the stats are really neat, especially the Attack Speed, Cooldown Reduction and Tenacity. The 10% bonus movement speed allows



However, I feel that you should get boots first. Boots are cheaper and will allow you to have a decent amount of attack speed and movement speed, which helps in the midgame. You can sell boots for


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Buy a ward, save a life. "But I thought that the support should get wards, so I don't have to ward. Right?" Well, yes and no. While it is the support's job to ward and you should not be wasting too much money on wards, when you back, if you have spare change, do your support a favour and get a ward to reduce his burden. Supports do need items, and if you see them having very little wards after they back and buy items (e.g. 1 vision 1 sight), help them by getting a ward, and warding wherever you think is necessary. Wards grant you vision, and you can tell whether an enemy is setting up a gank or if the enemy are taking objectives. Furthermore, if you see your support with no wards and they did not ward a vital area, you can place a Sight Ward and help ward that area. Who knows, your ward could see that off-position ![]() tl;dr Help your support buy a ward! |
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You shouldn't get this item unless your support or team specifically requests you to do so. The extra 50g for the ![]() ![]() |
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Try to get at least 2 of these in the earlygame, right up till you have 1. Got ![]() ![]() |
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As you can see, having consumables is important throughout the game. Knowing when to use the right one at any point of the game can help immensely.
As you can tell I'm a big fan of


Moving on, I shall go through with you the potential supports that you can get, as well as your enemies. I will rate them in terms of effectiveness, but take note it is just my opinion. Feel free to discuss about this to me in the comments.
SUPPORTS:
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I think that he is not a good support for ![]() ![]() |
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However, in comparism, ![]() ![]() ![]() |
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To me, this is the next best support you could hope for, behind ![]() ![]() ![]() ![]() ![]() ![]() |
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Seen this a few times. From my experience, she's quite a good support, but she can't really poke as people know that they have to get out of her ![]() ![]() ![]() ![]() ![]() |
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Unlike the other burst supports, he's actually pretty good with ![]() ![]() ![]() ![]() |
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From my experience, ![]() ![]() ![]() ![]() |
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You both have very good poke damage, and Zyra has very good disenagage. I never really played with ![]() ![]() ![]() |
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I have gone through all the possible supports that you will meet, as well as how they synergize with




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She has good poke, but make full use of your range advantage and you should be fine. Pro tip is to stand on the same line as your caster minions or else Q will hit you. She often beats you both in lane and in the lategame, so you will have to try and end the game/get far ahead in the midgame. This matchup isn't that difficult, ESPECIALLY if you run ![]() ![]() |
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You NEED TO AVOID HIS E! If you avoid his E, take the 9 seconds of opportunity to poke him. His range is shorter than yours. HOWEVER if you get hit by E kindly retreat or you will see ![]() ![]() ![]() |
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A very hard lane to matchup against. Firstly, he has higher AA range than you, making it easier to put 3 Blight stacks on you. Secondly, his skills are much easier to land on you (especially ![]() ![]() |
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This isn't a difficult matchup for ![]() ![]() |
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ANNOYING SUPPORTS:
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Personally avoiding their CC is kinda easy for you, just ![]() ![]() ![]() |
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Now this is a different story. You can't ![]() ![]() ![]() |
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He has stun, but more importantly he has HEAL and ARMOR BOOST. You can't outtrade their AD carry with ![]() |
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They can poke beter than you as they have a higher chance of landing their pokes. They also have very good disengages which can mess up your game big time. Usually ![]() ![]() |
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So overall this is my analysis of bot lane. While these champions and supports counter you, unless you are high elo, most matchups will be decided by skill. If you are a better player than the enemy, you should be able to win your lane.



If you get a kill in lane, then you want to deny them farm and NOT get the early turret. With the snowball, you can easily zone the enemy player out and if they come to farm then you can just apply aggression on them. Remember that the early game is NOT to take towers, but to get as much farm as you can while denying the enemy farm.
If you play a poke or sustain lane, you need to poke the enemy frequently, and you have to win the small trades. If you find yourself losing then don't go into a small skirmish and put down damage that the enemy cannot answer. HOWEVER, if you always see that enemy


Generally, the early game can last from as short as 10 minutes to about 20+ minutes. I recommend only going into the midgame if 1.Your towers start to fall or 2.You have a big enough advantage to be confident to win objective fights.

Whether you are in a kill, poke, or sustain lane, nothing beats FARMING. Even if you kill the enemy once, if you are 30+ CS behind the opposing AD carry, he is still going to have more gold than you.
Now I will list some statistics:
Maximum amount of creeps you can score in a lane in 20 minutes:240 creeps
Farming 17 normal creeps(siege minions not included)=Champion kill(w/o any deaths or kills).
Generally, I will ALWAYS aim for 150-170 farm. That means that for evey 6 minions, I only miss one or two. This INCLUDES going back to buy items, which on average you might have to go back 3 times. This is why FARMING is your main priority in lane, next is zoning the enemy AD as your 2nd priority, and getting kills as your 3rd.
Pro tip: No matter how much you spam your skills, stop spamming them if you have 100 mana or less. Only resume if you have 200 or more mana. This is because if the jungler ganks or you get initiated on, you need



After 20 minutes, look at your farm and see how you have done!:
<100 farm: This is bad. REALLY BAD. This means that if your lane doesn't have any kills or deaths, you probably can only afford items leading to your 1st item. At 20 minutes, you NEED to get your first item already. The game can wander into midgame ANYTIME at this point, and if you do not have your 1st main item, you will SUFFER. If you get this farm, it means that 1. You can't last hit, 2. You got zoned out hard by their bot lane due to excessive deaths or 3. You were TOO AGGRESSIVE. Many a times the main reason is 2 in ranked, but 1 in normals can be quite common.
100-120 farm: Not as bad as having less than 100 farm, but still not that good. You could barely get a cheap first item, but then again having less gold hinders your ability to fight. If you are new to Ad carry, this farm will probably be what you will be getting at the start. You need to balance dealing damage and last hitting, and as

121-150 farm: This is what most players will get, unless you are high elo or exceptionally skilled at the champion. This is decent, but this also means that you didn't farm 2-3 of the 6 minions available, which is not good. Even if you back 3 or 4 times, you should AT LEAST get 150 farm and above. However you can get your 1st item quite easily and you can be ready for the midgame if it is forced.
151-170 farm: This should be your targeted farm in 20 minutes. You need as much farm as possible to gain more gold, and this amount of farm generally represents that you are good at farming, and you should be able to accumulate enough gold to get at least 1 core item and 1 secondary item after 20 minutes, which will help a lot.
171-190 farm: This is the standard that I always aim to get while farming. This is because I know that when I play


>190 farm: Honestly, the maximum farm I ever got in 20 minutes is 213 farm as





Farm level roughly represents your earlygame score!:
0-120=You probably lost the earlygame.
120-150=You probably broke even, or you might be losing or winning your lane by JUST A BIT.
>151=SUCCESS

I am really critical about the early game as

Tell me if you want me to include pictures of when to last hit!
Dragon should have been done in the earlygame already, but make sure you are there to compete for every Dragon when it spawns. You will be sticking with your team most of the time, though sometimes you may wander around to farm. Your



Even though you might be sticking with your team ALWAYS REMEMBER TO FARM AS MUCH AS YOU CAN. Farming=Gold. Gold=Items. Items=Damage. Damage=Kills. Kills=Advantage. Advantage=Towers Towers=Inhibitors Inhibitors=NEXUS. So to get the nexus you need to FARM.

If you won your lane then you can afford to stick with your team more. If you are losing make sure to stick with your team if you need to defend or advance towards an objective, but otherwise aim to CATCH UP in the farm that you have lost. Whether you win or lose your lane, make sure to stay safe in teamfights and farm if you can(of course don't farm in a teamfight lol).

This means that you simply cannot afford to farm on your own(even in your base) as the enemies could: 1. Gank you, kill you, and fight 5v4 with your team LACKING THE ADC or 2. Force an objective with your team fighting 4v5 without you, the ADc.
Teamfights will decide the match now, so decide on when you want to force advantageous fights and when you want to gank a caught enemy and force objectives or fights.

In a teamfight, if you go anywhere beyond the frontline with no casualties, then you will definitely be the first one UNLESS you have a big lead and the enemy team is derping. I said it again and again, but if you have 0 health, no matter how much AD or attack speed or critical chance you have, damage=0. You are SUPPOSED to be the main damage dealer, and without you, your team will probably not have enough damage to win the fight.
ALWAYS use











If you sense that if you are losing the fight, stay there UNTIL your frontline begins to die and their frontline is still going strong. When you see your top laner and jungler die, you know you have to GET OUT OF THERE ASAP. If you can survive a lost teamfight, you can still defend objectives and turrets and cause the loss of the fight to not be as great as it would be if you died.
If you are WINNING the fight, as in their frontline begins to die, you can go all in for the ace. Use



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Thanks goes to JhoiJhoi for her guide on making a guide but I still can't get the hang of BBCoding:/. And thanks to her for also providing the dividers :).
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Also big thanks to I am Lord and Master for pointing out the BBCoding errors in my guide and guiding me on how to correct those errors.(hope it's better now^^)
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Thanks to Ezterminator cause I used his pic for the

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Finally, thanks to everyone who has given constructive feedback for my guide!
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21st April 2013 (GMT +8)-Added

Added new chapter on consumables.
23rd April 2013 (GMT +8)-Edited the skill sequence.
25th April 2013 (GMT +8)-Added new situational build (cause of the increased use of Spirit of the Elder Lizard) and modified

28th April 2013 (GMT +8)-Removed unnecessary pictures
Edited runes.
29th April 2013 (GMT +8)-Edited my guide according to reviews.
1st May 2013 (GMT +8)-Fixed minor glitches in my guide.
4th May 2013 (GMT +8)-Made edits to my guide.
7th May 2013 (GMT +8)-Made the guidewriter's pact!
16th May 2013 (GMT +8)-Blue Build section currently under progress. Meanwhile I have made slight changes to the guide.
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