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Tanky/DPS Nasus Updated
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Spells:
Exhaust
Ghost
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Nasus

03/29/11 - Removed
Ninja Tabi and
Thornmail and replaced with
Mercury's Treads and
Guardian Angel. More Magic resist added




Welcome to my first Nasus build! It may not be the best, but it's worked for me in many games and it's quite versatile. This build works towards a Tank/DPS Nasus which will literally be impossible to kill during team fights. I've seen many Nasus' go complete tank in-game and are utterly useless because of their low damage output to do anything but tank. It has come to my mind that Nasus is able to take down anyone in a 1v1 if built properly. The build will be constantly updated as i try new items.
Greater Mark of Desolation 9 Because you'll mainly be using
Siphoning Strike
Greater Seal of Scaling Mana Regeneration 9 To stay in lane longer so that you can farm
Siphoning Strike
Greater Glyph of Cooldown Reduction 9 The less CD you have, the better to farm
Siphoning Strike
Greater Quintessence of Desolation 3 Same reason for getting Mark of Desolation.





Greater Quintessence of Desolation 3 Same reason for getting Mark of Desolation.
Starting off with
Doran's Shield gives you a whopping 120 hp followed by 8 health regen/sec to help boost your tanking capabilities early game. It's arguable to get
Cloth Armor and
Health Potion but there's no point when Nasus has a lifesteal passive.
Mercury's Treads - You just got to have these to reduce CC, no questions asked. These may be swapped with
Ninja Tabi if you were playing against AD champions.
Sheen - A must. The core item that will help you deal damage. After you get your sheen, you could get
Phage if you want that Health boost or a
Zeal for attack speed. Either way you'll need to get them both to make a
Trinity Force.
Guardian Angel - I replaced this with
Thornmail just because the magic resist it gives along with the defense and a second life.
Banshee's Veil - This here, is to remove CC that is used on you. Getting exhausted is so annoying and it's quite irritating to see your opponent run away with 100 health. This also provides you with health/mana and Magic resist.
Randuin's Omen - Why would anyone get this ? Obviously for the 80 Armor, 300 Health, 25 Health Per 5 Sec. The passive is amazing, 5% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. This will help a ton when you're 1v1ing.
Atma's Impaler - This is your cookie cutter item. End-game you'll probably have over 3k health points. 3300 x 0.02 = 66 attack. Now you're a true tank/DPS Nasus.














You usually want to max out
Siphoning Strike ASAP because it'll be your main skill you spam. Secondly you'll want
Wither to chase away runners with low HP or simply to save your teams butt.
Fury of the Sands is common sense.. get it when you can.
Spirit Fire should be your last skill because it just uses up your mana, doesn't do that much damage, ruins your
Siphoning Strike farming and it just stinks.





Recommended:


Optional:




NOT recommended:








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