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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
I've been thinking in not releasing this build for

Ok maybe I was exagerating a bit, but you all should read and try ingame the build to figurate out. This build offers a new playstyle for

I think is obvious to say that this build is made to be played in the solotop lane according to the actual meta, it does work for jungling, but I will just explain the modifications you should do without going in depth simply cause I don't have enough experience on jungle.
To finish the intro I'd like to add that this isn't a guide for begginers on



- 20/05/2012: Changed the information in the item section, concretely boots and final item parts.
- 22/05/2012: Tiny changes on intro and credits. Changed the ability sequence. Added Ability-Combo and Jungle sections.
- 27/05/2012: Changed the item purchase order, rushing
Manamune can leave Udyr a bit weak in midgame, usually will be better to buy at least the
Glacial Shroud first. Added elixirs for when build is finished. Added
Warmog's Armor and
Frozen Mallet to the list of possible final items.
- 16/07/2012: Replaced ArPen Marks by Flat Damage ones, they will give better early stage of the match and ArPen aren't that much good since Udyr does both types of damage. Added sample alternative build for the "excess of mana" haters :)
- 17/07/2012: Updated the info on Runes section after previous change.





If you are an



Again true, but please lets take a look at the different Persistent/Activation effects of the different



Q

W

E

R


So to resume, if you think that running around the map at ridiculos high speed spamming E all the way, fight constantly changing from one stance to another, dealing crazy damage each Q, protecting yourself each W, stunning your enemy each E (if you control well the times ofc) and getting extra damage each R could be fun, yes you are right, is crazy fun, so you should try SpamUdyr.
Pros:
- You can spam your abilities like a Manaless champ
- Crazy damage output while quite tanky late game
- 1v1's good early/mid and after getting tanky is nearly unbeatable in 1v1
- Good damage early game
- Has a ranged slow with damage (after you get
Bilgewater Cutlass/
Hextech Gunblade)
Cons
- Very vulnerable to slows, stuns and snares
- Unlike normal Udyr, silences hurt SpamUdyr
- Expensive Build
I'm bad at this kind of lists so thats all i can figurate out for now.
For Marks I get



For Seals I use

For Glyphs I go with the

The Quints I use the

Again feel free to personalize this section and tell me how it performed, i dont have enough runes to test different combinations.

I won't go indepth with masteries because none is key to build SpamUdyr, feel free to choose the ones wich you think will perform the best.
STARTING
I start with the standard




CORE ITEMS
Manamune: This is what gives
Udyr the power to become SPAMUDYR, seriously may sound weird a
Manamune for
Udyr but is the best item he can get belive me. Usually I rush
Tear of the Goddess after boots, then I get the level 2 boots and right after the
Manamune, sometimes rushing
Manamune can leave Udyr a bit weak, in most cases will be better to buy at least
Glacial Shroud before completing
Manamune.
Frozen Heart: The truth is that SpamUdyr only needs
Manamune to start to spam, but this item is just so great, it makes him quite tanky, gives him extra mana (maybe unnecessary but it will bring also 10AD thanks to
Manamune) and the most important CDR, wich will get us the possibility to have always 3 stacks of
Bridge Between cause it will let us spam the same ability in time to not loose the stacks. Usually i get
Glacial Shroud after
Manamune and then upgrade it after the Main Damage Item.
Hextech Gunblade: I know, again a weird item for
Udyr, but take a carefull look at it, the most important in my opinion is that Gunblade provides an active wich gives the only thing Udyr heavily lacks, a ranged slow wich damages.
Apart of this nice active it brings a bit more damage forWilding Claw, ability power wich comes handy for
Iron Mantle and
Wingborne Storm and the second most important thing sustain, bigger sustain than a
Bloodthirster because as SpamUdyr we will be constantly spaming Q and R in while fighting and both work with spell vamp, also gives lifesteal for our autoattacks wich are quite a few, combined with
Iron Mantle this item gives SpamUdyr all the sustain he needs.
I getBilgewater Cutlass after the first parts of the defensive items and i upgrade it to Gunblade right after upgrading the defensive items.
That's all, the best of SpamUdyr is that he just need one item (but better this three) to become SpamUdyr so you can build your own, but remember to credit me if you are going to create a guide :P
SITUATIONAL GOOD ITEMS
For Magic Resistance:
Banshee's Veil: This item gives good magic resist, health and yes even more mana, it is by default in my build just because it's passive is so good for
Udyr since he is so vulnerable to slows and stuns. Usually i get Catalyst the Protector after
Glacial Shroud or
Negatron Cloak depending how the match is going and i upgrade it right after getting
Frozen Heart.
Wit's End: This item is comon for
Udyr and really good, feel free to take it instead
Banshee's Veil if you think it will be better for you, but in my opinion
Banshee's Veil is superior.
Force of Nature: Great item for magic resist, i would take it instead Banshee's as main antimagic damage item if the enemy team has strong APs, but i still like more
Banshee's Veil to avoid slows or stuns.
Quicksilver Sash:This item is a must if you are facing a team wich lots of CC, is important to take this along with
Banshee's Veil not replace it, is very weird to get to make the final
Trinity Force so use this item until you have money for Trinity.
As Armor Item:
I strongly recommend to get

Randuin's Omen: Great item overall, get it instead
Frozen Heart if you feel like the slow active can help your team more than the attack speed reduction from frozen heart. Frozen Heart still gives more armor and more CDR, Randuin's good points are the extra HP and the HP per 5 it gives, feel free to choose.
Atma's Impaler: Also great armor item, still prefer Frozen Heart cause gives much more armor, but if you will choose
Infinity Edge as main damage item this is the perfect partner for it.
As Main Damage Item:
I already explained why you should be getting

Bloodthirster: Great damage item, and good sustain, Higher damage than Hextech Gunblade but less sustain, also needs to be charged and doesnt have that nice ranged active wich complements Udyr that well, but still a viable and good item for SpamUdyr.
Infinity Edge: Probably the best damage item in game, go for this if you want high damage and you think that
Iron Mantle sustain is enough. Again viable item if you want to hit like a truck with your Q.
Frozen Mallet: Great item with less damage than the others but with a nice on-hit slow to keep our targets near us, also is a valid choice for SpamUdyr main attack item.
As Final Item
For the 6th slot i would choose between:
Trinity Force: The best possible item for Udyr, it gives crazy damage passive a whole bunch of great stats all usefull for him and a probability to slow, for sure is a must on any
Udyr i get this as final item if i feel like i need more damage to help my team.
Guardian Angel: Great item for getting more resitances, get this as final item if you feel like you need a bit more tankiness and its great passive. It is in my standard build item list cause i feel like with
Manamune and
Hextech Gunblade SpamUdyr hits hard enough, so this item is a good balancer and also is quite cheap compared with the rest possible final items.
Randuin's Omen: You can also get this as final item, or even before Magic Resist final item and AD final item, if you want extra health, armor and a great active. If you have this and
Frozen Heart toghether the enemy AD carry will do tickles to you :)
Warmog's Armor: What can I say? tons of health is never a bad choice for a tank.
Frozen Mallet: A bit of damage, good amount of health and the most important, slow on hit from its passive, it doesn't look like the best final item for me but can work well if you think you need more CC.
Boots
For level 2 boots I always get the




I know what you are thinking,










So the final skill sequence would be something like this: First point in Q



After lvl 4 i got straight to max Q


Then we have two possibilities for choosing the ability we want to max second, if you feel like you and your team are dominating the game i'd level up R


As third ablity to max I take the choice left by second ability maxed. And to finish I max E

Probably other Skill Sequences would work well so feel free to try and propose your own.
Sacred
Flash:
Udyr has nothing ranged and no gap closer, so this summoner spell is a must for him, pity of the ridiculously long cooldown.
Best Choice
Ignite: Great spell, ignite is a great finisher in case that last Q wasn't enough.
Exhaust: Also great spell, Exhaust has a lot of utility and usually i prefer it over ignite, great choice too.
Situational
Cleanse:
Udyr is very vulnerable to CC if the enemy has a lot of crowd control this is a good choice.
Teleport: Great spell for solotops, allows to go back fast to lane, join dragon fights, backdoor turrets etc.. usefull spell.
I dont consider the rest spells usefull with this build, as much



Summoner Spells:








Masteries:
For jungling you should go with 9/21/0:
Taking one point in











On the offensive tree I get 3 points on








Runes:
I use the same runes as in the original build and they work just fine for me.
Skill Sequence:
Skill sequence is similar, just change the Q


Considerations:
I can't go indepth with jungle section cause I'm still not enough experienced as jungler, so if you want to know jungle routes and detailed info about how to jungle with

Remember you won't become SpamUdyr until



Also very important, once you buy


Initiating Combo:





Regular Combo: E




These combos are more effective than random spam because R provides extra damage to Q and extra shield for W cause R gives bonus AP and AD for 5 seconds, I tested it and R right after R doesn't stack the bonuses.
In both combos Q and W can switch places if you feel like you need the shield before the extra damage, 5 seconds is time enough to spam both without loosing R boost.
Thanks to Phill Collins cause his Udyr guide helped me a lot when I was new to

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