Teemo Build Guide by BigHans

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author BigHans

Trippin' Shrooms with Teemo - Hybrid

BigHans Last updated on March 15, 2012
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 24

Honor Guard

Defense: 6

Strength of Spirit

Utility: 0

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Please remember to vote and comment on my guide, it will help me heaps to know where I have gone wrong and need to improve.

Welcome to my first Teemo guide. In this guide I will show to you how I play Hybrid Teemo.. I will be discussing my rune, masteries and item choices to Hybrid teemo, along with other need to know things about this simply awesome character.

I have tried both AD and AP Teemo and found that although both are good by themselves, why not combine the best of both words? Firstly AD Teemo, building teemo ad will mean you hit hard and have nice on hit effects, but this will mean that your shrooms will suffer.. AP Teemo you will have some damage but where you will really shine is your shrooms, but you will lack any real ability in team fights and you will have to wait and pray that someone stands on those shrooms of yours. By combining both AP and AD teemo you get to be useful in team fights, have great damage output and have great shrooming abilities.

if there is any problem with my guide that you would like me to fix, please let me know in the comments, and if please remember to vote for my guide.


ps. If you like to play Teemo, get the Super Teemo skin, ITS OP!!

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Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.

While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.

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Pros / Cons

Large damage output
Helpful against other squishy people
Very sneaky
Nice chasing abilities
Personal wards

Extremely squishy
Gets targeted very quickly
Mushrooms can be destroyed by anyone who has an oracle's elixir

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Greater Mark of Desolation: Simple, more damage dealt to enemies. plus you rip through any ones armor early game

Greater Seal of Replenishment: Better mana regen early game, which means better lane sustain. Better lane sustain = more farm

Greater Glyph of Scaling Ability Power: More AP = more damage. I feel these are better than Greater Glyph of Ability Power as they scale a bit better into late game

Greater Quintessence of Desolation: Same as Marks, more damage to enemies!

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I choose the 23/7/0 to help with the damage output on Teemo, while giving him little defences to help counter his squishiness. This set up is very helpful if you happen to come across a 1v1 squishy confrontation.


Summoner's Wrath : For the upgraded Exhaust.
Mental Force : For the extra AP early game, which helps alot with your on hit abilities
Sorcery : For obvious reasons
Vampirism : 2% life steal doesn't hurt, synergizes very well with your dorans blade and I've been told that it is much better to have this than Havoc As the damage from Havoc does not scale very well.
Archmage : Again for the AP which will help your shrooms out immensely
Executioner : why not?

Hardiness : Great for early game survivability.
Resistance : Fantastic against those AP heavy supports.

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For my items I go with a more attack damage/ attack speed orientated hybrid build. Giving Teemo the ability to take down targets quite quickly, while giving his poison and shrooms the much needed ability power.

lets get to it,

Starting items

Doran's Blade
The reason I start with a doran's blade first is its a really solid beginning item. i would suggest buying this over boots or dorans shield, as the survivability is far greater. if you are having trouble early game you may want to think about buying a second if you are short for cash.

Others options for starting items:
Boots of Speed with Health Potion
Doran's Shield

Early game:

Wriggle's Lantern

This is a very much situational item on Teemo. I would use this if you are playing solo top with him, or in ranked games where you need a bit of lane sustain. if you are doing fine in your lane i would not recommend getting this item and i would just rush Malady and Frozen Mallet. if however you do get this item, i would replace it with either, Hextech Gunblade or The Black Cleaver, later on in the game.
Good tanky/dps stats. Lifesteal is great for lane sustain, armor is always good, as well as the damage and the minion proc to help you clear waves faster without blowing your mushrooms on minions. You should be able to exchange hits with most bruisers and come out on top, especially if you use Blinding Dart at the correct time.

Mid game:

Berserker's Greaves
boots are 100% situational, but given the right one i will pick up Berserker's Greaves. The reason for this being they give me some nice attack speed with never hurts Teemo as you will be able to get those toxic shots off in quick succession.

This is a great little item for Teemo, 50 attack speed with an awesome on hit effect that stacks onto your Toxic Shot. This is great to pick up after the rage blade as it boosts your DPS greatly and give you a nice on hit effect. The price of the Malady is quite low which is great! because it means you are able to pick up your late game items a bit quicker.

Frozen Mallet
The reason for rushing this so early, and even before Madred's Bloodrazor is because it gives Teemo great survivability early game and also helps him to chase down those fleeing enemies with the slowing effect forzen mallet gives. It also bumps Teemo damage up quick a bit, which he needs now that he has his attack speed from the Malady. After completing Frozen Mallet you should now be a little killing machine.

Recurve Bow
i feel that the attack speed on this item is much more important than any other leading into the Madred's Bloodrazor as you will not the effects from Madred's Razors or the damage from the Pickaxe as much.

Madred's Bloodrazor
if you have not yet become a killer, well here is your time to shine. after collect the recurve bow, you may now buy the madreds bloodrazor. this item is simply awesome for teemo, great stats and provides you with a very nice on hit effect, if not the best.

Late game items:

Hextech Gunblade
In keeping with the spirit of being a hybrid build, I have replaced Frozen Mallet with Hextech Gunblade. I feel that survivability is a bit of a dead stat on Teemo, because if you get in the line of fire and get focused you will be dead anyway. The lifesteal and spell vamp on this weapon is put to much better use. This item gives Teemo great AD and AP damage, but it also gives him a bit of survivability due to the life steal and spell vamp giving. Hextech Gunblade also has a great active, which will help you win 1v1.

B. F. Sword
the reason for picking this up is simple, it gives great damage.

The Black Cleaver
the reason for getting this item is obvious, great attack damage and attack speed. Against a normal team, you can buy this item. Reducing Armor together with attack speed and attack damage is a good item for a carry. Don't buy this when some of your enemy's have over 150 armor. It's better to buy a Last Whisper then.


Last Whisper
A very nice item for Teemo. giving 40 attack damage and 40% increase Armor Pen. This works wonders with Greater Mark of Desolation and Greater Quintessence of Desolation. Use this against tanky team with a lot of armor, at least higher than 150, otherwise it's better to take The The Black Cleaver which also grants some more Attack Speed.

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Optional Items

Boots -

Mercury's Treads
Another good boot option. giving you magic resistance and tenacity. this give you more survivability early game, and greater crowd control reduction in those team fights.

Sorcerer's Shoes
If you are not completely sold on the idea of attack speed and tenacity, then you can pick sorcerers boots up. 20 magic penetration cant hurt, although I do not recommend picking these up.

AP Focused -

Wit's End
This is a great item if you are having trouble against any high AP players as its passive which gives your melee attacks 42% magic damge help as well.

Nashor's Tooth
55 ability power, 50 attack speed, 10 mana regeneration, +25% cool down reduction.
great AP,AS and CDR. enough said. I do recommend that once you have finished your build, if you have some money left over and the game is still drawing on, you should buy this and replace your Malady with this.

Rabadon's Deathcap
if your team has not yet surrendered to your awesome powers, and you happen to pick up dabadons deathcap, you will now be all powerful. Your will now be dishing out some serious damage with your mushrooms, so i suggest planting them like crazy. now you are a killing machine you can make your enemies run scared.. straight into your shrooms!!!!

Rylai's Crystal Scepter
this is an item closely related to Frozen Mallet but instead of giving you increase AD it will give you AP, which is a great choice if you want to go AP heavy. But I would not suggest getting Rylai's Crystal Scepter as this item does not work with Teemo E ability Toxic Shot, Rylai's Crystal Scepter only works on active abilities like Miss Fortune W ability

Lich Bane
An amazing item for teemo. giving teemo great ap, the passive on this item is simply amazing and works so well with blinding shot.

Morello's Evil Tome
For those who are not pleased, or do not feel that there is any use for survivability items on Teemo, Morello's Evil Tome is a great item that could replace Frozen Mallet this item gives great AP early, which is great for your shrooms. Morello's Evil Tome also grants you 20% cooldown reduction which is great for Teemo as it will allow you to keep those shrooms pumping out.

AD Focused -

Phantom Dancer
This is a great item which could replace Frozen Mallet or The Black Cleaver although I do not suggest replacing this with The Black Cleaver as it will greatly decrease that damage that you do. 55 attack speed, 30 critical strike chance and 15 movement speed multiplier is something which will help Teemo greatly

Infinity Edge
Great item for Teemo, you will become super power with this item. Although I do think that it is a tad expensive to get and it would be a much wiser move to get something with a bit more attack speed or on hit effects.

The Bloodthirster
Great item for Teemo. Fully farmed it can do wonders for not only your damage but your survivability also. The problem is getting this fully farmed on Teemo, once you die with the The Bloodthirster all the stacks you have gained will be no longer, and with Teemo being so squishy, more than likely you will die more than once during a game. Coming late game you should not be focusing on farming, unless you are pushing, so i feel that getting this item is a bit useless if you die.

Zeke's Harbinger
I do love this item on Teemo. It is very much a support item how ever, but after all Teemo is a support isn't he? Zeke's Harbinger is also great for survivability as it gives you attack speed, life steal and health regen. what more could you ask for!

Hybrid replacements -

Guinsoo's Rageblade i never considered this as an item for Teemo before, but i looked into it and found that it seems to be pretty good item for hybrid Teemo. after much thought i have changed my build order and taken out Rabadon's Deathcap, i feel that it makes teemo much more balanced as a hybrid and adds to his on hit effects and attack speed.

Survival -

Guardian Angel
Great item for survivability, giving you 68 armor and 38 magic resistance. also giving you a second chance if you happen to die. who wouldnt love a second chance in life?

Force of Nature
This item is Great for survivability on Teemo. I would suggest replacing Frozen Mallet with this if you feel that you are dying a bit too often, or leaving the fight too early due to low amounts of health. Force of Nature will allow you to stay in fights longer and get back to the fight early than the enemy would expect. If gained during the laning phase, this item is great for lane sustain. Also great for AP heavy teams with some nice Magic resist.

Quicksilver Sash
All round good survivability item, for Teemo its no different. IT REMOVES DEBUFFS! plus it gives you a little magic resist on the side

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Dominion Build

Still to come...

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Skill Sequence


Camouflage: now this can be a very useful passive if used the right way. I would not suggest going out and looking to surprise attack, but if the opportunity arises, definitely take it. this passive is very useful for getting out of certain situations, if you are being chased, quickly dart into a bush and wait for three seconds (given that you have this much time) then pop out as they run off.

Blinding Dart: after putting your first point into this, I would not suggest maxing this first. the reason for this being that Toxic Shot is your main DPS skill, Blinding Dart is used for blinding high DPS targets and hopefully wiping them out of the fight.

Move Quick: I would suggest maxing this second, now that you have your main DPS skill down, you will want to start thinking about how you are going to use this skill effectively. Move Quick allows you to use Toxic Shot very effectively, as you can dart into the fight shoot the target down and quickly leave the fight with out too much damage being taken. another reason Move Quick is such a useful skill, is that it allows you to either chase down or catch up to enemies quite effectively. using Move Quick in conjunction with Flash is a pretty deadly combination, as it will allow for easy escapes, or allow you to chase down fleeing enemies quicker than they would normally expect.

Toxic Shot: this should be a must to max first. this is the reason that Teemo is such a powerful DPS. this allows you to deal significant amounts of damage, along with applying a poison to your target, allowing you to wither your enemy down while still dishing out some damage. Toxic Shot in conjunction with Ignite will allow you to wither down the enemy a lot quicker than they would expect.

Noxious Trap: This is a great ultimate! your shrooms can be used in a number of different ways, you can use them as wards, use them as a damage skill, or just use them to slow your enemy. you will max this as you would any other ultimate. placing these traps as you see fit. I cannot tell you specific places to put these shrooms down, as every match will be different and this ultimate is very much situational.

ps. Be very mindful of oracles elixir, as people who have this item can see your shrooms and destroy them quite easily.

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Placement is vital with your shrooms, while i cant tell you exactly where to put them, the picture below will give you a general idea about where to put them. You should be aiming to place your mushrooms in every bush possible. if you keep the bushes shroomed up enough, it will make your enemy think twice about going in there and will create a nice little safe haven for you to go in if you are in trouble.

It is also a good idea to place your shrooms around all the jungle entrances and exits. if you keep these warded up you will have a good idea of what your enemy is doing and where they are. And of course you should be warding up the river, around dragon and baron. The river how ever is not so important early game as no one will be able to kill baron too early, although it is a good idea to have in the river to watch for ganks.

I would HIGHLY recommend that you keep Dragon and Baron warded up with shrooms at all times! Having these shroomed up at all times will greatly assist your team. With these two warded up it will mean that you can tell if the teams are thinking about going for either, if the other team is going for one, this is your teams chance to run in and steal it from them.

RED= important
BLUE= less important
GREEN= not important, but it is a good idea to have them there just in case, as it could save you.

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Now farming, farming is quite simple... you need to last hit like a boss.

if you are mid lane your job is easy, you just need to last hit as many minions as you can and harras the enemy, going in for the kill when ever the time arises. if they have a jungler (which they most likely will) make sure you don't over extend and have you lane warded up with those shrooms. pre level 6 I suggest forking out 150 bucks for 2 wards, simply to put on each side of you to make sure you don't get ganked and if you do to give you that second extra to get away.

if you are laning on the sides, similar to mid lane, just last hit like a boss and make sure you have all your bushes warded up with shrooms or failing that just wards. if you have an aggressive lane partner, use it to your advantage and try to push your enemy out of the experience of the minions, or at least try to stop them from last hitting.

Also don't be afraid to leave your lane to gank. if you feel you can get away from your lane and get back in time before your opponent can, go for the gank. use your abilities to the fullest, they didn't give you move quick for nothing.

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Summoner Spells

Ignite: Works Great! You can add it up to your Toxic Shot for great results.
Flash: A MUST! You need this because Teemo lacks any real escape abilities.
Teleport: great for getting back to your lane and great for setting up ganks. the ability to Teleport to your shrooms is awesome and gives you the ability to set up some really sneaky kills.
Exhaust: If your team lacks it. works great for taking out AD carries.

Cleanse:If their team has a ****load of CC i guess you can take it.
Ghost: synergy with Move Quick means even Master Yi will have a hard time catching you. i would suggest getting Flash over Ghost though.
Heal: if you are worried about survivability then take this, but other spells could serve Teemo better.

Just no:
Revive: not for Teemo, maybe a tank/support, which is not you
Smite: You are no jungler...
Clarity: No mana problems so not worth it.
Promote: i really dont see any use for it. not quite sure which champion should use this..
Clairvoyance: Fantastic spell, just not for you.

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Scores so far with this build

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I just want to finish up by thanking all of you, if you have any questions feel free to ask,please comment and let me know what I should change.
also if you decide to down vote please tell me why.

Thank you