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Riven Build Guide by Seth346

Top [26.12] Become A Riven God

Top [26.12] Become A Riven God

Updated on June 14, 2026
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League of Legends Build Guide Author Seth346 Build Guide By Seth346 2694 220 12,062,708 Views 261 Comments
2694 220 12,062,708 Views 261 Comments League of Legends Build Guide Author Seth346 Riven Build Guide By Seth346 Updated on June 14, 2026
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1
EnixTheRiven | September 22, 2024 6:45pm
Hello, the build suggestion is good, but it would be more useful if there was a more detailed guide such as which items to choose according to the opponents. Yes, there is a detailed description at the bottom, but unfortunately there is no guidance on which build should be applied against the opponents.
2
Seth346 (39) | September 23, 2024 5:09pm
The problem with creating something like that is that it very easily and very quickly becomes outdated. From that point on it gives not only outdating advice, but wrong advice. On top of this, Fixing it is never easy. It often results in rewriting the entire sections 5-6 times a season. Whereas up top in the drop down sections I can pretty easily show a few builds and give explanations on when to use them.
1
RightAssCrack | January 28, 2022 6:08am
Nice build id just change the haste in the runes with attack speed since you'll have 100 ability haste anyways. :)
1
Seth346 (39) | February 27, 2022 3:12pm
It's pretty up in the air as to which is best. The 8 ability haste helps you hit the sweet spot sooner. That can be more valuable than the Attack speed in certain matchups. Against squishy-ranged champions, the AD is superior due to short but impactful trades.
1
Gunblade logic | January 18, 2022 2:20am
is conq better than elec?
1
Seth346 (39) | February 27, 2022 3:10pm
Depends on your playstyle. If you're going to do mostly short trades, elec is best. If you're looking to slap it out till a second rotation Conq is better. If you're going to play more cooldown oriented, Elec is best.
1
SilverAvalanche | January 17, 2022 10:42pm
What runes do you recommend with the lethality build?
2
Seth346 (39) | February 27, 2022 3:10pm
I've found a better damage build than the lethality. You can see it under the test build now. This allows you to go ham on certain targets. You can use Galeforce to engage or disengage or finish a target. I've found it much more satisfying and practical than the meta build.
1
Weekendly | January 2, 2022 2:44am
ez win against gnar
1
Seth346 (39) | January 6, 2022 2:30am
Good **** bro, glad it worked out for you! Gnar is usually a skill matchup so I'm glad you crushed it!
1
QDEX (2) | October 8, 2021 2:13am
this is a very different build! Looks like it could work though so I'll try it out in norms, also this is one of the only guides without youmuus which is insanely busted and it has hullbreaker which I don't think is very good on riven because she isn't suited to splitpushing
1
Seth346 (39) | October 8, 2021 11:39pm
Youmuu's is a good item, but it doesn't offer any durability. It gives ability haste, but in my build, you need no additional Ability haste.

You end up getting at least 78 Ability Haste. At this point you have about 45% CDR. If you want to surpass this value, it will cost you. For just another 10% cdr you need more than 40 Ability haste, which would be Black cleaver and youmuu's. While these aren't incredibly intensive on the build's resources, they do sacrifice quite a bit in gold efficiency and acquiration of stats.

Where something like Hullbreaker gives >198% gold efficiency, Youmuu's (99% (in combat) -127% (out of combat) and Black Cleaver (105%) pale in comparison of gold efficiency. Hullbreaker also costs less than either of these making the power spike much sooner.

Have you ended up trying it out? How did it go? The playstyle to make it work properly is much more split focused, but often I've found that's ideal anyways.
1
QDEX (2) | November 5, 2021 4:01pm
I've tried it out in flex and I can only make it work when I'm super fed but then I don't want to group which is usually what I like to do on riven, it's a very different playstyle that's for sure
1
Vighar (1) | August 1, 2021 3:04am
Incomplete, and is not simple. EDIT: They have listened to my pleas and my suggestions, Therefore the guide is now simple, AND complete.
1
Seth346 (39) | October 8, 2021 11:29pm
How so? On either accord. I would say something that considers itself complete may be simple but in that simplicity, worthless. Times change, as do information. Even people change. So anything that truly considers itself complete is worthless in a matter of time.
1
Vighar (1) | October 12, 2021 3:36am
Idk if you updated it or not, cuz i think it looks better now? anywho I'd like to see those "Full Build Example" thingies, since usually i just pop this durin the match and dont have much time to read everything, so i want things simple. Also having situational, best against, worst against, kinda item lists.
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1
colterino | June 15, 2021 5:22am
I have a problem, I haven't really played riven too much but I play her sometimes but I always feel like the auto-attack is too slow any recommendation on that?
1
Seth346 (39) | June 18, 2021 12:32pm
Her base Attack Speed is rather slow. Against characters with faster attack speed, often kiting around them will allow you to get the same damage amount while slowing down their damage due to them having to walk and then auto. Now, during the fast q combo, her Attack Speed is very high assuming you do it well.
1
HARS3NATOR | February 3, 2021 4:39am
After the nerfs to goredrinker and ravenous hydra on patch 11.3, does the build path differ?
1
Seth346 (39) | February 3, 2021 7:47am
I would presume so. Some people will still probably swear by the rav gore build. I think there will be other options, not many though. I'll get into testing here soon since the patch just dropped.
0
Ortegaben (1) | January 28, 2021 11:10am
When do I use the out of spite build?
1
Seth346 (39) | January 29, 2021 4:38am
The out of spite build is an alternative to the normal goredrinker build. It deals an incredible amount of damage, but obviously isn't quite as durable. It takes a little more precision to pilot.

Use it into champions that would win short fights, the best example being Veigar or fed ADCS. Into situations like those you want to kill your target and be able to take down the rest, this build allows you to do just that.

Into a heavy tank comp, the normal goredrinker build would likely be the best.
3
Vynertje (386) | July 4, 2016 2:50am
I'd normally ask you to use the review format in the thread but considering how much time I've spent lurking around here by now, I'll just do a full review here. Keep in mind that I do not tend to touch on champion specifics.
  • The first thing I noticed is that your cheat sheet is pretty messy. There are about 4 different build paths in it which makes it very messy. I personally prefer a format like this:

    * Start with
    * First purchases
    * Boots options (optional, if you have multiple boots)
    * Core build
    * Other options (can be split in offensive/defensive/utility if necessary)
    * Example build (your preferred build but with possible deviations)
  • On the topic of item builds, your "general build" chapter link does not work for me (others do). I noticed you don't have that chapter in your guide right now
  • While item specifics don't really interest me, I'd like to know why Ionian Boots of Lucidity aren't mentioned under boots options. It seems to me they are the best boots options.
  • I personally have a lot of trouble playing against Riven players (as Lulu top) who rush Hexdrinker regardless of whether they are ahead or not. In a neutral lane, Hexdrinker means you cannot beat her in all-in, which makes the matchup much more difficult to deal with. Not sure if it is objectively best, but I'd consider it a bit more important than "only when losing lane".
  • I find your guide itself a bit hard on the eye to read. The amount of images and different colours make it flashy and thus more difficult to actually read thoroughly. To make it more easy on the eye, I'd recommend using less different colours or removing some of the unnecessary images/colours etc.
  • Some more personal things on guide writing (VERY SUBJECTIVE): I strongly dislike using lots of NSFW images and other images that aren't particularly related to your guide. I'd like to contrast it with the guide contest winner, which still uses a lot of 'unrelated' images but without sacrificing readability. That guide has a very good balance between images and text, which I think your guide lacks. In particular, I'd personally remove all the NSFW-images.
  • Again very subjective, but I prefer a bit more of a formal writing style instead of sentences like "THE HELL? YOU HAVE 41 RUNES!!! EXPLAIN YOURSELF, VILLAIN! Woah man, I promise, we cool."
  • The TP-image: this only applies if the enemies do not have summoners or escape spells up. 4.5 seconds channel is a long time and any major escape ability will get them out of harm's reach. More importantly: I think you should consider whether your own top laner also has TP up. If he mirrors your TP and their 3v3 is stronger, you're ****ed.
  • I personally wish the spell explanations would be a bit more explanations of how to use them and a bit less "these are the numbers" (because you can just access those hovering over the icons). More importantly, I would much appreciate it if your guide would be 100% usable without watching video's. I feel like a major chunk of the guide's information is in the video's themselves. Although sometimes video's are a more effective way to explain things, a lot of people do not watch the video's included in your guide (I kept track of this on my own guides with a couple of million total views, but not exceeding past 10k views on the video's).
  • General warding maps are seriously lacking. These things strongly depend on the flow of the game; which team has the lead/pressure advantage etc. I've once made a video on this which I never publicly released or followed up upon, but you can access it here if you want to have a look at it. In short, I'd like you to make a difference between how to ward when behind/ahead and go a little bit more in-depth on warding strategies (i.e. what are some good wards to place for riven top in particular: there are more than those listed).
  • Your explanation of freezing is over-simplified and lacks in important details. There are more ways to set up a freeze, but more importantly I think you need to explain better how to maintain it and why/when to do this. Freezing is a very difficult thing to do properly if you're not experienced and can often lead to a slow-pushing wave rather than a freeze (which is sometimes the opposite of what you're trying to do. If you do not know all of this, you can always ask me to explain

There is a bit more than just this but I'm taking a break to play some League myself now, may get back to it later if you so desire.
0
Seth346 (39) | July 4, 2016 3:15pm
Okay, I'm going to respond a little :P

- First of all, thank you for reviewing! I was wondering how long I should wait since I asked a lot of people to ask you.

- Yes, my cheat sheet is very messy. Even after reworking it, i ended up adding 1 core. But I think it looks much better now. (I reworked it due to your comment)

- Riven has A LOT of possible build paths that everyone playing her should know, that's why I have so many cores. I kinda like it how it is now at least. Its not pretty or concise, but it tells everyone what they should build in any circumstance.

- There's technically 5 different cores that I crushed into 3 sections that explain what each are. There are 2 paths that completely stray from the beaten one, so they're separate.

- I cut down on the builds making BC DD tiamat over BC Lucidity Hydra, erasing one core entirely, sorting out which is actually better on the rivenmains reddit xD

- I removed that section and thank you for reminding me to remove the link. I think I explain it well enough in the cheat sheet that I don't have to add a section on my guide for it.

- They USED to be the best boot option :P. Now BC gives 20% cdr, 2 very crucial parts of your core give 10% so there's only one build that they can really be better than other boots in. That build is BC Lucidity Hydra.
BUT I consider this build to be inferior to BC Death's Dance Tiamat T1 boots.
The later only costs 600 more gold while giving relatively the same stats. I'm currently working through this with the Rivenmains reddit because I can't tell which I think is strictly better, but I believe its the DD core.

- Now, you may still believe in lucidity boots, but without the 10% cdr being useful (most builds cap without them now) they really only have the 10% on Summoner spells over any other boot type.

- Idk.. I do have it as a rush if you lose an ap lane. It's the problem comparing Youmuu's rush to Hexdrinker Youmuu's rush. I don't normally start ap lanes thinking (I'm getting Hexdrinker no matter what) If I think I can just roll over them then go help my team. Also, in something like a lulu lane, Death's dance would probably be the best rush, and allow you to sustain all the poke pretty easily. Vamp scepter alone would help immensely. It depends on what you want to do in the lane I think.
Going into such a lane thinking "I'm rushing Hex no matter what" seems like you're looking to waste gold because you can't manage yourself properly. (dodging qs, lifestealing others, eing some, etc)

- As for it being hard to the eye, white text does have its problems, which is my entire guide. I think it looks very professional and just better though. If you turn down the brightness it cleans it up perfectly, but I understand what you mean. I don't know that I want to change. The main part where I think it goes overboard with colors is explaining the math for the side builds, which is supposed to be hidden in a spoiler but the coding broke. I'm tempted to remove the section altogether but think it holds good data.

Trundle doesn't really have too many sexy photo shootings. Nor is he woman. The guide writer would have probably used at least a animated bikini shot like 3 (ish) of the images on my guide. The only one I truly find NSFW would be the last of them all, which is kind of its purpose. This is the first time anyone's commented on that part of my guide at all actually. I thought it was hilarious upon adding it, and still find it quite humorous. I did reword it a bit though if that helps in any way at all.

- Keep in mind that this guide is EXTREMELY long. It's very possible to lose the viewers interest entirely. I'm talking to people who will most likely enjoy the way I tend to speak. Keeping a guide entertaining, engaging, and also extremely educational is what I believe is best. I know I could probably do a better job entertaining, but I'm not THAT funny xD.

- Corki's Valkyrie is the only ability I can imagine completely escaping a distance like that. The one second recently added isn't enough imo to change the visual. If the enemy flashes, you've done your job, just cancel the tp. They've most likely blown escapes going aggressive in the fight on the allied bot lane anyways. If you tp first you should be able to kill your target/s before your laner can impact the event at all. ER flash w auto ult q (auto q if needed) should be able to kill any half health bot laner (disregarding Alistar that has ulted).

- I really don't understand what you mean here. Most ability explanations tell what they do.. If I'm on a guide about leblanc I'm going to tell them to either tag the enemy with your q or use it in a combo. Wouldn't I explain most combo uses in the section specifically for that? If you think I'm wrong tell me what I should have instead (considering I have all the combos in their section). I think I explain most of the direct uses of the abilities as well as tricks with them in the "level one" section.

I can't force them to watch videos, I have the videos there for primarily visual learners. Almost everything explained in the videos are also explained below them as well. As for unlolsoc's I don't think repeating everything said in the videos is ideal. If they don't want to watch the video, then that's their choice to not learn the knowledge concealed within them. In the combo sections I explain exactly how to do everything without the videos.

There are a few videos that I don't explain their contents afterwards because I don't think I need to expand on what they say. Those videos are kind of vital to the guide, repeating everything they say is redundant, right?

I agree with you on the freezing part. Everything in this guide, no matter how it may seem, is meant to be as concise and direct as possible. When doing this I don't want 3 pages explaining how to tp gank bot lane. There are thousands of things I could add everywhere on this guide, but they'd mean nothing if I lose people's attention beating them with the details on everything. I'm giving them a sampling on how to become a better player overall as well as "mastering" Riven.

I'll look over this more later, I'm having my birthday party currently so I need to take my shower and be social.
0
Seth346 (39) | July 4, 2016 6:21pm
You ideas on ward placement, while being well informed, are a little impractical in regards to top lane. You have a very limited amount of wards, which means you want them to be as valuable as possible. There's really two places that you must keep warded or play accordingly to not having them warded, that's the two that I detailed. You need to place in the edge of the river bush at the very least for the blue side, even then it won't be able to be warded all the time. For red side you need you need placement in at the very least, the river, since walking around is committing quite a bit of time, and time is gold in league, to ganking you. While it is ideal to have both spots warded, with the amount of wards you can get, its impossible.

Now, why did I put the late game warding wards where I did? Because once again, the amount of wards you can supply is lacking. While the cd on them does go down, you still can't have more than two on the map at any time. The most important spots to have them are entrances to enemy jungle (if your team is winning) It depends on how many towers you've taken, but in NA solo queue, even map control can be extremely unstable.

Now, with pinks it does make it a lot easier to control areas, and have them warded for eternity. You can only have one pink placed at any time though..

Do you disagree with the warding spots for a basic laning phase? If so, I don't see why.

For late game? Maybe you do. I feel that the two most important warding spots if you've taken the three outside towers are the bush next to raptors, and the wall behind red buff (from blue perspective)'s bush. This shows you anyone coming from top side (unless through tri) or anyone coming from mid or base. Are these not the most important in that circumstance?

You can't really expect a top laner (especially of lower elo) to keep more than two wards out on the map at any time, even if they've started buying pinks.

With such a small amount of resources, I feel that the spots I put are the most useful in the highest amount of circumstances. This is why it's so basic and simplified.

I disagreed with a few pieces of your review, but it had me catch many of my mistakes as well as optimizing different parts of my build. It will also be taken into consideration the next time I do review each and every section. I've been focusing on conciseness for the longest time, maybe I should elaborate more at times, but also keep that elaboration concise as well.
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