Embracing wrote:
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1971341804/34863326?tab=stats
check damage
how to stop teamfight throws with tanks overdiving help
check damage
how to stop teamfight throws with tanks overdiving help
Play Bard support.
They cant overdive if tehy can't move, gg ezy.
Basically MOBAFire.
I had Bengi on my team in champion select then someone dodged, now I'm playing against IG Kid, AHQ Westdoor, and some other unidentified pro account. ;-;
Edit: Well we opened mid at 12 minutes, but at least I can say I was winning lane against IG Kid before his premade jungler's intervention...
Oh and I just solo'd him while he had IE vs my Cutlass, I'm going to pretend that was skill and not just a standard
Vayne vs
Sivir duel. :D
Edit2: Now Westdoor's on my team if no one dodges!

AND SOMEONE DODGED IN THE LAST 5 SECONDS HOLY ****
Edit: Well we opened mid at 12 minutes, but at least I can say I was winning lane against IG Kid before his premade jungler's intervention...
Oh and I just solo'd him while he had IE vs my Cutlass, I'm going to pretend that was skill and not just a standard
Edit2: Now Westdoor's on my team if no one dodges!

AND SOMEONE DODGED IN THE LAST 5 SECONDS HOLY ****
I've been doing a little bit of research on League units the other day. I might write a post or whatever when and if I'm done but I'll share a nice little tidbit with you first: given that
Overdrive gives a constant speed boost of 10% for the duration (which it doesn't, as it gives more for a very short amount of time I've yet to record), but assuming it's a constant 10%, would yield a whopping +1.05 unit distance difference between simply walking for the whole duration (including slow).
If a slow champion moves about 325 units a second.. I'll leave the math to you.
If a slow champion moves about 325 units a second.. I'll leave the math to you.
********'s a pretty good fertilizer
You need to log in before commenting.



check damage
how to stop teamfight throws with tanks overdiving help