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You end up getting at least 78 Ability Haste. At this point you have about 45% CDR. If you want to surpass this value, it will cost you. For just another 10% cdr you need more than 40 Ability haste, which would be Black cleaver and youmuu's. While these aren't incredibly intensive on the build's resources, they do sacrifice quite a bit in gold efficiency and acquiration of stats.
Where something like Hullbreaker gives >198% gold efficiency, Youmuu's (99% (in combat) -127% (out of combat) and Black Cleaver (105%) pale in comparison of gold efficiency. Hullbreaker also costs less than either of these making the power spike much sooner.
Have you ended up trying it out? How did it go? The playstyle to make it work properly is much more split focused, but often I've found that's ideal anyways.
Use it into champions that would win short fights, the best example being Veigar or fed ADCS. Into situations like those you want to kill your target and be able to take down the rest, this build allows you to do just that.
Into a heavy tank comp, the normal goredrinker build would likely be the best.
* Start with
* First purchases
* Boots options (optional, if you have multiple boots)
* Core build
* Other options (can be split in offensive/defensive/utility if necessary)
* Example build (your preferred build but with possible deviations)
There is a bit more than just this but I'm taking a break to play some League myself now, may get back to it later if you so desire.
- First of all, thank you for reviewing! I was wondering how long I should wait since I asked a lot of people to ask you.
- Yes, my cheat sheet is very messy. Even after reworking it, i ended up adding 1 core. But I think it looks much better now. (I reworked it due to your comment)
- Riven has A LOT of possible build paths that everyone playing her should know, that's why I have so many cores. I kinda like it how it is now at least. Its not pretty or concise, but it tells everyone what they should build in any circumstance.
- There's technically 5 different cores that I crushed into 3 sections that explain what each are. There are 2 paths that completely stray from the beaten one, so they're separate.
- I cut down on the builds making BC DD tiamat over BC Lucidity Hydra, erasing one core entirely, sorting out which is actually better on the rivenmains reddit xD
- I removed that section and thank you for reminding me to remove the link. I think I explain it well enough in the cheat sheet that I don't have to add a section on my guide for it.
- They USED to be the best boot option :P. Now BC gives 20% cdr, 2 very crucial parts of your core give 10% so there's only one build that they can really be better than other boots in. That build is BC Lucidity Hydra.
BUT I consider this build to be inferior to BC Death's Dance Tiamat T1 boots.
The later only costs 600 more gold while giving relatively the same stats. I'm currently working through this with the Rivenmains reddit because I can't tell which I think is strictly better, but I believe its the DD core.
- Now, you may still believe in lucidity boots, but without the 10% cdr being useful (most builds cap without them now) they really only have the 10% on Summoner spells over any other boot type.
- Idk.. I do have it as a rush if you lose an ap lane. It's the problem comparing Youmuu's rush to Hexdrinker Youmuu's rush. I don't normally start ap lanes thinking (I'm getting Hexdrinker no matter what) If I think I can just roll over them then go help my team. Also, in something like a lulu lane, Death's dance would probably be the best rush, and allow you to sustain all the poke pretty easily. Vamp scepter alone would help immensely. It depends on what you want to do in the lane I think.
Going into such a lane thinking "I'm rushing Hex no matter what" seems like you're looking to waste gold because you can't manage yourself properly. (dodging qs, lifestealing others, eing some, etc)
- As for it being hard to the eye, white text does have its problems, which is my entire guide. I think it looks very professional and just better though. If you turn down the brightness it cleans it up perfectly, but I understand what you mean. I don't know that I want to change. The main part where I think it goes overboard with colors is explaining the math for the side builds, which is supposed to be hidden in a spoiler but the coding broke. I'm tempted to remove the section altogether but think it holds good data.
Trundle doesn't really have too many sexy photo shootings. Nor is he woman. The guide writer would have probably used at least a animated bikini shot like 3 (ish) of the images on my guide. The only one I truly find NSFW would be the last of them all, which is kind of its purpose. This is the first time anyone's commented on that part of my guide at all actually. I thought it was hilarious upon adding it, and still find it quite humorous. I did reword it a bit though if that helps in any way at all.
- Keep in mind that this guide is EXTREMELY long. It's very possible to lose the viewers interest entirely. I'm talking to people who will most likely enjoy the way I tend to speak. Keeping a guide entertaining, engaging, and also extremely educational is what I believe is best. I know I could probably do a better job entertaining, but I'm not THAT funny xD.
- Corki's Valkyrie is the only ability I can imagine completely escaping a distance like that. The one second recently added isn't enough imo to change the visual. If the enemy flashes, you've done your job, just cancel the tp. They've most likely blown escapes going aggressive in the fight on the allied bot lane anyways. If you tp first you should be able to kill your target/s before your laner can impact the event at all. ER flash w auto ult q (auto q if needed) should be able to kill any half health bot laner (disregarding Alistar that has ulted).
- I really don't understand what you mean here. Most ability explanations tell what they do.. If I'm on a guide about leblanc I'm going to tell them to either tag the enemy with your q or use it in a combo. Wouldn't I explain most combo uses in the section specifically for that? If you think I'm wrong tell me what I should have instead (considering I have all the combos in their section). I think I explain most of the direct uses of the abilities as well as tricks with them in the "level one" section.
I can't force them to watch videos, I have the videos there for primarily visual learners. Almost everything explained in the videos are also explained below them as well. As for unlolsoc's I don't think repeating everything said in the videos is ideal. If they don't want to watch the video, then that's their choice to not learn the knowledge concealed within them. In the combo sections I explain exactly how to do everything without the videos.
There are a few videos that I don't explain their contents afterwards because I don't think I need to expand on what they say. Those videos are kind of vital to the guide, repeating everything they say is redundant, right?
I agree with you on the freezing part. Everything in this guide, no matter how it may seem, is meant to be as concise and direct as possible. When doing this I don't want 3 pages explaining how to tp gank bot lane. There are thousands of things I could add everywhere on this guide, but they'd mean nothing if I lose people's attention beating them with the details on everything. I'm giving them a sampling on how to become a better player overall as well as "mastering" Riven.
I'll look over this more later, I'm having my birthday party currently so I need to take my shower and be social.
Now, why did I put the late game warding wards where I did? Because once again, the amount of wards you can supply is lacking. While the cd on them does go down, you still can't have more than two on the map at any time. The most important spots to have them are entrances to enemy jungle (if your team is winning) It depends on how many towers you've taken, but in NA solo queue, even map control can be extremely unstable.
Now, with pinks it does make it a lot easier to control areas, and have them warded for eternity. You can only have one pink placed at any time though..
Do you disagree with the warding spots for a basic laning phase? If so, I don't see why.
For late game? Maybe you do. I feel that the two most important warding spots if you've taken the three outside towers are the bush next to raptors, and the wall behind red buff (from blue perspective)'s bush. This shows you anyone coming from top side (unless through tri) or anyone coming from mid or base. Are these not the most important in that circumstance?
You can't really expect a top laner (especially of lower elo) to keep more than two wards out on the map at any time, even if they've started buying pinks.
With such a small amount of resources, I feel that the spots I put are the most useful in the highest amount of circumstances. This is why it's so basic and simplified.
I disagreed with a few pieces of your review, but it had me catch many of my mistakes as well as optimizing different parts of my build. It will also be taken into consideration the next time I do review each and every section. I've been focusing on conciseness for the longest time, maybe I should elaborate more at times, but also keep that elaboration concise as well.