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Lulu Build Guide by Aqua Dragon

Jungle Optimized - Jungle Lulu

Jungle Optimized - Jungle Lulu

Updated on June 29, 2017
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League of Legends Build Guide Author Aqua Dragon Build Guide By Aqua Dragon 104,619 Views 10 Comments
104,619 Views 10 Comments League of Legends Build Guide Author Aqua Dragon Lulu Build Guide By Aqua Dragon Updated on June 29, 2017
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2
Ra9eQuit | June 6, 2016 3:29am
Hello there Aqua Dragon,

My name is Ra9eQuit and I am a Lulu Main, currently sitting at 250k Mastery Points and playing her mostly Jungle and Support. After a lot of research on my own, I also came to this build being most optimal regarding the damage path.

Now to the point, I would like to hear your opinion on the new Trinity Force which got changed in 6.11. I always liked Trinity Force, it gives you everything you could wish for, but now it is even better for On-Hit builds. In the past I have been building it often but more as a late game item. Now I consider it as a possible 5th or 6th item. I didnt make the calculations yet, but I think it wouldnt be efficient to place it before Guinsoos, because it greatly decreases the effectiveness of Nashor's and Wits End, which got a huge buff in efficiency this patch. So I would consider it as a 6th item maybe since it increases the burst significantly if used right.

I would like to hear your opinion on this matter. Thanks for your concern.

-Ra9eQuit
1
Aqua Dragon (43) | June 6, 2016 6:57am
Thanks for the confirmation on the damage path; it's always good to hear mains of a champion verify what I've found! :)

I added Trinity Force into my gold/dmg analysis and tried again. Unfortunately no matter where it's inserted into the build, it is still wholly outclassed in the gold/dmg ratio by all the other items, even compared to Blade of the Ruined King.
2
Ra9eQuit | November 21, 2016 10:52pm
Nevermind what I said, now at 550k Mastery Points and only playing Lulu Jungle, I have a lot more knowledge.

Trinity Force is garbage, I absolutely agree with you, but there is another build I would like you to check out: The build goes as follows:

Bloodrazor Red Smite -> Statikk Shiv -> Infinity Edge -> Runaans or Phantom Dancer -> Bloodthirster and Berserker Boots.

That is a build I have been testing for quite a while and I noticed that the "Vayne build" is quite fitting for her and enhances her burst greatly. I am still not sure if I even want to build Bloodrazor or completely skip it and go for Shiv but one thing is for sure: This build does insane damage. Its very costy tho, and I am not sure if this is viable for the Jungle.

Probably not viable anymore after next patch since my lovely On-Hit build is getting an immense buff (Guinsoos first item? :^)). I will try varrying the item order and test Botrk and Guinsoos as earlier item options.

I just want to hear your opinion on the build I mentioned, I have been inspired to build this by another Lulu main, and I didnt like his build completely so I altered it to this.

Pros of the build:
* Insane late game damage output and lifesteal for sustain.
* Definitely stronger than On-Hit from Mid to Late.
* Can provide AoE damage with Runaans.
* Can potentially one shot squishies.

Cons of the build:
* Signifficantly weaker early to mid game.
* Not as sustained damage but rather bursty.
* Doesnt have AP at all and scales worse with Lulu's kit, but more in pure damage.
* No real defensive item and thus, even squishier than normal Lulu.
* Weaker ganks for the most part.
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1
Aqua Dragon (43) | February 18, 2016 8:27pm
Sure! So testing out Mpen at full build vs. flat AP at full build showed that MPen adds on 50 extra damage over 3 seconds (not bad) compared to the... 6 extra damage added by flat AP (whomp). A huge reason this discrepancy exists is because Lulu's AP ratios on the damaging spells is kind of eh and the on-hit magical effects (Nashors, Wit's End) are unaffected by additional AP.

Jungle Lulu's assassination pattern doesn't benefit from CDR. You polymorph then blast away. If JLulu can't kill them in one rotation of spells, then they're usually dead anyway. This also mitigates the necessity of more defensive itemization; very all-or nothing, so an extra 7% effective magical health isn't going to change much.
1
GameCarpenter | February 18, 2016 8:22am
Hi, I'd like to know more about the rune choices, particularly the Mpen glyphs and how they compare to flat ap (and cdr / mr).
1
DavidianJones | February 5, 2016 8:36am
Excellent Guide, I've only lost once using this and I went 15-1-8 in my first game trying it. Love this.
1
parrot6632 (12) | February 4, 2016 6:31am
Voted +1
i have to post another comment just to upvote. pls
1
parrot6632 (12) | February 4, 2016 6:31am
You da real MVP aqua
1
Sated Nasus | February 4, 2016 1:36am
Voted +1
I've now won 3 games out of 3 with this build, and it is really good. You don't even need to be that good of a jungler to play this. Easy to play, but you do need an idea of how Lulu works
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