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However, you cannot get crit from runes. My question is what is wrong with my rune choices because that was the topic in the first place.
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The thing is you shouldn't 1 vs. 1 the other adc most of the time because you should focus more on objectives or team fights. Ashe excels at team fighting, where the extra 12% damage from all resources (
For the choice of keystone, I prefer more damage on her because she has already an attack speed steroid but she cannot crit. I try to balance the champions weaknesses and strengths with my builds. For example, the example build/core has a lot of attack speed but my runes more damage and defensive stuff if you noticed. Furthermore, the other keystone
If you need some clarifications or I missed something, feel free to comment again.
However, the item itself looks overtuned since you get a second pot, health regen and more health regen. Still, I wouldn't recommend it.
I want to explain my thoughts on Bandit VS Dangerous Game for the mastery tree.
You assumed Bandit to be a support mastery, and I disagree as it is perfect for someone like ADC. Dangerous Game gives you 5% missing health and mana on kill or assist, but since an ADC has low health to begin with, I think that Bandit is a better choice. For people who are not as good as farming, the 1 gold on ally kill (includes minions killing minions) will help them with gold income. Another thing is for ranged (ADCs) champions, if you poke with a basic attack every 5 seconds you get a free 3 gold.
Finals thoughts are Bandit is good for lower level players / against an agro lane so you can have gold income even when you're going in or being pushed back (since the range is far on +1 gold). Dangerous Game is good for the minor restore that can possibly save you from situations (like an early ignite).
Thanks for reading, i'd love to discuss anything about this!
I've heard once about that stategy but with Gankplank only. The problem is you have more gold with one minion last hit (19 gold) than with missing (6 gold). It's more of a secondary income because you have to be in lane and not get zoned or get killed. In an agro lane you will mostly farm under your turret or when you're in low elo you're going ham and either die or live. Poking with auto attacks is with Ashe possible when she has the upper hand/favourable matchup, e.g.
Another thought is that it is far more important to survive than to get gold. Dying gives the enemy XP and gold. Jungle, Mid and Top are most of the time 2 levels ahead which makes it easy for you to die. Furthermore, when you die, your team loses sieging power and DPS. Everybody wants to kill the ADC because it is easy. You need gold for your core items to function but afterwards you will mostly buy defensive items or build against the enemy team.