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Call of the Void (Rank 1): 70 damage, 6 second cooldown = 11.66 DPS (multiple targets)
Malefic Visions (Rank 1): 80 damage, 15 second cooldown = 5.33 DPS (10.66 with reset)
Void Swarm (Rank 1): 70 damage, 8 second cooldown = 11.3 DPS (single target)
For clearing camps, Call of the Void is absolutely the highest DPS, even when accounting for the Malefic Visions reset and even assuming you don't let voidlings die at all (though often they tank camps a bit). Note that Voidlings also only deal 300% bonus damage to minions, not monsters, and will target nearby monsters even if Malefic Visions is not on them.
After the first clear, Call of the Void still matters more because the silence scales with rank and its AOE DPS continues to mathematically outpace Malefic Visions against camps. Further, at just 50 Ability Haste, it's possible to permanently keep up Malefic Visions on a single-target with just Call of the Void anyway, since it hits 4 seconds at that point which perma-refreshes Malefic.
Thank you so much for the effort you are putting in these guides :>
This might not be ideal though hence why I haven't updated the guide. I'll have to consider more options first.
Objective control was sweet, the teams liked it.
The damage on the champions was nonsense! They didn't expect that much damage.
Overall, this build is really great.
However, what I was wondering is if Malzahar jungle is still viable with the changes made to Malzahar his Voidlings. The Voidlings get instantly killed by Champions their basic attacks and turret attacks, they don't gain so much Attack Damage from Malzahar his Attack Damage like before. And with no bonus movement speed against champions with malefic vision, it might be harder for the Voidlings to catch up with quicker champions or champions with high mobility. That being said, are you sure about taking Redemption as item when you are behind ( Especially when you somehow have 3 redemptions already in your team. Yes, this actually happened more than five times. ) Anyway, cheers.
In this current Malz iteration, I actually ended up removing Redemption from the list. It was more useful in the previous rework variant which had less objective control, but much more damage and utility focus. For similar reasons, I also no longer build Chilling Smite and instead go with Tracker's Knife.
Cheers.
Oh and also, are flat Attack damage marks more viable than the Scaling ones @ Aqua Dragon ?