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Malzahar Build Guide by Aqua Dragon

Jungle Diamond Jungle Malzahar - The Void's Legion [25.04]

Jungle Diamond Jungle Malzahar - The Void's Legion [25.04]

Updated on March 3, 2025
8.9
326
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46
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League of Legends Build Guide Author Aqua Dragon Build Guide By Aqua Dragon 326 46 3,407,402 Views 387 Comments
326 46 3,407,402 Views 387 Comments League of Legends Build Guide Author Aqua Dragon Malzahar Build Guide By Aqua Dragon Updated on March 3, 2025
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2
Nepy | November 14, 2024 3:02pm
Hello, I really liked your guide and I would like to publish it translated into Portuguese with your permission, I will do it and I would give you all the credits
1
Aqua Dragon (43) | November 14, 2024 5:21pm
Sure go for it!
2
BrinchOLad | March 13, 2024 6:56am
Its because of this amazing work that I joined Mobafire. Thank you for your detailed guide!
2
Aqua Dragon (43) | March 13, 2024 6:56pm
Such kind words, thank you! I'll do my utmost to keep this updated. Sometimes I've let it fall into stagnation but no longer.
2
Chisps (2) | November 27, 2023 6:53am
Any chance you update this build soon since Moonstone rework and/or Mythic removal ?
1
Aqua Dragon (43) | January 10, 2024 4:12pm
Late reply but I spent last night going over Malzahar's build for the new season! It will take me some time to figure out jungle strategy however as the meta shakes out some. https://www.youtube.com/watch?v=IbwM-ExFKsU
2
DioX | July 19, 2021 1:01am
This is legit
2
DarkMatiYoshi | December 19, 2020 4:23pm
I love this guy
-1
Normalizboring | December 9, 2020 12:14am
The skill choice for leveling up is all wrong for this. You start with visions, then swarm because they attack whomever has visions, then end with void because void resets visions. You get almost double the damage from it. Many times visions is almost back up when it finally wears off. You start with visions, then void, then swarm at level 2, then max visions, and then void.
3
Aqua Dragon (43) | December 9, 2020 1:07am
If you mean for the first clear, Call of the Void deals substantially more DPS than Visions does.

Call of the Void (Rank 1): 70 damage, 6 second cooldown = 11.66 DPS (multiple targets)
Malefic Visions (Rank 1): 80 damage, 15 second cooldown = 5.33 DPS (10.66 with reset)
Void Swarm (Rank 1): 70 damage, 8 second cooldown = 11.3 DPS (single target)

For clearing camps, Call of the Void is absolutely the highest DPS, even when accounting for the Malefic Visions reset and even assuming you don't let voidlings die at all (though often they tank camps a bit). Note that Voidlings also only deal 300% bonus damage to minions, not monsters, and will target nearby monsters even if Malefic Visions is not on them.

After the first clear, Call of the Void still matters more because the silence scales with rank and its AOE DPS continues to mathematically outpace Malefic Visions against camps. Further, at just 50 Ability Haste, it's possible to permanently keep up Malefic Visions on a single-target with just Call of the Void anyway, since it hits 4 seconds at that point which perma-refreshes Malefic.
2
Doody_tco (26) | October 16, 2020 12:13am
I wish you can make a guide for Malzahar for URF (Ultra Rapid Fire), because he is so unbeatable and if anyone follows your guide for URF? It will be literally done for the enemy team x'D
Thank you so much for the effort you are putting in these guides :>
2
The Goblin (2) | August 31, 2020 2:08am
I never thought Malzahar was a viable jungler, I'll give it a shot!
2
AnimeWEeb (2) | October 18, 2019 11:03am
I now actually want to try this build.
2
liaxis | May 31, 2019 7:58am
What about the recent scuttle changes? Do I just do scuttle crab last because by the time it spawns I have already cleared my way to topside jg.
2
Aqua Dragon (43) | May 31, 2019 11:18pm
I'm still experimenting with various clears. Right now I'm doing a full jungle clear (Blue, Gromp, Wolves, Raptors, Red, Krugs) and just skipping the scuttle entirely, unless it's free for taking.

This might not be ideal though hence why I haven't updated the guide. I'll have to consider more options first.
1
Goran Dragic | November 29, 2017 6:12am
update runes for s8?
1
Aqua Dragon (43) | July 1, 2018 11:59pm
FROM BEYOND THE GRAVE, AN UPDATE ARRIVES
2
2Alpha1 (5) | July 27, 2017 6:57am
Hiya Aqua, I have used this build earlier and it worked like a charm!
Objective control was sweet, the teams liked it.
The damage on the champions was nonsense! They didn't expect that much damage.
Overall, this build is really great.
However, what I was wondering is if Malzahar jungle is still viable with the changes made to Malzahar his Voidlings. The Voidlings get instantly killed by Champions their basic attacks and turret attacks, they don't gain so much Attack Damage from Malzahar his Attack Damage like before. And with no bonus movement speed against champions with malefic vision, it might be harder for the Voidlings to catch up with quicker champions or champions with high mobility. That being said, are you sure about taking Redemption as item when you are behind ( Especially when you somehow have 3 redemptions already in your team. Yes, this actually happened more than five times. ) Anyway, cheers.
1
Aqua Dragon (43) | July 29, 2017 7:30pm
Still viable! I still regularly stream it, with it focusing significantly more on its utility and objective control tactics compared to before. Progress on finding a good macro-game on it has been tricky since I'm a one-person sample size, but progress is slow and steady.

In this current Malz iteration, I actually ended up removing Redemption from the list. It was more useful in the previous rework variant which had less objective control, but much more damage and utility focus. For similar reasons, I also no longer build Chilling Smite and instead go with Tracker's Knife.
1
2Alpha1 (5) | July 30, 2017 7:59am
Ah I see. Well I give Tracker's knife a try as well.
Cheers.
Oh and also, are flat Attack damage marks more viable than the Scaling ones @ Aqua Dragon ?
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