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Shyvana Build Guide by SpikeThePike

Jungle [PRE-SEASON 10] Shyvana jungle total guide - The Most in Dep

Jungle [PRE-SEASON 10] Shyvana jungle total guide - The Most in Dep

Updated on November 20, 2019
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League of Legends Build Guide Author SpikeThePike Build Guide By SpikeThePike 1879 78 8,851,309 Views 245 Comments
1879 78 8,851,309 Views 245 Comments League of Legends Build Guide Author SpikeThePike Shyvana Build Guide By SpikeThePike Updated on November 20, 2019
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1
iamBong | February 21, 2021 4:36pm
we need you , wake up and update your guide pls
1
iamBong | February 21, 2021 4:34pm
where are you
1
iamBong | August 19, 2020 10:01am
do you think which one better at late game, trinity force or wit's end ?
1
Issu | January 15, 2020 2:12pm
Sup Spike. There's a mistake in Gank and Tank build's notes, saying that we should take Visage instead of BotRK, but there's apparently no BotRK in this build.
1
Weihna (6) | December 11, 2019 7:55am
Hi, Spike! It is me again. I was wondering: What do you think about the new Sanguine Blade on Shyvana? I seriously thought about it and used it as a third item, after Titanic Hydra and jg item and found it really good, specially for counter-jungling. What are your thoughts about it?? :D
1
villePlatte (6) | November 29, 2019 11:50am
Informative guide, thanks. It covers just about anything a new Shvana player needs to know
1
peepeebutt | November 26, 2019 11:37am
how come you start w? I went in practice tool and found that e does more damage. Is this outdated? because Im pretty sure I read that you went w because celerity gave you more damage, so im guessing that this was before celerity was nerfed. Also do you have an op.gg I can follow?
2
Weihna (6) | November 21, 2019 5:04pm
Hello, Spyke. I am your stalker a fan of your work and I've been playing a lot with Shyvana. Acording to you we could take drake already at level 4, though it was risky because we would be really low and could die should the enemy come. However, I tried jg after those changes in the jungle at patch 9.23 and I was astonished at how fast Shyvana was growing. Before I would need to take red-blue-gromp and 2 mini wolves to get lvl 3, now I don't even need the wolves and, to make thing more interesting, just farming I managed to be 2 levels ahead of an enemy Rengar. To make it even better, taking the first drake, an infernal drake that was supposed to be the hardest to take, was astonishingly easy and fast at lvl 5. I wonder if it would be that easy lvl 4, but given at how fast Shyvana evolved just by farming (and taking the enemy chickens), is way easy to take 5 before going drake.

Now with those changes in the jungle, don't you think that was somewhat an indirectly great buff for a champion that take Dragons with ease such as Shyvana?
2
SpikeThePike (16) | November 23, 2019 12:01pm
Hello :) Yes, I think the pre-Season 10 changes mean that Shyvana is 'back'! The main thing is the changes to jungle XP and camp spawning timers, so that being a good jungle farmer is now actually rewarded. Taking enemy chickens is a good strategy, someone like Rengar is always going to leave those at levels 1-2 because he takes them so slow.

Either level 4 or level 5 for first drake seems good to me, Shyvana can do it at either level if she went back already (for example, Hunter's Talisman + Hunter's Machete + Dagger should do it fast and safe). The exact timing of going there in a game is obviously going to depend on your vision, your knowledge of where the enemy jungler is, and whether your bot lane has lane priority. So I should say in the guide that Shyvana is "looking" to take first drake any time from level 4 onwards.

I have aimed to update the guide for Pre-Season 10 fully when the pre-season started on 20 November but there's probably parts that are still out-of-date, if you spot anything specific please do let me know. I also plan to update some of the videos shown, but need to find good current examples of Shyvana play - if anyone wants to suggest a good Shyvana video in comments, please do!
1
Regiya | November 23, 2019 6:00am
I also think that you are right. They lowered hp of the dragons and the game is more based on dragons. This is indirectly a shyvana buff. The only con is cloud drake is useless.
1
Weihna (6) | November 23, 2019 10:01am
yeah, only good for her passive, though the cloud drake dragon soul do help on move speed and increase her DPS after ult for a while.
1
FlyingWailord (8) | November 2, 2019 7:19pm
Not gonna lie, this is the longest guide I ever read. However, this has basically everything a shyvanna player could ask for. I think we will see more of her in season 10 due to the massive dragon changes. AP nuke shyvanna is going to be nuts when those changes hit the live servers.
1
WolfyJRB | July 1, 2019 7:01am
not gonna lie but people prefer to play shyvana as an AP jungler now instead of AD but i've seen her hybrid
1
SpikeThePike (16) | September 14, 2019 10:13am
Yes AP Shyvana is a lot of fun.
1
Fantasic loser | July 1, 2019 12:54am
did shyvana strong at late game ? , and what should i do with her ?
1
SpikeThePike (16) | September 14, 2019 10:12am
Late game Shyvana wants to tank up, you can even sell items and switch to a full tank build.
1
Sir Obie (1) | June 5, 2019 9:41am
Ok so with the scuttle crab rework I cannot seem to have a healthy farm. I used to use scuttle to heal back up but since it spawns later im not sure what to do. Any suggestions?
1
SpikeThePike (16) | September 14, 2019 10:10am
Shyvana shouldn't need to heal up if you keep in motion around the jungle camps - kite them slightly, let the Krugs block each other a bit, and you should take less damage.

You can also back early - as soon as you have 350 gold - get a Hunter's Talisman and then you can stay healthy in the jungle for a long time.
1
Glasletter (8) | September 5, 2017 2:09am
Heyo~! I made a quick 2 minute guide/explanation/commendation for Shyvana on forum posts and such based on your guide! What do you think, anything need fixing?


I main Shyvana jungle and I can affirm she is/can be quite strong. Tanks or squishies, it doesn't matter; she shreds health any which way, and allow me to explain why:

Flame Breath: The fireball stops upon colliding with an enemy champion. Shyvana's basic attacks against marked enemies deal bonus magic damage equal to 2.5% of their maximum health.
Burnout: Shyvana's auto attacks also deal 25% of Burnout's AoE damage for the duration of the ability.
Twin Bite: Shyvana strikes twice on her next attack. Also an auto-attack reset.
Bloodrazor: Basic attacks deal 4% of the target's maximum Health as bonus physical damage (maximum 75 damage vs minions and monsters).
Titanic Hydra: Cleave's damage to all targets is increased to 40 (+10% of your maximum Health) as bonus physical damage. Also an auto-attack reset.
BotRK: Deals 8% of the target's current Health (minimum 15 damage) in bonus physical damage on hit (max 60 damage vs. minions and monsters).

So to break just these few numbers down and explain the combos... Flame Breath+Twin Bite is already 5% max health BONUS damage, in addition to the base attack damage. Using Twin Bite as an auto attack reset, or activating it just after the on-hit damage is applied from your first auto, brings that number up to 7.5% max health damage. Titanic also applies an auto attack reset, so activating that as well applies effectively 4 auto attacks within the time it would take you to regularly do two, in addition to the 10% max health damage. Add to that the Bloodrazor and it becomes a nasty 26% max health damage...!

In addition to this, you have the burnout added damage, which effectively adds a 5th auto, you also have the BotRK that within that time deals 8% current health 4 times, albeit the outright damage decreases as their health does, but probably brings that % health damage to around 40-45% JUST in bonus damage, and all in the time of two auto attacks. You have other bonuses, of course, such as the approximately 350-400 extra damage applied by the Titanic's active and the base damage of burnout, but the whole idea is that it doesn't matter who they are, they're dead.

The base auto-attack damage would kill a squishy, the % health for every auto shreds the tank. Throw in Sunfire Cape, Berserker's Greaves, Edge of Night or Frozen Mallet and you're a hyper-damage pseudo-tank.

That last bit is actually important though, and the reason why many don't play Shyvana; she is a PSEUDO-tank. She can engage and kill 3v1 with 100% health on everyone, but only if she prioritizes damage roles, doesn't get hard CC'ed and uses her actives/summoner's effectively. She also has no damage reduction and low gank potential without her ultimate up, as she has literally NO CC beyond her ult and Chilling Smite, if you choose to take it.

Another important thing of note is that one of her greatest strengths is her clear speed. She has to be aggressive, take enemy camps at any opportunity, out CS every other damage dealer in the game and, most importantly, put her enemy jungler behind. It's not uncommon for me to take 3 buffs my first clear, then steal one or both enemy buffs any time they come up, and potentially get a kill as there is almost no jungler that can solo kill you. You have to be cautious of multiple enemies in the jungle of course, and be willing to chilling smite, flash, ult and burnout to get away from engages, but if you learn how she can be absolutely devastating.

Low profile before 6, drag at 5 or 6, rift at 13:00, farm to x3 your opposing jungler's cs, then devour your enemies.
1
SpikeThePike (16) | September 12, 2017 10:31am
Seems like a fine summary for a forum, though probably too much by way of numbers / math.

Key points:
* Shyvana with core items does high %health damage, so she's an anti-tank tank.
* Late game she can near 1-shot squishies, meaning she can kill with one combo - but you need some method to catch the squishies, so either high movement speed, or slows, or her R.
* Tanky enough to survive most fights, but she's not a tank for the team - she has no CC or damage reduction
* Low impact before level 6, as you say, but she can compensate for that by taking an early drake and maybe solo-killing the enemy jungler.

Kind of the opposite of a Lee Sin, she is low impact early but excellent mid game and late.
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