x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
But that may be unnecessarily confusing. I'll get some more input and then modify accordingly; thanks for the note!
So my initial thoughts are that Malignance is worth rushing as a first item. Also after my test game with AP Kog (end of the video), Rylais will likely return to the order. It's just so hard to land multiple hits on a row if you don't have it!
Or you could just swap out the resolve tree for the precision tree because adding a negligible amount of armor and HP doesn't actually help kog with being long range artillery, or even a mid-range mage. May as well have more mana and an execution damage amp instead.
1. I tested Phase Rush quite a lot prior, and found it underwhelming. I couldn't get it to activate when I needed it to (except like once or twice in the laning phase), and later on in the match when it was activating, it usually made no difference in the overall outcome of a fight. It wasn't useless, but generally wasn't making a meaningful impact.
2. Kog is only mana hungry if you exceed the barrage limit regularly. Otherwise, the amount of mana with biscuits and Manamune (which is now in the build order) is enough as long as the reserve bullets aren't dipped into regularly. Getting more mana options will only allow like, 1-3 extra shots later in the match because of the sheer amount of mana it takes to dip into the reserve.
3. Clarity is an option that can be picked from Unsealed Spellbook
4. I find the opposite to be true, that the amount of mana and damage added is largely negligible enough that I prefer having 15% more effective HP instead.
I didn't read your guide thoroughly because I am not planning to play this champion whatsoever, but again, I know your other guides as I have commented, so I know that this will be useful for my friends and probably will share it with them :>
If your team gets good CC on 3-4 people you can just artillery the **** out of them and melt entire teams. From my experience Kog spikes HARD with Liandrys and hard again at level 16
I had a question however since the Manaflowband has changed to have more...Tear of the Goddess-like stats. It increases your max mana after hitting your enemy.
Would you consider taking this over the Ultimate Hat now? :)
I don't think Manaflow is that great on AP Kog. That being said, it is *still* better than Gathering Storm and Ultimate Hat, since CDR and AP are really low priorities now, so that means Manaflow is still okay.
But because Manaflow isn't that awesome, I'm testing out trees that don't necessarily use Sorcery that much.
https://www.reddit.com/r/AquaDragon/comments/89y6w2/ap_kogmaw_build_and_runes_now_that_manaflow_band/
I read that you actually DO take manaband, which was the hat before (as it's still displayed in your guide right now). Interesting. I also read about the comet not being that great (anymore) and you take Archangel's staff last item now...? Wow.
It'a bit of a change-blow for me because it feels a lot different than the previous build... You don't think you need the Seraph's embrace shield early-ish? Unless you solely did it for the CDR alone.
Why doesn't Kog need CDR that much anymore actually? :)
I'll keep eyes on your subreddit, if you post the update about the experimental pages for Kog there. Thanks much again! (PS, with your build I even managed to make a Penta <3)
Less CDR means less spells, which means less uptime for Comet (Which gets a CD reduction upon hitting targets). Archangel becomes extremely damage inefficient without its CDR; if you wanted more HP, you'd be better off just getting a Giant's Belt instead.
It absolutely is quite different now, but that's okay; AP Kog was pretty strong before Presence of Mind and will continue to be strong after it. There will be fewer bullets, but each one will individually hit much harder!