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The attack speed for sanguine happens when you are splitpushing turrets aswell, so you can push turrets much more effectively. Since you can't crit turrets, you only get the AD. That ~70% attack speed allows you to quickly melt through turrets, which is a big part of what Tryndamere is about, and it becomes significantly stronger. Keep in mind it was recommended before the hotfix, and while I still think it's good, Further nerfs will push the viability of the standard ER/IE/Tri build up much higher.
I don't think Sanguine is always the best option, and it likely won't even be an option for long, since it will likely get nerfed into the ground.