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But that may be unnecessarily confusing. I'll get some more input and then modify accordingly; thanks for the note!
So my initial thoughts are that Malignance is worth rushing as a first item. Also after my test game with AP Kog (end of the video), Rylais will likely return to the order. It's just so hard to land multiple hits on a row if you don't have it!
Or you could just swap out the resolve tree for the precision tree because adding a negligible amount of armor and HP doesn't actually help kog with being long range artillery, or even a mid-range mage. May as well have more mana and an execution damage amp instead.
1. I tested Phase Rush quite a lot prior, and found it underwhelming. I couldn't get it to activate when I needed it to (except like once or twice in the laning phase), and later on in the match when it was activating, it usually made no difference in the overall outcome of a fight. It wasn't useless, but generally wasn't making a meaningful impact.
2. Kog is only mana hungry if you exceed the barrage limit regularly. Otherwise, the amount of mana with biscuits and Manamune (which is now in the build order) is enough as long as the reserve bullets aren't dipped into regularly. Getting more mana options will only allow like, 1-3 extra shots later in the match because of the sheer amount of mana it takes to dip into the reserve.
3. Clarity is an option that can be picked from Unsealed Spellbook
4. I find the opposite to be true, that the amount of mana and damage added is largely negligible enough that I prefer having 15% more effective HP instead.
I didn't read your guide thoroughly because I am not planning to play this champion whatsoever, but again, I know your other guides as I have commented, so I know that this will be useful for my friends and probably will share it with them :>
The 2 movement speed items is great, and I havent found anything to replace Ludens. I actually started using it to get rylais slow on more people originally.
My build post rylais nerf is usually tear> sorc boots> ludens> liandrys, void, lich.
Im curious where I should fit the new weaker rylais in (I do miss the chain ults). Especially with the prevelence of unkillable tanks in the game, I dont feel like I can afford the detour, and lich + w makes even poppy cry.
also what do you think of gunblade? I feel better about it than protobelt because i never want to jump into the enemy, and could be fun to 1v1 vayne (maybe?) late
thanks for any feedback
Despite this, I'm still kind of bouncing between my thoughts on Rylais and Ludens. I've been able to reliably chain people in my games due to the Rylai's Slow, but the question is whether that would still be feasible with the Luden's MS. The biggest consideration will probably come down to how much the Luden's proc brings people lower in HP for the ramping execution damage; maybe I can test in the practice mode once it's out to really see!
Think Gunblade probably won't get to do enough; the slow it provides is a bit nice, but the dash on Proto would get the same job done, for cheaper, with better AP and health (For Gunblade to provide the same health, Kog would need to deal a whopping 6,000 AOE damage). You don't generally want to be close enough to be using the Gunblade proc offensively, only defensively, and the same would be true of Gunblade.