Dr. Mundo
Build Guide by Belle19
TOO BIG TO FAIL || NA challenger mundo main guide (check notes!!) MATCHUP UPDATE REVAMP
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you would reach perfection if you updated the item builds for Jungle !
keep the good work up brother,
best regards,
Mundo très riche
let's go
i just want to say i look forward for your next Jungle Mundo update bro
thank you for the quality work
Mundo très riche
thank you so much :)
could you just give a basic explanation on how to choose which Jungle Rune set ?
and is there any item build change for Mundo Jungle(r's OTP like me) ?
many thanks again bro :)
jean from paris
im not as experienced on jg mundo but the general gist is fleet footwork is needed in any elo where the enemy can invade properly (prolly like diamond+) since otherwise ur first clear is very vulnerable, and fleet doesnt really get outscaled that hard since the movement speed stays somewhat relevant and the precision secondaries are rly strong. That said, into certain matchups or in an elo where you are confident they wont try to invade you on first clear, you can go my personal favorite, phase rush. It's just a better scaling version of fleet that also lets you gank a lot better, but in return doesnt do much early and sorcery secondaries arent quite as strong. Beyond that there arent really any viable options. Grasp is bad dont take it in jg
I'm pretty sure the build is the same! The only two things are now you can situationally go bandlepipes second or (super situationally) zekes second. In 90% of your games your build will probably look the same though
as for hitting threshold you just have to be a bit more mindful with grasp procs. Its still doable to hit threshold on giants belt + warmogs, biscuits lets you completely turtle in lane though which is why I assume people like it. It's still definitely a viable option especially if ur not super comfortable on the matchup or you just want a chill laning phase, but I think overall approach is gonna be stronger
I love the work you put it to help us play Mundo better, and I follow each and every of your updates with great attention and appreciation.
The only thing is I only play Mundo Jungle, and when I read your guide, I just don't know what to do right.
I would be so grateful to you if you could make it more accessible for us junglers,
With love,
Mundo le jungler
also check the message you sent me, I replied to it
With an armor oriented build (bramble + randuins) you eventually start winning the 1v1 if you're even, although you lose 1v1 at any stage of the game if she's ahead (which she usually will be the lane is really bad) and she has the tools to do more than you in a teamfight until you're lvl 16. So you do have the scaling edge but it's not like renekton where you can get completely **** on in lane and still do more later
grasp was the default in 95% of games
phase rush was extremely niche but decent into matchups like fiora
unsealed spellbook in situations like you've described (you need raw all-in power, resolve runes don't work that well, grasp isn't being proceed, etc.)
Now, I was a believer in the inspo setup in the same way they were, except instead of unsealed spellbook I pivoted towards first strike. This was back when you reaching item spikes before your enemy laner mattered more instead of playing mundo as just the resource inhaling side-lane demon into teamfight monster that he is currently in most games. I.E. it was a lot better when warmogs rush was a thing
I just never liked unsealed spellbook because it usually made it really obvious what you were trying to do. If I switch to ignite I'm obviously gonna all-in, if I switch to exhaust the enemy junglers just gonna call the gank off etc. I still think it was a decent rune and a playstyle thing, BUT:
the introduction of axiom arcanist made phase rush wayyyyyy better to the point where I take it more often than grasp now. Axiom Arcanist is already at least an A-S tier subrune for mundo but more importantly it was in a row that otherwise is usually terrible. The only other option used to be nimbus cloak which is barely a rune on tp champs (or really anyone besides junglers and hexflash users tbh)
so I have since retired my first strike (and hence any inspo primary builds) for the time being since in any situation I would have taken it over grasp, phase rush is better. Grasp and Phase Rush are really the only two rune pages you need right now since they just overshadow everything else way too hard. If they ever nerf phase rush I could see inspo primary coming back since grasp will just never be able to be taken 100% of games. But otherwise I personally think its outdated now