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1.what do you think about dark harvest + sorcery runes? it gives alot of ad and late game potential
2.what do i do in a situation where my team fed very very much
3.is hubris instead of bt good in a stomp game?
4. hehe 4
1: Dark Harvest + Sorcery isn’t terrible, but it’s not optimal. It delays your powerspikes, it’s greedy, and less consistent than the standard build.
2: If your team fed a lot, you can do your best but the game is probably lost. You have to accept that some games just aren’t winnable. The goal in ranked is to be constantly better and especially less weak than the enemy ADC. ADC is a role where your impact heavily depends on what your team gives you. That’s true for every role, but especially for ADC. For example, maybe your support just roams, your jungler is absent, and your toplaner is winning hard. They’re having a good game, but not around you. In that situation, your job is to perform better than what an ADC of your elo would normally do. That’s how you climb. If you always do a little bit better or at least as good as what’s expected from an ADC at your elo, you’ll slowly but surely climb in ranked.
3: Technically Hubris isn’t a bad idea, but personally I wouldn’t go for it. BT just gives you so much comfort and teamfight power. The lifesteal is incredibly valuable, you can end a teamfight low HP, hit the red buff, and be back to full in 3 shots.
4: Ask me if anything isn’t clear especially in answer 2 haha
Collector is never a bad choice, even if sometimes Youmuu can be better, it can also really hold you back.
If you really want to go for it, here are 3 necessary conditions to play Youmuu:
1. The enemy team has little to no frontline or tanks.
2. You need extra mobility to roam, chase, or dodge engages.
3. Your team is ahead early and you want to snowball the tempo.
It’s clearly a snowball-oriented build; I don’t recommend it, as it’s less enjoyable to play than Collector first item and less consistent.
This build performs poorly below Diamond 2.
But where you are mistaken is thinking that it makes you scale better. RFC actually gives you something way more valuable than damage, which is tempo.
RFC gives you extra range and a massive comfort boost in terms of positioning and mobility. It makes you way stronger during pre-fight phases, which is often where the fight itself is decided, way more than in the raw teamfight. Jhin abuses that extra range so well with his fourth shot. That comfort is worth more than any extra damage LDR can offer.
It is simply better to delete a Xerath hiding in the back than to deal more damage to a Leona standing in front.
Let me know if that is unclear. It is something a lot of ADC players do not fully realize. Raw damage is not always the holy grail. Some items offer unique value that is even more precious, and that is exactly what RFC does, especially on Jhin.
In the end, going LDR third after Collector and IE is still a good option, but only in certain games. During the game, just try to identify what the real threats are. If there is a giga-fed tank, go LDR. If there are three tanks, or let’s say even two and a half, then LDR is fine. But otherwise, I recommend going RFC in 80 percent of games.
Or games where you fall behind and get outpaced, regardless of the enemy ADC?
When you fall behind and deal no damage anymore, the good news is Jhin is actually one of the best ADCs in that situation because he is a tempo and playmaker ADC, not a hard carry. He relies on control, poke, and zoning, not raw DPS.
So when you fall behind in the game, it is not over. Even at 0/11/0, Jhin can still be useful. Trust me, one good W can literally change the game.
A huge mistake to avoid: thinking 'I do not deal damage anymore so I should go solo farm.' No. You need to do the exact opposite. Accept that you are no longer the main damage source for your team and stay with them as much as possible to help with catches, using W of course but also R and E. If your team is doing well, you can help them win without having to carry.
Here is a golden tip: Even if you are 0/11/0, in the enemies’ minds you are still an ADC, which means a high-value target, especially in mid elos like silver to emerald. You can use that. I call it suicide bait haha. Basically, you try to make the enemy waste big cooldowns or resources to kill you. Do not sit too far back looking untouchable. You should look tempting to engage on but not for free either.
For example, there is a furious Pantheon running at you and you know he is going to one-shot you with his full combo. You stay just within his flash range and surprise, he flashes in and dumps everything on you. You die but your super-fed Lee Sin instantly deletes him because now Pantheon has nothing left. He chose the wrong target.
Most of the time there is nothing super mechanical to do. Just help with CC, do not die for free, but also do not hide too much. Always remember that your actual death value is lower than what the enemies perceive it to be. That can make a big difference.
Technically, the enemy ADC is your opponent, just like toplaners fight each other or supports fight each other. But it is not just them, it is true for every role in the game except ADCs. The others are constantly fighting their direct matchup the entire game. For ADCs, the duel with the enemy ADC basically ends after 20 minutes. After that, it is all about teamfights and ADCs do not directly fight each other anymore, or only very rarely.
Knowing that and knowing that Smolder is a very weak champion early game, it means he is not really a problem for you as Jhin. Actually, it is the opposite. You take advantage of his weak laning phase. On average Jhin is plus 400 gold at 15 minutes in this matchup. After that, sure, he becomes strong, but at that point it is no longer really your problem directly.
Aery, outscales comet due to proc time, (axiom, celerity, scorch), Precision (coup/cut down, presence of mind)
Collector, edge of night (mostly)/sundered sky, mortal/ldr, ie, bloodmail/merc scimitar/random situational, can slot deadmans plate over boots
The aery tick with collector feels incredible. W start always
Glad to hear it’s working that well for you!
Actually there were several nerfs and adjustments about a year ago because Riot did not want Ghost to become a summoner spell for ADCs and wanted it to remain a spell for bruisers
Anyway I would not recommend it it's really uncommon nowadays and personally I do not really like playing it it's less impactful than Barrier or Cleanse
But honestly if you're very comfortable with it and feel better and more confident using Ghost then go for it
Leading up to patch 14.03, I also thought there would be a power shift between the two runes, but the numbers show that this hasn’t been the case. The buff isn’t enough, but it sets the stage for Dark Harvest to make a comeback in the coming weeks.
Main issues :
Hubris is designed to be purchased early, but it doesn't provide crit, which is essential for Jhin to snowball. Additionally, it offers ability haste, which is completely useless for Jhin.