Dr. Mundo
Build Guide by Belle19
TOO BIG TO FAIL || NA challenger mundo main guide (check notes!!) MATCHUP UPDATE REVAMP
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thanks a lot for the work going on !
i think imho your guide is the best online
i have a demand you may not be able to fix :
i feel a lot of parts of the guide haven't changed since long, and it's very hard to know what is actually current working information or past peak knowledge for Mundo
would you be able to make a note indicating which part of the guide is actually updated and when ?
for example, your Jungling Mundo runes and build seem to my noob eyes likes outdated since a few seasons, although your guide is marked "on updated..."
i hope you understand what i'm saying
thanks a lot for reading and keep it up,
best,
mundo
how is life going ?
just to let you know i can't wait for your next update, you're the best :)
docteur jungling #mundo
i hope you are well,
just to let you know i'm waiting for your next update, keep up the good work bro :)
i was just wandering : is this Jungle Build actually updated ?
thank you if you read me :)
jean
thank you so much :)
could you just give a basic explanation on how to choose which Jungle Rune set ?
and is there any item build change for Mundo Jungle(r's OTP like me) ?
many thanks again bro :)
jean from paris
im not as experienced on jg mundo but the general gist is fleet footwork is needed in any elo where the enemy can invade properly (prolly like diamond+) since otherwise ur first clear is very vulnerable, and fleet doesnt really get outscaled that hard since the movement speed stays somewhat relevant and the precision secondaries are rly strong. That said, into certain matchups or in an elo where you are confident they wont try to invade you on first clear, you can go my personal favorite, phase rush. It's just a better scaling version of fleet that also lets you gank a lot better, but in return doesnt do much early and sorcery secondaries arent quite as strong. Beyond that there arent really any viable options. Grasp is bad dont take it in jg
I'm pretty sure the build is the same! The only two things are now you can situationally go bandlepipes second or (super situationally) zekes second. In 90% of your games your build will probably look the same though
as for hitting threshold you just have to be a bit more mindful with grasp procs. Its still doable to hit threshold on giants belt + warmogs, biscuits lets you completely turtle in lane though which is why I assume people like it. It's still definitely a viable option especially if ur not super comfortable on the matchup or you just want a chill laning phase, but I think overall approach is gonna be stronger
I love the work you put it to help us play Mundo better, and I follow each and every of your updates with great attention and appreciation.
The only thing is I only play Mundo Jungle, and when I read your guide, I just don't know what to do right.
I would be so grateful to you if you could make it more accessible for us junglers,
With love,
Mundo le jungler
also check the message you sent me, I replied to it
With an armor oriented build (bramble + randuins) you eventually start winning the 1v1 if you're even, although you lose 1v1 at any stage of the game if she's ahead (which she usually will be the lane is really bad) and she has the tools to do more than you in a teamfight until you're lvl 16. So you do have the scaling edge but it's not like renekton where you can get completely **** on in lane and still do more later
also, i wanted to ask, i barely enjoy playing anything outside mundo and gragas, though with gragas i dont feel i perform enough, how do u navigate your ban and playing into the void hell matchups kled/fiora/gwen/aatrox/yorick/ambessa/irelia, **** that is way stronger in lane and even if you somehow go even ***** on u sidelane
2. when I'm tilted I ban gwen, otherwise I usually just ban whatever the general good ban is (which is usually bel'veth but I wouldn't ban her outside masters+). ATP I just pick mundo into kled fiora irelia ambessa even though they arent good matchups. I find they are still kinda playable and, yeah same, I don't really enjoy other stuff anymore. Fiora especially is kinda overblown in my opinion, unless she gets an early lead its not that bad and it's harder for fiora to get an early lead than aatrox or something. She legitimately needs full build to kill you in a sidelane if you play well assuming you're even. The only notable matchups I always switch up on are sett for gwen, darius for aatrox and trundle for yorick
into these kinds of matchups I usually play passively super early to give my jungler a chance to help me/someone else on my team to get fed and carry, and then if its evident that aint happening I play more aggressive than I normally do. If you idle in these kinds of lanes you're just gonna get **** on later, so its better to just pray you outplay them with movement and cleaver aim in lane. Something I try to do pretty consistently into people who arent experienced in their champs is to feign confidence, its risky but if you land a cleaver and juke their poke a couple times in a row at the beginning of lane it'll get baked into their head that they should be standing behind the wave which obviously make scaling way easier. You can take this a step further by walking up to the wave and tossing e projectiles at them. There are a lot of ambessa lanes where I dodged a couple q2's at the beginning of lane and retaliated with cleavers, they backed up, and once you're ontop of the wave as mundo you can just perma shove and toss cleavers under their tower
its also REALLY important to go tank instead of an Alois titanic build into these kinds of matchups since it stabilizes a lot faster
Alois normally goes by "go full dmg if theyre either BORK users or % max hp dealers", why would it be more stable to go in your opinion vs the likes of irelia or fiora for example go Warmog + HSteel + Bramble + Armor item over Warmog+HSteel + bramble + Titanic Hydra?
In actually fighting a BORK user like irelia or someone like fiora, Warmogs + HSteel + Bramble is actually going to make the 1v1 a lot easier. That said it's still not favored for you so I think Alois just goes full damage since in a split/macro sense that build has better waveclear/jungle stealing/tower damage and you can look for cheeky picks easier. I personally would just rather make the 1v1/teamfight easier though
Normally in a situation like this I WOULD ban Kled but the bruiser midscope he just received made the matchup a lot easier (still not a good matchup but not ban-worthy)
so lately I've just been banning whatevers OP/counters whatever my team is hovering, or if no one is hovering just banning bel'veth since that champs giga broken in high elo and is annoying as mundo.
Although I still think the best ban for most people is Aatrox I just don't see him anymore. Hope that helps!
as for warmogs versus a resist item second: if you played mundo in the mythic era, think of it like when the decision was "alright, I finished my heartsteel. Do I go titanic now, or a tank item?" Warmogs new role is just a damage item, so in build paths you should treat it as such. Therefore it is worse in teamfights but better in the sidelane/extending a lead. Generally if I am very far ahead I go warmogs second to push my lead, if I am very far behind I go warmogs to just perma split, and if I am doing alright-ish I just go deadmans/unending second. I am very aggressive on mundo so the majority of my games I go warmogs right now, but if you are a more passive player I'd assume the superior choice would be a tank item most of the time. Hope this helps