x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.




I have a specific question regarding games where things go completely wrong and you fall severely behind. What is your strategy and playstyle when your team gets pushed all the way into your own base?
Let's say only the base/inhibitor towers are left, there is zero map control, and the enemy team has 1 or 2 massively fed carries.
How do you adapt in this situation?
Since establishing deep bush control is basically impossible, where and how do you prioritize your box placements to stall the push?
How do you deal with those fed enemies when they siege your base without just getting instantly blown up?
Are there any specific macro tactics or clone tricks you use in this "doomsday" scenario to catch them off guard and potentially turn the game around?
Would love to hear your thoughts on how a Shaco Support can still have a huge impact in this scenario. Thanks in advance!
also experimenting a bit more with exhaust + tp, feels like it has more potential then i thought, dunno if its stronger then ignite atm tho, need to play vs more matchups to tell
I'm asking because I had a quite similar experience and have been using Exhaust + TP as my main setup since earlier this year. With Ignite only being swapped in if I needed the anti-heal badly enough.
Exhaust just seems like the more versatile choice to me: being helpful both offensively and defensively and being applicable in a far wider range of situations. Plus, Omnivamp or lifesteal-based healing is suppressed similarly as well by exhaust (exhaust reduces damage by 35% for 3 sec, while Ignite reduces healing by 40% for 5 sec (that's nearly double the duration, but both need to be applied with good timing anyway)).
thoughts on running manaflow and scorch for the more guaranteed laning-phase snowball? ive noticed my axiom arcanist numbers arent that high. and i know transcendence is really useful, but hypothetically a winning snowball laning phase would give you enough ap by the time transcendence kicks in.
also thoughts on running bloodletters?
I initially tried scorch along with sudden impact/treasure hunter second (cut down did vastly more damage as secondary when tested so opted for the 33 haste through runes since its damage along with more box potential), i honestly find that scorches damage is really weak early compared to the power of other subrunes, and the ap from gathering synergises with blackfires %ap increase, deathcaps %ap increase, increases general damage post 10min, outdamages scorch post 20min, and increases the box duration from the %10 ap ratio, which gives shacos lategame box control potential a lot more power so that its not just a press E + ignite on adc build.
In terms of power because its a lower haste build i chose axiom to get more clone opportunities with its 7% cd refund on takedown along with slightly more damage, but the main point of axiom is for the clone cd refund.
scorch could help if youre guarenteed to snowball the lane but becomes useless later if not, while gathering gives you options if your adc ints/you get camped ect, but in the end the choice is whatever works best for you.
(edit: forgot to add bloodletters, i dont really like that item, im a firm believer that hp is bad on shaco because you want your clone to be one shot, it takes too long to be usefull with the burn, its only really viable if you have an apc so that you can double up with their void staff to boost their damage. also i generally dont want the stormsurge to proc on a tank since i want to save it to chunk a squishy, but if its a high tank game id swap shadowflame for cryptbloom since its the most optimal antitank with its 20 haste)
more vision plants in more locations to reveal my boxes,
supports get cheaper control wards and a slot for control wards to always have one against me,
my leash is ruined yet again because of camps and minion waves spawning 30 seconds earlier so i either wont get to box river entrance against invades or i cant double box the buff, it might even mean all that i can do is place a single box and recall... (it used to be box river entrance, 2 box buff, 2 box krugs/gromp and still have enough mana to go to lane btw!!!)
horizon focus is getting reverted which is the core second item in my build, which will mean that with blackfires 20% ap increase and deathcaps 30% ap increase im losing between 65 and 75 ap which is an entire cooldown of my lategame box since 75 ap is 7.5 seconds on my box, so 1 less box... (im angry about this the most because no other item fits that missing horizon, 125 ap and 25 haste are the core stats that i want, it will either have to be replaced with maligance (-10 haste - 35 ap), seraphs (good stats but the shield ruins my clone survivability and needs a 3 mana item core to be viable), i refuse to build hp items with 25 haste because its the same issue with seraphs, i need my clone to be as squishy as possible, so... zero items fit that category, the only way i wouldnt be mad about it is if riot added traps triggering horizon so that i can actually get the 10% damage increase from it, but i know riot wont do that....